Preload External swf files

I am trying to create a website that has a main swf file that
loads several external swf files into itself.
I would like the preloader not only to preload all of the
"main" content, but also the content that exists inside the
external swf files before proceeding to the main user interface.
Any help that you could give, addresses to a tutorial would
be much appreciated.
Thanks in advance.

You could load each movie using movieClip.loadClip(); and
check it has been loaded by using a listener and the
"myListener.onLoadInit" script to write your own function to begin
the playhead for that movie.

Similar Messages

  • FAQ: How do I load an external SWF file into a parent SWF file?

    A ton of Flash users visit Adobe’s we site every month wondering  about how to load an external SWF file from within another SWF.
    Adobe's own TechNote on the subject attempts to answer the basic question, along with some common follow-up questions, including:
    How do I load more than one SWF?
    How do I load a SWF into a specific location in the display list?
    How do I resize the loaded SWF?
    How do I set its X and Y location?
    Here are some additional resources that elaborate on loading content and on working with the display list:
    Sample files for the above TechNote. A set of 3 FLA and 3 corresponding SWF files, including a parent SWF and 2 SWFs that the parent loads.
    Help > AS3 Developer’s Guide > Loading an external SWF file
    Help > AS3 Developer’s Guide > Loading display content dynamically
    Loading multiple external SWFs within a main SWF – CreativeCow.net forums
    Video tutorial: ActionScript 101 – Episode 6: Adding named objects to the Stage. By Doug Winnie. An example of how to add the loaded external asset to the Stage and modify its location or other properties.
    Video tutorial: Preloading in ActionScript 3.0.  By Lee Brimelow. A slightly more complicated example, showing how to  make the parent SWF display information about the progress of loading  the external SWF.
    Tutorial: Loading and unloading SWFs - FlashAndMath.com
    This article provides several examples of how to communicate between a parent SWF file and the loaded SWF:
    SWF to SWF Communcation via ActionScript 3.0 (by kglad)

    quote:
    Originally posted by:
    NedWebs
    You now seem to want to get rid of the swf once it has loaded
    and played itself thru. To do that you would need to have something
    in the swf itself that triggers its removal in its last frame. The
    following might work...
    MovieClip(this.parent).removeChild(this);
    Unfortunately I couldn't get this to work. I placed it on the
    last frame of the SWF to be called - is that right?
    I am not sure I am doing it correctly...

  • Preload extern swf results in weid behavior. It this normal?

    Hello,
    I tried to load an external swf file. In this swf file i have an embeded movie so that i see the preloader in action.
    What happens is, that while preloading i hear the movie playing in the background.
    So when the external swf is at for example 20% preloading the timeline is already playing in the external swf.
    Isn't that weird?
    I also noticed that the Event.INIT get's executed sooner for example at 17%  progress.  This should be at 100% is it not?
    And in CS3 i get the error while previewing the bandwidth profiler:
    Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
    Does anyone know what is going wrong?
    Regards,
    Chris
    This is the code i use:
    package {
    import flash.display.LineScaleMode;
    import flash.display.DisplayObject;
    import flash.net.URLRequest;
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    import flash.display.MovieClip;
    * @author chris
    public class PreloadMain extends MovieClip {
    private var _loaderSprite:Sprite;
    private var _request : URLRequest;
    private var _loader : Loader;
    private var _myMovie:Sprite;
    public function PreloadMain() {
    addEventListener(Event.ADDED_TO_STAGE, init);
    private function init(event:Event):void {
    _request = new URLRequest("../swf/main.swf");
    _loader = new Loader();
    _loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress, false, 0, true);
    _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadingComplete, false, 0, true);
    _loader.contentLoaderInfo.addEventListener(Event.INIT, loadInit)
    _loader.load(_request);
    drawLoader();
    private function drawLoader():void {
    trace("draw");
    _loaderSprite = new Sprite();
    _loaderSprite.graphics.lineStyle(1, 0x000000,1,false, LineScaleMode.NORMAL );
    _loaderSprite.graphics.beginFill(0x0000FF, 1);
    _loaderSprite.graphics.drawRect(0, 0, 150, 20);
    _loaderSprite.graphics.endFill();
    _loaderSprite.x = stage.stageWidth/2 -_loaderSprite.width/2 ;
    _loaderSprite.y = stage.stageHeight/2 - _loaderSprite.height/2;
    addChild(_loaderSprite);
    function loadProgress(event:ProgressEvent):void
        var percentLoaded:Number = event.bytesLoaded / event.bytesTotal;
        percentLoaded = Math.round(percentLoaded * 100);
      _loaderSprite.scaleX = percentLoaded/100;
       trace("loaded " +String(uint(percentLoaded)) + "%" );
        //this.percentLoaded.text = String(uint(percentLoaded)) + "%";
    function loadingComplete(event:Event):void
      removeChild(_loaderSprite);
      _myMovie = Sprite(_loader.content);
      addChild(_myMovie);
    _loader.contentLoaderInfo.removeEventListener( ProgressEvent.PROGRESS, loadProgress);
    _loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, loadingComplete);
    _loader = null;
       trace("Load Complete");
    function loadInit(event:Event):void {
    trace("load Init");

    It is normal to receive Event.INIT before Event.Complete because on Init event you may access as3 on loaded swf, but the symbols of library may still downloading.

  • How to load and unload more than one external swf files in different frames?

    I do not have much experience on Adobe Flash or Action Script 3, but I know the basics.
    I am Arabic language teacher, and I design an application to teach Arabic, I just would like to learn how to load and unload more than one external swf files in different frames.
    Thanks

    Look into using the Loader class to load the swf files.  If you want to have it happen in different frames then you can put the code into the different frames.

  • How do I find the width of an external swf file that I am loading in

    I have loaded in an external swf file and it works fine.
    However, when I get the width dimensions of the movieclip that is housing the external swf file it gives me a '0' for the width.
    Thanks for your time.

    you must wait until loading is complete before trying to access the loaded objects width.  at that point you can determine the width,height of the onstage/backstage objects in frame 1 of the loaded swf.

  • Loading external swf file in a new window

    Hi,
    I've got a few .swf files with video tutorials I've created using Captivate 4.
    I wanted to link them so I've created a main screen with menu with buttons in Flash.
    I've added AS to load the external swf files but they load in the same window. How can I load these .swf files in seperate window so that you could get back to the main window after you've finished watching?
    Here's my code:
    stop();
    var myLoader:Loader = new Loader();
    button1_btn.addEventListener(MouseEvent.CLICK, movie1_1);
    function movie1_1(e:MouseEvent):void
        var myURL:URLRequest = new URLRequest("01_01_Welcome.swf");
        myLoader.load(myURL);
        addChild(myLoader);
    I'm also attaching screenshot with menu in flash

    I've deleted the line and now the code lookes like that:
    stop();
    var myLoader:Loader = new Loader();
    button1_btn.addEventListener(MouseEvent.CLICK, movie1_1);
    function movie1_1(e:MouseEvent):void
        var myURL:URLRequest = new URLRequest("01_01_Welcome.swf");
        addChild(myLoader);
    Unfortunately, it doesn't load the .swf file when you click on the button...

  • Remove / unload external swf file(s) from the main flash file and load a new swf file and garbage collection from memory.

    I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
    This is the error message(s) I am receiving: "TypeError: Error #2007: Parameter child must be non-null.
    at flash.display::DisplayObjectContainer/removeChild()
    at index_fla::MainTimeline/Down3()"
    import nl.demonsters.debugger.MonsterDebugger;
    var d:MonsterDebugger=new MonsterDebugger(this);
    stage.scaleMode=StageScaleMode.NO_SCALE;
    stage.align=StageAlign.TOP_LEFT;
    stage.addEventListener(Event.RESIZE, resizeHandler);
    // loader is the loader for portfolio page swf
    var loader:Loader;
    var loader2:Loader;
    var loader3:Loader;
    var loader1:Loader;
    //  resize content
    function resizeHandler(event:Event):void {
        // resizes portfolio page to center
    loader.x = (stage.stageWidth - loader.width) * .5;
    loader.y = (stage.stageHeight - loader.height) * .5;
    // resizes about page to center
    loader3.x = (stage.stageWidth - 482) * .5 - 260;
    loader3.y = (stage.stageHeight - 492) * .5 - 140;
    /*loader2.x = (stage.stageWidth - 658.65) * .5;
    loader2.y = (stage.stageHeight - 551.45) * .5;*/
    addEventListener(Event.ENTER_FRAME, onEnterFrame,false, 0, true);
    function onEnterFrame(ev:Event):void {
    var requesterb:URLRequest=new URLRequest("carouselLoader.swf");
    loader = null;
    loader = new Loader();
    loader.name ="carousel1"
    //adds gallery.swf to stage at begining of movie
    loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader.load(requesterb);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader);
    loader.x = (stage.stageWidth - 739) * .5;
    loader.y = (stage.stageHeight - 500) * .5;
    // stop gallery.swf from duplication over and over again on enter frame
    removeEventListener(Event.ENTER_FRAME, onEnterFrame);
    //PORTFOLIO BUTTON
    //adds eventlistner so that gallery.swf can be loaded
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    function Down(event:MouseEvent):void {
    // re adds listener for contact.swf and about.swf
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    //unloads gallery.swf from enter frame if users presses portfolio button in nav
    var requester:URLRequest=new URLRequest("carouselLoader.swf");
        loader = null;
    loader = new Loader();
    loader.name ="carousel"
    loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader);
    loader.x = (stage.stageWidth - 739) * .5;
    loader.y = (stage.stageHeight - 500) * .5;
    removeChild( getChildByName("about") );
    removeChild( getChildByName("carousel1") );
    // remove eventlistner and prevents duplication of gallery.swf
    MovieClip(root).nav.portfolio.removeEventListener(MouseEvent.MOUSE_DOWN, Down);
    //INFORMATION BUTTON
    //adds eventlistner so that info.swf can be loaded
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    function Down1(event:MouseEvent):void {
    //this re-adds the EventListener for portfolio so that end user can view again if they wish.
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    var requester:URLRequest=new URLRequest("contactLoader.swf");
    loader2 = null;
    loader2 = new Loader();
    loader2.name ="contact"
    loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader2.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader2);
    loader2.x = (stage.stageWidth - 658.65) * .5;
    loader2.y = (stage.stageHeight - 551.45) * .5;
    // remove eventlistner and prevents duplication of info.swf
    MovieClip(root).nav.info.removeEventListener(MouseEvent.MOUSE_DOWN, Down1);
    //ABOUT BUTTON
    //adds eventlistner so that info.swf can be loaded
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    function Down3(event:MouseEvent):void {
    //this re-adds the EventListener for portfolio so that end user can view again if they wish.
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    var requester:URLRequest=new URLRequest("aboutLoader.swf");
    loader3 = null;
    loader3 = new Loader();
    loader3.name ="about"
    loader3.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader3.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader3);
    loader3.x = (stage.stageWidth - 482) * .5 - 260;
    loader3.y = (stage.stageHeight - 492) * .5 - 140;
    removeChild( getChildByName("carousel") );
    removeChild( getChildByName("carousel1") );
    // remove eventlistner and prevents duplication of info.swf
    MovieClip(root).nav.about.removeEventListener(MouseEvent.MOUSE_DOWN, Down3);
    stop();

    Andrei1,
    Thank you for the helpful advice. I made the changes as you suggested but I am receiving a #1009 error message even though my site is working the way I wan it to work. I would still like to fix the errors so that my site runs and error free. This is the error I am receiving:
    "TypeError: Error #1009: Cannot access a property or method of a null object reference."
    I'm sure this is not the best method to unload loaders and I am guessing this is why I am receiving the following error message.
         loader.unload();
         loader2.unload();
         loader3.unload();
    I also tried creating a function to unload the loader but received the same error message and my portfolio swf was not showing at all.
         function killLoad():void{
         try { loader.close(); loader2.close; loader3.close;} catch (e:*) {}
         loader.unload(); loader2.unload(); loader3.unload();
    I have a question regarding suggestion you made to set Mouse Event to "null". What does this do setting the MouseEvent do exactly?  Also, since I've set the MouseEvent to null do I also have to set the loader to null? e.g.
    ---- Here is my updated code ----
    // variable for external loaders
    var loader:Loader;
    var loader1:Loader;
    var loader2:Loader;
    var loader3:Loader;
    // makes borders resize with browser size
    function resizeHandler(event:Event):void {
    // resizes portfolio page to center
         loader.x = (stage.stageWidth - loader.width) * .5;
         loader.y = (stage.stageHeight - loader.height) * .5;
    // resizes about page to center
         loader3.x = (stage.stageWidth - 482) * .5 - 260;
         loader3.y = (stage.stageHeight - 492) * .5 - 140;
    //adds gallery.swf to stage at begining of moviie
         Down();
    //PORTFOLIO BUTTON
    //adds eventlistner so that gallery.swf can be loaded
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    function Down(event:MouseEvent = null):void {
    // re adds listener for contact.swf and about.swf
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    //unloads gallery.swf from enter frame if users presses portfolio button in nav
         var requester:URLRequest=new URLRequest("carouselLoader.swf");
         loader = new Loader();
         loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader.load(requester);
         } catch (error:SecurityError) {
         trace(error);
         this.addChild(loader);
         loader.x = (stage.stageWidth - 739) * .5;
         loader.y = (stage.stageHeight - 500) * .5;
    // sure this is not the best way to do this - but it is unload external swfs
         loader.unload();
         loader2.unload();
         loader3.unload();
    // remove eventlistner and prevents duplication of gallery.swf
         MovieClip(root).nav.portfolio.removeEventListener(MouseEvent.MOUSE_DOWN, Down);
    //INFORMATION BUTTON
         //adds eventlistner so that info.swf can be loaded
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         function Down1(event:MouseEvent = null):void {
         //this re-adds the EventListener for portfolio so that end user can view again if they wish.
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
         var requester:URLRequest=new URLRequest("contactLoader.swf");
         loader2 = null;
         loader2 = new Loader();
         loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);    
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader2.load(requester);
    }      catch (error:SecurityError) {
         trace(error);
         addChild(loader2);
         loader2.x = (stage.stageWidth - 658.65) * .5;
         loader2.y = (stage.stageHeight - 551.45) * .5;
    loader.unload();
    loader2.unload();
    loader3.unload();
         // remove eventlistner and prevents duplication of info.swf
         MovieClip(root).nav.info.removeEventListener(MouseEvent.MOUSE_DOWN, Down1);
    //ABOUT BUTTON
         //adds eventlistner so that info.swf can be loaded
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
         function Down3(event:MouseEvent = null):void {
         //this re-adds the EventListener for portfolio so that end user can view again if they wish.
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         var requester:URLRequest=new URLRequest("aboutLoader.swf");
         loader3 = null;
         loader3 = new Loader();
         loader3.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader3.load(requester);
    }      catch (error:SecurityError) {
         trace(error);
         addChild(loader3);
         loader3.x = (stage.stageWidth - 482) * .5 - 260;
         loader3.y = (stage.stageHeight - 492) * .5 - 140;
         loader.unload();
         loader2.unload();
         loader3.unload();
         // remove eventlistner and prevents duplication of info.swf
         MovieClip(root).nav.about.removeEventListener(MouseEvent.MOUSE_DOWN, Down3);
         stop();

  • How to Preloading a swf file in one application

    hello friends,
    How to preload a swf file in one application??
    i have two panel in one panel i given login screen and In second panel there is one module i have to show this panel which is visible="false" when user logged in but i have to preload this module in second panel when the user is doing logi. and when user logged in that time i have to show the second panel hiding the first panel.
    so how to do this i m not getting can anyone help me??
    Thanking you,
    Gajanan

    i have created a jar file.Now i want to reuse this
    jar file in another java program.Could anyone please
    guide me with the steps of how to reuse a jar fileput your jar file in class path and import the class which u want to reuse in your code so that u can access all the methods in that class in ur code.

  • How to load External swf file in AIR

    I try this code its working in computer but when I publish this file in .apk or .ipa , my external swf file is not opening
    (I include my external file as well)
    places_btn.addEventListener(MouseEvent.MOUSE_DOWN, newvid);
    function newvid(event:MouseEvent) {
         trace("you clicked me");
         var loadit = new Loader();
         addChild(loadit);
         loadit.load(new URLRequest("scene02.swf"));

    thx boss its working great
    I have 3 scenes; load scene code is working great
    1. How can I unload the scene?
    2. Can I unload all scenes or one by one?
    can I unload some think like this
    Load scene 2 , unload scene 1 and scene 3
    Load scene 3, unload other all scene
    i try this
    load2.addEventListener(MouseEvent.MOUSE_DOWN, newvid);
    function newvid(event:MouseEvent) {
              trace("you clicked me");
              var loadit = new Loader();
              addChild(loadit);
        var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
        loadit.load(new URLRequest("scene02.swf"), _lc);
              loadit.unload();
    load3.addEventListener(MouseEvent.MOUSE_DOWN, newvid1);
    function newvid1(event:MouseEvent) {
              trace("you clicked me");
              var loadit = new Loader();
              addChild(loadit);
        var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
        loadit.load(new URLRequest("scene03.swf"), _lc);
              loadit.unload("scene01.swf scene02.swf");

  • How to unload the external .swf file when move on to other section?

    Hi,
    The following code provided by Mr. kglad works great in loading an external .swf file onto stage. Now, when I click on Contact (Button), the external .swf file to be removed completely. How to code on contact (Button) to work it out.
    Gallery.addEventListener(MouseEvent.CLICK, GalleryClick);
    function GalleryClick(e:Event):void{
    if(currentClip != Gallery_mc){
    currentClip.visible = false;
    Gallery_mc.visible =true;
    currentClip =Gallery_mc;}
    var loader:Loader=new Loader();
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE, ClipLoaded);
    loader.load(new URLRequest("Gallery.swf"));
    function ClipLoaded(e:Event):void{
    Gallery_mc.addChild(loader);
    loader.x=0;
    loader.y=120;
    loader.width=1000;
    loader.height=700
    I tried the following code for Contact_btn to unload the Gallery.swf file which throws an error: 1120: Access of undefined property loader.
    Contact.addEventListener(MouseEvent.CLICK, ContactClick);
    function ContactClick(e:Event):void{
    if(currentClip != Cotnact_mc){
    currentClip.visible = false;
    Cotnact_mc.visible =true;
    currentClip = Cotnact_mc;
    Gallery_mc.removeChild(loader);}}

    like so:
    Gallery.addEventListener(MouseEvent.CLICK, GalleryClick);
    function GalleryClick(e:Event):void{
    if(currentClip != Gallery_mc){
    currentClip.visible = false;
    Gallery_mc.visible =true;
    currentClip =Gallery_mc;}
    var loader:Loader=new Loader();
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE, ClipLoaded);
    loader.load(new URLRequest("Gallery.swf"));
    function ClipLoaded(e:Event):void{
    loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, ClipLoaded);
    Gallery_mc.addChild(loader);
    loader.x=0;
    loader.y=120;
    loader.width=1000;
    loader.height=700
    I tried the following code for Contact_btn to unload the Gallery.swf file which throws an error: 1120: Access of undefined property loader.
    Contact.addEventListener(MouseEvent.CLICK, ContactClick);
    function ContactClick(e:Event):void{
    if(currentClip != Cotnact_mc){
    currentClip.visible = false;
    Cotnact_mc.visible =true;
    currentClip = Cotnact_mc;
    if(loader){
    if(loader.stage){
    gallery_mc.removeChild(loader);
    loader.unloadAndStop();  // for fp 10+
    loader=null;  // if loader no longer needed

  • Trouble loading an external swf file implemented with AS3

    I am using Adobe Flash CS3
    At first, I tried
    swf_mc.loadMovie("//swf file
    location");
    It gave me
    quote:
    Warning: 1060: Migration issue: The method loadMovie is no
    longer supported.
    USE: var l = new Loader(); addChild(l); l.load(new
    URLRequest("your url"));.
    Well, the given code isn't working at all.
    But since it is a migration error, I thought maybe I can just
    save it into Flash5 format with AS1. Then it worked with most
    external swf files. However, the one I am trying to load is a swf
    file with AS3, so my older version swf can't load it at all.
    Anyone has any ideas about how to load an external AS3 swf
    file?

    AS3 is a completely different beast than AS1 or 2. loadMovie
    was removed from the language.
    The answer to your question is two fold. First, Adobe was
    kind enough to give us the code when it finds a migration issue.
    var _ldr:Loader = new Loader();
    addChild( _ldr );
    _ldr.load( new URLRequest( "your url") );
    Handling progress has also changed. I have a ContentLoader
    package on my site that you're free to use that should familiarize
    you with the new way that things are done in AS3.
    http://sd-dezign.com/blog/?page_id=10

  • Unloading external swf file keeps memory usage growing up

    Hello everybody,
    The idea is very simple: I have a submain.swf with 5 buttons. Each button loads an external .swf file.
    com_loader.load(URLRequest);
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