Position tweening not working in CS4
When I tween between frames in an animation with Position selected, the program dupes the first selected frame the number of times specified but does not tween the object's position. So if I specify five frames, I get five dupes of the first frame with no movement of the object towards its position in the target frame.
The program does tween the Opaque option when that is selected.
I have done this successfully in CS3 so I don't think it's pilot error.
I am running current rev. 11.0.2.
Thanks,
Houyhnhnm
I did some position tweening in 2007 on Windows PS CS3 and had no problem. Now for the first time I'm trying it in Windows PS CS4 and I'm having exactly the problem you are!!!! I restarted PS and problem continued. I have no idea what else to try besides go find CS3 running somewhere. I'm using current rev, 11.0.2.
Similar Messages
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Photoshop CS3. When I tween between frames in an animation with Position selected, the program dupes the first selected frame the number of times specified but does not tween the object's position. So if I specify five frames, I get five dupes of the first frame with no movement of the object towards its position in the target frame.
The program does tween the Opaque option when that is selected.
Oddly, the same problem occurs in both my Photoshop CS3 and my ImageReady CS.
Could there be something in my computer that's preventing the Position tweening feature from working?
Mac G4 866, 1GB RAM, OS 10.4.11.I did some position tweening in 2007 on Windows PS CS3 and had no problem. Now for the first time I'm trying it in Windows PS CS4 and I'm having exactly the problem you are!!!! I restarted PS and problem continued. I have no idea what else to try besides go find CS3 running somewhere. I'm using current rev, 11.0.2.
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I had a script that worked great for me in Indesign CS. But now does not work in CS4. Anyone knows what needs to be done to make it work again ?
When I drop folder with indesign files on top of this script:
1. opens first page
2. turns specific layer on
3. prints using preset
4. exports using preset
5. close without saving
6. next page
Anyone who can give me solution or idea how this should work is greatly appreciated.
on open sourceFolders
repeat with sourceFolder in sourceFolders
tell application "Finder"
try
-- If you would like to include subfolders, you say - every file of entire contents of folder…
set idFiles to (every file of folder sourceFolder whose file type is "IDd5") as alias list
on error -- work around bug if there is only one file
set idFiles to (every file of folder sourceFolder whose file type is "IDd5") as alias as list
end try
end tell
if idFiles is not {} then
tell application "Adobe InDesign CS4"
set user interaction level to never interact
repeat with i from 1 to count of idFiles
open item i of idFiles
tell document 1
try
set visible of layer "ImagesTag_Layer" to true
end try
set myPreset to "letter size" -- name of print style to use
with timeout of 700 seconds
print using myPreset without print dialog
end timeout
set myPreset1 to "pdf preset name" -- name of pdf export style to use
set myName to the name -- name includes .indd should remove at some point
with timeout of 700 seconds
export format PDF type to "users:temp:Desktop:pdf:" & myName & ".pdf" using myPreset1 without showing options -- set path here format ComputerName:Folder1:Folder2:......:FileName.pdf
end timeout
close without saving
end tell
end repeat
set user interaction level to interact with all
end tell
end if
return 10 -- try again in 10 seconds
end repeat
end open(Disclaimer: me not an AS guy!)
First thing I noticed is the interaction level is set off. If you comment out this line
set user interaction level to never interact
you might be able to pinpoint the exact error -- ID will display a standard "failed" dialog, hopefully showing the line that it fails on.
A quick question: the script assumes two presets in your InDesign: one for print ("letter size") and one for PDFs ("pdf preset name"):
set myPreset to "letter size" -- name of print style to use
set myPreset1 to "pdf preset name" -- name of pdf export style to use
Do these actually exist in your CS4, with the same (non)capitalization and spaces? -
Camera Raw 5.1 downloaded and unzipped but not working in CS4. OS Windows 7. Can't open Nikon NEF files. Camera Nikon D90.
update the adobe program that needs cr 4.6+, http://www.adobe.com/downloads/updates/
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Set Stroke weight for a frame not working in CS4.
Hi All,
How to set Stroke weight for a frame.
I tried using CreateStrokeWeightCommand of IGraphicAttributeUtils, but its not working in CS4.
Regards,
Jasmine
Message was edited by: Jasmine_ShaikhHi All,
CreateStrokeWeightCommand of IGraphicAttributeUtils works only when if the frame has some stroke weight already applied to it.
So do i need to set something else before using CreateStrokeWeightCommand to make it work programatically on a frame with no stroke weight.
Jasmine -
Motion tween- arrows not appearing, tween not working! please help?
I select where I want my motion tween to be, ctrl-click and select 'create motion tween'. It appears blue, and does not come up with an error message but no arrows appear like in the video's and the motion tween has not worked. Any ideas why? Also, I opened up a file that already had a motion tween in it (made by somebody else) to test it. I selected the motion tween and clicked 'remove tween' and straight away clicked 'create motion tween' again- to put exactly the same motion back into it, but the same thing happens- the selected area appears blue but no motion tween. Then, if I select it again, the option is 'remove motion' not 'remove tween' as before. A little complicated and could really use some help! Thanks!
Thanks very much for the help. Classic tween has worked, the arrows have appeared and the figure moves but the shapes do not move around their anchor points and go all over the place before suddenly appearin in the right position on the very last frame.This is a screenshot of what i see on the second to last frame:
And this is the last frame:
I made sure all the anchor points were in the right place beforehand, any ideas why the shapes wont move right?
Thanks. -
Motion tween not working - CS5
I created a symbol, placed it on the timeline, made a copy and moved it to another place on the timeline, clicked in the middle and selected motion tween. It shows a motion tween on my timeline, but when I move the playhead, there is no animation, just a start state and an end state. Help, please!
should only be the symbol on that layer, there should be no other object, be careful, a single point can do not work
If you copy the symbol in the time line then use "Create Classic Tween"
to use "Create Motion Tween" just right click on the frame in the timeline (without copying anything in the timeline) and select "Create Motion Tween", position the playhead at the frame you want and move the position of symbol -
Position.velocity NOT working
Hi,
I wrote preset with expressions in AE cs4 and it was calculating the direction of layer's motion.
It worked perfectly in CS4.
In CS5 the resulting vector very often has a length of 0 - especially with Nulls that have tracking data applied.
Even though the Null IS moving around.
One workaround I found was to use a BakeTransforms script on the Null layer.
The motion doesn't change, but now for some reason position.vector gives a proper value.
After some testing it seems that if a Null gets tracking data applied, the position.velocity vector for that null is always invalid
Any ideas?Thanks, it worked but now I have a problem with border frames
(first or last) as with sampling at slightly different time ends up with no motion next to one of them .
I did a workaround by changing the time delta for this trick dependant on the time value but still it's not full proof.
Any idea why velocity at the exact frame time gives a zero vector?
The speed value is correct so there is motion in these frames (it's not an issue of frame easing)
And again - this totally worked in CS4 so what gives? -
Hi all
I have a Apple script for applying character styles although is working fine in CS2. But when we running this script in CS4 is not working.
If you have any solutions. Plese let me now.
Thanks in Advance
Pramod Pant
tell application "Adobe InDesign CS4"
set «class pFnd» to nothing
set «class pChg» to nothing
tell active document
-- Change Body Characterstyles
set myCharacterStyle to character style "Body text bold [city-guide]"
«event K2 Find» given «class wFnd»:{applied font:"Bembo Std", font style:"Bold"}, «class wChg»:{applied character style:"Body text bold [city-guide]"}
set myCharacterStyle to character style "Body text italic [city-guide]"
«event K2 Find» given «class wFnd»:{applied font:"Bembo Std", font style:"Italic"}, «class wChg»:{applied character style:"Body text italic [city-guide]"}
set myCharacterStyle to character style "Body text FEWT [city-guide]"
«event K2 Find» given «class wFnd»:{applied font:"Rough Guides ", font style:"Medium"}, «class wChg»:{applied character style:"Body text FEWT [city-guide]"}
end tell
set «class pFnd» to nothing
set «class pChg» to nothing
end tellHave you tried searching the forum? There have been several questions regarding this.
Searching has changed between CS2 and CS4.
Try putting the script in folder: Applications/Adobe InDesign/Scripts/Scripts Panel/Version 4.0 Scripts -
My Open GL is not working in CS4 Windows 7
I recently got a new computer and loaded my Photoshop CS4 on to it and the features of Open GL such as holding down the z key and using the scroll on the mouse to zoom in and out and also the left and right bracket key inceasing or decreasing the size of the brush do not work. The new computer is using Windows 7 64 bit and has an AMD quad core with 8 Gb RAM. I checked to make sure that Open GL is selected in the Edit>Preference>Performance where it also tells me that the graphics card does support accelerated graphics for Open GL.
Does anybody have any other ideas on what I can do to get this to work?What version of driver are you running?
If it's Catalyst 12.4, I suggest you try downloading specifically Catalyst 12.2, uninstalling Catalyst 12.4, then installing 12.2 and testing again.
I don't have exactly the same card you do (mine's a 5760) but I've had 12.2 in for a while and that versoin works very well with Photoshop.
http://support.amd.com/us/gpudownload/windows/previous/Pages/radeonaiw_vista64.aspx
-Noel -
Matrox Media Encoder not working in CS4
Good day,
I have just purchased a used RTX2/ CS4 bundle which includes the card and breakout box.
I am currently using RTX2/CS3 which I bought way back in 2008 and is still working on my PC with Windows XP Professional (32bit) running Service Pack 3.
The existing PC was built according to Matrox System requirements:
Intel(R) Core™2 Quad CPU@240GHz with 4GB RAM etc
So all the hardware on the machine is working with RTX2/CS3 without any problems.
I have installed CS4/RTX2 on the same machine and everything shows that it has installed correctly.
In device manager the card and drivers can be seen.
When opening Premiere CS4 the Matrox logo dispays and all the effects and presets can be accessed. The tune does not play when the logo is displayed.
The only problem is that when trying to export a sequence the Matrox Media Encoder option is not available.
When selecting File > Export > the only options available are:
Media
Adobe Clip Notes
Export to EDL
Export to OMF
There seems to be a missing link to activate the Matrox Media Encoder option.
Please help as I paid a lot of money for this hardware/software bundle which does not work.
Regards,
Johan
My RTX2/CS3 software is registered with Adobe as well as Matrox and I will do the same with RTX2/CS4 as soon as I can get them to work.http://forums.adobe.com/community/premiere/premierepro_previous for CS4 Questions, in case anyone is still using that old combination
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CS3 Extension that initializes a JS-Object during startup is not working in CS4
Here is a simple Extension that works fine in DW CS3 and doesn't work in DW CS4 (trial version):
The File myObj_Startup.htm was placed in Folder Configuration/Startup. It initializes a quite simple Javascript-Object during Startup of DW.
Content of myObj_Startup.html:
<!-- MENU-LOCATION=NONE -->
<HTML>
<HEAD>
<TITLE>beim Öffnen</TITLE>
<SCRIPT LANGUAGE="javascript">
myObj =
showMsg : function (msg)
alert(msg);
function onOpen()
myObj.showMsg("startup");
// SCRIPT ENDE
</SCRIPT>
</HEAD>
<BODY onLoad="onOpen();">
</BODY>
</HTML>
Besides this, an additional menuitem was defined in menus.xml to use the JS-object myObj:
<menu mmstring:name="menus/DWMenu_File" id="DWMenu_File">
<menuitem name="Test" command="myObj.showMsg('Testing');" enabled="true" domRequired="false" id="DWMenu_File_SIEMENSTEST" />
<menuitem mmstring:name="menus/DWMenu_File_New" key="Cmd+N" command="dw.newDocument()" enabled="true" domRequired="false" id="DWMenu_File_New" />
With Dreamweaver CS3 everything works out fine: I get a Alert-message: "startup" during Startup and when I'm clicking Menu->File->Test I get a Alert-message: "Testing".
With Dreamweaver CS4 (trial version) I get a message: "startup" as well but when I'm clicking Menu->File->Test I get no message.
Instead I get a Logfile "C:\Documents and Settings\user\Application Data\Adobe\Dreamweaver CS4\en_US\Configuration\Logs\DW JavaScript.log" telling me:
JS Error:
myObj is not defined
filename:
lineno: 0
While executing DWMenu_File_TEST command in menus.xml, the following JavaScript error(s) occurred:
ReferenceError: myObj is not defined
Why is this simple extension working in DW CS3 and not working in DW CS4?
Did they change the treatment of JS-objects initialized during startup?
Is the object out of scope?
Are such extensions not working in trial versions of DW CS4?
I cannot explain this behavior - please help!Hi,
I have an similar problem and couldnt find an workaround for the problem.
When i add an new menu item to the menus.xml file, the menu item shows up, but my custom command (simple alert) wont trigger.
Can somebody please help? -
Motion tween not working when tested
I have a situtation trying to get a motion tween to work. It woeks in the time framw when I hit play but when I go to test it does not work. I can send file if soemone can help.
Ned,
was watching the below tutorial and desgined my text/tween similar on the page. On My page I am creating a Flash Portfolio of some work. all the files work in myloader on the stage. In the timeline, when I move the guide the text works. Also when I push Play it works. But when I go to test it does not.
The text is what I want to start as soon as the page loads. I do not have a code in action script because everthing i put deos not work. Hope you can help
http://www.youtube.com/watch?v=dXCGKmO2EBU
Tim -
What would cause a motion tween not to work. I am using
graphics for both keyframes and it is showing an arrow on my
timeline, but its not gradually making it bigger. Just small,
small, small, and then big all of the sudden. I tried doing the
same tween earlier on the timeline and it worked fine, so it is
something with this frame. I have all other layers hidden and I
don't see anything else on this layer. But if I did have something
I think Flash would give an error message and a dotted line on the
timeline, so I don't think that's it. Any other ideas?hcinderela wrote:
> What would cause a motion tween not to work. I am using
graphics for both
> keyframes and it is showing an arrow on my timeline, but
its not gradually
> making it bigger. Just small, small, small, and then big
all of the sudden. I
> tried doing the same tween earlier on the timeline and
it worked fine, so it is
> something with this frame. I have all other layers
hidden and I don't see
> anything else on this layer. But if I did have something
I think Flash would
> give an error message and a dotted line on the timeline,
so I don't think
> that's it. Any other ideas?
can you upload the fla (zipped) to you server for us to check
Best Regards
Urami
!!!!!!! Merry Christmas !!!!!!!
Happy New Year
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Photo Merge not working in CS4
I use Lightroom 2.3 on a MacBook Pro. When I go to "edit in" and choose "merge to panorama in photoshop", photoshop opens and the "photomerge window" comes up. I select auto merge for the 3 selected photos and click ok. Then, nothing happens. No new file is created and no activity takes place. I used to do this from Lightroom to Photoshop CS3 and it worked fine. Since installing Photoshop CS4, it does not work.
My Photoshop CS 4 performance settings are: memory 90% (or 2764 meg) and two scratch disks - the macintosh hd (89 g) and external drive (450 g). Open gl is not enabled.
Any help would be appreciated. Thanks.Kennedda wrote:
My Photoshop CS 4 performance settings are: memory 90% (or 2764 meg)
That means you probably have 3GB of RAM installed. A 90% memory allowance to Photoshopunder these circumstances is clearly excessive. Try reducing it to 70% or less.
Kennedda wrote:
and two scratch disks - the macintosh hd (89 g) and external drive (450 g).
Make sure the EXTERNAL drive is designated as the PRIMARY scratch disk drive. You don't have much left on your boot volume; how large is it in total? Once a drive, any drive, gets to be 70% or so full, you're courting trouble.
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