Play-All scripting question

Hello everyone. I need some advice as soon as possible for a DVD I'm making I hope you can help.
Is it possible to make a play all button that will affect a whole track (using markers) or do I need to break my one track into smaller tracks in order to make a play all script like the one described in the manual?
I'd really appreciate help on this as I'd prefer to keep my track in one piece rather than break it up.
Thanks.

Use stories:
http://www.kenstone.net/fcphomepage/stories_dvdspstone.html

Similar Messages

  • Scripting Play All Button Question

    Is there a way when I script a play all button, that at the end of playing each track individually, the button for the follow track is highlighted?
    Thanks.

    Eric,
    There are several ways to optimize Play All through different aspect clips, depending on the project type.
    One method is to conform the assets - though, this depends on the ratio of 4:3 to wide footage, and other factors - if you only have a couple of 4:3 assets, then you can make them wide (black on either side), and nestle them in with all the other wide clips in a single Track. You could also put them in another Track by themselves (still make them wide, and set for Pan and Scan - not failing to stripe the mpeg assets with the P&S centering vectors with John Brisbin's "Mpeg Append Force Pan and Scan"; that way the footage displays properly pillar bar'd on 16:9 TVs and full-screen on 4:3 TVs).
    If you have more or less equal number of different footage aspects, you can order your 'Play All' sequence to play through all the Wide Footage in one Track first and then jump to the other Track with all the 4:3 footage lined up in there (prepared for wide and set for Pan and Scan, as outlined above, so the clips aren't stretched out when presented on wide displays), and play them all the way through. I do have a procedure I use to make the jump from the first Track to the second super compatible with even marginal players, which prevents the back and forth jump.
    There are other ways, as well; again, depending on project parameters (and of course, wether Hal "got to 'em first" and had them script the twenty separate Tracks for Play All! ).
    Heck, *you don't even need a single script to set a project up to Play All through 20 Tracks (or any supported number), and then to have those same Tracks be switched to single play mode for targeting from their respective buttons on the menu. Zero scripts.* Play 20 Tracks in the order you define, or singly play any of the same 20 Tracks and return to the menu and proper button. But it's still better to put all the clips in a single Track and go with Stories.
    I have a start of an article on this whole question, and hopefully I'll be able to post it soon. My SPRM table I mentioned in another thread was delayed because of the games in NY (I'm based in Philly :- ), that will be up by Monday (feels good saying it!).
    Oh, and one correction to my reply above; When I said a Track is an entire 'Video Title Set Menu Domain', while true, all Tracks and Slideshows include such a structure; I should have said a Track is an entire 'Video Title Set'. It was late (that's my story, and I'm sticking to it :- )
    Take care,
    Trai
    Trai Forrester
    New Constellation Technologies
    DVD Verification

  • Play All Script does not Play All !!

    i need to be able to add a Play All button to the various menu pages on my project.
    I tried using the sample scripts in the manual, and aside from changing the movie file names, it was letter and space perfect. Yet when i tried testing it using the Simulator the first movie played through but then instead of jumping to the next movie it just went back to the menu.
    Is there a problem with the script in the manual, or perhaps simulator does not simulate this particular function? ideas how i should tackle this?
    thanks
    adam

    If you have muliple tracks in DVDSP, I usually use stories to handle play all behaviors. This allows you to let each track end jump back to the menu, but specify a different and jump for the stories, to go from one story to the next track's play all story.
    If you are using scripts, you need to set the end jumps to the scripts. I find using scripts as pre-commands on a track doesn't always work, particularly if you press the "next" button on the remote. So the flow would go something like this:
    menu: jump to script "play all, which sets your "play all" gprm to 1
    script jumps to track, which jumps to script "after track so-and-so" which says if play all=1, then play next track, otherwise, return to menu.
    each track needs to jump to a new script which tells it what to do by checking for the play all gprm

  • Fine in Simulator, but encoded "Play All" Scripting Goes Screwy

    So I followed this Tutorial for scripting a dynamic Play All button: http://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=30628
    The Script checks the GPRM values at the end of each video. It also has a pre script to reset the value to 0. It works perfectly in the simulator, but once encoded the Play Button plays totally different tracks on the DVD. Perhaps there is an issue with the GPRM values?
    The menus are video files, not Photoshop files with layers so I don't think this workaround applies: http://forums.digitalmedianet.com/cgi-bin/displaywwugpost.fcgi?forum=astarte_dvd &post=080314211038.htm
    A solution that might somehow be related???-->"I used the DVDAfterEdit Demo (http://www.dvdafteredit.com) to check my GPRM values outside of using DVDSP's Simulator (which worked fine for me, just like many of you). I found that when the Menu Prescript is run, it is assigning, not 32 for the first menu and 64 for the second and so on, but another number in the 60,000-something range, which of course throws off the math for the end jump script. An associate of mine explained to me that he thought each layer that is activated in the layered menu actually was a different menu altogether, which is possibly why the Current Item value is being set to a number we weren't expecting.
    So, my workaround is this: I made a separate prescript for every layered menu I needed the dynamic end jumps for. The single I command I used was "mov GPRM 0, 32" for the first menu rather than "mov GPRM 0, Current Item" (you have to switch from Special to Immediate to manually type in the number, FYI). The second menu had it's own prescript with the command "mov GPRM 0, 64". And so on for the subseqent menus."
    Anyone who has a fix, please let me know. I'm comfortable with DVD studio, but new to scripting.
    Message was edited by: Benny11

    your problem comes from a bug in the simulator.
    When you use jump indirect it is looking for a menu or track based on its position on the disc, for example menu 1 is 32, menu 2 is 64, menu 3 is 96, etc, etc.
    Well simulator gets object positions based on DVD Studio Pro's Outline View. The problem is there are two different outline views, one is by type, and one is by VTS. Simulator uses "by type" when calculating object values, but in real life (as in all DVD players) the value is based on its position in the "VTS" view.
    I would check your VTS view and make sure the tracks are in the order your want them to play in.
    Additionally, i have always found "prescripts" very unreliable. I find it I get better results by jumping to a script directly and then at the end of the script jumping to my target as opposed to creating a script and assigning it as a pre-script to an object.

  • Multiple Play all Buttons

    I have a program with 5 videos. There is a main menu with a program seecton and play all buttons. Each video has a sub menu with a play all which is linked to a story to play all chapters for that video, as well as individual chapter buttons
    Tha main menu play all button is linked to a series of scripts to play all 5 programs. basically mov GPRM 0,1 Jump to the first story then each story has a script for the end action: 1. Jump to next track if (GPRM 0=1) 2. Jump to appropriate menu. The play all script works fine however if the user were to hit the menu button during play all and then dive down to the sub menus the GPRM does not get set back to 0. Consequently when the Play all button for program 1 gets activated and it's story gets launched, the end script will see the GPRM as 1 and continue playing instead of returning to the appropriate menu.
    Not sure how to solve this...Anyone?
    G5   Mac OS X (10.4.2)   2.5 GB RAM

    Just want to make sure I got this straight
    1.) There is a Main Menu
    2.) There are 5 tracks
    3.) Each of the 5 tracks have there own "sub menu" which can access the chapters for the respective track and a play all for just its track
    4.) What is the program section, do you mean you can program the tracks to play back in the order you want?
    As to the play all issue, one easy way to do that is to set up a story in each track called PlayAll_Track1, etc. just to make it easier to follow (these series of stories will call stories for each ENTIRE track) and then set to jump to the next
    For instance Story (call it PlayAllFromMainMenu_Track1 to make it a bit eaiser to follow) would be called from the Main Menu/Play All Button and play from the beginning of Track 1 to the End of Track 1 [when you set up the story]
    The End Jump for PlayAllFromMainMenu_Track1 would be PlayAllFromMainMenu_Track2 , etc. and you can set the menu jumps in the applicable story where you would like it to go when someone presses menu.
    You then also set up other stories the same way, but instead of PlayAllFromMainMenu_Track1
    The Story would be JUST the track being targeted from its related sub menu, and set End Jump and Menu controls for that story to its related sub menu.

  • Scripting play all end jump problems.

    hi all
    in my project i have a script that plays all of my tracks following the 'scripting a dynamic play all button in dvd studio 3' help sheet i found on this discussion forum. for it to work i need to set the end jump of the tracks to a 'play next script.'
    However, when i want to play one individual track from the menu it finishes on a black screen and remains there as i cant set the end jump to return to the main menu as it is in use with the play next script.
    can anyone help im at my wits end
    many thanks in advanced.
    ed

    Ed:
    Wellcome to the forums!
    You can get the PLAY ALL / PLAY EACH chapter feature using just Stories with no scripting at all. Check this Stories Tutorial.
    I found that way easier than scripting.
    Hope that helps !
      Alberto

  • DVD Studio Pro - Why is it so easy to create stories, but you cannot group all them together for a simple PLAY all scenario, instead of going to scripts

    - Why is it so easy to create stories, but you cannot group all them together for a simple PLAY all scenario, surely it can be done? I am about to give scripting a shot but seriously it looks way to confusing compared to stories, I have several sub menus and in each sub menu I have a play all story, however what I also want to do is create a PLAY ALL from the main menu, any suggestions
    Erby60

    Duplicate all your stories, have a menu item with duplicate story 1 as the target, and set the end jump of duplicate story 1 to duplicate story 2, etc.  Shouldn't that work?   There may be a simpler way, but
    As far as adding documents, The simplest way is to build in dvdsp and then add a folder containing the docs to the project folder that dvdsp has created and use toast to burn it.   There may be a rule for naming this folder, but can't remember it at the moment.
    Hey, ya know there's something called the dvdsp manual.  A quick search found this
    In addition to the VIDEO_TS or HVDVD_TS folder, there are other items that can be part of the format process:
    A folder specified by the DVD-ROM content setting
    DVD@CCESS Installers
    You can change or set the folder to use for DVD-ROM content either when specifying the preformat settings or while configuring the format process. The DVD@CCESS Installers are included if the project used DVD@CCESS links and the Embed Text Data checkbox in the Disc Inspector is selected. See DVD@CCESS for more information on DVD@CCESS.

  • Play all question

    I am looking to make a menu in DVD Stuido Pro
    I want a person to be able to select from the main menu and play each chapter seperately, and when that specific chapter is done for it to go back to the main menu...
    I would also like a feature on the same main menu that says Play All.. that would obviously play them all continiously, without going back each time to the main menu.. can anyone point me in the right direction for that?
    I am using DSP4
    G4   Mac OS X (10.2.x)  

    New Discussions ResponsesThe new system for discussions asks that you take the time to mark any posts that have aided you with the tag and the post that provided your answer with the tag. This not only gives points to the posters, but points anyone searching for answers to similar problems to the proper posts. When you mark a post with the tag, it will also mark the thread as Answered. If you receive the solution or answer to your question outside of the thread, then, and only then, at the top of the thread, mark the thread as Answered. This will mark the thread as Answered without marking an individual post as .
    If we use the forums properly they will work well...

  • Zen Mozaic random play all question

    #This has been driving me crazy. I have 458 songs on my player, but when I select random play all, the song count comes up as 335. Anyone know what is going on or how I can fix this?
    On top of this, sometimes if I add like 5 sonds, the counter for all tracks will increase by 5, but the counter during random play all will increase maybe or 2.

    Has the firmware on the player been updated? I would do that. <a rel="nofollow" target="_blank" href="http://support.creative.com/Products/ProductDetails.aspx?catID=23&CatName=MP3+Players&s ubCatID=23&subCatName=MIDI+Keyboards&prodID=865&pr odName=ZEN+MX&bTopTwenty=&VARSET=prodfaq"]http://support.creative.com/Products/ProductDetails.aspx?catID=23&CatName=MP3+Players&s ubCatID=23&subCatName=MIDI+Keyboards&prodID=865&pr odName=ZEN+MX&bTopTwenty=&VARSET=prodfaq[/url]:PRODFAQ_865,VARSET=CategoryID:23

  • PLAY ALL - simple? Or no?

    Simple SD dvd, 3 tracks, one = 79 min, 1 = 3 min, 1 = 4 min...client also wants a PLAY ALL button. It's about 4.4 GB now. How do I make a PLAY ALL option without causing problems for the end jump on the tracks? How to make a PLAY ALL button/option?
    Thanks
    K

    You cannot use a story structure when you have three different tracks. Stories are sub-sets of the track they are in, and cannot have chapters from different tracks added to them.
    You also don't need to go back to FCP - all you have to do, assuming your footage is all the same format (if you have some 4:3 and some 16:9 then you will need to either use a scripted solution or go back to FCP) is take the footage from each track and add it to a single track, one section after the other. You've already compressed it, so just drop all three MPEG files into the same track.
    You can then add a chapter marker at the end of the clips (no need for the end of the last one) and use a story structure to get a play all. There are two ways to do this... but in your case you should add all of the chapter markers for the ends of the clips into a single story, and set the menu call and end jump for the story. Your menu then needs a button that points to the story container (and not the track or any chapter marker). The chapters within the story will play back, and the end jump for the story will take place when they all have played back.
    As for your last question - yes, you can do this, but you'll need to script it. it's not particularly hard to do, but if you've not done any scripting then I'd go with the story based method above. If you want to see the scripted solution, go back to here: http://www.dvdstudiopro.co.uk/tutorials/play-all-3/
    or here for a longer (but certainly simpler) method: http://www.dvdstudiopro.co.uk/tutorials/play-all-1/

  • I can play all songs on iphone but on itunes on pc it get message orignal file cannot be found

    I can play all songs when using itunes on my iphone, but when i try to play them on my pc i get the message "original file cannot be found" what up?

    This happens if the file is no longer where iTunes expects to find it. Possible causes are that you or some third party tool has moved, renamed or deleted the file, or that the drive it lives on has had a change of drive letter. It is also possible that iTunes has changed from expecting the files to be in the pre-iTunes 9 layout to post-iTunes 9 layout,or vice-versa, and so is looking in slightly the wrong place.
    Select a track with an exclamation mark, use Ctrl-I to get info, then cancel when asked to try to locate the track. Look on the summary tab for the location that iTunes thinks the file should be. Now take a look around your hard drive(s). Hopefully you can locate the track in question. If a section of your library has simply been moved, or a drive letter has changed, it should be possible to reverse the actions.
    Alternatively, as long as you can find a location holding the missing files, then you should be able to use my FindTracks script to reconnect them to iTunes .
    tt2

  • Connect Independent Clips (Play All)

    Hello,
    I am new to DVD Studio -- have a fairly simple question I think:
    I am making a DVD that will contain a number of short vignettes/films. Each film is independent of the other but I would like a "Play All" option so a viewer can easily watch one after the other after the other.
    I know I can accomplish this by compressing all the clips into one big movie, making chapters, and having the chapters selected return to the main menu, but I don't want to have to put all the clips into a single mpeg file (I would rather do subtitles and everything independtly on a clip by clip basis as I work on them).
    So, is there an easy way to make all the independent clips play back to back ? Is that the "story" feature ? I played around with it but couldn't figure it out.
    Thanks,
    Damon

    Stories would be the easiest approach and the easiest way to do the stories would be to place them all on one track with chapter markers between each clip
    The Play All Story would include all Chapter Markers
    If you want just to play a section you add just the marker to the section
    For instance if there are 3 clips, with Markers 1,2,3 - PLay All Story would have markers 1,2,3 - Just section 1 would have just marker 1, etc.
    http://dvdstepbystep.com/passelections.php
    http://dvdstepbystep.com/stories_details.php
    There are also other approaches, for instance you can make two stories for each seperate track, so track 1, 2 & 3 would each have a Play All Story and a Play Sol story (each would be identical with one marker, the difference being the end jumps for the stories would be either set to the next track you want to play (Play All) or return to the Menu (Play Solo)
    And the last way would be scripting.
    Button action would be to a script
    mov GRPM (whichever you want) SPRM 8//this sets the GRPM to the button that was pressed. Buttons are in increments of 1024 so easier to divide by 1024 to keep track
    div GPRM (whatever), 1024 //makes it 1-4
    //assumes button 1 is play track 1, button 2 is play track 2, button 3 is play track 3, button 4 is play all
    Jump Track 1 if GPRM = 1
    Jump Track 2 if GRPM = 2
    Jump Track 3 if GPRM = 3
    Jump Track 1 if GPRM = 4 //both selections 1 and 4 will go to track 1 to start
    Then the end jumps for each track (could be rolled into one script but you can make a few may be easier to follow)
    So for track 1
    JUMP Menu, if GPRM = 1 //(play all was not selected so return to menu)
    Jump Track 2
    So for track 2
    JUMP Menu, if GPRM = 3 //(play all was not selected so return to menu)
    Jump Track 3
    Track 3 will always return to menu since it is last in either event, so just set end jump

  • End jump for Play All not working

    Below is my question on an earlier post, followed by an answer from a forum member, which I thought was the solution. I followed his suggestion to link the play all button to Track 1, and then clicked in the track to get the track inspector and linked the end jump to Menu 1. It must have worked in the simulator, because I marked Steve's answer 'solved', but now when I play the discs I've burned, the play all button plays only the first selection and then return to the menu. Same thing happens in the simulator.
    So please tell me how to get that play all button to really play all. It's driving me crazy, and I have to recall 2 discs I sent out to clients so far. If someone could walk me through it, I'd really appreciate it, thanks!
    MY POST: I have 9 markers on the track for 8 selections, the 9th was added so that the track would play all the way through when the Play All button on the menu was clicked. When the user clicks on any one selection it plays through and returns to the menu. I can't get the Play to do that, it just stops at the end and the user has to click play to get the menu back on the screen. Again, the manual on page 490 mentions setting end jumps and says the end jump for the last marker is not linked to any targets, and must be set yourself. So I have tried several times to do this in an number of ways as suggested by the book. No go.
    Again, simplest possible explanation, please, as I've used a lot of time on this, and have lost most of my concentration and patience(!)
    thanks
    Dual 1.25 GHz PM/G4 Mac OS X (10.3.x) DVDSP3
    Steven Cohen
    Posts: 103
    Registered: Jul 10, 2001
    Re: End Jump Setting for Play All
    Posted: Aug 19, 2008 1:43 AM in response to: Keith Rodan
    Solved
    Click to reply to this topic Reply email Email
    Link the "Play All" button to the track, not the first chapter marker. Then click on the track. In the inspector, settings for the track will appear. For end jump, select menu 1. (or whatever you want it to jump to.) If you want each segment on the track to play individually and then jump back to the first menu, easiest way to do that is with stories. Check manual or do search of this forum on ways to do that. Hope that helps.
    Steve

    Hi Keith - there are several ways to do this. By far the simplest is to use stories, but there are two ways of doing that, too.
    Here's one way:
    Make sure you have the 8 markers that you need, and make sure that each marker has got an end jump on it to return you to your menu and the button for that section. Now add a single story and add ALL of the markers to that (drag them over from the story editor window left to right). You'll notice that the markers are labelled 'Chapter 1 Entry', which means you are not adding the end jumps to the story... each marker will play and then go on to the next in the sequence, ignoring any end jumps you have already put on the markers.
    Now set your play all button on your menu to go to the story container (NOT chapter 1 inside the story). All you other buttons should point to the relevant markers on the track and not in the story.
    Set the end jump for the story to go back to the 'play all' button on your menu, and set the menu call for the story to do the same. You can set the menu call for the markers as you want, too.
    You should now have a single track, eight markers with end jumps, a single story with 8 chapter entry markers in it and a disc that alows you to play a single marker or the entire lot.
    The alternative way to do this is to add your 8 markers as before (no need for 9), make sure there are NO end jumps on the markers and then add 8 stories. Put one marker into each story and set the end jumps on each story to go back to the relevant menu button. Set the menu calls for each story to do the same.
    Now set your single chapter play menu buttons to the relevant story container (and NOT the chapter inside it), and your pay all button to the track itself. Set the end jump and menu call for the track to go where you want them to.
    There are then at least two other ways to do this using scripts... but I figure these here should cover what you need right now! I'd recommend using the first method - it's quicker to set up and more simple to implement.

  • Stop and Play All Child MovieClips in Flash with Actionscript 3.0

    I am stuck with the ActionScript here. I have a very complex animated flash movie for eLearning. These contain around 10 to 15 frames. In each frame I am having multiple movie clip symbols. The animation has been created using a blend of scripting and also normal flash animation.
    Now I want to create pause and play functionality for the entire movie. I was able to create the pause function but when i try to play the movie it behaves very strange.
    I was able to develop the pause functionality by refering to the below mentioned links:
    http://www.unfocus.com/2009/12/07/stop-all-child-movieclips-in-flash-with-actionscript-3-0 /
    http://www.curiousfind.com/blog/174
    Any help in this regard is highly appreciated as i am approaching a deadline.
    I am pasting the code below:
    import flash.display.MovieClip;
    import flash.display.DisplayObjectContainer;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import fl.transitions.*;
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import fl.transitions.TweenEvent;
    import flash.events.Event;
    import flash.events.MouseEvent;
    stop();
    // function to stop all movieclips
    function stopAll(content:DisplayObjectContainer):void
        if (content is MovieClip)
            (content as MovieClip).stop();
        if (content.numChildren)
            var child:DisplayObjectContainer;
            for (var i:int, n:int = content.numChildren; i < n; ++i)
                if (content.getChildAt(i) is DisplayObjectContainer)
                    child = content.getChildAt(i) as DisplayObjectContainer;
                    if (child.numChildren)
                        stopAll(child);
                    else if (child is MovieClip)
                        (child as MovieClip).stop();
    // function to play all movieclips
    function playAll(content:DisplayObjectContainer):void
        if (content is MovieClip)
            var movieClip:MovieClip = content as MovieClip;
            if (movieClip.currentFrame < movieClip.totalFrames) // if the main timeline has reached the end, don't play it
       movieClip.gotoAndPlay(currentFrame);
        if (content.numChildren)
            var child:DisplayObjectContainer;
            var n:int = content.numChildren;
            for (var i:int = 0; i < n; i++)
                if (content.getChildAt(i) is DisplayObjectContainer)
                    child = content.getChildAt(i) as DisplayObjectContainer;
                    if (child.numChildren)
                        playAll(child);
                    else if (child is MovieClip)
                        var childMovieClip:MovieClip = child as MovieClip;
                        if (childMovieClip.currentFrame < childMovieClip.totalFrames)
          //childMovieClip.play();
          childMovieClip.play();
    function resetMovieClip(movieClip:MovieClip):MovieClip
        var sourceClass:Class = movieClip.constructor;
        var resetMovieClip:MovieClip = new sourceClass();
        return resetMovieClip;
    pauseBtn.addEventListener(MouseEvent.CLICK, onClickStop_1);
    function onClickStop_1(evt:MouseEvent):void
    MovieClip(root).stopAll(this);
    myTimer.stop();
    playBtn.addEventListener(MouseEvent.CLICK, onClickPlay_1);
    function onClickPlay_1(evt:MouseEvent):void
    MovieClip(root).playAll(this);
    myTimer.start();
    Other code which helps in animating the movie and other functionalities are as pasted below:
    stage.addEventListener(Event.RESIZE, mascot);
    function mascot():void {
    // Defining variables
    var mc1:MovieClip = this.mascotAni;
    var sw:Number = stage.stageWidth;
    var sh:Number = stage.stageHeight;
    // resizing movieclip
    mc1.width = sw/3;
    mc1.height = sh/3;
    // positioning mc
    mc1.x = (stage.stageWidth/2)-(mc1.width/2);
    mc1.y = (stage.stageHeight/2)-(mc1.height/2);
    // keeps the mc1 proportional
    mc1.scaleX <= mc1.scaleY ? (mc1.scaleX = mc1.scaleY) : (mc1.scaleY = mc1.scaleX);
    stage.removeEventListener(Event.RESIZE, mascot);
    mascot();
    this.mascotAni.y = 100;
    function mascotReset():void
    // Defining variables
    var mc1:MovieClip = this.mascotAni;
    stage.removeEventListener(Event.RESIZE, mascot);
    mc1.width = 113.45;
    mc1.height = 153.85;
    mc1.x = (stage.stageWidth/2)-(mc1.width/2);
    mc1.y = (stage.stageHeight/2)-(mc1.height/2);
    // keeps the mc1 proportional
    mc1.scaleX <= mc1.scaleY ? (mc1.scaleX = mc1.scaleY) : (mc1.scaleY = mc1.scaleX);
    var interval:int;
    var myTimer:Timer;
    // function to pause timeline
    function pauseClips(secs:int, myClip:MovieClip):void
    interval = secs;
    myTimer = new Timer(interval*1000,0);
    myTimer.addEventListener(TimerEvent.TIMER, goNextFrm);
    myTimer.start();
    function goNextFrm(evt:TimerEvent):void
      myTimer.reset();
      myClip.nextFrame();
      myTimer.removeEventListener(TimerEvent.TIMER, goNextFrm);
    // function to pause timeline on a particular label
    function pauseClipsLabel(secs:int, myClip:MovieClip, myLabel:String):void
    interval = secs;
    myTimer = new Timer(interval*1000,0);
    myTimer.addEventListener(TimerEvent.TIMER, goNextFrm);
    myTimer.start();
    function goNextFrm(evt:TimerEvent):void
      myClip.gotoAndStop(myLabel);
      myTimer.removeEventListener(TimerEvent.TIMER, goNextFrm);
    MovieClip(root).pauseClips(4.5, this);
    // function to fade clips
    function fadeClips(target_mc:MovieClip, next_mc:MovieClip, from:Number, to:Number):void
    var fadeTW:Tween = new Tween(target_mc, "alpha", Strong.easeInOut, from, to, 0.5, true);
    fadeTW.addEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
    function fadeFinish(evt:TweenEvent):void
      next_mc.nextFrame();
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