Play for cash in mobile games?

Just to introduce myself, I'm just THAT guy who has an idea of a mobile game but doesn't know anything about the technical side of it.
With that being said, I've been educating myself more about mobile games and there is just 1 thing I just can't find the answers to it.
Of course I want the option that people could play against each other online, but what I really were thinking about was that people could chose to play against eachother to win real money. It's not gambling or betting, it's skill based.
https://developer.apple.com/app-store/review/guidelines/#contests
20.5
Apps that offer real money gaming (e.g. sports betting, poker, casino games, horse racing) or lotteries must have necessary licensing and permissions in the locations where the App is used, must be restricted to those locations, and must be free on the App Store
This is the closest I came to finding an answer to my question, how ever it doesn't say anything about what I'm talking about.
On top of that, there are 2 companies I'm aware of that do offer play for cash games. (I forgot the name of one of the companies)
http://skillz.com/
These companies offer what I would like to offer the players who would play my game. I don't want to be part of their companies, I just want to play for cash option in my own game.
So what is my question?
Who do I need to contact to discuss this matter!

Raoul.G.da_Silva wrote:
Who do I need to contact to discuss this matter!
Apple

Similar Messages

  • Is there a mobile device for just text and games for a child?

    is there a mobile device for just text and games for a child?

    iPod touch?  That's the only "iPod" that can play games (run apps).  It connects to the Internet over WiFi (not mobile carrier).  It's basically an iPhone without the phone parts.  If you get a used one, earlier models cannot run all the software available to the latest model (include the latest version of iOS).  That may be perfectly OK for a child, but you should look into and understand the imitations of older models, before getting one used or refurbished.  Apple-certified refurb iPod touch is available here
    http://store.apple.com/us/browse/home/specialdeals/ipod
    (The current version of iPod touch is 5th gen.)

  • I recently got a new iphone but when I restored it in iTunes one of my games that I have played for months RESET. How do I get my old game info back?

    I recently got a new iphone but when I restored it in iTunes one of my games that I have played for months RESET. How do I get my old game info back?

    If you made a backup before you restored it you can restore your iPhone from a backup and your game data should be restored.  When you connect your iPhone in iTunes you can right click on it in the sidebar and select restore from backup.

  • I cannot log in my game center using a same nickname after i updated my phone to ios 7. All my game data i was playing for months is lost. Seems when i try to put my nickname its already in used. How can i recover all my game data back?

    All my game data i was playing for months was lost. Seems when i trie to put my nickname its already in used. So i need to put a new nickname then it create a whole new acc for me. All my previous data was lost. How can i recover my all my data or use my old nickname? Pls help  

    kerryp123
    Yes, it is the same with me. I know a friend how upgraded to iso7 and lost all of his game center data. He tried singning in and re singning in but no change. Plus on to of all of this, apple is like have me and him to re-validate our itunes acount. Somthing weried is going on. So verified my itunes acount and it shows under settings that I am signed in, but when I go to  the app store on my iPhone and try downloading or even updating a app, it says "can not conect to itunes store" after singing in! AND I'M NOT SURE I AM GOING TO UPGRADE TO ISO7 YET UNTILL THEY FIX THIS BUG!!!! HELP!

  • Where can I find a good tutorial for mobile game developement with J2ME ?

    Hi All,
    I'm completely new to J2ME programming. But I have past experience on J2SE developement. Now I would like to know that where can I find a good tutorial for mobile game developement with J2ME ?
    I'll be very greatful if I can find a useful step-by-step tutorial (eg. "The Java Tutorial" for J2SE)
    Please point me ot the direction.
    Thanks
    ZuriJAckshoT

    ibook-widgets.com    have a free tutorial book in the iBooks store.  Search for "Create your first interactive book using iBooks Author"   they also  sell widgets.
    I  dont have any connection - I  found their eBook in the store long ago  and used it to learn more about iBA.
    The best advice though, is be patient,  go back over the process step by step, I cannot  access the Help files for some reason.. but i am sure its in their.

  • How do I get my security settings to allow access to yahoo games I have been playing for years and now can't play with this P.O.S. update 26.0 and Java update?

    I recently updated my Firefox browser to version 26.0 and my Java to version 7 update 51 and now I can't access any of the Yahoo games I have played for years. I get a box that says "your security settings have blocked an untrusted application from running. Also, the box has two other lines; Name: ygames_applet and Location: http://yog10.games.sp2.yahoo.com. After all this time, this browser and my Chrome browser both give me this crap when I try to log in to yahoo games.

    See:<br />
    What should I do when I see a security prompt from Java?:
    * http://www.java.com/en/download/help/appsecuritydialogs.xml

  • AIR 3 - mobile game for kids!

    Hi,
    Here's my mobile game for kids: https://market.android.com/details?id=air.com.xtdstudios.games.MemoryCards
    I would LOVE to hear your comments!

    Hi - Just checked out your link. 
    I like the video - is it representitive of the games performance on a mobile device?  If so it looks like it maintains a nice frame rate. 
    I also like the transitions and effects you've added.

  • Games I have been playing for months suddenly told me to update my Flash Player, but . . .

    A few days ago, games I have been successfully playing for months on Club Pogo suddenly tells me my Flash Player needs to be updated to the most current version.  But upon clicking the link and being brought to the Install Abobe Flash Player page, it tells me I already have the most current version for my operating system installed. 
    I've tired uninstalling and reinstalling it and I've checked for software updates for both Safari and Flash Player, but nothing seems to be working.
    I am quite frustrated and I have no idea what to do next.  Any help would be greatly appreciated.

    Nothing you can do; your OS version does not support any newer Flash Player versions.

  • Game FPS drops upon playing for 3 hours

    Description :Hi...I am a game programmer and i have made  a game where there is a character which has to select the right pieces and avoid the wrong ones. the pieces/food come from top, the character jumps and fetches them. Thats why we are keeping a gap between the pieces to avoid the character touching the wrong ones. I have made it in AS3
    Problem : When I win the game and keep re-playing it continuously for more than an hour i notice that the gameplay gets slow(slow FPS). The behavior and movement of the characters become slow. Upon playing for 3 hours the slowness is easily noticeable. This also happens when I minimize the game window or get the focus off the game to some other window for a long time (half an hour or more). The problem doesn't come if I play once or if I lose the game and try again. This comes when I keep playing it for a longer time.
    Please suggest if its a programming end issue or a operating system scheduling problem or Flash related bug, and please help in solving it.

    This is probably related to memory usage building up over time due to objects being not destroyed properly. object references and event listeners not removed, loaded SWF not unloaded, XML not destroyed, BitmapData not destroyed, etc all cause the garbage collector to ignore your deleted object. Grant Skinner's old article is good place to start: http://gskinner.com/blog/archives/2006/06/as3_resource_ma.html

  • Why can't I use my Mac Book pro for cashing checks like every one else uses their iPhone and iPad? I am a grandmother and in the past 4 years I have purchased 4 MacBook Pros and 1 iPad for my children and grand children.

    I would like to be able to use my MaBook Pro for cashing checks lie the I phone and I pad. Why isn't this feature included?

    This has nothing to do with Apple.  As BobTheFisherman indicated, your bank needs to create an App for the Mac to do this.  These types of applications tend to be limited to mobile devices as they are a bit easier to maneuver for taking photos.

  • How to create backup file on itunes for ipod touch 4g game apps data? Is there a way to do it? I want to try an app on my friend's computer, but you can't add apps on another computer without having your own ipod's data being deleted. Thx for any help!

    How to create backup file on itunes for ipod touch 4g game apps data? Is there a way to do it? I want to try an app on my friend's computer, but you can't add apps on another computer without having your own ipod's data being deleted. Thx for any help!
    I want to know how to create a backup file (because I'm pretty new with itunes, and it's hard to use it for me still), how to store my app data/media/videos, etc. And how I can retrieve them back when I'm done with the app I tried on my friend's computer.
    If anyone can help, it'd be great! Thank you so much!

    Sure-glad to help you. You will not lose any data by changing synching to MacBook Pro from imac. You have set up Time Machine, right? that's how you'd do your backup, so I was told, and how I do my backup on my mac.  You should be able to set a password for it. Save it.  Your stuff should be saved there. So if you want to make your MacBook Pro your primary computer,  I suppose,  back up your stuff with Time machine, turn off Time machine on the iMac, turn it on on the new MacBook Pro, select the hard drive in your Time Capsule, enter your password, and do a backup from there. It might work, and it might take a while, but it should go. As for clogging the hard drive, I can't say. Depends how much stuff you have, and the hard drive's capacity.  As for moving syncing from your iMac to your macbook pro, should be the same. Your phone uses iTunes to sync and so that data should be in the cloud. You can move your iTunes Library to your new Macbook pro
    you should be able to sync your phone on your new MacBook Pro. Don't know if you can move the older backups yet-maybe try someone else, anyways,
    This handy article from Apple explains how
    How to move your iTunes library to a new computer - Apple Support''
    don't forget to de-authorize your iMac if you don't want to play purchased stuff there
    and re-authorize your new macBook Pro
    time machine is an application, and should be found in the Applications folder. it is built in to OS X, so there is nothing else to buy. double click on it, get it going, choose the Hard drive in your Time capsule/Airport as your backup Time Machine  and go for it.  You should see a circle with an arrow on the top right hand of your screen (the Desktop), next to the bluetooth icon, and just after the wifi and eject key (looks sorta like a clock face). This will do automatic backups  of your stuff.

  • Best workflow for creating games for pc and starling games in AIR

    best workflow for creating games for pc and starling games in AIR.
    I need to develop for tablets with starling and AIR as well as for pc without starling ie: downloading from a server.
    In starling you have to
    1. instantiate starling
    2. use texture atlases for loading graphic assets - well its the recommended way
    3. use juggler
    etc...
    ie: with all these differences is it best to:
    1. create completely different projects
    2. just create different classes for the starling specific parts
    3. use a conditional compile constant
        eg: CONFIG::STARLING
                "then do this"
    or      CONFIG::CPU
              "then do this"
    I currently have the latter but it feels a little messy. I would prefer separate classes for each platform where the image loading is concerned.
    There must be so many game developers out there but in large gaming companies that know exactly what to do. Perhaps you can point me in the right direction with a book or something.
    CHEERS

    The other thing is that I can't see the games being very different as you suggest. I have downloaded Lee Brimelows tut on creating a starling game on Lynda.com and the code is great for creating games using states for menu, play, gameover etc... The only difference is that he uses texture atlas and there is a great difference in loading them etc... so technically you would only need to handle them in a different class as collision and the rest of game play should be the same in both. I think!!!
    Well, actually not exactly but near enough - maybe it might be easier to create separate projects and just cut and paste the new code introduced.

  • [Mobile.Actionscript.it presents the 2nd Mobile Game Contest]

    Mobile.Actionscript.it presents the 2nd Mobile Game Contest
    Gaming today is one of the most popular means of
    entertainment on mobiles,
    and is fast becoming the most exciting new field for mobile
    content
    developers worldwide.
    In this flourishing new environment,
    http://mobile.actionscript.it
    has
    decided to challenge the many professionals of the field by
    launching the
    Mobile Game Contest, now at its second edition. Developers
    from all over the
    world will be given the chance to show their skills and
    creativity, by
    competing for the title of best Mobile Game!
    Among this years exciting new features is the active
    participation of Jamba,
    which will be given a special vantage point on the event, by
    sitting in the
    jury panel, and by reviewing all games in the contest. As one
    of the worlds
    leading distributors of mobile content, Jambas participation
    promises to add
    the pressure and make the competition all that more exciting
    for developers
    and public alike.
    To view all the details regarding the Contest (deadlines,
    rules, prizes.
    etc) please visit
    http://www.actionscript.it/mobilecontest.
    Giorgio Natili
    Administrator ActionScript.it - AUG
    http://www.actionscript.it
    http://mobile.actionscript.it
    mobile +39 347 7416932
    fax. +39 06 890931190
    NOTICE: The information contained in this message is
    confidential, intended
    only for the use of the individual or entity named above. If
    you are not the
    intended recipient, please notify us immediately by telephone
    or e-mail and
    destroy this communication. Thank you.

    Check your date/time settings if correct.
    Happened to me when I changed the battery then I found out that the settings is not yet set.
    Works flawless now!
    Good luck!

  • MOBILE GAME PORTING SOFTWARE

    I have a number of mobile games which i need to port for use on a variety of phones. is there any software available to do this. please send response to [email protected]

    Hi
    Here are 2 tutorials on how to use Bluetooth in J2ME:
    http://developers.sun.com/techtopics/mobility/midp/articles/bluetooth1/
    AND
    http://developers.sun.com/techtopics/mobility/midp/articles/bluetooth2/
    Also, Benhui has some really good resources regarding this:
    http://benhui.net/modules.php?name=Bluetooth
    Mihai

  • Mobile game programming with bluetooth technology

    hi,
    i want to develop mobile game with 2 players,blutooth .(J2ME)
    but i dont know anything about connecting 2 telephones with bluetooth.If anyone knows about it,please help me,because this project is very important for me.
    thanks a lot

    Hi
    Here are 2 tutorials on how to use Bluetooth in J2ME:
    http://developers.sun.com/techtopics/mobility/midp/articles/bluetooth1/
    AND
    http://developers.sun.com/techtopics/mobility/midp/articles/bluetooth2/
    Also, Benhui has some really good resources regarding this:
    http://benhui.net/modules.php?name=Bluetooth
    Mihai

Maybe you are looking for