Playing exported movie inside flash crashes app
We have 3 identical machines running the CS3 Web Premium
suite, on only one of them hen the programmer exports to a movie
and play it in a browser it's fine, but when he tries to play it
within the IDE itself flash completely crashes 30-50% of the time.
The complexity doesn't seem to matter, and other people can export
and preview in the app the same movie and they are fine, it's just
his machine.
We have tried reinstalling, but he gets the same thing. Could
this be a memory issue? His machine is an Intel G5 quad core
running Tiger/Windows XP with 5GB of Ram. This only happens on the
windows side, but he hates running on the Mac side.
Actually this is running on windows boot camp, so it's on
it's own partition on the main hard drive running windowsXP. I've
seen other people complaining about this problem, but I've never
seen a solution posted. Some have suggested that it maybe saving on
remote drives messes it up, but there is only one partition for him
to work on.
Is there a prefs file I can delete that will then be
recreated like on macs?
Similar Messages
-
It took 2 hours to download my rental, then when i go to play the movie it flashes loading and then authorizing. It stays stuck on authorizing. Anyone experience this?
Welcome to the Apple Community.
The first thing to check would be your internet download speed, you can do this at www.speedtest.net.
1080p HD movies require a recommended speed of 8 Mbps, 720p HD movies require a recommended speed of 6 Mbps, while SD movies require a recommended speed of 2.5 Mbps. -
Flash movie inside flash movie
Hello, i am nesting a flash movie inside a main movie. it
loads fine, but clicking actions dont work. for example i cannot
click on a button in that movie. anyone knows what may be
wrong?Impossible to say without knowing your code - but sounds like
a path problem - if the code in the
loaded movie refers to _root then that may be a reason -
because the root has now changed - but
again, without seeing the code, impossible for anyone to be
specific.
hope this helps.
Chris Georgenes
Adobe Community Expert
www.mudbubble.com
www.keyframer.com
www.howtocheatinflash.com
gvolkov wrote:
> Hello, i am nesting a flash movie inside a main movie.
it loads fine, but clicking actions dont work. for example i cannot
click on a button in that movie. anyone knows what may be wrong? -
Hi. I'm a beginner in Flash and english is not my native language, but i hope you can understand my question.
I'm trying to create an iPhone app using flash. I have made a flash file containing two scenes. In the first scene there is a button, when you press it you go to the second scene. So far I manage to do it.
When you come to the second scene I want a movie to start playing automatically and when the movie ends you automatically go back to the first scene. This part I cant figure out how to do!?
Also I'm not sure what's the best way to make the movie. I would preffer to make it in Final Cut Pro or Premiere (programs that I am familiar with) but can I export a file that works for this purpose? I DO NOT want a video skin were you can change volume and paus and so on.
All help is appreciated. Thank you!just navigate to your second scene in the ide, click file>import>video and select the options to play your video in an flvplayback component.
once you navigate to your flv/f4v (which should be moved to the directory with your iphone file, or a subdirectory) and click all the ok/yes, you'll see an flvplayback component on stage in screne 2. click it (to select it), in the properties panel assign an instance name (eg, flv_pb) and if a skin was used, select none from the flvplayback properties. then click an empty part of the stage or back stage to de-select it and, in the actions panel use:
flv_pb.autoPlay=true;
flv_pb.addEventListener(Event.COMPLETE,completeF);
function completeF(e:Event):void{
gotoAndStop(1,"Scene 1"); //<-- use your desired frame number and your scene name and use gotoAndPlay, if that's what you want
p.s. when you publish your iphone app make sure you include your flv/f4v in the included files panel in the publish settings. and if you decide to use an flvplayback skin, add it there too. -
Issues exporting MOV from Flash
I have a movie that uses a couple audio files. When I run this as a swf, everything plays fine...Except at the end. I have a frame that says thankyou.play()
That is tied to a mediaDisplay component
When I put a trade for thankyou.onSoundComplete....Nothing happens.
So with the Flash still working fine for the most part, I export the movie as a Quicktime movie. It plays the intro audio but never moves forward from there. The background noise is gone.
Any ideas?
Flash cs 4 published as flash 8 as2When a movie exporting as a mov, actionscript will ignored.
-
Exporting mov to avi; crashes when Sound Settings is clicked
We've reproduced this crash on two Windows 7 PCs (a 32-bit & a 64-bit PC). It happens every time when we want to convert any .mov to .avi. After clicking Options, to set conversion settings (video settings can be adjusted w/o problems, and Sound Settings CAN be adjusted when set for .mov to .mov), but after we select .mov to .avi, just clicking on Sound Settings crashes QT, every time, on both of our PCs.
I am haveing the exact same problem....also just using the sound setting were there at and trying to exporting it will never complete with out a i/o error.....
-
I'm having trouble with iMovie crashing when I Finalize Project or Export Movie.
Every time I Finalize Project or Export Movie my iMovie crashes.
This has only started happening recently, I was creating movies and finalizing and exporting with no problems before.
I'm doing exactly the same thing - creating simple short movies with jpg stills and an mp3. It's all working fine until I Finalize or Export, then it crashes.
Can anybody help, I've tried every thing I can think of. I've installed the latest version from the Mac Store, but it still happens. I'm on an iMac with OSX 10.7.5
The crash report is below
Please help I'm so frustrated!
Process:
iMovie [203]
Path:
/Applications/iMovie.app/Contents/MacOS/iMovie
Identifier:
com.apple.iMovieApp
Version:
9.0.8 (1778)
Build Info:
iMovieApp-1778000000000000~2
App Item ID:
408981434
App External ID: 10440451
Code Type:
X86 (Native)
Parent Process: launchd [142]
Date/Time:
2012-10-16 01:31:36.265 +0100
OS Version:
Mac OS X 10.7.5 (11G56)
Report Version: 9
Interval Since Last Report:
21553 sec
Crashes Since Last Report:
12
Per-App Interval Since Last Report: 731 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID:
18DCE5A2-30BE-41E8-AE36-A71A4506AC8E
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
objc[203]: garbage collection is OFF
Performing @selector(a_finalize:) from sender NSMenuItem 0x79ab1f80
abort() called
Application Specific Signatures:
Graphics kernel error: 0x00000002
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib
0x9206e9c6 __pthread_kill + 10
1 libsystem_c.dylib
0x94fb0f78 pthread_kill + 106
2 libsystem_c.dylib
0x94fa1bdd abort + 167
3 libGPUSupport.dylib
0x063849e6 gpusKillClient + 111
4 com.apple.ATIRadeonX3000GLDriver
0x08953b07 0x8766000 + 2022151
5 com.apple.ATIRadeonX3000GLDriver
0x089254e6 0x8766000 + 1832166
6 libGPUSupport.dylib
0x06389fe9 gldFlushContext + 29
7 GLEngine
0x08434d9d glFlushRender_Exec + 61
8 com.apple.QuartzComposer
0x9991be98 -[QCCGLContext(SnapshotImage) createSnapshotImageOfType:withColorSpace:] + 533
9 com.apple.QuartzComposer
0x99929aa2 -[QCRenderer createSnapshotImageOfType:] + 103
10 com.apple.iMovieApp
0x001ea124 0x4e000 + 1687844
11 com.apple.iMovieApp
0x000bd09d 0x4e000 + 454813
12 com.apple.iMovieApp
0x000be800 0x4e000 + 460800
13 com.apple.iMovieApp
0x000bd6af 0x4e000 + 456367
14 com.apple.iMovieApp
0x000c54e0 0x4e000 + 488672
15 com.apple.iMovieApp
0x000c42bf 0x4e000 + 484031
16 com.apple.QuickTimeComponents.component
0x91ae8bbd 0x912a1000 + 8682429
17 com.apple.QuickTimeComponents.component
0x91ae8ceb 0x912a1000 + 8682731
18 com.apple.QuickTimeComponents.component
0x91ae9b8b 0x912a1000 + 8686475
19 com.apple.QuickTimeComponents.component
0x91ad062e 0x912a1000 + 8582702
20 com.apple.CoreServices.CarbonCore
0x9c2664fe callComponentStorage_444 + 32
21 com.apple.CoreServices.CarbonCore
0x9c31543d _ZL38CallComponentFunctionCommonWithStoragePPcP19ComponentParametersPFlvEm + 45
22 com.apple.CoreServices.CarbonCore
0x9c31547d CallComponentFunctionWithStorageProcInfo + 30
23 com.apple.QuickTimeComponents.component
0x91acdeeb SpitMovieComponentDispatch + 95
24 com.apple.CoreServices.CarbonCore
0x9c28b415 CallComponent + 223
25 com.apple.CoreServices.CarbonCore
0x9c28b45e CallComponentDispatch + 29
26 com.apple.QuickTime
0x90839094 MovieExportFromProceduresToDataRef + 49
27 com.apple.iMovieApp
0x000c6595 0x4e000 + 492949
28 com.apple.iMovieApp
0x000c714b 0x4e000 + 495947
29 com.apple.iMovieApp
0x001f4d51 0x4e000 + 1731921
30 com.apple.iMovieApp
0x001f56aa 0x4e000 + 1734314
31 com.apple.iMovieApp
0x00161b9f 0x4e000 + 1129375
32 com.apple.iMovieApp
0x00084f43 0x4e000 + 225091
33 com.apple.CoreFoundation
0x96decd11 -[NSObject performSelector:withObject:] + 65
34 com.apple.AppKit
0x0075d663 -[NSApplication sendAction:to:from:] + 232
35 com.apple.iMovieApp
0x0009f9d0 0x4e000 + 334288
36 com.apple.AppKit
0x00850caf -[NSMenuItem _corePerformAction] + 536
37 com.apple.AppKit
0x0085092c -[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 171
38 com.apple.AppKit
0x0084ffb5 -[NSMenu _performActionWithHighlightingForItemAtIndex:sendAccessibilityNotification:] + 79
39 com.apple.AppKit
0x00b2bef7 -[NSMenu performActionForItemAtIndex:] + 65
40 com.apple.AppKit
0x00b2bf2a -[NSMenu _internalPerformActionForItemAtIndex:] + 45
41 com.apple.AppKit
0x00b3015b -[NSMenuItem _internalPerformActionThroughMenuIfPossible] + 106
42 com.apple.AppKit
0x00996670 -[NSCarbonMenuImpl _carbonCommandProcessEvent:handlerCallRef:] + 172
43 com.apple.AppKit
0x007c6246 NSSLMMenuEventHandler + 452
44 com.apple.HIToolbox
0x99e1ac0c _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
45 com.apple.HIToolbox
0x99c96313 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
46 com.apple.HIToolbox
0x99c95790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
47 com.apple.HIToolbox
0x99caa571 SendEventToEventTarget + 76
48 com.apple.HIToolbox
0x99e1b0d0 _ZL18SendHICommandEventmPK9HICommandmmhPKvP20OpaqueEventTargetRefS5_PP14OpaqueE ventRef + 482
49 com.apple.HIToolbox
0x99e1b13a SendMenuCommandWithContextAndModifiers + 70
50 com.apple.HIToolbox
0x99e8698d SendMenuItemSelectedEvent + 275
51 com.apple.HIToolbox
0x99ce6d79 _ZL19FinishMenuSelectionP13SelectionDataP10MenuResultS2_ + 129
52 com.apple.HIToolbox
0x99e7788c _ZL14MenuSelectCoreP8MenuData5PointdmPP13OpaqueMenuRefPt + 608
53 com.apple.HIToolbox
0x99cdea2a _HandleMenuSelection2 + 636
54 com.apple.HIToolbox
0x99cde7a9 _HandleMenuSelection + 53
55 com.apple.AppKit
0x006c3bd2 _NSHandleCarbonMenuEvent + 302
56 com.apple.AppKit
0x006544d6 _DPSNextEvent + 2196
57 com.apple.AppKit
0x00653752 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
58 com.apple.iMovieApp
0x0009df3e 0x4e000 + 327486
59 com.apple.AppKit
0x0064fac1 -[NSApplication run] + 911
60 com.apple.AppKit
0x008e0ac5 NSApplicationMain + 1054
61 com.apple.iMovieApp
0x0005035a 0x4e000 + 9050
62 com.apple.iMovieApp
0x0004fec5 0x4e000 + 7877
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib
0x9206eb5e __select_nocancel + 10
1 libdispatch.dylib
0x95915cbd _dispatch_mgr_invoke + 642
2 libdispatch.dylib
0x95914853 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib
0x9206cc22 mach_msg_trap + 10
1 libsystem_kernel.dylib
0x9206c1f6 mach_msg + 70
2 com.apple.CoreFoundation
0x96d849da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation
0x96d8db04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation
0x96d8d1dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation
0x96d9df01 CFRunLoopRun + 129
6 com.apple.FWAVCPrivate
0x03765763 _ZN3AVSL27AVCVideoServicesThreadStartEPNS_28AVCVideoServicesThreadParamsE + 254
7 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
8 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib
0x9206eb42 __select + 10
1 com.apple.CoreFoundation
0x96ddbe15 __CFSocketManager + 1557
2 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
3 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e78 _pthread_cond_wait + 914
2 libsystem_c.dylib
0x94fb2f7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore
0x9c2623a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore
0x9c26211d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore
0x9c261f2e TSWaitOnSemaphoreRelative + 24
6 com.apple.QuickTimeComponents.component
0x9188e16a 0x912a1000 + 6213994
7 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
8 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e78 _pthread_cond_wait + 914
2 libsystem_c.dylib
0x94fb2f7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore
0x9c2623a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore
0x9c26211d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore
0x9c261f2e TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore
0x9c294e53 AIOFileThread(void*) + 1019
7 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
8 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 6:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e78 _pthread_cond_wait + 914
2 libsystem_c.dylib
0x94f5a82a pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component
0x919b0467 0x912a1000 + 7402599
4 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
5 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 7:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e78 _pthread_cond_wait + 914
2 libsystem_c.dylib
0x94f5a82a pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component
0x919b0467 0x912a1000 + 7402599
4 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
5 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 8:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e78 _pthread_cond_wait + 914
2 libsystem_c.dylib
0x94f5a82a pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component
0x919b0467 0x912a1000 + 7402599
4 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
5 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 9:: JavaScriptCore::Marking
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e21 _pthread_cond_wait + 827
2 libsystem_c.dylib
0x94f6342c pthread_cond_wait$UNIX2003 + 71
Thread 10:: JavaScriptCore::Marking
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e21 _pthread_cond_wait + 827
2 libsystem_c.dylib
0x94f6342c pthread_cond_wait$UNIX2003 + 71
Thread 11:: JavaScriptCore::Marking
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e21 _pthread_cond_wait + 827
2 libsystem_c.dylib
0x94f6342c pthread_cond_wait$UNIX2003 + 71
Thread 12:: JavaScriptCore::BlockFree
0 libsystem_kernel.dylib
0x9206e83e __psynch_cvwait + 10
1 libsystem_c.dylib
0x94fb2e21 _pthread_cond_wait + 827
2 libsystem_c.dylib
0x94f633e0 pthread_cond_timedwait$UNIX2003 + 70
3 com.apple.JavaScriptCore
0x971f861c ***::ThreadCondition::timedWait(***::Mutex&, double) + 156
4 com.apple.JavaScriptCore
0x97445b93 JSC::Heap::blockFreeingThreadMain() + 323
5 com.apple.JavaScriptCore
0x97445bcf JSC::Heap::blockFreeingThreadStartFunc(void*) + 15
6 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
7 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 13:
0 libsystem_kernel.dylib
0x9206cc5e semaphore_wait_trap + 10
1 com.apple.QuickTimeComponents.component
0x91d69ee4 0x912a1000 + 11308772
2 com.apple.QuickTimeComponents.component
0x918fe345 0x912a1000 + 6673221
3 com.apple.QuickTimeComponents.component
0x91d69e17 0x912a1000 + 11308567
4 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
5 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 14:
0 libsystem_kernel.dylib
0x9206f02e __workq_kernreturn + 10
1 libsystem_c.dylib
0x94fb0ccf _pthread_wqthread + 773
2 libsystem_c.dylib
0x94fb26fe start_wqthread + 30
Thread 15:
0 libsystem_kernel.dylib
0x9206f02e __workq_kernreturn + 10
1 libsystem_c.dylib
0x94fb0ccf _pthread_wqthread + 773
2 libsystem_c.dylib
0x94fb26fe start_wqthread + 30
Thread 16:
0 libsystem_kernel.dylib
0x9206f02e __workq_kernreturn + 10
1 libsystem_c.dylib
0x94fb0ccf _pthread_wqthread + 773
2 libsystem_c.dylib
0x94fb26fe start_wqthread + 30
Thread 17:: com.apple.coremedia.JVTlib
0 libsystem_kernel.dylib
0x9206cc5e semaphore_wait_trap + 10
1 QuickTimeH264.scalar
0x1fbdb1f3 0x1f93f000 + 2736627
2 QuickTimeH264.scalar
0x1fbdacdb 0x1f93f000 + 2735323
3 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
4 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 18:: com.apple.coremedia.JVTlib
0 libsystem_kernel.dylib
0x9206cc5e semaphore_wait_trap + 10
1 QuickTimeH264.scalar
0x1fbdb1f3 0x1f93f000 + 2736627
2 QuickTimeH264.scalar
0x1fbdacdb 0x1f93f000 + 2735323
3 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
4 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 19:: com.apple.coremedia.JVTlib
0 libsystem_kernel.dylib
0x9206cc5e semaphore_wait_trap + 10
1 QuickTimeH264.scalar
0x1fbdb1f3 0x1f93f000 + 2736627
2 QuickTimeH264.scalar
0x1fbdacdb 0x1f93f000 + 2735323
3 libsystem_c.dylib
0x94faeed9 _pthread_start + 335
4 libsystem_c.dylib
0x94fb26de thread_start + 34
Thread 20:
0 libsystem_kernel.dylib
0x9206f02e __workq_kernreturn + 10
1 libsystem_c.dylib
0x94fb0ccf _pthread_wqthread + 773
2 libsystem_c.dylib
0x94fb26fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x00000001 ecx: 0xc004aacc edx: 0x9206e9c6
edi: 0xac60a2c0 esi: 0x00000006 ebp: 0xc004aae8 esp: 0xc004aacc
ss: 0x00000023 efl: 0x00000246 eip: 0x9206e9c6 cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x1d45c000
Logical CPU: 0
Binary Images:
0x4e000 - 0x4d4fef com.apple.iMovieApp (9.0.8 - 1778) <8B088F1A-C83A-3009-BCDA-03F2292C7A8F> /Applications/iMovie.app/Contents/MacOS/iMovie
0x595000 - 0x5abff3 com.apple.iLifeFaceRecognition (1.0 - 21.1) <B06AF65E-3188-3361-BD75-3EE9B2DF4A68> /Applications/iMovie.app/Contents/Frameworks/iLifeFaceRecognition.framework/Ver sions/A/iLifeFaceRecognition
0x5ba000 - 0x5bbff3 com.apple.Helium (3.1.0 - 18567.3) <72A242AC-3BA7-3DD5-A043-000C7A9DCD11> /Applications/iMovie.app/Contents/Frameworks/Helium.framework/Versions/A/Helium
0x5c2000 - 0x5d0fff com.apple.opengl (1.8.1 - 1.8.1) <766AFB12-A2CB-3A55-B662-FC9FFCAE0008> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x5d9000 - 0x607fe3 com.apple.MPEG2TSDecoder (1.0 - 84) <7E230E93-F7F6-34A2-8B60-E6F79E353426> /Applications/iMovie.app/Contents/Frameworks/Mpeg2TsDecoder.framework/Versions/ A/Mpeg2TsDecoder
0x640000 - 0x641ff7 +com.bensyverson.dvmatte.autopicker (1.0 - 1.0) <EB13CAE4-1A5F-7C8E-F4FA-39C5B0A22636> /Applications/iMovie.app/Contents/Frameworks/DVMAutopick.framework/Versions/A/D VMAutopick
0x64a000 - 0x10dfff6 com.apple.AppKit (6.7.5 - 1138.51) <B9D3DCA0-9765-354E-9730-75A45A97DDFD> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x15bc000 - 0x15bdfff +eOkaoCom.dylib (??? - ???) <2DE16B47-23E7-73DB-1297-C928E40DFC31> /Applications/iMovie.app/Contents/Frameworks/iLifeFaceRecognition.framework/Ver sions/A/Resources/eOkaoCom.dylib
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This was emailed to Apple Support on 23 DEc 2012 at 09:50 Eastern Australia time.
"I continued to talk to other Apple Mac users on iMovie….Interesting to have found out that their movies were made using iDVD without any known issues as yet…Looking at the results from Apple Support Forum and Youtube, problems appears to be when NOT using iDVD. I and many others can't understand how these many technical problems were overlooked by the programmers of iMovie. One would have thought iMovie problems have been iron out prior to getting rid of iDVD. By the way when I first contacted Apple Support back on 16th Nov, I was told I need to RE-INSTALL my computer…..that I did and in the process my iDVD was removed and never was re-installed.
May I suggest you delegate a junior person or someone string together a project consisting over near 1700 images, approx. 25mins of video footage, titles and including with and without transitions then export the project.
I am still in the dark as to what is being done about this extended non result. I am not sure if is known by the people who is in charge of this iMovie programme. it would be nice to get some sort of feedback. Not sure if I should refer this to a third party to do the testing?? I am sure Apple's competitors would love to make a mockery of this.
There has to be a time frame for this to end, as I and many others can't simply sit here in the dark and wait for someone to come back for a solution, this could be months or years who knows. As you can appreciate I am not the only user anxiously waiting for a solution.
I guess I am in a way representing other worldwide users in pursuing a solution on this matter ASAP. I therefore ask you to please make this a priority if this is at all possible.
Many thanks."
I've been corresponding to them since Fri 16th Nov on and off without a solution. -
just purchased FCP X -
when I select share, export movie - FCP X crashes and wants to send a crash report.
1. select timeline
2. share
3. export movie
4. crashes
tried several movies just in case.
can't get any movies to export with out crashing.
1. updated the software
2. made it run on 64bit
Process: Final Cut Pro [537]
Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
Identifier: com.apple.FinalCut
Version: 10.0 (179114)
Build Info: ProEditor-179110400~1
Code Type: X86-64 (Native)
Parent Process: launchd [132]
Date/Time: 2011-07-14 09:53:12.456 -0500
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Interval Since Last Report: 1348 sec
Crashes Since Last Report: 8
Per-App Interval Since Last Report: 402 sec
Per-App Crashes Since Last Report: 4
Anonymous UUID: FBF1679A-201F-46C1-9DEE-B78857E61EF7
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000028
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Model: MacBookPro6,1, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.66 GHz, 8 GB, SMC 1.57f17
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MBChris,
I have a Matrox MXO2 Mini, and I've experienced crashes with Final Cut Pro X, Share > Export Movie that were caused by a specific Matrox QuickTime component installed on my Mac. Your crashes may be caused by a different third-party QuickTime component, but here's what I did. You may use this as a guide to see if the same or different QuickTime component on your system could be causing the crashes.
Here's what I did to eliminate the crashes:
1. Go to /Library/QuickTime
2. Find the com.matrox.vpg.AvcCodec.component file
3. If it exists, then move it to a different folder like your Desktop
4. Restart Final Cut Pro X
5. Try Share > Export Movie
6. If it still crashes, try dragging out other third-party QuickTime components that you see in /Library/QuickTime
It took me a few tries to determine exactly which QuickTime component was causing the crashes. You may have additional components in your /Library/QuickTime folder that are causing your crashes. That means that you may need to drag more component files out from the /Library/QuickTime folder to your Desktop until the crashes stop. Once the crashes stop, you can drag component files back into the /Library/QuickTime folder until the crashes start again. This process is a bit of trial and error, but I was able to fix my own problem with a bit of persistence.
I was experiencing crashes 100% of the time, but now that I removed the offending QuickTime component, I get 100% success rate when doing Share > Export Movie.
Good luck! -
Motion 5 crashes when trying to export movie
I'm having troubles with motion 5 exporting a composition.
I bought it 10 days ago, and since the first day I couldn't use the option share/Export Movie or Export selection to Movie.
With both options the application crashes immediately.I also tried exporting a project which conisted on the word Hello only, in Helvetica font. And it crashed too.
I managed to export the first composition through Share/Apple Devices, which took 3 hours for a composition of 1 minute and a half.
I contacted apple and they guided me on how to trash motion 5 and related files and re download it from the apple store, which I did, and the export movie option keeps crashing as before,
Now, I'm exporting another project, again through share/Apple devices, and it elapsed 3 hours and 45 minutes, whithout reaching a third of the rendering, meaning, it would take almost 12 hours to export!
I learnt motion with motion 4 and it never took more than 10 minutes to export.
I'm letting the program run until it exports it, but 12 hours is really a long time, plus a lot of stress for my computer, and I won't be able to work on more than 1 project a day.
I don't have any other related programs in this computer, meaning no Final cut studio , nor Final cut pro X or Compressor 4.
Has anyone had the same problem?
I'm working on a Macbook Pro 15 inches, i7, with 8gb of ram
thanks in advance for your help.Here is the solution, someone passed it to me in another discussion
I have found the answer to the "Export Movie" crashes in Motion 5 and FCPX! One or more third-party QuickTime components in the Library/QuickTime folder is/are the scurrilous culprit(s).
Follow this link for more info by the very wise dude who figured it out:
https://discussions.apple.com/thread/3177523?start=0&tstart=0
I got no love (or help) from any Apple Support personnel, even after multiple crash reports, but the Apple users community still came to the rescue! Huzzah! -
Unable to Export Movie (Error code = -32766)
I get this error message when I try to export as .flv a short (10 sec) movie created in iMovie using three photographs (for use as flash slideshow on a website). Here's what I'm doing: Share>Export Using Quicktim>Export Movie to Flash Video>Save>Error Message.
Anyone got any ideas? Thanks!No it is not answered, but since no one has any comment, just forget I ever posted it.
Bye. -
Flash crashes on movie export?
I am having a huge problem with Flash CS3. Every time, ( and
I DO mean
every time) I try to export a movie in swf format, Flash
crashes. I'm not quite sure what the problem is but it's
duplicatable each time.
I have tried uninstalling it and reinstalling it and that
does not work. At this point Flash is useless to me.
I realize, it's kind of a generic problem, but because I am
desperate, can anyone tell me what might be the problem?
Here are my machine stats:
1.90 gigahertz AMD Athlon 64 X2 Dual Core
128 kilobyte primary memory cache
512 kilobyte secondary memory cache
1024 Megabytes Installed MemoryMoved from 'Using Flash Player' as this appears to be a Flash Authoring question.
-
After installing iTunes, Flash no longer exports .MOV format...
Hi -
I have been using Flash 8 to do animated titling for my podcasts.
But after installing iTunes 7, Flash 8 will no longer export .MOV format. It tells me a Quicktime compenent cannot be found.
Also, QuickTime Pro will not actually play Flash .SWF files. Not sure if this worked before, I never tried it. But it seems to be a QuickTime feature that doesn't work on my machine.
Flash 8
iTunes 7.0.0.70
QuickTime Pro 7.1.3
Any suggestiones or explanations?
I really need to export my Flash animations to .MOV format. It's part of my work scheme. Workarounds cause loss of quality.
Thanks,
Dave Ferreira
([email protected])Recent security issues has had QuickTime 7.1.3 Player set Flash (inside .mov files) to "disabled".
Any user can re-enable Flash inside .mov files by checking a box in the QuickTime Control Panel (PC) or System Preferences (Mac).
QuickTime Player uses a much older version of Flash and only allows those "published" as version 5, or lower, be used.
The security issues are real. The solution for those of us that use Flash (.swf) inside our QuickTime content is more complex.
If a solution isn't reached between Apple and Adobe about a more modern use of Flash inside QuickTime files I plan on adding a text description (on my Web pages) for the steps to re-enable Flash functionality in my QuickTime files that use Flash. -
Flash crashed during watching movies in YT, sound doesn't always work.
I have many the few problems with flash and sound in my Arch Linux.
Firstly, when I want to play a movie in YouTube, flash often gets crashed. Movies stop loading, and they stop playing at the most often in 7th second or 12th second. Additionally, the sound falters itself. When I want to do something in web browser, it stops working. I must restart it, but flash still doesn't work. I noticed, after flash's crash, I cannot work for example in kdenlive. It gets crashed too. That problem often exists during watching movies in YT.
Secondly, I don't always have sound in games. For example, I cannot hear anything in Wolfenstein Enemy Territory, but e.g. in SuperTuxKart I hear everything. I don't have any idea, why sound works in some apps and doesn't work in the other apps.
I downgraded flash, because I thought, it could help, but unfortnately, it still has the problems. I use Firefox, but earlier I used Chromium and that problem was too.
Edit: I have just noticed, when after flash's crashing I want to listen to music and then I want to stop it, it falters like sound in YT movies.
Last edited by Damián94 (2013-05-19 21:15:53)Is wolfenstein a wine game? If so There are a bunch of optional dependencies for wine. You can see them if you do "pacman -Qi wine" (same for any installed program in Arch unless installed without pacman/PKGBUILD). Some that I have installed are:
lib32-alsa-lib
lib32-libpulse
If the game is a 32 bit windows game running through wine you may need some of these. If that doesn't work you can run it through the pulseaudio wrapper like this: "padsp wine /path/to/game.exe" Where /path/to/game.exe is the path to your wolfenstein executable. You can also check your sound settings with a program called "winecfg" (the defaults work fine for me though). To verify that your game is using pulseaudio there is a program called "pavucontrol" that will tell you all of the programs currently using sound through pulseaudio. Hope that helps.
Edit: Also found this which may be of interest I don't know: https://aur.archlinux.org/packages/et-sdl-sound/
Last edited by dodo3773 (2013-05-20 16:10:53) -
What is causing Motion 5 to crash overtime I attempt to export movie?
Hi, I just purchased Motion 5 for my iMac and after creating my first project I've attempted now multiple times, to export it as a movie and EVERY time I do it crashes. I've tried restarting the program, shutting down my computer, installing the latest updates, and still cannot export movie. Please tell my there's a way to fix this, otherwise I just wasted $50 and a good deal of time on a project due Monday.
Here is the chrash log:
Date/Time: 2011-12-02 01:21:52 +0100
OS Version: 10.7.2 (Build 11C74)
Architecture: x86_64
Report Version: 9
Command: Motion
Path: /Applications/Motion.app/Contents/MacOS/Motion
Version: 5.0.1 (185673)
Build Version: 1
Project Name: Motion
Source Version: 185670300
App Item ID: 434290957
App External ID: 4139667
Parent: launchd [144]
PID: 550
Event: hang
Duration: 0.88s
Steps: 9 (100ms sampling interval)
Pageins: 0
Pageouts: 0
Process: Motion [550]
Path: /Applications/Motion.app/Contents/MacOS/Motion
Architecture: x86_64
UID: 501
Thread 0x18006 DispatchQueue 1
User stack:
9 ??? (in Motion) [0x100002088]
9 ??? (in Motion) [0x10000560e]
9 NSProApplicationMain + 387 (in ProKit) [0x1002223c6]
9 -[NSApplication run] + 555 (in AppKit) [0x7fff90e30682]
9 ??? (in Motion) [0x100007b02]
9 -[FFApplication sendEvent:] + 483 (in Flexo) [0x1021432d3]
9 -[NSProApplication sendEvent:] + 1829 (in ProKit) [0x1002201b8]
9 -[NSApplication sendEvent:] + 5593 (in AppKit) [0x7fff90e9a68f]
9 -[OZDocumentWindow sendEvent:] + 273 (in Ozone) [0x100db3081]
9 -[NSProWindow sendEvent:] + 242 (in ProKit) [0x100244360]
9 -[NSWindow sendEvent:] + 6306 (in AppKit) [0x7fff90f020e0]
9 -[OZLayerListOutlineView mouseDown:] + 104 (in Ozone) [0x101101c28]
9 -[VHOutlineView mouseDown:] + 142 (in Ozone) [0x100d491ae]
9 -[NSOutlineView mouseDown:] + 74 (in AppKit) [0x7fff9131a592]
9 -[NSTableView mouseDown:] + 1450 (in AppKit) [0x7fff90f9bbc6]
9 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 135 (in AppKit) [0x7fff90e33cf5]
9 _DPSNextEvent + 659 (in AppKit) [0x7fff90e343f1]
9 BlockUntilNextEventMatchingListInMode + 62 (in HIToolbox) [0x7fff92c2e4ca]
9 ReceiveNextEventCommon + 181 (in HIToolbox) [0x7fff92c2e58f]
9 RunCurrentEventLoopInMode + 277 (in HIToolbox) [0x7fff92c273d3]
9 CFRunLoopRunSpecific + 230 (in CoreFoundation) [0x7fff9028cae6]
9 __CFRunLoopRun + 825 (in CoreFoundation) [0x7fff9028d159]
9 __CFRunLoopDoObservers + 374 (in CoreFoundation) [0x7fff902b7e96]
9 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23 (in CoreFoundation) [0x7fff902b7f37]
9 _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 648 (in AppKit) [0x7fff90e7007d]
9 -[OZDocumentWindow displayIfNeeded] + 66 (in Ozone) [0x100db3852]
9 -[NSView displayIfNeeded] + 1676 (in AppKit) [0x7fff90e7093e]
9 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4755 (in AppKit) [0x7fff90e77ec9]
9 -[NSProWindowFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 78 (in ProKit) [0x100251232]
9 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 270 (in AppKit) [0x7fff90e7cab3]
9 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 1032 (in AppKit) [0x7fff90e7d5ba]
9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2651 (in AppKit) [0x7fff90eadcf0]
9 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1583 (in AppKit) [0x7fff90ead8c4]
9 -[NSView _drawRect:clip:] + 3758 (in AppKit) [0x7fff90e7ffdf]
9 -[OZGLViewer drawRect:] + 667 (in Ozone) [0x100bd1dfb]
9 OZHeliumViewPainter::draw() + 2537 (in Ozone) [0x101143d29]
9 HGRenderer::Render(HGRect, HGFormat, HGNode*, bool) + 991 (in HeliumRender) [0x1035feb2f]
9 HGRenderer::RenderNode(HGNode*, HGRect, HGFormat, HGBitmap*) + 89 (in HeliumRender) [0x103606639]
9 HGGLRenderer::RenderTiles(HGNode*, HGRect, HGFormat, HGBitmap*, bool) + 350 (in HeliumRender) [0x1035db28e]
9 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
9 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
6 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
6 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
1 gleDoDrawDispatchCore + 421 (in GLEngine) [0x1068eb549]
1 gldUpdateDispatch + 1010 (in GeForceGLDriver) [0x2000b2ae5]
1 ??? (in GeForceGLDriver) [0x20006dd14]
1 ??? (in GeForceGLDriver) [0x200130b19]
1 ??? (in GeForceGLDriver) [0x200130a50]
1 ??? (in GeForceGLDriver) [0x20006ea1a]
1 ??? (in GeForceGLDriver) [0x20006c9fa]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
1 gleDoDrawDispatchCore + 117 (in GLEngine) [0x1068eb419]
1 gleTexEnableBits + 1 (in GLEngine) [0x106806d09]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 glDisable_Exec + 0 (in GLEngine) [0x10681b62c]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (in HeliumRender) [0x1035d9cda]
1 glRecti_Exec + 113 (in GLEngine) [0x10686c51d]
1 gleDoDrawDispatchCore + 421 (in GLEngine) [0x1068eb549]
1 gldUpdateDispatch + 1010 (in GeForceGLDriver) [0x2000b2ae5]
1 ??? (in GeForceGLDriver) [0x20006e9af]
1 ??? (in GeForceGLDriver) [0x200074db2]
1 ??? (in GeForceGLDriver) [0x2000f6238]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
3 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
2 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 330 (in IOKit) [0x7fff96a186c5]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (in HeliumRender) [0x1035d917d]
1 HGGLRenderer::BindBuffer(HGBuffer*) + 268 (in HeliumRender) [0x1035d5fcc]
1 glFlushRender_Exec + 68 (in GLEngine) [0x1068267ff]
1 ??? (in GeForceGLDriver) [0x2000b3d2a]
1 IOConnectCallMethod + 352 (in IOKit) [0x7fff96a186db]
1 io_connect_method + 431 (in IOKit) [0x7fff96a5d3ab]
1 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8e62f67a]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (in HeliumRender) [0x1035d98f1]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (in HeliumRender) [0x1035d9867]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (in HeliumRender) [0x1035d98ac]
1 HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (in HeliumRender) [0x1035d9936]
1 HGGLRenderer: -
Flex mobile 4.6 app works inside flash builder but not in android emulator
Originally posted on stackoverflow: http://stackoverflow.com/questions/8663892/flex-mobile-4-6-app-works-inside-flash-builder- but-not-in-android-emulator
I have a basic flex mobile 4.6 app and it works fully fine in the flash builder built-in emulator using an android device profile like aria...
It also launches fine in the android emulator but one particular view shows blank (and this view works fine in flash builder).
Before I get in to many details of the view are there any categorical gotchas that can be causing this?
I can't seem to get the trace statements from the app to show in 'adb logcat'. It seems I need to compile a debug version of the apk but I don't know how to do this. I use the 'Export Release Build' from the Project menu in flash builder and it doesn't seem to have an option for debug=true.
The problematic/blank view basically uses the stagewebview and iotashan's oauth library to call linkedin rest apis... A different (and working) view can make restful web service calls in the emulator fine, so it doesn't seem to be an internet permission.
The source code contained in the problematic/blank view is almost identical to the tutorial found at:http://www.riagora.com/2011/01/air-and-linkedin/
The differences are: a) The root tag is a View b) I use StageWebView instead of HtmlContainer c) I use my own linkedin key and tokens.
I would appreciate it if someone can provide me with some pointers on how to troubleshoot this situation. Perhaps someone can tell me how to debug the app while running in the emulator (I think I need the correct adt command arguments for this which matches the 'Export Release Build' menu but adds the debug param?)
Thanks for your help in advance.
Comment Added:
I suspect that this has to do with connections to https:// api.linkedin.com and https:// www.linkedin.com. The only reason I can think of that the same code is not having issues inside of Flex Builder but indeed having issues in the Android emulator is something to do with certificates. Any ideas?Thanks er453r,
I have created a project that clearly reproduces the bug. Here are the steps:
1) Create a UrlLoader and point it to https://www.google.com (HTTPS is important because http works but HTTPS does not)
2) Load it
3) Run in Flash Builder 4.6/Air 3.1 and then run in Android emulator. The former works with an http status 200. The latter gives you an ioerror 2032. I am assuming what works in Flash Builder is supposed to work in the Android Emulator and what what works in the emulator is supposed to work in a physical device (plus or minus boundary conditions).
I see a certificate exception in adb logcat but not sure if it's related...
Here is the self contained View code which works with a TabbedViewNavigatorApplication:
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:ns1="*"
xmlns:local="*"
creationComplete="windowedapplication1_creationCompleteHandler(event) "
actionBarVisible="true" tabBarVisible="true">
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected var requestTokenUrl:String = "https://www.google.com";
protected function windowedapplication1_creationCompleteHandler(event:FlexEvent):void
var loader:URLLoader = new URLLoader();
loader.addEventListener(ErrorEvent.ERROR, onError);
loader.addEventListener(AsyncErrorEvent.ASYNC_ERROR, onAsyncError);
loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
loader.addEventListener(HTTPStatusEvent.HTTP_RESPONSE_STATUS, httpResponseStatusHandler);
loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
var urlRequest:URLRequest = new URLRequest(requestTokenUrl);
loader.load(urlRequest);
protected function requestTokenHandler(event:Event):void
protected function httpResponse(event:HTTPStatusEvent):void
label.text += event.status;
// TODO Auto-generated method stub
private function completeHandler(event:Event):void {
label.text += event.toString();
trace("completeHandler data: " + event.currentTarget.data);
private function openHandler(event:Event):void {
label.text += event.toString();
trace("openHandler: " + event);
private function onError(event:ErrorEvent):void {
label.text += event.toString();
trace("onError: " + event.type);
private function onAsyncError(event:AsyncErrorEvent):void {
label.text += event.toString();
trace("onAsyncError: " + event);
private function onNetStatus(event:NetStatusEvent):void {
label.text += event.toString();
trace("onNetStatus: " + event);
private function progressHandler(event:ProgressEvent):void {
label.text += event.toString();
trace("progressHandler loaded:" + event.bytesLoaded + " total: " + event.bytesTotal);
private function securityErrorHandler(event:SecurityErrorEvent):void {
label.text += event.toString();
trace("securityErrorHandler: " + event);
private function httpStatusHandler(event:HTTPStatusEvent):void {
label.text += event.toString();
//label.text += event.responseHeaders.toString();
trace("httpStatusHandler: " + event);
private function httpResponseStatusHandler(event:HTTPStatusEvent):void {
label.text += event.toString();
trace("httpStatusHandler: " + event);
private function ioErrorHandler(event:IOErrorEvent):void {
label.text += event.toString();
label.text += event.text;
trace("ioErrorHandler: " + event);
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Label id="label" y="185" width="100%" color="#0A0909" horizontalCenter="0" text=""/>
</s:View>
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