Pixel Bender

I recently learned that you had a Pixel Bender or Droste Filter in Photoshop cs4. But when I tried to download it into Photoshop cc it wouldn't work. Why wasn't it included in cc?

Adobe killed off Pixel Bender in CS6. It has been retired.
John Nack on Adobe : Pixel Bender discontinued in PS, AE CS6
It was a nice experiment which Adobe claims did not get enough traction amongst developers - so Adobe killed it since they had other uses for their resources.

Similar Messages

  • Image Processing Algorithms - From Matlab to Pixel Bender

    Hello.
    Got a few Image Processing (Mainly Image Enhancement) Algorithms I created in Matlab.
    I would like to make them run on Photoshop, Create a Plug In out of it.
    Would Pixel Bender be the right way doing it?
    The Algorithms mainly use Convolutions and Fourier Domain operations.
    All I need is a simple Preview Window and few Sliders, Dropbox and Buttons.
    I'd appreciate your help.

    pixel vs float - Couldn't figure out what exactly is the difference if there is at all. I assume Pixel always get clipped into [0 1] and float won't until it gets to be shown on the screen as an output?
    There is no difference between them. At one stage of development we had some ideas about the way the pixel type should work that would make it different to float, but the ideas never came to anything and by the time we realized that it was too late to change. It's #1 on my list of "mistakes we made when developing Pixel Bender".
    Regions - Let me see if I get is straight. For the example assuming Gaussian Blur Kernel of Radius 5 (Not the STD, but the radius - a 11x11 Matrix). I should use "needed()" in order to define the support of each pixel output in the input image. I should do it to make sure no one changes those values before the output pixel is calculated.
    Now, In the documentation is goes needed(region outputRegion, imageRef inputIndex). Should I assume that at default the outputRegion is actually the sampled pixel in the input? Now I use outset(outputRegion, float2(x, y)) to enlarge the "Safe Zone". I don't get this float2 number. Let's say it's (4, 3) and the current pixel is (10, 10). Now the safe zone goes 4 pixel to the left, 4 to the right, 3 up and 3 down? I assume it actually creates a rectangle area, right? Back to our example I should set outset(outputRegion, float2(5.0, 5.0)) right?
    Needed is the function the system calls to answer the question "what area of the input do I need in order to calculate a particular area of the output?".
    I should do it to make sure no one changes those values before the output pixel is calculated.
    No, you should do it to make sure the input pixel values needed to compute the output pixel values have been calculated and stored.
    Should I assume that at default the outputRegion is actually the sampled pixel in the input?
    No. When "the system" (i.e. After Effects, PB toolkit or the Photoshop plugin) decides it wants to display a particular area of the output, it will call the needed function with that area in the outputRegion parameter. The job of the needed function is to take whatever output region it is given and work out what input area is required to compute it correctly.
    Let's say it's (4, 3) and the current pixel is (10, 10).
    Don't think in terms of "current pixel" when you're looking at the needed function. The region functions are not called on a per-pixel basis, they are called once at the start of computing the frame, before we do the computation for each pixel.
    Back to our example I should set outset(outputRegion, float2(5.0, 5.0)) right?
    Yes - you're correct. Whatever size the output region is, you require an input region that has an additional border of 5 pixels all round to calculate it correctly.

  • How do I install new filters in Pixel Bender

    How do I get the new filters in the pixel bender menu? I download them from Pixel Bender Exchange but there are no instructions.I can't find them anywhere with google searches.
    I tried just unzipping the files and putting the pbj and pdk files into the pixel Bender files folder in Photoshop, but that returns an error message when I attempt to use it.
    I then tried just putting in the pdk files in since that is what is alredy in the folder, but I just get the same error message.
    Any idea what I'm doing wrong. This is in the 64 version of Photoshop (Windows 7). I appreciate any help you can give me.

    Yes, the tool kit runs on my machine, though I have to admit the syntax is beyond me at this point. I will have to let other people create the filters.
    I could not find anything that said "Driver Provider" or"Driver Date". Maybe in my computer it is not quite the same arrangement. I have copied the information I find when I go to the NVIDA control panel, and click on System information. Perhaps it will tell you what you need to know
    Display Tab in System Information:
    GeForce GT220, Driver version is 280.26
    DirectX support:   10.1
    CUDA Cores   48
    Graphics clock 615 MHz
    Processor clock 1335 MHz
    Memory clock:  790 MHz (1580 MHz data rate)
    Memory Interface 128-bit
    total available graphics 4095 MB
    Dedicated video memory: 1024 MB DDR3
    System video memory 0 MB
    shared system memory 3071 MB
    Video BIOS version 70.16.3C.00.05
    IRQ:  16
    Bus   PCI Express x 16 Gen2
    Components Tab in System Information
    3D Settings ____________________
    nvGameS.dll     6.14.12.8026     NVIDIA 3D Settings Server
    NVCUDA.DLL     8.17.12.8026     NVIDIA CUDA 4.0.1 driver
    PhysX              09.10.0514       NVIDIA PhysX
    Display______________________________
    nvDispS.dll         6.14.12.8026    NVIDIA Display Server
    NVMCTRAY.DLL   8.17.12.8026    NVIDIA Media Center Library
    NVSTRES.DLL      7.17.12.8026    NVIDIA 3D Vision Module (0)
    NVSTTEST.EXE    7.17.12.8026  NVIDIA Vision Test Application
    NVSTVIEW.EXE    7.17.12.8026  NVIDIA 3D Vision Photo Viewer
    Video__________________________________
    nvVITvS.dll          6.14.12.8026   NIVDIA Video Server
    Workstation_____________________________
    nvWSS.dll              6.14.12.8026   NVIDIA Workstation Server
    NVIDIA Control Panel_________________________________
    nvCpIUI.exe         3.8.812.0         NVIDIA Control Panel
    NVCPL.DLL           8.17.12.8026    NVIDIA Experience Driver Component
    nvxdapix.dll         8.17.12.8026    NVIDIA Experience Driver Component
    nvxdbat.dll           8.17.12.8026    NVIDIA Experience Driver Component
    nvxdplcy.dll          8.17.12.8026    NVIDIA Experience Driver Component
    nvxdsync.exe       8.17.12.8026    NVIDIA Experience Driver Component
    nvui.dll                 7.17.12.8026    NVIDIA Experience Driver Component
    NVIDIA Update____________________________________
    NvUpdt.dll              1.4.28.0    NVIDIA Update Components
    NvUpdtr.dll             1.4.28.0    NVIDIA Update Components
    ComUpdatus.exe      1.4.28.0    NVIDIA Update Components
    ComUpdatusPS.dll     1.4.28.0    NVIDIA Update Components
    daemonu.exe             1.4.28.0    NVIDIA Update Components
    Nvlhr.exe             1.4.28.0    NVIDIA Update Components
    WLMerger.exe             1.4.28.0    NVIDIA Update Components
    easyUpdatusAPIU64.DLL   1.4.28.0    NVIDIA Update Components
    additional information about my computer
    Windows 7 Ultimate
    Service Pack 1
    processor Intel (R) Cor(TM)i7 CPU   920  @ 2.67GHz
    Installed memory (RAM) 8.00 GB
    64-bit Operating System
    Pen Input Available

  • Adobe Application Manager Update fehlgeschlagen Fireworks Update auf Adobe Pixel Bender Toolkit 2.5, CS5 11.0.2-Aktualisierung, Update für Adobe Extension Manager CS5 5.0, Adobe Illustrator CS5 15.0.2 Aktualisierung

    Guten Abend Community, erst einmal bin ich neu hier und leider auch hier, da ich ein Problem habe welches ich einfach nicht gelöst bekomme.
    Ich musste mein System kommplett neu Installieren und habe anschließend Adobe Web Premium 5 Installiert was auch ohne Probleme Funktioniert, anschließend habe ich die Updates durcheführt welches auch fast ohne Probleme läuft qalle anderen Updates wurden Installiert bis auf die in der fehlermeldung. was kann ich da machen damit das nicht mehr auftritt ?
    PS: Davor ging das auch problemlos, das System habe ich erst vor 3 Tagen neu Aufgesetzt.
    Protokol der fehlermeldung
    Update auf Adobe Pixel Bender Toolkit 2.5
    Beim Herunterladen dieses Updates ist ein Fehler aufgetreten. Schließen Sie den Vorgang und versuchen Sie es später erneut. Fehlercode: U43M1D207
    Fireworks CS5 11.0.2-Aktualisierung
    Beim Herunterladen dieses Updates ist ein Fehler aufgetreten. Schließen Sie den Vorgang und versuchen Sie es später erneut. Fehlercode: U43M1D207
    Update für Adobe Extension Manager CS5 5.0
    Beim Herunterladen dieses Updates ist ein Fehler aufgetreten. Schließen Sie den Vorgang und versuchen Sie es später erneut. Fehlercode: U43M1D207
    Adobe Illustrator CS5 15.0.2 Aktualisierung
    Beim Herunterladen dieses Updates ist ein Fehler aufgetreten. Schließen Sie den Vorgang und versuchen Sie es später erneut. Fehlercode: U43M1D207
    Ja ich habe das mehrmals Versucht
    Mein System:
    Betriebssystem: Windows 8.1 Pro 64-bit
    CPU: AMD FX-8350 (8 x 4,00 GHz bzw. 8 x 4,20 GHz im Turbo Modus)
    DDR RAM III: 12,0GB Dual Kanal DDR3 @ 664MHz (9-9-9-24)
    Motherboard: MSI 970A-G43 (MS-7693) (CPU 1)
    Grafik: ASUS VS247 (1920x1080@60Hz)
    1023 MBNVIDIA GeForce GTX 460 (Gigabyte)
    Speicher:
    74GB INTEL SSDSA2M080G2GC (SSD)
    1863GB Seagate ST2000DM001-1CH164 (SATA)
    Installierte Programme:
    [spoiler]
    7-Zip 9.20 (x64 edition)
    Adobe Acrobat 9 Pro - English, Français, Deutsch
    Adobe AIR
    Adobe Community Help
    Adobe Creative Suite 5 Web Premium
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    Adobe Flash Player 14 Plugin
    Adobe Media Player
    Adobe Photoshop Elements 12
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    Adobe Pixel Bender Toolkit 2
    Adobe Premiere Elements 12
    Adobe Reader XI (11.0.07) - Deutsch
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    Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022
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    Opera Stable 22.0.1471.70
    Oracle VM VirtualBox 4.3.14
    paint.net
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    Prerequisites for SSDT
    PunkBuster Services
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    Zune
    [/spoiler]
    Wenn noch fragen offen sind einfach fragen, ich würde gerne das Problem so schnell wie möglich lösen....

    Ja wie gesagt es hat davor auch ohne Probleme Funktioniert nur war ich gezwungen das System neu zu Installieren und ab dann konnte ich die da oben genannten Updates nicht mehr Installieren. Ein Mac ist zwar eine schöne Sache kommt aber für mich nie in Frage da ich mein PC als Arbeitsrechner und Gamer Rechner nutze und das meiste läuft halt nicht auf einen Mac und man müsste manche Programme neu Kaufen, das sehe ich überhaupt nicht ein, und meine Anwendungen werden aus Prinzipien nicht für Apple Produkte entwickelt da verdient man kaum etwas... aber das muss jeder für sich entscheiden. An eine neue Version habe ich eventuell nächstes Jahr gedacht aber auch nur die CS6 ob man das brauch ist die Frage da CS 5 genau macht was es soll. Das Modell mit der Adobe Cloud hat zwar denn Vorteil das die Programme Aktuell sind aber man muss Monatlich dafür Zahlen und CS5/CS6 oder älter brauch man nur einmal Kaufen. Darüber hinaus finde ich eh das Adobe so eine richtige S*** ist wenn es um Support ältere Programme geht so zeigt Adobe meiner Meinung nach das Ihre Produkte nichts wert sind zumindest macht es den Anschein. Aber wie gesagt, bin ich hier um Hilfe zu bekommen um das Problem zu lösen ohne ein neue Version zu kaufen, das ist ja bekanntlich die einfachste Lösung, aber wenn Informatiker auch so denken würden dann würde es sehr schlecht aussehen... und als Anmerkung am Rande, es wäre ja nett wenn man mir denn Link dieser Updates zukommen lassen könnte um die Updates Manuell zu Installieren.
    "Aber wie sollen wir denn Programme testen auf Hardware und OS, die es erst in ein paar Jahren geben wird."
    Dies kann man in voraus natürlich nicht aber in nachhinein geht das und Software Entwickler denn etwas an Ihre Produkte liegt, machen das nachhinein auch und passen gegebenenfalls Ihr Produkt an.
    PS: CS 2 läuft ebenfalls auf einem Windows 8.1 rechner ;-)

  • Alpha channel problem with Pixel Bender blendShaders

    I'm using Pixel Blender to try and create a blend shader for a Flex 4.0 app.
    It looks like this:
    <languageVersion : 1.0;>
    kernel PixelReverse
    <   namespace : "com.abc.def.filters";
        vendor : "EdAlive";
        version : 1;
    >
        input image4 foreground;
        input image4 background;
        output pixel4 dst;
        void
        evaluatePixel()
            pixel4 fgPixel = sampleNearest(foreground, outCoord());
            pixel4 bgPixel = sampleNearest(background, outCoord());
            if((bgPixel.r == 0.0) && (bgPixel.g == 0.0) && (bgPixel.b == 0.0) && (bgPixel.a == 0.0)){
                bgPixel.r = bgPixel.g = bgPixel.b = 1.0;
            dst.r = 1.0 - abs(fgPixel.r - bgPixel.r);
            dst.g = 1.0 - abs(fgPixel.g - bgPixel.g);
            dst.b = 1.0 - abs(fgPixel.b - bgPixel.b);
            dst.a = fgPixel.a;
    It looks correct in the Pixel Bender preview window.
    When I use it in a Flex project with proper 32 bit png images, the filter seems to work correctly, except it sets any partial alpha value on the images to fully opaque (like a 1 bit alpha channel).
    Because the image preview looks correct in Pixel Bender, I'm assuming it's a problem with the bitmap data that Flex is passing to the blend shader filter.
    I tried changing the filter to simply output a copy of the foreground firstly, and the background second, to test.
    When returning a copy of the foreground, the imags weren't visible on stage, either because the pixels were transparent or because it was really returning the background pixels, camouflaging the images.
    When returning a copy of the background, the images were just black rectangles.
    The images are being place on stage programmatically inside an mx Module, and having their depth property set.
    They also have draggable behaviour, where the current drag object is layered above all else during the drag.
    I'm actually using a subclass of mx.controls.Image, but am simply setting the source property with preloaded bitmap data, so I'm am fairly sure the subclass is not a factor.
    I hope this is enough information for someone to be able to provide some help.
    Thanks

    Please make sure you have installed the latest graphics drivers, from http://www.nvidia.com/Download/index.aspx?lang=en-us, for your graphics card.

  • Pixel Bender Plug-in for Photoshop CS5 now available!

    download and more info at: http://labs.adobe.com/technologies/pixelbenderplugin/

    No, the pixel bender plugin from cs5 will not work in cs6.
    (i do miss it as well)
    see this for why:
    http://feedback.photoshop.com/photoshop_family/topics/please_please_please_make_cs6_compat ible_with_bixel_bender_please

  • Adobe Pixel Bender Plug-In for Photoshop CS5

    Can the Adobe Pixel Bender Plug-In for Photoshop CS5 be used in Photoshop CS6?  And, more specifically can it be used with Windows 7 operating system?

    No, the pixel bender plugin from cs5 will not work in cs6.
    (i do miss it as well)
    see this for why:
    http://feedback.photoshop.com/photoshop_family/topics/please_please_please_make_cs6_compat ible_with_bixel_bender_please

  • Pixel Bender for Photoshop CS4 -- in August 2010 ?????

    How could I have missed it!
    Just found out about Pixel Bender today via an email from Wacom.
    Can only find the CS5 version available for download on the Adobe Labs site. Will the CS5 version work with PSCS4? If not, is there someway for me to download the CS4 version?
    I'm still saving my pennies for a CS5 upgrade. Hope I don't have to wait until then to explore Pixel Bender.
    Any help greatly appreciated.
    Jack

    Look here: http://www.adobe.com/devnet/pixelbender/
    You'll find it on the right panel.

  • Pixel bender in photoshop CS4 extended

    I down loaded and installed the version of pixel bender for use with photoshop CS4. I used the extension manager to complet the install and all was well. I did not install the tool kit. Do I need to install the toolkit as well?
    As it is, PS does not show the pixel bender option if the filter menu.
    thx

    Look here: http://www.adobe.com/devnet/pixelbender/
    You'll find it on the right panel.

  • Pixel Bender Gallery Error in Photoshop CS4 Student Edition

    When trying to access pixel bender filters with Photoshop CS4, filters>Pixel Bender>Pixel Bender Gallery, I get an Error dialog images as follows...
    I have read the ReadMe file and have the GeForce 8500 GT Video Card on this list.
    The Pixel Bender Toolkit is installed at C:\Program Files\Adobe\Adobe Utilities\Pixel Bender Toolkit c/w pbk filters that run in the toolkit.
    In Photoshop there are a number of pbk filters in C:\Program Files\Adobe\Adobe Photoshop CS4\Pixel Bender Files.
    The Operating system for the computer is Windows XP Professional c/w service pack 2 at least.
    My question is... why am I getting this error message and how can It be fixed?

    Here are two further images and an NVIDIA System Information report you asked for that I have prepared, I hope this will help.
    I am aware that I could download trial versions of Photoshop CS5 and its Pixel plugin version, but first, this first image shows a message that loads from Photoshop CS4 when I start the program and has always done so from day one of owning the machine and the software, could this be of relevence to what could be the root of the issue at hand.
    I also use 3D Studio Max with OpenGL and have noted rotating moving objects in 3D space of a file size of 10MB is very slow and chuggie, is this relevent, does this information give any clues.
    Thankyou again for your time and effort in helping me resolve Pixel Bender Gallery Error issue.
    NVIDIA System Information report created on: 31/06/2011 00:50:53
    System name: Not provided.
    [Display]
    Operating System:    Microsoft Windows XP, 32-bit (Service Pack 3)
    DirectX version:    9.0
    GPU processor:        GeForce 8500 GT
    Driver version:        275.33
    DirectX support:    10
    CUDA Cores:        16
    Core clock:        459 MHz
    Shader clock:        918 MHz
    Memory clock:        400 MHz (800 MHz data rate)
    Memory interface:    128-bit
    Memory:            512 MB
    Memory type:        DDR2
    Video BIOS version:    60.86.34.00.13
    IRQ:            18
    Bus:            PCI Express x16
    [Components]
    easyUpdatusAPIU.DLL        1.3.5.0        NVIDIA Update Components
    WLMerger.exe        1.3.5.0        NVIDIA Update Components
    Nvlhr.exe        1.3.5.0        NVIDIA Update Components
    daemonu.exe        1.3.5.0        NVIDIA Update Components
    ComUpdatusPS.dll        1.3.5.0        NVIDIA Update Components
    ComUpdatus.exe        1.3.5.0        NVIDIA Update Components
    NvUpdtr.dll        1.3.5.0        NVIDIA Update Components
    NvUpdt.dll        1.3.5.0        NVIDIA Update Components
    NVCPL.DLL        6.14.12.7533        NVIDIA Compatible Windows 2000 Display driver, Version 275.33
    nvCplUIR.dll        2.8.254.08        NVIDIA Control Panel
    nvCplUI.exe        3.7.730.01        NVIDIA Control Panel
    nvWSSR.dll        6.14.11.9562        NVIDIA Workstation Server
    nvWSS.dll        6.14.12.7533        NVIDIA Workstation Server
    nvViTvSR.dll        6.14.11.9562        NVIDIA Video Server
    nvViTvS.dll        6.14.12.7533        NVIDIA Video Server
    nvMoblSR.dll        6.14.11.9562        NVIDIA Mobile Server
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