Play in real time

How do I get a premiere file to play in real time? I have png sequenses on the time line if that helps answer the question.

>png sequenses
Also, read Photo Scaling for Video http://forums.adobe.com/thread/450798
-Too Large May = Crash http://forums.adobe.com/thread/879967
-And another crash report http://forums.adobe.com/thread/973935

Similar Messages

  • Reference monitor doesn't play simultaneously in real time? How is it used?

    I thought the point is to have two monitors playing back simultaneously for scopes / composite or to send to a secondary feed for clients, similar to video village on set.

    Not sure why you started a new thread on this ..but anyway.
    The reference monitor is not designed or suitable for a secondary feed to external monitors.
    It is used to have two looks at same frame eg a composite and a scope
    or two looks at  different frames eg unganged .  This maybe for a CC and grading comparison.
    It is not absolutely vital that it plays in real time for either of these instances.

  • After effects running prerendered @ 17 FPS and fluctuating up to 20 when it should be playing @ real time.  After effects 2014 CC  , brand new Mac pro strapped 10.10.1

    I have this on both machines running 10.10.1 OS X and AE 2014.  I see on line that others are having this issue.  I think it needs a Patch ASAP. 

    Hello.  Basically I can create a  new comp  that is set to 1920 x 1080, @ 30 frames per second for 1 minute TRT.  I create a new solid layer, say red.  I hit space bar or play on the screen,  and it does not play in real time.  ITs on my Imac as well.  same OS and Same Version software. 
    After effects running prerendered @ 17 FPS and fluctuating up to 20 when it should be playing @ real time.  After effects 2014 CC  , brand new Mac pro strapped 10.10.1
    created by Dave LaRonde in After Effects - View the full discussion
    Well, before you hit the panic button, why don't you tell us precisely what you're doing when AE plays at 17fps -- the keys you hit, the buttons you click to begin play.
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  • RAM Previews No Longer Real Time

    Work computer.   Mid 2010 Mac Pro with 64GB of RAM.  Running After Effects version 11.0.4.2.   Multiprocessing off.   AJA Control Panel v3.
    1920 x 1080 comps, 29.97 fps, no 3D.
    The Mac was running Mountain Lion and RAM previews were FINE.  Zero issues.             Ever.
    The computer was upgraded to Mavericks 10.9.5.      I use the term upgrade loosely, BTW.       Now  ...  RAM previews no longer play in real time.  Most I get - and it fluctuates - is 19, 20, 23 frames per second, never 29.97.    Sometimes it blasts all the way up to 40, 45, 47 like it’s playing catch-up, but that’s rare.
    - Restarted the computer. No change.
    - All projects.   Makes no difference, old legacy projects or new.
    - Even simple 1-layer projects with simple position animation, no effects - not real time.
    - 8 bit mode, not just 16 or 32 bit.
    - Color management both on and off.
    - Simulate output on and off.
    - Preferences -> Video Preview was set to AJA, so I tried Computer Monitor Only.  That doesn’t work either.
    - Full Rez, Half, Quarter. . .. . doesn’t matter.    Never real-time.
    I've seen others ask about this issue but none of the posts ever resulted in "you need to set 'this' to 'that'" etc.        Have any suggestions? 
    Thank you,
    Marc

    Marc Trzepla wrote:
    I am not a programmer but I've always run under the assumption that things "get faster", not slower.  The fact that what once worked flawlessly was crippled by an "upgrade" boggles me.     
    Mavericks and Yosemite have both have quite a number of issues when folks upgrade to them.
    Apple is really starting to bother me lately. First the attitude evident in the Final Cut debacle, then the Mac Pro annoyance, and now the OS upgrade issues... I know smartphones are making them boatloads of money, but they really seem to be neglecting their professional users who've been with them for years before iPhones were even a thing!

  • Does a capture card improve real time functions?

    I am reading posts regarding capture cards and i figured for DV material, capture card may not be necessary as firewire is there. but does capture cards improve the effeciency of the machine /CPU , does it render faster and play more real time effects?
    thanks
    sameer

    The Aurora is a Standard Definition card and the Decklink is an HD card. I don't have them both installed at the same time...I put in what I need. Right now I am working with HD so I have the decklink card in.
    AJA I/O is a standard definition "solution." I say solution because it isn't a capture card per se, but rather an external box that captures SD signals (SDI, Component, Composite) and inputs them into FCP via a firewire connection to the computer. This allows it to be used on multiple machines easily. The Kona series are High Def cards that need to be installed in the PCI slots of your computer.
    What is my workflow with the DSR-11? Probably the same as you. DV/NTSC Easy Setup, then connect it to the computer via firewire and capture. When I am done, I output back to tape. What else is there to do with this?
    Codecs? DV, 8-bit uncompressed SD, DCPRO 50, DVCPRO HD. Depends on the project I am working on and how it was shot.
    10-bit uncompressed DV? DV by nature is compressed 5:1 when it is recorded to tape. When you capture that via firewire from your DSR-11 deck, you are capturing it at the highest possible quality. It is simply a file transfer. Now, if you were delivering on DV then you don't need a capture card. But if you were, say, needing to deliver a digibeta master, or betasp, then you'd need a capture card to output to that format...uprezzing the DV footage to 8-bit uncompressed (better color space, beter codec for graphics and stils) and output. 10-bit is overkill for DV.
    My workflow depends on the footage I am given and the format I need to master to. My HD workflow differs greatly from my DV workflow, which differs from my SD Uncompressed workflow. To go into detail of each would mean writing an article, and I am too busy editing to do that.
    Shane

  • How do you force Logic Pro 8 to freeze a track in real time

    I'm using a lot of samples in a project and my hard drive can't read all the samples fast enough (it's a 5400rpm USB 2.0 drive - I'm looking at getting a faster drive, but this problem is bound to crop up eventually with any drive if you have enough samples).
    Freezing tracks doesn't solve the problem (it makes it worse) because it races through and plays each track so fast that the drive reads even less samples than playing in real time.
    Ideally, i'd like to be able to freeze all tracks (which would miss a lot of samples), but then one by one re-freeze each track in real-time, so the only samples Logic and the hard drive have to worry about are from that one track (as all others are frozen). I think this would give me the best chance of having the drive read all the samples in the project.
    Is there a way to tell Logic to freeze the track in real time?
    Or if you can think of any other way to solve the problem, obviously I'd be more than happy with that : )
    ps This is my first post here. I've searched through the forum and can't find the answer to this question, but if it's already been answered, my apologies.

    CrazyMacHammer wrote:
    Freezing tracks doesn't solve the problem (it makes it worse) because it races through and plays each track so fast that the drive reads even less samples than playing in real time.
    I don't understand what you are saying here. When a track is frozen, there are no samples being used for it, just one temporary audio file...?
    Ideally, i'd like to be able to freeze all tracks (which would miss a lot of samples)
    , but then one by one re-freeze each track in real-time,
    re-freeze realtime???
    so the only samples Logic and the hard drive have to worry about are from that one track (as all others are frozen). I think this would give me the best chance of having the drive read all the samples in the project.
    What exactly do you mean by freezing? I think you mean something else than Logics' freeze function:
    http://documentation.apple.com/en/logicpro/usermanual/index.html#chapter=9%26sec tion=16%26tasks=true
    Is there a way to tell Logic to freeze the track in real time?
    Or if you can think of any other way to solve the problem, obviously I'd be more than happy with that : )
    ps This is my first post here. I've searched through the forum and can't find the answer to this question, but if it's already been answered, my apologies.
    First I need to understand the question... how long have you been using Logic? Did you use another DAW before?

  • Getting video to play real time in an NTSC monitor question?

    I’m trying to get video in my NTSC preview monitor to play real time. It will send a picture to the preview monitor but will not play real time even when timeline is rendered. I’m coming out of the back of my video card (ATI Radeon 9600) through a DVI cable to my HDTV monitor. Do I need a Firewire digital to analog converter box in order to see video in real time? I don’t want to use my camera as a pass through. Does FCE support a second monitor at all during editing?
    Any info greatly appreciated!

    Thank you so much for the reply! I just purchased a Firewire Datavideo DAC-6 DV to Analog Video Converter and it even has component out to the NTSC monitor. It will be here on Wednesday! Good to know I can run a preview monitor while editing. Thanks again for assisting me.

  • Premiere Pro 8.1 won't play sped-up clip in real-time smoothly

    Just upgraded my computer to an x99 MB, Haswell E process (5820k), GTX 970, and 64 GB of RAM (only using 24 GB due to nvidia issue with 32 GB ram +).
    I have a few clips from a 5D MKII-III (h264 MOV) that I'm speeding up significantly (2500%).
    Premiere doesn't, and has never liked to play sped up clips smoothly for me in real-time. I thought this latest hardware upgrade would help, but same result.
    Has anyone experienced this?
    I can provide my clip offline if anyone wants to test it.
    My CPU util goes up significantly during playback, but doesn't spike on the new system (only 70% ish).

    Luke,
    I ran your .MOV clip in a fresh project, put it on the timeline, and set the speed to 2500%. Observations below were largely the same (most unexpected by the way!) for 3 very different systems (listed below):
    Initial playback was dropping some frames, but didn't really look too bad; CPU is definitely working the hardest for this workflow
    After changing two rather random things, all 3 systems could play this back with zero lost frames. Settings included: Memory: set so 8GB is available outside of Premiere Pro (default is 3GB), Sequence Setting: checked Max Render Quality box (default is off), and performed a "Render Audio" on the sequence (this takes less than one second and seems to help a bit).
    Rather interestingly, this particular workflow actually seemed to work a bit better when MPE was set to software only (GPU off)
    Systems tested included (all running CC 2014):
    3 year old x58 6-cor i7-970 with SSD array, 24GB RAM, GTX 480
    2x Xeon e5-2687w, 128GB RAM, GTX Titan, single Samsung 830 SSD for everything (OS/Programs/media/projects/swap/cache/scratch)
    1x Xeon e5-2687w v2, 64GB RAM, SSD array, GTX Titan
    Questions:
    What version of Premiere Pro are you using?
    How many dropped frames are you getting when you just playback this clip?
    Have you ever tried doing just a small project with just this clip (at 2500%)?
    Regards,
    Jim

  • How to determine time value of a .wav file in real time as it plays?

    Hi all.
    I need to build a vi in which a .wav sound file is represented in a Waveform graph, and at the same time, I want to play that file, and have a vertical cursor line running along the Waveform graph, in order to have a visual representation of where the sound track is, in terms of time.
    Making the .wav file to appear graphicaly on a Waveform graph was an easy task to do, but then, I was´nt able to extract the time information of that .wav file, at the same time that this file is being played.
    This is a very common situation in music players, video players etc, where some kind of graphical artifact, represents in real time where the track is while it plays.

    Hi, this is the first ActiveX control I have played with but its really cool.
    I read this first: -
    http://msdn.microsoft.com/library/default.asp?url=/library/en-us/wmplay10/mmp_sdk/iwmpcontrolsinterface.asp
    Which covers "The IWMPControls interface provides a way to manipulate the playback of a media item."
    Then built the attached sample.
    It should now be straight forward to attach the position information shown to a graph control cursor postion.
    You will need to set a file of your own choosing in the VI first.
    Let us all know if this is what you wanted.
    Attachments:
    mediaplayer current play position demo.vi ‏39 KB

  • ITunes (11 I think) in smart playlists and folders won't apply the "Last Played" search criteria in real time.  Please fix!!!

    The major iTunes recent makeover, generally *****. 
    It's ugly to look at; it's grey and blue-grey and more grey.  god, how drab can you get.  You know how in the Finder we can assign colors to files, folders & applications.  It would be fantastic to be able to do that to playlists and the folders of playlists within iTunes.  Please add some color!  And/Or let us choose the color format for our personal copy of iTunes, like some browsers do.
    But more importantly I have some rather sophisticated smart playlists; many of which source other (smart) playlists & folders of playlists in my collection.  With this current iTunes makeover (iTunes version 11 I think), they screwed something up.  None of my smart playlists will apply in real time the "Last Played" search criteria.  This is very annoying.  Please, please fix it.
    And how about the ability to duplicate a playlist, to make new playlist.  Not to have two of the same playlists, but so the second one can then be edited to something similar to the first (as opposed to having to build a new similar sophisticated playlist from scratch).  This would save a lot of time in some cases.

    The major iTunes recent makeover, generally *****. 
    It's ugly to look at; it's grey and blue-grey and more grey.  god, how drab can you get.  You know how in the Finder we can assign colors to files, folders & applications.  It would be fantastic to be able to do that to playlists and the folders of playlists within iTunes.  Please add some color!  And/Or let us choose the color format for our personal copy of iTunes, like some browsers do.
    But more importantly I have some rather sophisticated smart playlists; many of which source other (smart) playlists & folders of playlists in my collection.  With this current iTunes makeover (iTunes version 11 I think), they screwed something up.  None of my smart playlists will apply in real time the "Last Played" search criteria.  This is very annoying.  Please, please fix it.
    And how about the ability to duplicate a playlist, to make new playlist.  Not to have two of the same playlists, but so the second one can then be edited to something similar to the first (as opposed to having to build a new similar sophisticated playlist from scratch).  This would save a lot of time in some cases.

  • Real time playing

    What does real time playing means and my videos also shows up as unrendered, what does that mean?

    Frames will be dropped if your computer is not powerful enough.
    Turn off the warning window.
    It doesn't matter whether frames are dropped when you are playing back.
    It would matter if they were dropped when you make a DVD etc. That is why you render everything before you make a DVD or Print back to DV Tape.
    Which version of FCE are you using ?
    Message was edited by: Ian R. Brown

  • How do I play slow motion video in real time?

    I accidentally recorded video on my iPhone 5s in slow motion, and now I want to import it into iPhoto and play it in real-time.  How can I do that?

    Thank you for taking the time to contribute. Unfortunately, you are referring to the dekstop version of iMovie - my question specifies iMovie for iPhone (and I asked in the iMovie for iOS forum).
    I would find it hard to believe that Apple included a way to record slow-motion but not be able to get that footage into iMove (iOS App version).
    Thanks.

  • MY IMOVIE IS VERY SLOW, I CANT WORK IN REAL TIME WHEN I PLAY MY PROJECT

    WHAT HAPPEN WHITH IMOVIE?
    I CAN'T WORK IN REAL TIME MY PROJECT, THE CLIPS , THE TRANSITIONS, EVERYTHING IS VERY SLOW.
    PLEASE I NEED HELP URGENT. I HAVE TO PRESENT A WORK FOR THIS MONDAY, AND I TRUSTED IN IMOVIE UNTIL TODAY.
    UUURGENT!!

    Hi
    What Mac OS are You using - Mac OS X.0.? - I doubt
    What version of iMovie ?
    Free space on Start-Up (Mac OS) Hard Disk - How much ?
    What material did You feed iMovie ? Interlaced SD-Video, HD or what ?
    Yours Bengt W

  • Questions on working in real time

    Hi.  Just have a couple of questions about working in real time, actually on the swf.
    Firstly, I want to create a sort of drag and drop interface.  Is it possible to have one stage act as two seperate stages?  By this, I mean is it possible to have the left hand side of my stage hold all the components, they get dragged to the right hand side of the stage and placed anywhere, the user can then click save, and only the right hand side of the stage is saved?
    Secondly, I am testing a few things out.  What would I do to get a type of free transform on an image on the stage in real time, in the swf?  So once the movie is played, the user could then resize any image how they like by dragging a corner of the image..
    Cheers for any advise.

    What I would like is the movie to display to the user.  When they see the movie, it looks like the screen is split in two.  On the left hand side of the screen will be the components which can be dragged and dropped.  The right hand side of the screen will be a birthday card, whereby the users can drop and drag components to personalise the card.  I then want the user to be able to save the card, but a normal save will save the whole screen, including the components side of the screen.  All I want is the right hand side of the screen saved, where their card has been created.  Would this be done with two movies, and communication between the two.  Or is this possible to do on just one stage?

  • How can I change a Mixer filter in real-time? (11.5)

    Hi all,
    I'm currently coding (or trying to code) an interactive soundboard that users can play with in their software. They can turn inputs on and off, increase the volume, change the EQ, etc. The nice is, and I was really pleased to discover this, Director already has a feature called an 'Audio Mixer' that has filters to satisfy all these functionalities! The bad thing, I can't figure out how to change these filters in real time.
    For example, here's the code to MUTE a specific mixer (activated when the user toggles a button):
    member("channelOneMix").mute()
    But how do I tell it go INTO that mixer, find the existing High Pass Filter, and change the value of that High Pass Filter's 'highCutOffFreq' property? It's a classic case of knowing exactly what I need to tell the code to do, but I have no idea of the SYNTAX of actually telling it to do that.
    I hate to be 'that guy', but it is somewhat urgent. This is for a college assignment due Wednesday (yikes!). I didn't quite know what I was getting myself into with this code, but the end is in sight if I can figure out how to write this particular code.
    Many gratuitous thanks in advance for any assistance!
    PS: It won't be enough to simply add a new filter to the list. The user needs to be able to turn a dial up or down to increase or decrease the High Pass Filter, in conjunction with several other dials manipulating other filters. I need to be able to actually change what the filter's value is.

    Thanks for your help!
    The problem is that I think that I changed the "default" name for the state where the photos were taken. I have 50 differents locations, that are all correct, and photo per photo, I can modify the original location, but only at "local" level.
    How can I change the name displayed in State section as "Casa David i Mireia" for "Catalunya" that is the real name for the State where the photos where taken?
    I don't if this post is comprehensive. I'm not sure.
    Thanks for your time!
    Jordi

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