Possible minor bug when selecting inverse with OpenGL enabled

When I make a selection (like a rectangle selection in the middle of the canvas) and then inverse it (Shift-Command-I), the marching ants only appear on the right and bottom of the canvas. This seems to occur only with OpenGL enabled. I haven't noticed any part of the layer missing or being affected by this when I cut/copy. Has anyone else noticed this?
Command-A or manually selecting the whole canvas results in marching ants on all sides.
Mac OS 10.5.6
CS4 11.0.1
2 GB RAM
256 MB VRAM

Thanks, hiding/revealing doesn't seem to change it, but changing the screen mode definitely does. It only seems to be a problem with a floating window (meaning that if I start with the floating window and hit F three times, it doesn't "refresh" to display the missing ants).

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