Pixel offsetting in Images

Although I use clean images at 72 dpi and import as PNG
files, no compression, no smoothing, Properties=lossless PNG... the
outputted swf file sometimes shows offset areas... e.g. parts of
letters are sometimes offset. I noticed that it happens
horizontal....e.g. upper half of a word is slightly off to the left
or right of the bottom half of the same word.
This also happens near rounded corners sometimes.... a pixel
or two of the image looks out of place.
Any ideas on how to correct this??
Thanks!
George

this is sometimes called the Flash bitmap shift bug and has
to do with some sort of mathematical equation in the programming.
Check this out:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14256
I have heard that the CORRECT way to fix this is to place the
image in the positive side of the x and y coordinates when using
Flash Player 8 and newer and placing it in the negative x and y
coordinates in Flash Player 7 and earlier. You can easily do this
by converting the bitmap to a movie clip symbol and changing the
registration point from center.

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              + Integer.toString((pixel & 0x0000FF00) >> 8) + " "
              + Integer.toString(pixel & 0x000000FF) + " ";
    // If we use PPM RAW format, then we have to use ascii characters instead.
    //     char c[]= {(char) ((pixel & 0x00FF0000) >> 16),
    //          (char) ((pixel & 0x0000FF00) >> 8) ,
    //          (char) (pixel & 0x000000FF) };
    //     String s=new String(c);
         if (ppmline++>=3) {                // comment out if you use RAW format.
              ta.appendText(s + "\n");      // comment out if you use RAW format.
              ppmline=0;               // comment out if you use RAW format.
         } else                          // comment out if you use RAW format.
              ta.appendText(s);
    public void handlepixels(Image img, int x, int y, int w, int h) {
    int[] pixels = new int[w * h];
    PixelGrabber pg = new PixelGrabber(img, x, y, w, h, pixels, 0, w);
    try {
    pg.grabPixels();
    } catch (InterruptedException e) {
    System.err.println("interrupted waiting for pixels!");
    return;
    if ((pg.status() & ImageObserver.ABORT) != 0) {
    System.err.println("image fetch aborted or errored");
    return;
    for (int j = 0; j < h; j++) {
    for (int i = 0; i < w; i++) {
    handlesinglepixel(x+i, y+j, pixels[j * w + i]);

    im not at home or id post some source code but first off
    if your going to write a file from a applet your going to
    have to get by permisions.
    so you should probably do this with a application
    it would be alot easier
    use toolkit.getdefaulttoolkit() to get the image then
    use the pixel graber class to read it into a array
    of the type you want string or char
    then just write it into a file each element of the array
    and when you want to read it just read it in with file reader
    you could probaly do a test run just write in each value as
    a string and put a comma between each value then use
    stringtokenizer to read it back in its less efficient but
    for a test run it would make things clearer
    sorry if its not much help

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