Play back stops 10 seconds in when first playing project

so when i first open a project and press play to hear it itll stop right when it reaches the main part of the song where all the instruments kick in.. itll say "error" or project overload. But when i play it from the beginning again it will play back just fine, every time. ??

Eriksimon wrote:
Hi PC,
I have noticed this as well, especially on my system. Sometimes I have to hit play every two bars. It's like having a car that will only move after one has pushed it. Maybe ApplEmagic should add some 'prepare play' (=load buffers) key command.
Is there any 'official' acknowledgement or justification for this?
regards, Erik.
Hi Erik,
As far as I know there's no official word from Apple on this.
There is this page dealing with System Overload messages.
http://docs.info.apple.com/article.html?artnum=304970
Logic's method has always been to free resources when the sequencer is stopped.
VI's are shut down as are any FX plugins, after stopping Logic the CPU meter will eventually drop to zero. This was done early on and was a saving grace for many years as it allowed almost any computer with enough RAM to run Logic and still have a resonably quick machine (say for editing) when the sequencer was not running.
Most, if not all other MIDI/Audio sequencers keep plugins and VI's partially active and as a result can quickly bog down underpowered computers. However, the upside is... when hitting play you don't get a bunch of VI's, FX plugins and disk buffers suddenly going from 0 to 160kph trying to grab a load of data, memory and CPU cycles at the same time.
Personally, in this day of 8-core 3gHz machines Logic could change it's M/O and no one would ever notice.
Just my opinion but the way Logic works has created several other small related problems that sometimes make it appear less than professional.
pancenter-

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