Powering on PC

When I turn my HP Pavilion All In One PC off, it will not come back on unless I let it set for 12 to 24 hrs. I have replaced the power cord with the AC adapter in line as a computer shop said thats what was wrong with it. Does the same thing with new cord. Once I have it back on I leave it in sleep mode and it works fine. Had a bad storm last night and it went off and now once again I can not get it to power back on. This has happened about 5 times now. I turn it off and it refuses to power back on.  Anyone have any suggestions as to what this could be?  
Its a desktop HP Pavilion All In One PC - model number www650AA.  

Hello dgima,
Welcome to the HP Forums, I hope you enjoy your experience! To help you get the most out of the HP Forums I would like to direct your attention to the HP Forums Guide First Time Here? Learn How to Post and More.
I understand that if you restart your computer works fine, but if you shut it down you have a hard time starting it back up. As you have replaced the power adapter and the issue is not resolved the only things I can think that might cause this would be the Motherboard or the power button on your computer. Either way the issue you are describing appears to be a physical issue and I think it would be best if you contact HP Technical Support for repair options.
I would like to thank you for posting on the HP Forums. Have a great day!
Please click the "Thumbs Up" on the bottom right of this post to say thank you if you appreciate the support I provide!
Also be sure to mark my post as “Accept as Solution" if you feel my post solved your issue, it will help others who face the same challenge find the same solution.
Dunidar
I work on behalf of HP
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"Customers don’t expect you to be perfect. They do expect you to fix things when they go wrong." ~ Donald Porter

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             com.apple.NVDAResman(8.0)[A4C53A36-22B6-3075-82B9-9DE612A9C015]@0xffffff7f9ee72 000->0xffffff7f9f174fff
                dependency: com.apple.iokit.IOPCIFamily(2.7.2)[B1B77B26-7984-302F-BA8E-544DD3D75E73]@0xffff ff7f9e050000
                dependency: com.apple.iokit.IONDRVSupport(2.3.5)[86DDB71C-A73A-3EBE-AC44-0BC9A38B9A44]@0xff ffff7f9ee60000
                dependency: com.apple.iokit.IOGraphicsFamily(2.3.5)[803496D0-ADAD-3ADB-B071-8A0A197DA53D]@0 xffffff7f9edb8000
             com.apple.nvidia.nv50hal(8.0)[9F3D09B5-3158-3D9E-BDA3-E71576AAD3B7]@0xffffff7f9 f175000->0xffffff7f9f497fff
                dependency: com.apple.NVDAResman(8.0.0)[A4C53A36-22B6-3075-82B9-9DE612A9C015]@0xffffff7f9ee 72000
                dependency: com.apple.iokit.IOPCIFamily(2.7.2)[B1B77B26-7984-302F-BA8E-544DD3D75E73]@0xffff ff7f9e050000
             com.apple.GeForce(8.0)[2E56ED9A-D848-3795-9E52-56BABDC9000C]@0xffffff7f9f7ff000 ->0xffffff7f9f8c1fff
                dependency: com.apple.NVDAResman(8.0.0)[A4C53A36-22B6-3075-82B9-9DE612A9C015]@0xffffff7f9ee 72000
                dependency: com.apple.iokit.IONDRVSupport(2.3.5)[86DDB71C-A73A-3EBE-AC44-0BC9A38B9A44]@0xff ffff7f9ee60000
                dependency: com.apple.iokit.IOPCIFamily(2.7.2)[B1B77B26-7984-302F-BA8E-544DD3D75E73]@0xffff ff7f9e050000
                dependency: com.apple.iokit.IOGraphicsFamily(2.3.5)[803496D0-ADAD-3ADB-B071-8A0A197DA53D]@0 xffffff7f9edb8000
    BSD process name corresponding to current thread: PluginProcess
    Mac OS version:
    12C60
    Kernel version:
    Darwin Kernel Version 12.2.0: Sat Aug 25 00:48:52 PDT 2012; root:xnu-2050.18.24~1/RELEASE_X86_64
    Kernel UUID: 69A5853F-375A-3EF4-9247-478FD0247333
    Kernel slide:     0x000000001d800000
    Kernel text base: 0xffffff801da00000
    System model name: MacBookPro6,2 (Mac-F22586C8)
    System uptime in nanoseconds: 4567640256295
    last loaded kext at 291508757115: com.apple.filesystems.msdosfs          1.8 (addr 0xffffff7f9fbc1000, size 65536)
    last unloaded kext at 352521325148: com.apple.filesystems.msdosfs          1.8 (addr 0xffffff7f9fbc1000, size 57344)
    loaded kexts:
    com.apple.filesystems.smbfs          1.8
    com.apple.filesystems.udf          2.3
    com.apple.driver.AppleHWSensor          1.9.5d0
    com.apple.iokit.IOBluetoothSerialManager          4.0.9f33
    com.apple.driver.AudioAUUC          1.60
    com.apple.filesystems.autofs          3.0
    com.apple.iokit.IOUserEthernet          1.0.0d1
    com.apple.driver.AppleUpstreamUserClient          3.5.10
    com.apple.driver.AGPM          100.12.69
    com.apple.driver.AppleMikeyHIDDriver          122
    com.apple.driver.AppleIntelHDGraphics          8.0.0
    com.apple.driver.AppleHDA          2.3.1f2
    com.apple.Dont_Steal_Mac_OS_X          7.0.0
    com.apple.GeForce          8.0.0
    com.apple.driver.AppleMikeyDriver          2.3.1f2
    com.apple.driver.AppleSMCPDRC          1.0.0
    com.apple.iokit.AppleBCM5701Ethernet          3.2.5b3
    com.apple.iokit.BroadcomBluetoothHCIControllerUSBTransport          4.0.9f33
    com.apple.driver.AppleSMCLMU          2.0.2d0
    com.apple.driver.AirPort.Brcm4331          602.15.22
    com.apple.driver.ApplePolicyControl          3.2.11
    com.apple.driver.AppleMuxControl          3.2.11
    com.apple.driver.ACPI_SMC_PlatformPlugin          1.0.0
    com.apple.driver.AppleLPC          1.6.0
    com.apple.driver.AppleIntelHDGraphicsFB          8.0.0
    com.apple.driver.SMCMotionSensor          3.0.2d6
    com.apple.driver.AppleMCCSControl          1.0.33
    com.apple.driver.AppleUSBTCButtons          235.4
    com.apple.driver.AppleUSBCardReader          3.1.0
    com.apple.driver.AppleIRController          320.15
    com.apple.driver.AppleUSBTCKeyboard          235.4
    com.apple.AppleFSCompression.AppleFSCompressionTypeDataless          1.0.0d1
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib          1.0.0d1
    com.apple.BootCache          34
    com.apple.iokit.SCSITaskUserClient          3.5.1
    com.apple.driver.XsanFilter          404
    com.apple.driver.AppleUSBHub          5.2.5
    com.apple.iokit.IOAHCIBlockStorage          2.2.2
    com.apple.driver.AppleFWOHCI          4.9.6
    com.apple.driver.AppleUSBEHCI          5.4.0
    com.apple.driver.AppleAHCIPort          2.4.1
    com.apple.driver.AppleEFINVRAM          1.6.1
    com.apple.driver.AppleSmartBatteryManager          161.0.0
    com.apple.driver.AppleACPIButtons          1.6
    com.apple.driver.AppleRTC          1.5
    com.apple.driver.AppleHPET          1.7
    com.apple.driver.AppleSMBIOS          1.9
    com.apple.driver.AppleACPIEC          1.6
    com.apple.driver.AppleAPIC          1.6
    com.apple.driver.AppleIntelCPUPowerManagementClient          196.0.0
    com.apple.nke.applicationfirewall          4.0.39
    com.apple.security.quarantine          2
    com.apple.driver.AppleIntelCPUPowerManagement          196.0.0
    com.apple.iokit.IOSerialFamily          10.0.6
    com.apple.kext.triggers          1.0
    com.apple.iokit.IOSurface          86.0.3
    com.apple.driver.DspFuncLib          2.3.1f2
    com.apple.iokit.IOAudioFamily          1.8.9fc10
    com.apple.kext.OSvKernDSPLib          1.6
    com.apple.iokit.IOBluetoothFamily          4.0.9f33
    com.apple.iokit.IOEthernetAVBController          1.0.2b1
    com.apple.iokit.AppleBluetoothHCIControllerUSBTransport          4.0.9f33
    com.apple.iokit.IOFireWireIP          2.2.5
    com.apple.driver.AppleHDAController          2.3.1f2
    com.apple.iokit.IOHDAFamily          2.3.1f2
    com.apple.iokit.IO80211Family          500.15
    com.apple.iokit.IONetworkingFamily          3.0
    com.apple.driver.AppleGraphicsControl          3.2.11
    com.apple.driver.AppleBacklightExpert          1.0.4
    com.apple.nvidia.nv50hal          8.0.0
    com.apple.NVDAResman          8.0.0
    com.apple.iokit.IONDRVSupport          2.3.5
    com.apple.driver.IOPlatformPluginLegacy          1.0.0
    com.apple.driver.AppleSMBusPCI          1.0.10d0
    com.apple.driver.IOPlatformPluginFamily          5.2.0d16
    com.apple.driver.AppleSMC          3.1.4d2
    com.apple.driver.AppleSMBusController          1.0.10d0
    com.apple.iokit.IOGraphicsFamily          2.3.5
    com.apple.iokit.IOSCSIBlockCommandsDevice          3.5.1
    com.apple.iokit.IOUSBMassStorageClass          3.5.0
    com.apple.driver.AppleUSBMultitouch          235.7
    com.apple.iokit.IOUSBHIDDriver          5.2.5
    com.apple.driver.AppleUSBMergeNub          5.2.5
    com.apple.driver.AppleUSBComposite          5.2.5
    com.apple.iokit.IOSCSIMultimediaCommandsDevice          3.5.1
    com.apple.iokit.IOBDStorageFamily          1.7
    com.apple.iokit.IODVDStorageFamily          1.7.1
    com.apple.iokit.IOCDStorageFamily          1.7.1
    com.apple.iokit.IOAHCISerialATAPI          2.5.0
    com.apple.iokit.IOSCSIArchitectureModelFamily          3.5.1
    com.apple.iokit.IOUSBUserClient          5.2.5
    com.apple.iokit.IOFireWireFamily          4.5.5
    com.apple.iokit.IOAHCIFamily          2.2.1
    com.apple.iokit.IOUSBFamily          5.4.0
    com.apple.driver.AppleEFIRuntime          1.6.1
    com.apple.iokit.IOHIDFamily          1.8.0
    com.apple.iokit.IOSMBusFamily          1.1
    com.apple.security.sandbox          220
    com.apple.kext.AppleMatch          1.0.0d1
    com.apple.security.TMSafetyNet          7
    com.apple.driver.DiskImages          344
    com.apple.iokit.IOStorageFamily          1.8
    com.apple.driver.AppleKeyStore          28.21
    com.apple.driver.AppleACPIPlatform          1.6
    com.apple.iokit.IOPCIFamily          2.7.2
    com.apple.iokit.IOACPIFamily          1.4
    com.apple.kec.corecrypto          1.0
    Model: MacBookPro6,2, BootROM MBP61.0057.B0F, 2 processors, Intel Core i7, 2.8 GHz, 8 GB, SMC 1.58f16
    Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
    Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
    Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1067 MHz, 0x0198, 0x393930353432382D3030352E4130324C4620
    Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1067 MHz, 0x0198, 0x393930353432382D3030352E4130324C4620
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.106.98.81.22)
    Bluetooth: Version 4.0.9f33 10885, 2 service, 18 devices, 1 incoming serial ports
    Network Service: Ethernet, Ethernet, en0
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: ST9500325ASG, 500.11 GB
    Serial ATA Device: HL-DT-ST DVDRW  GS23N, 7.99 GB
    USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfa100000 / 2
    USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0xfa130000 / 5
    USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0237, 0xfa120000 / 4
    USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 3
    USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8218, 0xfa113000 / 6
    USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfd100000 / 2
    USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 4
    USB Device: Built-in iSight, apple_vendor_id, 0x8507, 0xfd110000 / 3

    Welcome to the Apple Support Communities
    It looks like your NVIDIA graphic is damaged. If you need your computer now, you can fix the computer downloading gfxCardStatus and selecting the option to use only the integrated graphic, so that kernel panic won't appear anymore. Note that you won't be able to use the NVIDIA graphic, so the graphic performance may be worse than with this graphic.
    Of course, that's a temporary fix, because you should take the computer to an Apple Store as soon as possible to get the Mac repaired. As the NVIDIA graphic is not soldered, the repair won't be expensive

  • G5 dual 2ghz.  Been unplugged for a while. Powers up but no video or power to usb keyboard.  Boots up fine in safe mode, restart into normal mode ok. After shutdown, back to same issue.  What's happening?

    G5 dual 2ghz.  Been unplugged for a while. Powers up but no video or power to usb keyboard.  Boots up fine in safe mode, restart into normal mode ok. After shutdown, back to same issue.  What's happening?

    I keep seeing people ask and the advice to replace if it has been unplugged, but really have nothing to confirm that from my experiences.
    My experience is that a weak or dead battery can cause much more than date and time issues.
    I have seen it time and time again.
    Deal with used machines and you will quickly learn....
    I'll give no "recipe" or set list of symptoms, but the range of irregularities that can occur make it a quick and easy first line of troubleshooting, especially when the machine has been off the mains for a few months.
    Why fight mysterious maladies and troubleshoot with the knowledge that the PRAM battery is beyond it's useful life.
    Maybe they recharge?
    Not likely. They are chemically nasty, disposable, one way discharge batteries.
    They aren't Lithium-ion batteries

  • Problem: Why does this only work for powers of 2?

    I wrote this program to create a golf league schedule for, ideally, eight players. However I want it to be flexible enough to permit for other denominations, such as 10 or 12. When I run the program it works perfectly for any number that is a power of 2 (2,4,8,16,32,etc...) but it will not work for other even numbers such as 6,10, or 12. If anyone has any insights it would be most helpful.
    *(This is my first post on this forum so if anything looks not quite right or if this post isn't worded exactly how it should be then I apologize in advance)*
    Here's the three classes.
    public class ScheduleDriver
         public static void main(String[] args)
                              //instance variables
              int max;     //size of flight matches array
              ScheduleMaster master;//instance of class
              //get max number of players for flight
              System.out.print("Max number of players in this flight:");
              max = Keyboard.readInt();
              master = new ScheduleMaster(max);
              //create weekly schedules for season
              master.createSchedule();
              //display weekly schedules
              master.displayWeekly();
         }//end main
    }//end ScheduleDriver
    public class ScheduleMaster
         //instance variables
         int maxPlyrs;//maximum number of players in flight
         Week[] weeklySchedule;//array of weekly matches
         public ScheduleMaster(int plyrs)
              //set up instance data and declare array size
              maxPlyrs = plyrs;
              weeklySchedule = new Week[plyrs];
              //set up the size of each week's matches array
              for (int pos = 0; pos < plyrs; pos++)
                   weeklySchedule[pos] = new Week(plyrs);
              }//end for
         }//end constructor
         public void createSchedule()
              int count = 0;//index of weeklySchedule array
              final int QUIT = -1;     //quit value for loop
              int flag = 0;     //value to continue or exit loop
              //for each player A
              for (int a = 1; a < maxPlyrs; a++)
                   //for each opponent of player A
                   for (int b = (a + 1); b <=maxPlyrs;b++)
                        //set count/index and       reset flag to zero
                        count = (a - 1);
                        flag = 0;
                        //while still haven't found correct week for this match
                        while (flag != QUIT)
                             //if at least one of these players are already scheduled
                             //for a match this week
                             if (weeklySchedule[count].checkPlayers(a,b) == true)
                                  //if last valid index of array has been reached
                                  if (count == (maxPlyrs - 2))
                                       //reset count/index to zero
                                       count = 0;
                                  else
                                       //incriment count
                                       count++;
                             }//end if
                             else
                                  //assign this match to array of matches for week
                                  //and then exit loop
                                  weeklySchedule[count].setMatch(a,b);
                                  flag = -1;
                             }//end else
                        }//end while
                   }//end for
              }//end for
              //fill in last week/position night
              for (int pos = 0; pos < maxPlyrs;pos++)
                   //set up position match
                   weeklySchedule[maxPlyrs - 1].setMatch(pos + 1, pos + 2);
                   //incriment pos
                   pos++;
              }//end for
         }//end createSchedule
         public void displayWeekly()
              //for each week in schedule
              for (int pos = 0; pos < maxPlyrs;pos++)
                   //display header
                   System.out.print("WEEK " + (pos + 1));
                   //if pos/index is 0 or even, flight plays front 9
                   if ((pos % 2) == 0)
                        System.out.println(" [FRONT 9]");
                   //else flight plays back 9
                   else
                        System.out.println(" [BACK 9]");
                   //display lines
                   System.out.println("----------------");
                   //display week's matches
                   weeklySchedule[pos].display();
                   //skip a line
                   System.out.println("\n");
              }//end for
         }//end displayWeekly
    }//end ScheduleMaster
    public class Week
         int[] schedule;          //array of players involved in matches for week
         int max;               //max number of players
         int count = 0;          //number of players currently involved in matches
         public Week(int size)
              //set up instance data and size of array
              max = size;
              schedule = new int[size];
         }//end constructor
         public boolean checkPlayers(int playerA, int playerB)
              boolean flag = false;     //flag to determine if at least one of
                                            //the players to check are already playing
                                            //this week
              //for each element of array
              for (int pos = 0; pos < max; pos++)
                   //if player A matches player already playing this week
                   if (schedule[pos] == playerA)
                        flag = true;
              }//end for
              //for each element of array
              for (int pos = 0; pos < max; pos++)
                   //if player B matches player already playing this week
                   if (schedule[pos] == playerB)
                        flag = true;
              }//end for
              return flag;
         }//end checkPlayers
         public void setMatch(int playerA, int playerB)
              //if array can take more matches
              if (count <= (max - 2))
                   //insert players into array of active players for week
                   schedule[count] = playerA;
                   schedule[count + 1] = playerB;
                   //incriment count of players playing this week by 2
                   count = count + 2;
              }//end if
              else
                   System.out.print("No more matches can be entered!!!");
         }//end setMatch
         public void display()
              //for every even numbered index starting at zero
              for (int num = 0;num < max;num++)
                   //display the player at that position and the next consecutive
                   //player who will be his opponent for the week
                   System.out.println(schedule[num] + "VS" + schedule[num + 1] +
                   //incriment num
                   num++;
              }//end for
         }//end display
    }//end Week

    Ah, I have discovered the problem. The reason for the infinite loop was because of the resetting of the counter/index after every successful match entry back to (a - 1). This was causing matches to be put into weeks where they didn't belong, which caused the program to infinitely loop because it couldn't find an appropriate week to place it's next match. The only time the count should be reset back to zero is when a new player A is being processed or the last valid array index has been referenced before an out of bounds exception would be thrown. I'm still not entirely sure why this doesn't occur on powers of 2 but theh again I haven't put too much thought into it having solved the initial problem! :)
    Anyways thanks for the input all who posted, much appreciated.
    Happy programming!!!!

  • In search of ...powered firewire hub for mac mini.

    Greetings mac users ,
    luv my mac mini!! Fits my small desk space well. I'm looking for a powered firewire/usb hub with @ 1Tb. memory. I plan to use this for downloading audio and video.(SONY A/V GEAR) I really like the look and space saving quality of the 'stacking' units. I tried the belkin non-powered hub but that did not work for my application.
    I would like to have fire 800 9-pin input and output with ports on front or front left . BTW , Is there an overheating concern with the stacking units?
    I welcome your recommendations. THANX ,..........the seeka

    DaddyPaycheck wrote:
    Good point. Somebody somewhere is stacking these and probably has the answer.
    I don't think I have the definitive answer, but I currently have 2 MiniStacks under each of 5 separate Mini Server installations. I usually have them installed on a shelf with at least 4" of open space in 5/6 directions from the stack as a whole.
    The Mini Server goes on top, with the two MiniStacks right beneath. Works well so far, but they've only been running as long as the Mini Server has been around.
    G. Discenza
    Message was edited by: carana
    Changed some wording to make things a bit less confusing

  • My iMac has started powering itself off

    I have an iMac with a 3.2 GHz Intel i3 core, it is about 9 months old now.  A few weeks ago I upgraded the OS from Snow Leopard to Lion 10.7.1.  The install and upgrade went very smoothly, but I started to see that my machine now turns itself off rather than go to sleep when I am not using it actively  Rather than having to touch a key or move the mouse to wake it, I need to use the power button and wait for a full boot-up.
    I have spoken to the support people who suggested the following
    run the apple Hardware tests - that found no problems
    reset power and p-ram (disconnect all cables, wait for a while, reconnect then power up and hold command-option-p-r keys
    After this the frequency with which it powers down seems to have reduced, but it has not stopped altogether.  I am pretty sure it was stopping every time I went away for any length time - I can't say how long, but anywhere from half an hour or more is my best guess. 
    A couple of days ago it was fine all day, despite me leaving it unattended for a few hours.
    Yesterday it powered itself off at some point in the the afternoon when I went out for a meeting. 
    Today is stayed up while I was out for 3+ hours. 
    I have used the Console to look at the logs, and there is nothing that looks like an error before an extended gap in the log's times followed by a boot message..
    If I explicitly put the iMac to sleep I am pretty sure it always wakes up just fine.
    Any suggestions would be welcome
    Thanks

    Thanks, I habe got it and tne various temperatures are between 35 and 47 Celcius if I leave it alone for a while, they seem to get around 7 degrees hotter when I am using it.

  • MSI Big Bang-XPower powers off then powers on to boot to OS

    Not sure if this issue has been addressed on the forum yet. I purchased a new MSI Big Bang-XPower motherboard this past week ,with Intel Core i7-990X as the cpu. I'm using SILVERSTONE SST-ST1200-G Evolution 1200W ATX12V / EPS12V SLI Ready CrossFire Ready 80 PLUS GOLD as the power supply and Kingston HyperX 12GB (3 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) for memory. This is in a Lian Li X-1000 chassis.
    I built the system completely and loaded the OS (win7). I noticed during the updates, when the system would need to reboot. The system powers down, then it would power back up, then power would cut off and the system would restart and load right to the OS. I finished the updates and loaded other needed software. This problem continued during the whole time, when ever I needed to reboot. I was even able to load my games and played one. No over clocking needed.
     I started my trouble shooting process,
    flashed the bios from v1.4 to v1.6 - no changed
    changed the bios settings to boot something(can't remember) default - no change
    So I started eliminating anything connected to the motherboard. - no change
    I'm down to the motherboard, cpu, ps and one 4gb stick of memory - no change
    It did not matter if the system was cold or hot, still the same problem. The mb LED would go to A1 every time and almost start running again before it shut down on it's own. Powers back up and boots to the OS.
    I'm at a stand still, on what's causing this problem. I'm sure it's not the memory, because I have pulled this memory from a working system and no problems. Plus, if is compatible with this MSI board. So either it's a bad mb, cpu or ps.  All three of these parts are brand new and I still can return them for exchange.
    Anyone have any ideas or suggestions ?

    Quote from: HU16E on 06-February-12, 15:33:28
    In BIOS Power Management, or Green Power, I forget which, disable EuP 2013, that should cure it. If it doesn't cure it, it has been a known odd behavior trait of Intel systems for years. Also, disable Spread Spectrum in the Cell Menu.
    Anytime a setting has been changed, driver update reboots etc., it is not uncommon to also experience the double boot behavior. This is normal as the settings are being applied & restarting itself again.
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    No matching processes were found
    No matching processes were found
    No matching processes were found
    No matching processes were found
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