Poor play/pause performance with iPhone mic button clicker

I am experiencing poor performance with my headset button on my 3G iPhone. The pause / play / skip track functionality works very intermittently for me. I have tried all different kinds of click speeds with no improvement.
It seems to be worst when the iPhone is locked and I click once to resume playing.
I am running 2.1 software and doing a hard restart does not help.
Faulty headphones?

the iphone clicker wears out really quick...
you might want to invest in some non apple headphones, or perhaps just a new microphone and clicker, like the shure one that's just come out...
http://www.iphoneuserguide.com/apple/2008/09/19/iphone3g/convert-your-headphones -to-a-mobile-headset-with-the-shure-music-phone-adapter-for-iphone/

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    dfr.addEventListener(MouseEvent.MOUSE_OVER,onEls);
    dfr.addEventListener(MouseEvent.MOUSE_OUT,onEld);
    btns.addEventListener(MouseEvent.MOUSE_OVER,onEls);
    btns.addEventListener(MouseEvent.MOUSE_OUT,onEld);
    var _vrSts:int = 0;
    function onEl(eve:Event):void    {
        if(_vrSts)    {
            trace('status:'+_vrSts);
            _vrSts = 0;
            btns.gotoAndPlay(1);
        }else    {
            trace('status:'+_vrSts);
            _vrSts = 1;
            btns.gotoAndStop(2);
    function onEls(eve:Event):void    {
        btns.visible = true;
    function onEld(eve:Event):void    {
        btns.visible = false;

    Hi Ned!
    i done it. here is the solution.One issuse is" End of the animation it goes to 1st frame with pause button, but intially there has play button."
    stop();
    btns.visible = true;
    btns.addEventListener(MouseEvent.CLICK,onEl);
    dfr.addEventListener(MouseEvent.MOUSE_OVER,onEls);
    dfr.addEventListener(MouseEvent.MOUSE_OUT,onEld);
    btns.addEventListener(MouseEvent.MOUSE_OVER,onEls);
    btns.addEventListener(MouseEvent.MOUSE_OUT,onEld);
    var _vrSts:int = 0;
    function onEl(eve:Event):void    {
        if(_vrSts)    {
            //trace('status:'+_vrSts);  
            _vrSts = 0;
            //btns.label = "Play";
            btns.gotoAndPlay(1);
            btns.visible = false;
            //if(currentFrame == 445)
                //gotoAndPlay(1);
                if(currentFrame == 445) {
                gotoAndPlay(1);    
                btns.gotoAndStop(1);    
            else
               stop();
            //btns.gotoAndStop(1);
        }else    {
            //trace('status:'+_vrSts);
            //stop();
            _vrSts = 1;
            btns.gotoAndStop(2);
            //btns.label = "Pause";
               play();
    function onEls(eve:Event):void    {
        btns.visible = true;
    function onEld(eve:Event):void    {
        if(_vrSts)
            btns.visible = false;

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