PPro CS5 not talking to NVidia Quadro 4000...

Apologies in advance if this has been covered a million times on here (and feel free to point me to a thread), but...I have a new Mac setup, Adobe PPro CS5, and the NVidia Quadro 4000 card with MPE/Cuda. And PPro is not using the GPU.
I do have the latest drivers (for the card and for CUDA). The card was installed a month ago and I grabbed the drivers at that time.
Recently I worked on a simple 7-minute non-HD video, with no effects and minimal editing...and the publish time was 7 minutes or so.
I was expecting faster. And while it was publishing, my computer's CPU gauge said it was running at around 90%. I made sure the PPro project setting pointed towards the card GPU.Obviously the MPE and/or CUDA is not kicking in.
I have spoken to PNY (where I bought the Nvidia card) and they said if I have the latest drivers and could actually see something on my screens, then the card is working and...you know...it must be a problem with the PPro aoftware.
Oh, the Mac is a 2010 model, 8-core with a ton of RAM on it.
Thoughts?
John

You are not understanding how the MPE engine works. The MPE engine does not lower the overall load of the CPU as far as usage. It lowers the instructions ie the types of code/threads it has to handle in a given time period. The CPU has to handle all  of the Decoding/encoding of the codecs/ie material that you are using. It will also have to process any non accelerated effects. It also handles all memory management and interrupts that is required by the applications, machine code, and hardware. The GPU handles the scaling, interpolation, and some of the effects besides drawing and GUID code. The CPU has to process the Decode then cache the material to ram so it can cache over to the GPU card Ram for CUDA processing. Once threading is done via the GPU then it caches back to the system ram for the CPU to final encode and adjust further frame data for effects. All of this means the entire pipeline happens faster the more load the CPU can handle focused on specific functions and at what GHz those process through the system during a given time. So basically the MPE allows the system to process more work in a given time period simultaneously essentially. So the higher the load on your CPU the faster your entire workflow will process. In simple terms, this means you want the highest CPU load you can get because that means the GPU, system ram, disks, or board throughput is not slowing anything down. Your at 62%. That means your system somewhere in the pipeline is not allowing the cpu to run at max performance in that given time period. I hope that clarify's what you are seeing and why.
And yes, OS/Application threading and caching is also included in not allowing the CPU to run at max capacity.
Eric
ADK

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  • I need to connect my LED cinema display to nvidia quadro 4000 graphics card

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  • Nvidia quadro 4000 for mac and os 10.6.8 on After Effects CS6 (11.0.2) Cuda don't work

    Hi,
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    And sorry for my English !

    Hi All,
    I'm having the exact same problem on 10.6.8 with a brand new Quadro 4000.  My CUDA preferences are up to date, but After Effects CS6 is not seeing the card.
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    Last login: Fri May 31 10:20:47 on console
    edit-e-room-20:~ johnlee$ /Applications/Adobe\ Premiere\ Pro\ CS6/Adobe\ Premiere\ Pro\ CS6.app/Contents/GPUSniffer.app/Contents/MacOS/GPUSniffer
    --- OpenGL Info ---
    2013-05-31 10:28:52.456 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x1046095a0 of class NSCFString autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.458 GPUSniffer[71708:903] invalid drawable
    Vendor: NVIDIA Corporation
    Renderer: NVIDIA Quadro 4000 OpenGL Engine
    OpenGL Version: 2.1 NVIDIA-1.6.37
    GLSL Version: 1.20
    Monitors: 2
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       Size: (0, 0, 2560, 1600)
       Max texture size: 16384
       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
    2013-05-31 10:28:52.467 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411d900 of class NSCFString autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.467 GPUSniffer[71708:903] invalid drawable
    Monitor 1 properties -
       Size: (2560, 0, 1600, 1200)
       Max texture size: 16384
       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
    --- GPU Computation Info ---
    Did not find any devices that support GPU computation.
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x1041234d0 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x1041236a0 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411c030 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411c030 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411b000 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x104110e00 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411ccc0 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.473 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411ccc0 of class NSView autoreleased with no pool in place - just leaking
    edit-e-room-20:~ johnlee$

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    I think that it is the answer:

  • Server 2012 HyperV woth Nvidia Quadro 4000

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    --cacciu--

    Hi Marco,
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    Amy
    Please remember to mark the replies as answers if they help and un-mark them if they provide no help. If you have feedback for TechNet Subscriber Support, contact [email protected]

  • How to Install Nvidia Quadro 4000 in Dell R710

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  • What is better : Nvidia Quadro 4000 or Nvidia GeForce Titan ?

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  • NVIDIA QUADRO 4000 for MAC---Issues with Adobe Premeire

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    Maybe the NVIDIA has nothing to do with it?
    One way to accrue evidence would be to turn off Mercury Playback in the Project Settings.
    I have that card, and turning of MPE often gets me through a session.  Some here have claimed that the card is the cause of the frequent Serious Errors, and disabling it is the solution.
    That's hardly satisfactory when one of the best features of Pr is the ability to use CUDA.
    However, anything going through the card also has to pass through Pr and the OS.  Adobe claims that updating to 10.8 fixes some bugs, but according to some here (myself included), not enough.
    I had one project recently that I couldn't get the Serious Errors to stop until I re-installed the nVidia driver.
    But, your list of problems could be due to corrupt Pr preferences.  If you have a Mac, you need to get used to refreshing your prefs several times a day.  They could also be corrupt media.  That will cause renders to crash.

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    I hadn't been experiencing the problems you have, but I have been having issues, and yes it absolutely is a case of immature drivers. When the card was released in December, nVidia merely did a simple patch job on the 256.01.00f03 driver that shipped with 10.6.5 rather than include an optimized driver that was comparable to the 259.x driver available on the Windows platform at the time.
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