Png file has rough edge- addition

Sorry, in my first submission on this topic I forgot to make clear that the black letters are against a transparent background.
Thanks

Noel, I think it is you who are barking up the wrong tree.
If you read my original question with any precision, I never asked for any help on PaintShop. My question was about re-processing a png file to achieve an adjustment.
Mr pfaffenbichler answered that with precision, and I will be experimenting with his approach shortly.
I mentioned PaintShop in my reply to him, out of politeness, because I was unable to follow his steps in detail.....because I don't have photoshop!!
His points remain valid, and would you believe it, PSP does support Mask Layers using luminance (and many other things).
I do note that you have yet to make any technical contribution to the problem. I would welcome that, just assume I have PhotoShop and enough intelligence to transpose the procedure to PSP.
regards
PS: Just to adopt your tangential approach for a moment: You wouldn't find me in an Apple store, so your whole point is meaningless, LOL, LOL,..

Similar Messages

  • Placed PSD file has Jagged Edge

    Products:
    PS CC
    AI CC
    I have a 2500 x 4088 px PSD file with no jagged edges, until it is placed into Illustrator.
    I believe that I have placed the PSD file in its original size, but may be wrong. My artboard was created to be larger than the original image, and when placing the file I simply clicked on the artboard.
    I have not knowingly increased or reduced the dimensions of the placed file.
    Will the jagged edge be present if I place the AI file into InDesign?
    Is there a setting somewhere that I need to change to remove the jagged edge?
    Thanks

    Hi John, thank you.
    I verified that the anti-alias box was checked, and it was. I usually do not print, so your suggestion was well taken. When the document printed, the lines were as smooth as I expected them to be.
    A few days ago when troubleshooting my Windows 8 system, it recommeneded that I perform a Refresh -- so I did. It notified me that it would keep all files and I thought nothing more of it, but learned that the refresh deletes all installed programs. I had to reinstall all Adobe products (among others).
    After the re-install I created the attached image. There was a version of the same size that I created before the refresh, and when I placed that image into Illustrator, it appeared smooth with no jagged images.
    I don't know why the jagged edges are present on the screen, but ultimately it's the print version that matters (save as to web produced smooth edges, too).
    Thank you for your response, it was very helpful.

  • Every png file I have suddenly has text that cannot be edited

    Hi everyone, every PNG file has suddenly lost the ability to edit text, I can highlight the text box, but to actually select box (or any item) I have to click and then drag it. I can select the the box and change font, size etc from the properties bar but i cannot select it so I can change the actual copy and wording, usually i would just double click on the text and it highlights it.
    I made a new text box where I can write text, but when iI click off the text, I can not click back on to change the wording
    This in CS6 which I recently downloaded, I tried opening the files in an old Fireworks and it has the same problem
    It is every single png file I have from the last few years
    I am using a Macbook
    The only thing I thought It could be is I changed the settings for PNG files in that instead of opening in Preview they open in Fireworks, since then this has happened
    Thanks in advance
    Darren

    Text selection issues have been seen when you are running third-party applications like SoundCloud / Spotify / Grooveshark Desktop Helper or Radium. If you are running any of them, please close them and relaunch Fireworks. This might resolve the issue.

  • TS3276 Having trouble sending jpeg images as attachments in Mac email.....they go thru as images and PC users can't see the SAVE or QUICK LOOK boxes that Mac mail has.  One friend scrolled over the image, right clicked on it and saved as a PNG file.

    Having trouble sending jpeg images as attachments in Mac email.....they go thru as images and PC users can't see the SAVE or QUICK LOOK boxes that Mac mail has.  One friend scrolled over the image, right clicked on it and saved as a PNG file.

    Apple Mail isn't going to change the format of any of your attachments. it isn't going to corrupt them either.
    Exchange is a transport protocol and server. The issue you describe is not related to Exchange.
    There are many different versions of Microsoft Outlook in use and they all have e-mail bugs. Different versions have different bugs. Some Apple Mail hack to get around a bug in Outlook 2003 may cause the same message to be problematic in Outlook 2000. Fix them both and another issue will cause trouble in Outlook 2007. You can't fix this. Apple can't fix this. Microsoft can and has but that is irrelevant if your recipients are using older versions.
    One specific problem is that Apple Mail always sends image attachments inline, as images, not as iconized files. You can change this with Attachment Tamer. Just be aware that use of this software will break other things such as Stationery. E-mail is just a disaster. To date, no one outside of Apple has ever implemented the e-mail standards from 1993. Apple has continually changed its e-mail software to be more compatible with the de-facto standards that Netscape and Microsoft have unilaterally defined and people documented as "standards" after the fact. The e-mail messages that Apple Mail sends are 100% correct and do not violate any of the original standards from 1993 or the Microsoft/Netscape modifications. The problem is entirely bugs and limitations in various versions of Outlook.

  • Edge Animate file has become partially unresponsive.

    I've been working on a interactive infographic, nothing special just clickable elements to a URL. After a trial run in my website, I'm come back to find the file while in Edge Animation can not copy or paste an object or text. I can make a new object, say a circle, but it does not register in the Elements column. Additionally, I opened a new file, only to realize the same malfunction exists. The following error pop-up appears upon trying to copy or past;
    I've quit the application many times, and even re-installed. After the re-installation, in a new file I was able to add a shape, copy and paste it, while it populated in the Elements column. But once I opened the file in question, the malfunctioning returned.
    Below is the html. If you need the supporting files I can provide immediately.
    Message was edited by: kmccart2
    <!DOCTYPE html>
    <html>
    <head>
         <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
         <meta http-equiv="X-UA-Compatible" content="IE=Edge"/>
         <title>Untitled</title>
    <!--Adobe Edge Runtime-->
        <script type="text/javascript" charset="utf-8" src="interactive%20web%203_edgePreload.js"></script>
        <style>
            .edgeLoad-EDGE-6242459 { visibility:hidden; }
        </style>
    <!--Adobe Edge Runtime End-->
    </head>
    <body style="margin:0;padding:0;">
         <div id="Stage" class="EDGE-6242459">
         </div>
    </body>
    </html>

    Yup. I can work along happily, save, etc. But as soon as I make a new text entry and paste some unformatted text in from textedit (and I am sure it is set for plaintext), it immediately gives me that error. It will let me keep working, but nothing past that point is saved.
    I'm on OS X 10.8.5, 3.4GHz quad core i7 with 16gb of RAM, Edge Animate CC 2.0.1.268.25632.
    Oh, and once I have this issue, my Undo function no longer works until I restart Edge.
    Matt

  • I have an png file that has images how do i display the seperately?

    i have an png file that has images how do i display the seperately?
    how do i clip the image to an object and use that object to display on an canvas ?

    The MIDP API documentation says this of the paint()
    method in Canvas class:
    Operations on this graphics object after the paint()
    call returns are undefined. Thus, the application must
    not cache this Graphics object for later use or use by
    another thread. It must only be used within the
    scope of this method.
    The Drawer.paint() operations are NOT executed after the Canvas.paint() but within !
    So as long as Drawer.paint() does not start a separate thread (which is not the case here), it NO problem :)
    However, you CAN cache the Graphics object, but then you should have some logics like this
    if(cachedGfx != currentGfx) {
    cachedGfx = currentGfx;
    }Brgds,
    Eirik Olimstad

  • Photoshop CC 2014 Crashes When Opening or Saving PNG Files

    I'm having an issue where opening or saving PNG files causes my copy of Photoshop CC 2014 to crash.
    I've updated to the latest version, restarted my computer and have no plugins installed. I have also re-installed the program from the Creative Cloud application, although I haven't tried a full uninstall/reinstall sequence.
    I'm running an x64 version of Windows and have tried both the 64 and 32 bit versions of Photoshop - neither works.
    Other file formats don't appear to cause any issue - the problem is specific to PNG files (does Adobe Photoshop depend on any PNG library like LibPNG? Perhaps an older version has been installed by a different application?)
    This issue seems to have occured in the past on the Adobe forums, but there is no clear resolution.

    Part of the information is missing but your running CC 14.1.2 not CC 2014,  and14.1.2 needs to be updated to 14.2.1. I also can not see the date of you video drivers.  Here is what my CC 2014  and my 14.2.1 looks like
    Adobe Photoshop Version: 2014.0.0 20140508.r.58 2014/05/08:23:59:59  x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Physical processor count: 12
    Logical processor count: 24
    Processor speed: 1995 MHz
    Built-in memory: 40886 MB
    Free memory: 32498 MB
    Memory available to Photoshop: 37132 MB
    Memory used by Photoshop: 70 %
    3D Multitone Printing: Disabled.
    Touch Gestures: Disabled.
    Windows 2x UI: Disabled.
    Image tile size: 1024K
    Image cache levels: 4
    Font Preview: Huge
    TextComposer: Latin
    Display: 1
    Display Bounds: top=0, left=0, bottom=1080, right=1920
    Display: 2
    Display Bounds: top=0, left=-1360, bottom=768, right=0
    OpenGL Drawing: Enabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    glgpu[0].GLVersion="3.0"
    glgpu[0].GLMemoryMB=2048
    glgpu[0].GLName="Quadro 4000/PCIe/SSE2"
    glgpu[0].GLVendor="NVIDIA Corporation"
    glgpu[0].GLVendorID=4318
    glgpu[0].GLDriverVersion="9.18.13.3311"
    glgpu[0].GLRectTextureSize=16384
    glgpu[0].GLRenderer="Quadro 4000/PCIe/SSE2"
    glgpu[0].GLRendererID=1757
    glgpu[0].HasGLNPOTSupport=1
    glgpu[0].GLDriver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
    glgpu[0].GLDriverDate="20140429000000.000000-000"
    glgpu[0].CanCompileProgramGLSL=1
    glgpu[0].GLFrameBufferOK=1
    glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[6553 6]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    clgpu[0].CLPlatformVersion="1.1"
    clgpu[0].CLDeviceVersion="1.1 CUDA"
    clgpu[0].CLMemoryMB=2048
    clgpu[0].CLName="Quadro 4000"
    clgpu[0].CLVendor="NVIDIA Corporation"
    clgpu[0].CLVendorID=4318
    clgpu[0].CLDriverVersion="333.11"
    clgpu[0].CUDASupported=1
    clgpu[0].CUDAVersion="6.0.1"
    clgpu[0].CLBandwidth=7.48731e+010
    clgpu[0].CLCompute=185.366
    License Type: Subscription
    Serial number: 96040035116912554961
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
    Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      F:\, 465.2G, 171.9G free
      C:\, 224.2G, 103.8G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112
       ACE.dll   ACE 2014/04/14-23:42:44   79.554120   79.554120
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdbePM.dll   PatchMatch 2014/04/23-10:46:55   79.554276   79.554276
       AdobeLinguistic.dll   Adobe Linguisitc Library   8.0.0
       AdobeOwl.dll   Adobe Owl 2014/03/05-14:49:37   5.0.33   79.552883
       AdobePDFL.dll   PDFL 2014/03/04-00:39:42   79.510482   79.510482
       AdobePIP.dll   Adobe Product Improvement Program   7.2.1.3399
       AdobeXMP.dll   Adobe XMP Core 2014/01/13-19:44:00   79.155772   79.155772
       AdobeXMPFiles.dll   Adobe XMP Files 2014/01/13-19:44:00   79.155772   79.155772
       AdobeXMPScript.dll   Adobe XMP Script 2014/01/13-19:44:00   79.155772   79.155772
       adobe_caps.dll   Adobe CAPS   8,0,0,7
       AGM.dll   AGM 2014/04/14-23:42:44   79.554120   79.554120
       ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31
       amtlib.dll   AMTLib (64 Bit)   8.0.0.45 BuildVersion: 8.0; BuildDate: Fri Mar 28 2014 20:28:30)   1.000000
       ARE.dll   ARE 2014/04/14-23:42:44   79.554120   79.554120
       AXE8SharedExpat.dll   AXE8SharedExpat 2013/12/20-21:40:29   79.551013   79.551013
       AXEDOMCore.dll   AXEDOMCore 2013/12/20-21:40:29   79.551013   79.551013
       Bib.dll   BIB 2014/04/14-23:42:44   79.554120   79.554120
       BIBUtils.dll   BIBUtils 2014/04/14-23:42:44   79.554120   79.554120
       boost_date_time.dll   photoshopdva   8.0.0
       boost_signals.dll   photoshopdva   8.0.0
       boost_system.dll   photoshopdva   8.0.0
       boost_threads.dll   photoshopdva   8.0.0
       cg.dll   NVIDIA Cg Runtime   3.0.00007
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007
       CIT.dll   Adobe CIT   2.2.6.32411   2.2.6.32411
       CITThreading.dll   Adobe CITThreading   2.2.6.32411   2.2.6.32411
       CoolType.dll   CoolType 2014/04/14-23:42:44   79.554120   79.554120
       dvaaudiodevice.dll   photoshopdva   8.0.0
       dvacore.dll   photoshopdva   8.0.0
       dvamarshal.dll   photoshopdva   8.0.0
       dvamediatypes.dll   photoshopdva   8.0.0
       dvametadata.dll   photoshopdva   8.0.0
       dvametadataapi.dll   photoshopdva   8.0.0
       dvametadataui.dll   photoshopdva   8.0.0
       dvaplayer.dll   photoshopdva   8.0.0
       dvatransport.dll   photoshopdva   8.0.0
       dvaui.dll   photoshopdva   8.0.0
       dvaunittesting.dll   photoshopdva   8.0.0
       dynamiclink.dll   photoshopdva   8.0.0
       ExtendScript.dll   ExtendScript 2014/01/21-23:58:55   79.551519   79.551519
       icucnv40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090
       icudt40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090
       imslib.dll   IMSLib DLL   7.0.0.145
       JP2KLib.dll   JP2KLib 2014/03/12-08:53:44   79.252744   79.252744
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)
       libiomp5md.dll   Intel(R) OpenMP* Runtime Library   5.0
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0
       LogSession.dll   LogSession   7.2.1.3399
       mediacoreif.dll   photoshopdva   8.0.0
       MPS.dll   MPS 2014/03/25-23:41:34   79.553444   79.553444
       pdfsettings.dll   Adobe PDFSettings   1.04
       Photoshop.dll   Adobe Photoshop CC 2014   15.0
       Plugin.dll   Adobe Photoshop CC 2014   15.0
       PlugPlugExternalObject.dll   Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit)   5.0.0
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   5.0.0.74
       PSArt.dll   Adobe Photoshop CC 2014   15.0
       PSViews.dll   Adobe Photoshop CC 2014   15.0
       SCCore.dll   ScCore 2014/01/21-23:58:55   79.551519   79.551519
       ScriptUIFlex.dll   ScriptUIFlex 2014/01/20-22:42:05   79.550992   79.550992
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0
       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114
       TfFontMgr.dll   FontMgr   9.3.0.113
       TfKernel.dll   Kernel   9.3.0.113
       TFKGEOM.dll   Kernel Geom   9.3.0.113
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113
       updaternotifications.dll   Adobe Updater Notifications Library   7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   7.0.1.102
       VulcanControl.dll   Vulcan Application Control Library   5.0.0.82
       VulcanMessage5.dll   Vulcan Message Library   5.0.0.82
       WRServices.dll   WRServices Fri Mar 07 2014 15:33:10   Build 0.20204   0.20204
       wu3d.dll   U3D Writer   9.3.0.113
    Required plug-ins:
       3D Studio 15.0 (2014.0.0 x001)
       Accented Edges 15.0
       Adaptive Wide Angle 15.0
       Angled Strokes 15.0
       Average 15.0 (2014.0.0 x001)
       Bas Relief 15.0
       BMP 15.0
       Camera Raw 8.5
       Camera Raw Filter 8.5
       Chalk & Charcoal 15.0
       Charcoal 15.0
       Chrome 15.0
       Cineon 15.0 (2014.0.0 x001)
       Clouds 15.0 (2014.0.0 x001)
       Collada 15.0 (2014.0.0 x001)
       Color Halftone 15.0
       Colored Pencil 15.0
       CompuServe GIF 15.0
       Conté Crayon 15.0
       Craquelure 15.0
       Crop and Straighten Photos 15.0 (2014.0.0 x001)
       Crop and Straighten Photos Filter 15.0
       Crosshatch 15.0
       Crystallize 15.0
       Cutout 15.0
       Dark Strokes 15.0
       De-Interlace 15.0
       Dicom 15.0
       Difference Clouds 15.0 (2014.0.0 x001)
       Diffuse Glow 15.0
       Displace 15.0
       Dry Brush 15.0
       Eazel Acquire 15.0 (2014.0.0 x001)
       Embed Watermark 4.0
       Entropy 15.0 (2014.0.0 x001)
       Export Color Lookup NO VERSION
       Extrude 15.0
       FastCore Routines 15.0 (2014.0.0 x001)
       Fibers 15.0
       Film Grain 15.0
       Filter Gallery 15.0
       Flash 3D 15.0 (2014.0.0 x001)
       Fresco 15.0
       Glass 15.0
       Glowing Edges 15.0
       Google Earth 4 15.0 (2014.0.0 x001)
       Grain 15.0
       Graphic Pen 15.0
       Halftone Pattern 15.0
       HDRMergeUI 15.0
       IFF Format 15.0
       Ink Outlines 15.0
       JPEG 2000 15.0
       Kurtosis 15.0 (2014.0.0 x001)
       Lens Blur 15.0
       Lens Correction 15.0
       Lens Flare 15.0
       Liquify 15.0
       Matlab Operation 15.0 (2014.0.0 x001)
       Maximum 15.0 (2014.0.0 x001)
       Mean 15.0 (2014.0.0 x001)
       Measurement Core 15.0 (2014.0.0 x001)
       Median 15.0 (2014.0.0 x001)
       Mezzotint 15.0
       Minimum 15.0 (2014.0.0 x001)
       MMXCore Routines 15.0 (2014.0.0 x001)
       Mosaic Tiles 15.0
       Multiprocessor Support 15.0 (2014.0.0 x001)
       Neon Glow 15.0
       Note Paper 15.0
       NTSC Colors 15.0 (2014.0.0 x001)
       Ocean Ripple 15.0
       OpenEXR 15.0
       Paint Daubs 15.0
       Palette Knife 15.0
       Patchwork 15.0
       Paths to Illustrator 15.0
       PCX 15.0 (2014.0.0 x001)
       Photocopy 15.0
       Photoshop 3D Engine 15.0 (2014.0.0 x001)
       Photoshop Touch 14.0
       Picture Package Filter 15.0 (2014.0.0 x001)
       Pinch 15.0
       Pixar 15.0 (2014.0.0 x001)
       Plaster 15.0
       Plastic Wrap 15.0
       PNG 15.0
       Pointillize 15.0
       Polar Coordinates 15.0
       Portable Bit Map 15.0 (2014.0.0 x001)
       Poster Edges 15.0
       Radial Blur 15.0
       Radiance 15.0 (2014.0.0 x001)
       Range 15.0 (2014.0.0 x001)
       Read Watermark 4.0
       Render Color Lookup Grid NO VERSION
       Reticulation 15.0
       Ripple 15.0
       Rough Pastels 15.0
       Save for Web 15.0
       ScriptingSupport 15.0
       Shake Reduction 15.0
       Shear 15.0
       Skewness 15.0 (2014.0.0 x001)
       Smart Blur 15.0
       Smudge Stick 15.0
       Solarize 15.0 (2014.0.0 x001)
       Spatter 15.0
       Spherize 15.0
       Sponge 15.0
       Sprayed Strokes 15.0
       Stained Glass 15.0
       Stamp 15.0
       Standard Deviation 15.0 (2014.0.0 x001)
       STL 15.0 (2014.0.0 x001)
       Sumi-e 15.0
       Summation 15.0 (2014.0.0 x001)
       Targa 15.0
       Texturizer 15.0
       Tiles 15.0
       Torn Edges 15.0
       Twirl 15.0
       Underpainting 15.0
       Vanishing Point 15.0
       Variance 15.0 (2014.0.0 x001)
       Water Paper 15.0
       Watercolor 15.0
       Wave 15.0
       Wavefront|OBJ 15.0 (2014.0.0 x001)
       WIA Support 15.0 (2014.0.0 x001)
       Wind 15.0
       Wireless Bitmap 15.0 (2014.0.0 x001)
       ZigZag 15.0
    Optional and third party plug-ins:
       CUR (Windows Cursor) NO VERSION
       GREYCstoration NO VERSION
       ICO (Windows Icon) NO VERSION
       Reduce Noise 7.0.0.0
       ScriptListener 13.0
       StarFilter Pro 3 3.0.3.0
       SuperPNG 2.0
    Plug-ins that failed to load: NONE
    Flash:
       Adobe Kuler
    Installed TWAIN devices: NONE
    ========================================================================================== ==========================
    Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Physical processor count: 12
    Logical processor count: 24
    Processor speed: 1995 MHz
    Built-in memory: 40886 MB
    Free memory: 34153 MB
    Memory available to Photoshop: 37150 MB
    Memory used by Photoshop: 90 %
    Image tile size: 1028K
    Image cache levels: 4
    Font Preview: Extra Large
    TextComposer: Latin
    Display: 1
    Display Bounds: top=0, left=0, bottom=1080, right=1920
    Display: 2
    Display Bounds: top=0, left=-1360, bottom=768, right=0
    OpenGL Drawing: Enabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    NumGPUs=1
    gpu[0].OGLVersion="3.0"
    gpu[0].MemoryMB=2048
    gpu[0].RectTextureSize=16384
    gpu[0].Renderer="Quadro 4000/PCIe/SSE2"
    gpu[0].RendererID=1757
    gpu[0].Vendor="NVIDIA Corporation"
    gpu[0].VendorID=4318
    gpu[0].HasNPOTSupport=1
    gpu[0].DriverVersion="9.18.13.3311"
    gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
    gpu[0].DriverDate="20140429000000.000000-000"
    gpu[0].CompileProgramGLSL=1
    gpu[0].TestFrameBuffer=1
    gpu[0].OCLPresent=1
    gpu[0].OCLVersion="1.1"
    gpu[0].CUDASupported=1
    gpu[0].CUDAVersion="6.0.1"
    gpu[0].OCLBandwidth=7.47664e+010
    gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[65536]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    License Type: Subscription
    Serial number: 96040035116912554961
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
    Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      E:\, 3.64T, 3.22T free
      F:\, 465.2G, 171.9G free
      C:\, 224.2G, 104.4G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
    Installed components:
       ACE.dll   ACE 2013/10/29-11:47:16   79.548223   79.548223
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdobeLinguistic.dll   Adobe Linguisitc Library   7.0.0 
       AdobeOwl.dll   Adobe Owl 2013/10/25-12:15:59   5.0.24   79.547804
       AdobePDFL.dll   PDFL 2013/10/29-11:47:16   79.508720   79.508720
       AdobePIP.dll   Adobe Product Improvement Program   7.0.0.1786 
       AdobeXMP.dll   Adobe XMP Core 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPFiles.dll   Adobe XMP Files 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPScript.dll   Adobe XMP Script 2013/10/29-11:47:16   79.154911   79.154911
       adobe_caps.dll   Adobe CAPS   7,0,0,21 
       AGM.dll   AGM 2013/10/29-11:47:16   79.548223   79.548223
       ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31 
       aif_core.dll   AIF   5.0   79.534508
       aif_ocl.dll   AIF   5.0   79.534508
       aif_ogl.dll   AIF   5.0   79.534508
       amtlib.dll   AMTLib (64 Bit)   7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50)   1.000000
       ARE.dll   ARE 2013/10/29-11:47:16   79.548223   79.548223
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2013/10/29-11:47:16   79.548223   79.548223
       BIBUtils.dll   BIBUtils 2013/10/29-11:47:16   79.548223   79.548223
       boost_date_time.dll   DVA Product   7.0.0 
       boost_signals.dll   DVA Product   7.0.0 
       boost_system.dll   DVA Product   7.0.0 
       boost_threads.dll   DVA Product   7.0.0 
       cg.dll   NVIDIA Cg Runtime   3.0.00007 
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007 
       CIT.dll   Adobe CIT   2.1.6.30929   2.1.6.30929
       CITThreading.dll   Adobe CITThreading   2.1.6.30929   2.1.6.30929
       CoolType.dll   CoolType 2013/10/29-11:47:16   79.548223   79.548223
       dvaaudiodevice.dll   DVA Product   7.0.0 
       dvacore.dll   DVA Product   7.0.0 
       dvamarshal.dll   DVA Product   7.0.0 
       dvamediatypes.dll   DVA Product   7.0.0 
       dvaplayer.dll   DVA Product   7.0.0 
       dvatransport.dll   DVA Product   7.0.0 
       dvaunittesting.dll   DVA Product   7.0.0 
       dynamiclink.dll   DVA Product   7.0.0 
       ExtendScript.dll   ExtendScript 2013/10/30-13:12:12   79.546835   79.546835
       FileInfo.dll   Adobe XMP FileInfo 2013/10/25-03:51:33   79.154511   79.154511
       filter_graph.dll   AIF   5.0   79.534508
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615 
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615 
       imslib.dll   IMSLib DLL   7.0.0.145 
       JP2KLib.dll   JP2KLib 2013/10/29-11:47:16   79.248139   79.248139
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A) 
       libiomp5md.dll   Intel(R) OMP Runtime Library   5.0 
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0 
       LogSession.dll   LogSession   2.1.2.1785 
       mediacoreif.dll   DVA Product   7.0.0 
       MPS.dll   MPS 2013/10/29-11:47:16   79.535029   79.535029
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195 
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1 
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1 
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195 
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1 
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1 
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195 
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1 
       PatchMatch.dll   PatchMatch 2013/10/29-11:47:16   79.542390   79.542390
       pdfsettings.dll   Adobe PDFSettings   1.04 
       Photoshop.dll   Adobe Photoshop CC   CC 
       Plugin.dll   Adobe Photoshop CC   CC 
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   4.2.0.36 
       PSArt.dll   Adobe Photoshop CC   CC 
       PSViews.dll   Adobe Photoshop CC   CC 
       SCCore.dll   ScCore 2013/10/30-13:12:12   79.546835   79.546835
       ScriptUIFlex.dll   ScriptUIFlex 2013/10/30-13:12:12   79.546835   79.546835
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0 
       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003 
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003 
       updaternotifications.dll   Adobe Updater Notifications Library   7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   7.0.1.102
       WRServices.dll   WRServices Mon Feb 25 2013 16:09:10   Build 0.19078   0.19078
    Required plug-ins:
       3D Studio 14.2.1 (14.2.1 x001)
       Accented Edges 14.2.1
       Adaptive Wide Angle 14.2.1
       Angled Strokes 14.2.1
       Average 14.2.1 (14.2.1 x001)
       Bas Relief 14.2.1
       BMP 14.2.1
       Camera Raw 8.5
       Camera Raw Filter 8.5
       Chalk & Charcoal 14.2.1
       Charcoal 14.2.1
       Chrome 14.2.1
       Cineon 14.2.1 (14.2.1 x001)
       Clouds 14.2.1 (14.2.1 x001)
       Collada 14.2.1 (14.2.1 x001)
       Color Halftone 14.2.1
       Colored Pencil 14.2.1
       CompuServe GIF 14.2.1
       Conté Crayon 14.2.1
       Craquelure 14.2.1
       Crop and Straighten Photos 14.2.1 (14.2.1 x001)
       Crop and Straighten Photos Filter 14.2.1
       Crosshatch 14.2.1
       Crystallize 14.2.1
       Cutout 14.2.1
       Dark Strokes 14.2.1
       De-Interlace 14.2.1
       Dicom 14.2.1
       Difference Clouds 14.2.1 (14.2.1 x001)
       Diffuse Glow 14.2.1
       Displace 14.2.1
       Dry Brush 14.2.1
       Eazel Acquire 14.2.1 (14.2.1 x001)
       Embed Watermark 4.0
       Entropy 14.2.1 (14.2.1 x001)
       Extrude 14.2.1
       FastCore Routines 14.2.1 (14.2.1 x001)
       Fibers 14.2.1
       Film Grain 14.2.1
       Filter Gallery 14.2.1
       Flash 3D 14.2.1 (14.2.1 x001)
       Fresco 14.2.1
       Glass 14.2.1
       Glowing Edges 14.2.1
       Google Earth 4 14.2.1 (14.2.1 x001)
       Grain 14.2.1
       Graphic Pen 14.2.1
       Halftone Pattern 14.2.1
       HDRMergeUI 14.2.1
       IFF Format 14.2.1
       Ink Outlines 14.2.1
       JPEG 2000 14.2.1
       Kurtosis 14.2.1 (14.2.1 x001)
       Lens Blur 14.2.1
       Lens Correction 14.2.1
       Lens Flare 14.2.1
       Liquify 14.2.1
       Matlab Operation 14.2.1 (14.2.1 x001)
       Maximum 14.2.1 (14.2.1 x001)
       Mean 14.2.1 (14.2.1 x001)
       Measurement Core 14.2.1 (14.2.1 x001)
       Median 14.2.1 (14.2.1 x001)
       Mezzotint 14.2.1
       Minimum 14.2.1 (14.2.1 x001)
       MMXCore Routines 14.2.1 (14.2.1 x001)
       Mosaic Tiles 14.2.1
       Multiprocessor Support 14.2.1 (14.2.1 x001)
       Neon Glow 14.2.1
       Note Paper 14.2.1
       NTSC Colors 14.2.1 (14.2.1 x001)
       Ocean Ripple 14.2.1
       Oil Paint 14.2.1
       OpenEXR 14.2.1
       Paint Daubs 14.2.1
       Palette Knife 14.2.1
       Patchwork 14.2.1
       Paths to Illustrator 14.2.1
       PCX 14.2.1 (14.2.1 x001)
       Photocopy 14.2.1
       Photoshop 3D Engine 14.2.1 (14.2.1 x001)
       Photoshop Touch 14.0
       Picture Package Filter 14.2.1 (14.2.1 x001)
       Pinch 14.2.1
       Pixar 14.2.1 (14.2.1 x001)
       Plaster 14.2.1
       Plastic Wrap 14.2.1
       PNG 14.2.1
       Pointillize 14.2.1
       Polar Coordinates 14.2.1
       Portable Bit Map 14.2.1 (14.2.1 x001)
       Poster Edges 14.2.1
       Radial Blur 14.2.1
       Radiance 14.2.1 (14.2.1 x001)
       Range 14.2.1 (14.2.1 x001)
       Read Watermark 4.0
       Reticulation 14.2.1
       Ripple 14.2.1
       Rough Pastels 14.2.1
       Save for Web 14.2.1
       ScriptingSupport 14.2.1
       Shake Reduction 14.2.1
       Shear 14.2.1
       Skewness 14.2.1 (14.2.1 x001)
       Smart Blur 14.2.1
       Smudge Stick 14.2.1
       Solarize 14.2.1 (14.2.1 x001)
       Spatter 14.2.1
       Spherize 14.2.1
       Sponge 14.2.1
       Sprayed Strokes 14.2.1
       Stained Glass 14.2.1
       Stamp 14.2.1
       Standard Deviation 14.2.1 (14.2.1 x001)
       STL 14.2.1 (14.2.1 x001)
       Sumi-e 14.2.1
       Summation 14.2.1 (14.2.1 x001)
       Targa 14.2.1
       Texturizer 14.2.1
       Tiles 14.2.1
       Torn Edges 14.2.1
       Twirl 14.2.1
       Underpainting 14.2.1
       Vanishing Point 14.2.1
       Variance 14.2.1 (14.2.1 x001)
       Variations 14.2.1 (14.2.1 x001)
       Water Paper 14.2.1
       Watercolor 14.2.1
       Wave 14.2.1
       Wavefront|OBJ 14.2.1 (14.2.1 x001)
       WIA Support 14.2.1 (14.2.1 x001)
       Wind 14.2.1
       Wireless Bitmap 14.2.1 (14.2.1 x001)
       ZigZag 14.2.1
    Optional and third party plug-ins:
       CUR (Windows Cursor) NO VERSION
       GREYCstoration NO VERSION
       ICO (Windows Icon) NO VERSION
       Reduce Noise 7.0.0.0
       ScriptListener 13.0
       StarFilter Pro 3 3.0.3.0
       SuperPNG 2.0
    Plug-ins that failed to load: NONE
    Flash:
       Mini Bridge
       Adobe Exchange
       Kuler
    Installed TWAIN devices: NONE

  • FW CS4 need help with gradients & png files

    Relatively new to FW CS4.  I have a png file for use in a PV7 css based site.  Read the docs and still can't figure this out.  The png file is a base image with 3 color sections.  I need to change these three original individual sections to a new color scheme...I can use a regular fill...but I would like to keep the slight fading effect of the original pngs.  In addition...the png's are obviously in png format..but if I export as jpg will I loose the gradient fill/opacity effect in a jpg file ?
    Original png...want to change to light blue tones: Note the fading to the right side of the outside columns.
    If not...how do I change the color scheme in each section of the original png ?  Or do I export as is and modify the resulting jpg's ?
    If I use a gradient fill or paint bucket...the effect just overlays the original gold type color...giving me a new color all together with the original background still partially showing through underneath the new color change ?
    If I delete the gold tones in the png image...then I can't fill the empty space with any other color...nothing works.  I've also tried color find/replace
    but with no results or changes.
    Second problem is when I do apply gradient fills to this png...or jpg...the fill seems to me to be from top to bottom of the section ?  I need the fill to move from left to right as above ?  Any ideas here also ??
    I posted on the PV7 FW group but it's not that active and was more confused by the answers ?
    Thanks much...I'm stuck for now.
    Tim

    After following Lorains' gradient link, when you have the first box tweaked to your liking and you need it replicated to the remaining two boxes (without having to go through the process again)
    1. Select the box that has the new Gradient, then Edit > Copy (or Ctrl/Command + C)
        Then select the remaining two boxes that need the new gradient style, then Edit > Paste Attributes
       This process with carry over (copy/paste attributes) the first box to the others.
    Or
    2. Select the box that has the new Gradient changes, then in the Property Inspector (PI), to the far right, tick the small icon under to create a New (Object) Style. Once created, open the Window > Styles Panel. Select the two remaining boxes on the canvas then click the New Style icon in the Styles Panel to apply.
    1. is memory resident/temporary and will be lost when you later utilize the Copy command. But 2 has more 'staying' power and you can reuse it, go back to it, save it to disk, and tweak it further to create new ones at any time.
    If you absolutely have to keep the final result as a .jpg, then turn off the Canvas color. Open the Window > Optimize Panel, set the output to jpg, BUT set the MATTE color to the color that matches the background of your page.
    Otherwise, output to .png8/png32 with Transparency .
    h
    h

  • Help in working with this Png file...(Please see attached)

    Hi All,
    I am trying to identify the contents of the attached png file so I can edit the mask to make addition icons for the web.  It is barely visible until a layer is placed below it.  I have tried editing the contents and saving it out as another png for use in a CSS background image but it does not appear.  I am not sure how it was created but it seems to have an alpha channel yet one does not appear in the channel listing.  But it does show an opacity of 18% when the Info window is up and you hove over the pixels.  I am very confused and would appreciate help as I have spent an entire day trying to decipher this mystery.
    By the way, the image is attached here, right next to the exclamation point below but is coming up as invisible because of the low opacity.  But it is there as you can tell by the gap between this sentence and my closing salutation. Like I said, this is a very confusing issue!!
    Thanks and have a Happy New Year!

    I downloaded your very small  png image 26px by 98px.  PNG files support transparency and all the pixels in this PNG file are more then 50% transparent. For when I load the layers transparency as a selection there are no visible marching ants and I get a message to that effect.  The pixels are very transparent and not visible in the composite image.  To make them visible I made three copies of the document and added a stroke layer style to each copy.  The stroke are 1 px black ones one outside, one centered and one inside the layer pixel border.  The layers opacity is at 100% however all pixels has transparency less then 50%

  • Edit a png file... change colors and text and then export to gif?

    First I want to state that I am VERY new to Fireworks and I am trying to figure out how this works!  I typically use Photoshop.
    I was sent a PNG file (from a friend).  The file has many buttons on it that I believe are somehow saved or exported out as gif images to be buttons on her website.  All of the buttons are basic rectangles that are gray with black text.  She was told she could edit all of the buttons quickly in Fireworks (change their color, font color, etc) and it would change them all together.  Then save them all out so we would have the individual gif files for the buttons to save to the directory.
    So... I am able to open the png file in Fireworks and I can select each button or all of them, but I cannot see how to change their color and font, etc.  I know this must be very simple!  Can someone help me?
    Thank you!
    Sharlyn

    Have a look in the ocument Library panel to see if the buttons are Symbols. If yes, then double click on one of the buttons to open it in the symbol editor where you can easily make changes in all of them at once.

  • Error 1004 occurred at Open VI Reference in Directory of Top Level VI.vi- Check Path.vi- Read PNG File.vi- ValveUI.xctl:LoadBackgroundImage.vi- ValveUI.xctl:Facade 1.vi:29- ValveUI.xctl:Facade 1.vi.ProxyCaller

    I am trying to dynamically load the background image of an XControl facade using a 'LoadBackgroundImage.vi' that I have written. This SubVI has worked with a normal VIs panel before. It utilizes the 'Read PNG File.vi' from Labview to read in a transparent PNG file to overwrite the Facade background. When the XControl is loaded during design-time it generates an Error 1004 indicating that the 'Read PNG File.vi' is not in memory. I have tried to place a static reference to this vi to force it to load but I still get this error. What is the solution?
    Attachments:
    Error Dialog.PNG ‏9 KB
    LoadBackgroundImage_VI.PNG ‏33 KB

    Darin, thanks for your reply.
    The XControl Facade is rendered on the Main FP when the Main.vi is opened in design mode. Previously I have placed a PNG image onto the Facade pane (i.e. drag-n-drop the image onto the Facade FP during design) and it is displayed on the Main.vi FP in design mode when Main is loaded. However, when I include a call to Read PNG File.vi in the Facade I get the 1004 error. You may not see this error without using a Simple Error Dialog. This failure to find Read PNG File.vi in memory is the main issue.
    I have tried to use SubPanels before - they are useless for my purposes for many reasons (they don't show the underlying SubVI pane in design mode, they require the use of SubVI references to load - preventing the use of direct wiring to the SubVI connector, etc.).
    Do you know how to dynamically load and call 'Read PNG File.vi' so that Labview is forced to load the VI and then Read PNG File can load the PNG image? I can get 'Read PNG File.vi' to dynamically load and show property values but to call it with the 'Call By Reference Node Function' I need a strict type def to be generated, etc. So what are the steps needed to create a dynamic call to 'Read PNG File.vi'? I haven't seen any good working examples that show how to create the strict typedefs that are required etc. There is no right-click > Make Type Def > ...  for Read PNG File.vi or other ways to do this that I have noticed. Showing a finished example doesn't show you how to do it (menu selections, etc.). Or, do I have to hand construct these typedefs by reverse engineering the VI?

  • DW won't open PNG file to edit in Fireworks

    I have a complex Fireworks file inserted as part of my html page. I'm trying to edit and update it from Dreamweaver, but it will not open the file in Fireworks.
    It's a png file that has been updated from an older version of Fireworks, but I've done a save-as and re-exported the slices and html, then re-inserted it into the page. It still will not open the file in Fireworks.
    As a test, I created a new png file, exported it, inserted it into the html page, then tried to edit it in Fireworks. And that does allow me to edit, click done, and then the changes show up on the html page. So it's something with my original file, but I can't figure out what it might be.
    Does anyone have any suggestions on how to get this working?
    Any help will be greatly appreciated.
    Thanks.

    Can you open images normally in Photoshop Elements?  I would recommend including this information as well as which verson of iPhoto and Mac OS you are using to the Photoshop Elements forum.  It might also possibly be a problem with iPhoto but the users in the Photoshop Elements forum should better be able to determine where the problem lies.

  • Png files referenced in css not displaying in Chrome & Firefox after after PUT

    I'm new to dreamweaver but I've got a techy / software background so feel free to speak geek.
    I've been tasked to create a simple splash screen for an existing intrenal website for my company.
    I've been able to put page together in DW and sucessfully preview in Chrome, Firefox, & IE.  After I PUT files on the webserver (under an existing virtual directory in IIS) I'm bumping into a problem where I'm not able to see a the three png files I've got embedded into the .css sytle sheet fro the header, container, and footer sections.  Here's a look at the html & css for the page.  Any recommendations on how I could code this better or fix the problem?  Your help will be very much appreciated.
    The site was originally built off a template so the comments in the .css are from the original author of the template.
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>Untitled Document</title>
    <link href="/CognosSplashScreen/oneColFixCtrHdr.css" rel="stylesheet" type="text/css" />
    <style type="text/css">
    body {
              background-color: #000;
              background-image: url(/CognosSplashScreen/bg.jpg);
              background-repeat: no-repeat;
    </style>
    </head>
    <body>
    <div class="container">
      <div class="header">IBM Cognos - Enterprise Business Portal (EBP)</div>
      <div class="content">
        <h1><img src="/CognosSplashScreen/Wrench Sprocket.png" width="215" height="164" align="left" />EBP is offline</h1>
        <p>The IBM Cognos EBP has been taken offline for scheduled maintenance. Services will be restored on Wednesday, May the 2nd at 7:00 AM.    </p>
        <h3>Maintenance Details</h3>
        <p>We're currently in the process of upgrading from IBM Cognos BI version 8.3 to the most current 10.1.1. To take a look at some of the new features you'll experinece we've put together a brief overview you can download by <a href="#">clicking here</a>.</p>
        <p>10.1.1 training is available to for all users. Take a look at the list of available courses get yourself, your team, or department enrolled in a class today.    <!-- end .content --></p>
      </div>
      <div class="footer">
        <p> </p>
        <!-- end .footer --></div>
      <!-- end .container --></div>
    </body>
    </html>
    Here's the .css
    @charset "utf-8";
    body {
              font: 100%/1.4 Verdana, Arial, Helvetica, sans-serif;
              background: #42413C;
              margin: 0;
              padding: 0;
              color: #000;
    /* ~~ Element/tag selectors ~~ */
    ul, ol, dl { /* Due to variations between browsers, it's best practices to zero padding and margin on lists. For consistency, you can either specify the amounts you want here, or on the list items (LI, DT, DD) they contain. Remember that what you do here will cascade to the .nav list unless you write a more specific selector. */
              padding: 0;
              margin: 0;
    h1, h2, h3, h4, h5, h6, p {
              margin-top: 0;           /* removing the top margin gets around an issue where margins can escape from their containing div. The remaining bottom margin will hold it away from any elements that follow. */
              padding-right: 45px;
              padding-left: 45px; /* adding the padding to the sides of the elements within the divs, instead of the divs themselves, gets rid of any box model math. A nested div with side padding can also be used as an alternate method. */
    a img { /* this selector removes the default blue border displayed in some browsers around an image when it is surrounded by a link */
              border: none;
    /* ~~ Styling for your site's links must remain in this order - including the group of selectors that create the hover effect. ~~ */
    a:link {
              color: #42413C;
              text-decoration: underline; /* unless you style your links to look extremely unique, it's best to provide underlines for quick visual identification */
    a:visited {
              color: #6E6C64;
              text-decoration: underline;
    a:hover, a:active, a:focus { /* this group of selectors will give a keyboard navigator the same hover experience as the person using a mouse. */
              text-decoration: none;
    /* ~~ this fixed width container surrounds the other divs ~~ */
    .container {
              width: 980px;
              margin: 0 auto; /* the auto value on the sides, coupled with the width, centers the layout */
              background-image: url(/CognosSplashScreen/PageBodyLight_02.png);
    /* ~~ the header is not given a width. It will extend the full width of your layout. It contains an image placeholder that should be replaced with your own linked logo ~~ */
    .header {
              background-image: url(/CognosSplashScreen/HeaderBubbles_02.png);
              padding-top: 57px;
              color: #CCC;
              font-weight: bold;
              padding-left: 97px;
              padding-bottom: 30px;
    /* ~~ This is the layout information. ~~
    1) Padding is only placed on the top and/or bottom of the div. The elements within this div have padding on their sides. This saves you from any "box model math". Keep in mind, if you add any side padding or border to the div itself, it will be added to the width you define to create the *total* width. You may also choose to remove the padding on the element in the div and place a second div within it with no width and the padding necessary for your design.
    .content {
              padding: 10px 0;
    /* ~~ The footer ~~ */
    .footer {
              background-image: url(/CognosSplashScreen/footer_02.png);
              padding-top: 5px;
    /* ~~ miscellaneous float/clear classes ~~ */
    .fltrt {  /* this class can be used to float an element right in your page. The floated element must precede the element it should be next to on the page. */
              float: right;
              margin-left: 8px;
    .fltlft { /* this class can be used to float an element left in your page. The floated element must precede the element it should be next to on the page. */
              float: left;
              margin-right: 8px;
    .clearfloat { /* this class can be placed on a <br /> or empty div as the final element following the last floated div (within the #container) if the #footer is removed or taken out of the #container */
              clear:both;
              height:0;
              font-size: 1px;
              line-height: 0px;

    CSS for images coded on the Web page itself is pathed relative to that Web page. CSS for images used by the external CSS file is pathed relative to the CSS file location.
    If this is the link to the css file from the Web page... go to "CognosSplashScreen" subfolder and get the "oneColFixCtrHdr.css"
    <link href="/CognosSplashScreen/oneColFixCtrHdr.css" rel="stylesheet" type="text/css" />
    .... and you don't need the leading "/" by the way.
    then relative to that css file, which is already in the "CognosSplashScreen" subfolder, the path to the "HeaderBubbles_02.png" is just
    background-image: url(HeaderBubbles_02.png);
    not:
    background-image: url(/CognosSplashScreen/HeaderBubbles_02.png);
    and so forth for other image paths.
    Best wishes,
    Adninjastrator

  • Best Practice for Many Complex Elements In One PNG File

    I use Fireworks all the time, but I'm still embarrasingly ignorant on how to do some things property.
    For instance, when I do mockups of a new customers homepage, there may be many small or medium sized complex objects on the page.  By "objects" I mean like lots of modules advertising their different services, and each module has its own graphics, text, backgrounds, etc all with lots of different effects applied.
    Should all of these things reside in one large png file, or does Fireworks offer some way for me to create some of these as separate png files and just drop an "instance" of them into the main file?  I read something about adding files to the Common Library, but I will only need these files for one single customer so that may be overkill.
    Or do I even need to worry about separating them at all and should just continue having everything for a single customer in one big single png file?
    Please let me know if my question is not clear.

    In reading a bit further, it looks like a good option for me might be to just select everything that makes up a specific module and just "group" it. That way I can move it around and turn it off and on easier.
    So I'm thinking that unless theres something Im going to reusing more than once in a document (which in this case I'm not) then its fine to have everything all in one png?  And the only time I use the Common/Document Library is when i'm reusing things?
    I'm just trying to wrap my head around what all my options are in Fireworks, as so far my experience is limited to just dragging around rectangles and shapes and stuff on one single canvas to create website mockups.

  • Why can't I save as my photoshop cs4 file to .png file? I don't see any option now?

    Hi,
    why can't I save as my photoshop cs4 file to .png file? I don't see any option for saving .png in Save As diolog box now? It was working fine until yesterday. Neither I can open a .png file nor save my psd file to png file?
    Please help. I am using Microsoft Window XP Professional and Photoshop CS4.

    In Photoshop CS4, .png open/save support was provided by a plug-in.  It is possible the plug-in has been deleted or moved, or has become unavailable to Photoshop because of a change in file protections.
    Do you have the file PNG.8BI on your system.  It should be here on a 32 bit Windows system:
    C:\Program Files\Adobe\Adobe Photoshop CS4\Plug-ins\File Formats\PNG.8BI
    -Noel

Maybe you are looking for

  • How do I install lion on a macbook pro that has a MBR instead of GUID.

    Not sure how that happened. Maybe when I installed parallels and Windows XP, but Lion apparently requires a GUID partition. I've backed up and copied all important files to an external drive. If I reformat the drive for GUID how do I restore Leopard

  • TS3988 i keep changing my icloud password and it is rejected every time what gives?

    i down loaded icloud program but have trouble signing in with passwords. I keep changing passwords and it keeps rejecting it. I have widows 7 os.

  • HT1918 I'm can't change my bank account,

    It's say I still has problem at last bill?  Now i moved to Us. , I want to change all my informations to here US.  I can't change that's too,, it's still my last home town ( Bangkok, Thailand). Please, help!  I'm try to put my TD Bank acc. Here, but

  • PS CC keeps askink te (re-)activate

    I have a licence for PS CC en LR5 since mid december and had to re-activate PS on average twice a week. I suspect that perhaps the software I use to keep my PC tidy (CCleaner, PC Health) accidentally deletes some hidden licence file? Can that be the

  • No computers in scanner section?

    I added a new gigabit core switch (3Com) to our network last week to replace the smaller (Asante) switch we had been running. This only affected our internal network topography. What I'm now noticing is that in ARD 3 all of my internal clients in any