Premiere CC crash while playing and zooming timeline
Regularly crashing Premiere CC now while playing back the timeline, I zoom in and out on the timeline using my +/- hot keys and Premiere CC will crash. I hate to say it but Premiere is starting to become unstable like my prior copy of Sony Vegas Pro. It's frustrating.
It's a generic error so unfortunately, it doesn't say much.
"Adobe Premiere Pro CC has stopped working
A problem caused the program to stop working correctly.
Windows will close the program and notify you if a solution is available."
I click 'Close program' and Premiere CC goes away. For my setup, ti's pretty easy to replicate:
1. Open sequence. Starting playing.
2. While it's playing, click somewhere on the timeline and start zooming in/out with +/- keys. The crash will occur shortly afterwards.
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The log is similar to yours:
panic(cpu 0 caller 0x9fabfa): NVRM[0/1:0:0]: Read Error 0x00000100: CFG 0xffffffff 0xffffffff 0xffffffff, BAR0 0xc0000000 0x7fc23000 0x0a5480a2, D0, P0/4
Kernel Extensions in backtrace (with dependencies):
com.apple.nvidia.nv50hal(6.2.6)@0x15bf000->0x19d3fff
dependency: com.apple.NVDAResman(6.2.6)@0x994000
com.apple.NVDAResman(6.2.6)@0x994000->0xc81fff
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x954000
dependency: com.apple.iokit.IONDRVSupport(2.2)@0x987000
dependency: com.apple.iokit.IOGraphicsFamily(2.2)@0x965000
com.apple.iokit.IONDRVSupport(2.2)@0x987000->0x993fff
dependency: com.apple.iokit.IOGraphicsFamily(2.2)@0x965000
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x954000
com.apple.iokit.IOGraphicsFamily(2.2)@0x965000->0x986fff
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x954000
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IPhoto '11 crashing while playing large video's
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Macmini crashes while playing video
My Mac Mini has crashes a few times and it only crashes while playing streaming video. Any ideas of what is wrong?
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Crash Report from Console:
3/31/13 7:19:28.893 PM Firewall: Office365Service is listening from 127.0.0.1:1538 proto=6
3/31/13 7:19:29.038 PM Firewall: Office365Service is listening from 127.0.0.1:1538 proto=6
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3/31/13 7:57:22.000 PM bootlog: BOOT_TIME 1364774242 0Thanks for the help.
So I went to the Console and check for the log under System Diagnosic Reports. I only had to hang reports: one from iPhoto on 3/24/2013
one from Safari on 3/16/2013.
My Mac mini crashed twice on 3/23/2013 on one on 3/31/2013.
We usally keep our Mac mini plugged into a UPS. But the UPS is down and we are waiting for a replacement fan. So the first time two times it crashed I thought we had some kind of power outage/surge and that is what shut it down and had it been plugged into the UPS is would not have noticed. But last night I do not think we has any power outage/surge.
I found this crash report under User Diaagnostic Reports. I did not see one from 3/23/2013 but found one on 3/31/2013. Will this help.
Thanks again for any help.
Here it is:
Process: SIMBL Agent [305]
Path: /Library/ScriptingAdditions/SIMBL.osax/Contents/Resources/SIMBL Agent.app/Contents/MacOS/SIMBL Agent
Identifier: net.culater.SIMBL_Agent
Version: 0.9.9 (0.9.9)
Code Type: X86-64 (Native)
Parent Process: launchd [266]
Date/Time: 2013-03-31 19:03:25.359 -0400
OS Version: Mac OS X 10.7.5 (11G63)
Report Version: 9
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000018
VM Regions Near 0x18:
-->
__TEXT 0000000100000000-0000000100005000 [ 20K] r-x/rwx SM=COW /Library/ScriptingAdditions/SIMBL.osax/Contents/Resources/SIMBL Agent.app/Contents/MacOS/SIMBL Agent
Application Specific Information:
objc_msgSend() selector name: respondsToSelector:
objc[305]: garbage collection is ON
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x00007fff86ee316f objc_msgSend_vtable5 + 47
1 com.apple.Foundation 0x00007fff83476382 _NSDescriptionWithLocaleFunc + 50
2 com.apple.CoreFoundation 0x00007fff88756e75 __CFStringAppendFormatCore + 11365
3 com.apple.CoreFoundation 0x00007fff887a968b _CFStringCreateWithFormatAndArgumentsAux + 107
4 com.apple.Foundation 0x00007fff834762a1 +[NSString stringWithFormat:] + 152
5 net.culater.SIMBL_Agent 0x00000001000018f8 -[SIMBLAgent injectSIMBL:] + 874
6 com.apple.Foundation 0x00007fff83482d0e __-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_1 + 47
7 com.apple.CoreFoundation 0x00007fff8879c7ba _CFXNotificationPost + 2634
8 com.apple.Foundation 0x00007fff8346efc3 -[NSNotificationCenter postNotificationName:object:userInfo:] + 65
9 com.apple.AppKit 0x00007fff8c88746c applicationStatusSubsystemCallback + 741
10 com.apple.LaunchServices 0x00007fff839a1f92 _LSCallbackNotificationCallback + 328
11 com.apple.LaunchServices 0x00007fff839a1e42 _XNotificationCallback + 499
12 com.apple.LaunchServices 0x00007fff839a1c48 LSAPluginCallbacks_server + 148
13 com.apple.LaunchServices 0x00007fff839a1b3c _ZL38LSNotificationHandleCallbackFromServerP17mach_msg_header_t + 33
14 com.apple.CoreFoundation 0x00007fff88752c52 __CFMachPortPerform + 386
15 com.apple.CoreFoundation 0x00007fff88752abc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 44
16 com.apple.CoreFoundation 0x00007fff887527eb __CFRunLoopDoSource1 + 155
17 com.apple.CoreFoundation 0x00007fff88788f27 __CFRunLoopRun + 1895
18 com.apple.CoreFoundation 0x00007fff88788486 CFRunLoopRunSpecific + 230
19 com.apple.HIToolbox 0x00007fff889272bf RunCurrentEventLoopInMode + 277
20 com.apple.HIToolbox 0x00007fff8892e56d ReceiveNextEventCommon + 355
21 com.apple.HIToolbox 0x00007fff8892e3fa BlockUntilNextEventMatchingListInMode + 62
22 com.apple.AppKit 0x00007fff8c0e8779 _DPSNextEvent + 659
23 com.apple.AppKit 0x00007fff8c0e807d -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 135
24 com.apple.AppKit 0x00007fff8c0e49b9 -[NSApplication run] + 470
25 com.apple.AppKit 0x00007fff8c360eac NSApplicationMain + 867
26 net.culater.SIMBL_Agent 0x00000001000012c8 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff83dc67e6 kevent + 10
1 libdispatch.dylib 0x00007fff83231786 _dispatch_mgr_invoke + 923
2 libdispatch.dylib 0x00007fff83230316 _dispatch_mgr_thread + 54
Thread 2:
0 libsystem_kernel.dylib 0x00007fff83dc6192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8d0bd594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8d0beb85 start_wqthread + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000001 rbx: 0x0000000000000000 rcx: 0x00007fff5fbfc030 rdx: 0x00007fff836becdc
rdi: 0x0000000000000001 rsi: 0x00007fff71922740 rbp: 0x00007fff5fbfbd20 rsp: 0x00007fff5fbfbd08
r8: 0x0000000100806898 r9: 0x0000000400f9c120 r10: 0x0000000000000000 r11: 0x0000000400f9c121
r12: 0x00007fff88756fe4 r13: 0x000000000000001a r14: 0x0000000000000001 r15: 0x0000000000000000
rip: 0x00007fff86ee316f rfl: 0x0000000000010202 cr2: 0x0000000000000018
Logical CPU: 1
Binary Images:
0x100000000 - 0x100004fff +net.culater.SIMBL_Agent (0.9.9 - 0.9.9) <74AD5FAB-C4B2-A087-D428-0CC597C2E716> /Library/ScriptingAdditions/SIMBL.osax/Contents/Resources/SIMBL Agent.app/Contents/MacOS/SIMBL Agent
0x7fff6c877000 - 0x7fff6c8abbaf dyld (195.6 - ???) <C58DAD8A-4B00-3676-8637-93D6FDE73147> /usr/lib/dyld
0x7fff8156b000 - 0x7fff8156bfff com.apple.vecLib (3.7 - vecLib 3.7) <9A58105C-B36E-35B5-812C-4ED693F2618F> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x7fff8156c000 - 0x7fff81588ff7 com.apple.GenerationalStorage (1.0 - 126.1) <509F52ED-E54B-3FEF-B3C2-759387B826E6> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/Gene rationalStorage
0x7fff81738000 - 0x7fff8173dfff libcompiler_rt.dylib (6.0.0 - compatibility 1.0.0) <98ECD5F6-E85C-32A5-98CD-8911230CB66A> /usr/lib/system/libcompiler_rt.dylib
0x7fff8173e000 - 0x7fff817e3fff com.apple.ink.framework (10.7.5 - 113) <1AE6676D-490A-36C2-B6CC-00F93AEB31DE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework /Versions/A/Ink
0x7fff817e4000 - 0x7fff81c11fff libLAPACK.dylib (??? - ???) <4F2E1055-2207-340B-BB45-E4F16171EE0D> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
0x7fff81c12000 - 0x7fff81c15fff libCoreVMClient.dylib (??? - ???) <28CB0F3F-A202-391F-8CAC-FC9A1398A962> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClien t.dylib
0x7fff81c16000 - 0x7fff81c8cff7 libc++.1.dylib (28.4.0 - compatibility 1.0.0) <A24FC3DA-4FFA-3DD2-9DCC-2B8D1B3BF97C> /usr/lib/libc++.1.dylib
0x7fff81c8d000 - 0x7fff81c94ff7 com.apple.CommerceCore (1.0 - 17) <3894FE48-EDCE-30E9-9796-E2F959D92704> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/C ommerceCore.framework/Versions/A/CommerceCore
0x7fff829da000 - 0x7fff82a5eff7 com.apple.ApplicationServices.ATS (317.12.0 - ???) <BE3C156D-8326-37AA-BC4E-D3C0D31BF976> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
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0x7fff82a65000 - 0x7fff82a8efff libJPEG.dylib (??? - ???) <64D079F9-256A-323B-A837-84628B172F21> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x7fff82a8f000 - 0x7fff82a94fff libGIF.dylib (??? - ???) <58A4492D-AAE7-3B8F-8B06-62867471A3EE> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x7fff82adb000 - 0x7fff82b4efff libstdc++.6.dylib (52.0.0 - compatibility 7.0.0) <6BDD43E4-A4B1-379E-9ED5-8C713653DFF2> /usr/lib/libstdc++.6.dylib
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0x7fff82e97000 - 0x7fff82ef3ff7 com.apple.HIServices (1.21 - ???) <B012EE97-D1CD-3F4B-812D-9AC7E6852FE6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
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0x7fff82fd2000 - 0x7fff830d4fff libxml2.2.dylib (10.3.0 - compatibility 10.0.0) <AFBB22B7-07AE-3F2E-B88C-70BEEBFB8A86> /usr/lib/libxml2.2.dylib
0x7fff830d5000 - 0x7fff83129fff libFontRegistry.dylib (??? - ???) <60FF9C2C-5E44-3C49-8A08-F26101898F21> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x7fff83226000 - 0x7fff8322dfff libcopyfile.dylib (85.1.0 - compatibility 1.0.0) <0AB51EE2-E914-358C-AC19-47BC024BDAE7> /usr/lib/system/libcopyfile.dylib
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0x7fff837c5000 - 0x7fff837ccfff libGFXShared.dylib (??? - ???) <D3598924-B167-372E-8C9F-1BBF68852542> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.d ylib
0x7fff83986000 - 0x7fff83a27fff com.apple.LaunchServices (480.40 - 480.40) <C936A07F-0CF8-3F8E-BDB3-76AA7611B4CA> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
0x7fff83a5f000 - 0x7fff83a88fff com.apple.CoreVideo (1.7 - 70.3) <9A9D4058-9935-3B0A-B1A6-27EB78D02249> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x7fff83a89000 - 0x7fff83a89fff com.apple.audio.units.AudioUnit (1.7.3 - 1.7.3) <04C10813-CCE5-3333-8C72-E8E35E417B3B> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
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0x7fff83e25000 - 0x7fff83e26ff7 libremovefile.dylib (21.1.0 - compatibility 1.0.0) <739E6C83-AA52-3C6C-A680-B37FE2888A04> /usr/lib/system/libremovefile.dylib
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0x7fff84aea000 - 0x7fff84e06fff com.apple.CoreServices.CarbonCore (960.25 - 960.25) <4FC1AB30-022C-3C67-AC46-FDCBFCB7EEDE> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
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0x7fff8dcb9000 - 0x7fff8dd3cfef com.apple.Metadata (10.7.0 - 627.37) <B9BEB598-B6F2-3BFF-A8F3-C3C87CD076AB> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
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0x7fff8dd40000 - 0x7fff8dd45fff com.apple.OpenDirectory (10.7 - 146) <7960A302-F9AC-3F72-838E-3A382032DCA6> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x7fff8e0da000 - 0x7fff8e0dbfff liblangid.dylib (??? - ???) <CACBE3C3-2F7B-3EED-B50E-EDB73F473B77> /usr/lib/liblangid.dylib
0x7fff8e49a000 - 0x7fff8e4b1fff com.apple.MultitouchSupport.framework (231.4 - 231.4) <10A978D1-8781-33F0-BE45-60C9171F7278> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/Multit ouchSupport
0x7fff8e59e000 - 0x7fff8e5b0ff7 libbsm.0.dylib (??? - ???) <349BB16F-75FA-363F-8D98-7A9C3FA90A0D> /usr/lib/libbsm.0.dylib
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1148
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 32954
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=142.6M resident=66.6M(47%) swapped_out_or_unallocated=76.0M(53%)
Writable regions: Total=16.1G written=19.7M(0%) resident=53.9M(0%) swapped_out=9432K(0%) unallocated=16.0G(100%)
REGION TYPE VIRTUAL
=========== =======
CG shared images 96K
CoreServices 2096K
MALLOC 311.8M
MALLOC (reserved) 15.8G reserved VM address space (unallocated)
MALLOC guard page 80K
Memory tag=242 12K
STACK GUARD 56.0M
Stack 9232K
VM_ALLOCATE 572K
__CI_BITMAP 80K
__DATA 13.4M
__IMAGE 528K
__LINKEDIT 49.0M
__TEXT 93.6M
__UNICODE 544K
mapped file 25.2M
shared memory 312K
=========== =======
TOTAL 16.3G
TOTAL, minus reserved VM space 562.3M -
MBP 15" always crash while playing games
My MBP 15" always crash while playing Assassin's Creed 2 . And always crash after exit PES 2011 . How to fix it . T T
Are these games recommended specs following the CPU, the GPU, and RAM of your machine? Is your operating system exactly with the recommended speces of the game? I.e. a game that says it is 10.6.x compatible has only been tested with 10.6 & 10.6.1, but probably not always 10.6.2 through 10.6.7.
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Satellite P300D crashes while playing games
Hey all,
I have the following issue with my P300D. I installed Win 7 32Bit a week ago and everything worked fine so far.
But now everytime I play a game it crashes after 40 mintues or an hour.
I have to mention that these games worked fine on Vista before.
Well the thing ist, that I have no bluescreen or something, it just goes off. Then I cant start the laptop for a minute or two.
For me it seems like it's preventing not to overheat. But I have no idea what this could be. Is it possible that Win 7 is the issue (got latest graphic drivers, also update BIOS) or is it maybe CPU or ATI Cart goes too hot? Its only crashes while playing, I can work on the PC with other software for hours and nothing happens.
Im really out of ideas so I'll be greatful for every help.Hey Prevision,
Sounds like that your notebook is overheating. If the notebook would overheat it often goes out without any reason (bluescreen for example). This is my experience
So I would recommend cleaning the notebook with compressed air spray. It could blow out the dust from the cooling ventilators and this should be done from to time. Compressed air spray isnt expensive, it costs only few Euros and you can get it from every computer shop.
Check this!!!
Furthermore it would be interesting to know what display driver you have installed. Non Toshiba display drivers are often cause problems because they dont have an overheat protection so check the Toshiba page for a new display driver. -
iPod touch 3rd generation crashed while updating, and now it won't turn on, and it won't charge or be recognized in iTunes because it's completely dead; it's been dead for 3 days now. I've tried pressing home/sleep buttons for reset but nothing works, I've tried using different usb ports to charge it, but nothing seems to work. Please help asap. ...Thanks!(:
After charging the iPod for half an hour, see if placing the iPod in recovery mode will allow iTunes to see the iPod so you can restore the iPod. For recovery mode see:
iPhone and iPod touch: Unable to update or restore -
Premiere CC crashing when MP4 files in timeline?
I have a project that keeps freezing up whenever I try to play MP4 files in the timeline. Other codecs aren't having any issues, and this wasn't a problem with the previous version of Premiere CC.
It seems to be the newest version of Premiere CC that crashes every time a certain mp4 file plays in the timeline. The previous version of Premiere CC didn't crash with the same project and mp4 file. It has only started crashing since the v8 update. It crashes about 10-20 seconds every time it plays through the file.
Haven't installed any additional codec packs that I'm aware of. -
Premiere CS5 crashes at start and losses audio
Hi everyone,
Sorry if this has been covered before but I couldn't find any answer on my search.
I have a problem which has been haunting me for a good couple of months and I'm really fed up now. Two months ago I started using Plural eyes to sync my different video and audio files into the timeline. I believe Plural eyes syncs your clips and converts stereo audio into dual mono clips. Everything fine so far, I editing for hours, save my project and the next time i open it.....voila! Premieres crashes when loading and says: 'Premiere has encountered an error [..\..\Set\Clip\MasterClip.cpp -2802]' (see image below)
This means that the project becomes unusable as i can't open it at all. Great. The only workaround is to import the entire project into a blank project......and this would be a great solution only if Premiere hadn't lost every single audio in the timeline. And that means every single one (see image below)
The only workaround is to reconstruct every single piece of audio every time or to leave the computer on forever and ever.
Needless to say that this is a v serious bug which i don't believe is related to Plural eyes but Premiere mishandling files. Has anyone found this problem before? I can't really keep on working like this and i'm even considering switching NLE as this is incredibly frustrating.
thanks in advancethanks for replying Andrey.
I've been doing a bit of research and I just discovered a blog entry by Adobe announcing the PremierePro CS5.5.1 update. One of the points at the bug fixes section mentions:
"Projects created by importing Final Cut Pro XML projects that contain multiple mono clips would lose some audio when the project was closed and reopened."
http://blogs.adobe.com/premiereprotraining
It doesn't mention the crash but I think this is exactly what my problem is as you have to import the Final Cut Pro XML file generated by Plural Eyes.
I guess the bad news is, I can only get rid of the problem by paying the upgrade to CS5.5.
Unfair!!
thanks -
Premiere cs6 crashing while logging
hey there guys,
has anyone had issues while premiere cs 6.0.2 crashing while logging.
i'll be labelling shots (description/scene/comment) and boom, premiere will crash.
one thing i'm noticing is that i'm hitting the tab button to switch columns faster and this is usually when it happens.... sometimes 30 minutes into logging, sometimes 5 minutes in.
i'm on a 15" MBP Retina 2.3ghz i7 with 16gb ram running 10.8.3 with GPU set to software only.
any advice? i'll provide a crash report the next time it crashes.
thanks!
-aaronPosting the crash log here means others can learn from it, and find it in searches when they have similar issues.
OK, in this case Premiere is attempting to draw a column view (apparently part of the XMP/metadadta view), and the function that handles the end of the drawing fails while using a std::map (that part isn't obvious, just learned from coding). Then there's a little extra cruft because Premiere doesn't crash immediately but tries to go to a signal handler then calls abort itself. This hides some of the nature of the original bug in the std::map call.
Offhand this looks like a real bug that the Premiere engineers will need to investigate, but it might be avoidable if you close the XMP/metadata view. If you're the only person seeing this crash, there could be some interaction between this view and other things happening on your system: possibly related to data in your document, your display layout, or corruption caused by outside code (such as a third party plugin or codec).
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff926e3212 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff8eecdb54 pthread_kill + 90
2 libsystem_c.dylib 0x00007fff8ef11dce abort + 143
3 com.adobe.premiere.frontend 0x000000010c783281 UnixInterruptSignal(int) + 49
4 com.adobe.dvacore.framework 0x0000000100279b15 (anonymous namespace)::SignalHandler(int, __siginfo*, void*) + 261
5 libsystem_c.dylib 0x00007fff8eeba94a _sigtramp + 26
6 libstdc++.6.dylib 0x00007fff95a24b52 std::_Rb_tree_increment(std::_Rb_tree_node_base*) + 34
7 com.adobe.HandlerProject.framework 0x00000001095a11cd HandlerProject::XMPColumn::DrawFinished() + 497
8 com.adobe.HandlerProject.framework 0x0000000109509a0a void boost::_mfi::mf0<void, HandlerProject::Column>::call<ASL::InterfaceRef<HandlerProject::Colum n, ASL::ASLUnknown> >(ASL::InterfaceRef<HandlerProject::Column, ASL::ASLUnknown>&, void const*) const + 54
9 com.adobe.HandlerProject.framework 0x00000001094f202d HandlerProject::ColumnSubview::PaintSelf(UIF::DC&) + 571
10 com.adobe.UIFramework.framework 0x0000000103cbeae6 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1204
11 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
12 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
13 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
14 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
15 com.adobe.UIFramework.framework 0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
16 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
17 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
18 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
19 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
20 com.adobe.UIFramework.framework 0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
21 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
22 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
23 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
24 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
25 com.adobe.UIFramework.framework 0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
26 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
27 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
28 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
29 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
30 com.adobe.UIFramework.framework 0x0000000103cc70d8 UIF::TabViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 844
31 com.adobe.dvaui.framework 0x00000001034addbb void dvaui::drawbot::InvokeDrawbotFromRegionT<dvaui::ui::OS_View, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*>, NSView*>(dvaui::ui::OS_View const&, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*> const&, dvaui::drawbot::SupplierInterface const&, NSView*, __HIShape const*, dvaui::drawbot::SurfaceInterface*, bool) + 187
32 com.adobe.dvaui.framework 0x00000001034adf79 void dvaui::drawbot::InvokeDrawbot<dvaui::ui::OS_View, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*>, NSView*>(dvaui::ui::OS_View const&, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*> const&, dvaui::drawbot::SupplierInterface const&, NSView*, __HIShape const*, dvaui::drawbot::SurfaceInterface*, std::vector<dvacore::geom::RectT<int>, std::allocator<dvacore::geom::RectT<int> > >*, bool) + 313
33 com.adobe.dvaui.framework 0x00000001034a6381 dvaui::ui::OS_View::UI_HandlePlatformDrawEvent(dvaui::drawbot::Surfac eInterface*) + 397
34 com.adobe.dvacore.framework 0x000000010018b9ee int dvacore::config::ErrorManager::ExecuteFunction<void>(boost::function0 <void>*, void*) + 28
35 com.adobe.premiere.frontend 0x000000010c748725 FE::ApplicationErrorManager::ExecuteFunctionWithTopLevelExceptionHand ler(boost::function0<int>) + 57
36 com.adobe.dvacore.framework 0x000000010018b8e0 void dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHa ndler<void>(boost::function0<void>, bool*) + 112
37 com.adobe.dvacore.framework 0x000000010018de1d void dvacore::config::ExecuteTopLevelFunction<void>(boost::function0<void> , bool*) + 125
38 com.adobe.dvaui.framework 0x000000010349c7bd -[DVAMacContainerView drawRect:] + 125
39 com.apple.AppKit 0x00007fff90646170 -[NSView _drawRect:clip:] + 4437
40 com.apple.AppKit 0x00007fff90642fe3 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 3058
41 com.apple.AppKit 0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
42 com.apple.AppKit 0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
43 com.apple.AppKit 0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
44 com.apple.AppKit 0x00007fff90642173 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 314
45 com.apple.AppKit 0x00007fff9063dd9d -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4675
46 com.apple.AppKit 0x00007fff90607cc3 -[NSView displayIfNeeded] + 1830
47 com.apple.AppKit 0x00007fff906071fc _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 738
48 com.apple.AppKit 0x00007fff90bd28f1 __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabl ed]_block_invoke_01208 + 46
49 com.apple.CoreFoundation 0x00007fff92525417 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
50 com.apple.CoreFoundation 0x00007fff92525381 __CFRunLoopDoObservers + 369
51 com.apple.CoreFoundation 0x00007fff925007b8 __CFRunLoopRun + 728
52 com.apple.CoreFoundation 0x00007fff925000e2 CFRunLoopRunSpecific + 290
53 com.apple.HIToolbox 0x00007fff8d75beb4 RunCurrentEventLoopInMode + 209
54 com.apple.HIToolbox 0x00007fff8d75bb94 ReceiveNextEventCommon + 166
55 com.apple.HIToolbox 0x00007fff8d75bae3 BlockUntilNextEventMatchingListInMode + 62
56 com.apple.AppKit 0x00007fff90604563 _DPSNextEvent + 685
57 com.apple.AppKit 0x00007fff90603e22 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
58 com.apple.AppKit 0x00007fff905fb1d3 -[NSApplication run] + 517
59 com.adobe.premiere.frontend 0x000000010c782784 FE::MacApplication::RunSelf() + 44
60 com.adobe.premiere.frontend 0x000000010c72cdef FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 5681
61 com.adobe.premiere.frontend 0x000000010c783cfc AppMain + 380
62 com.adobe.premiere.startup 0x000000010c8f41d7 Run + 247
63 com.adobe.AdobePremierePro 0x00000001000038b7 main + 647
64 com.adobe.AdobePremierePro 0x000000010000361c start + 52 -
Why is my shockwave player always crashing while playing zynga farmville2 on FB?
while playing zynga farmville2 on FB, shockwave player continually crashes. Sometimes it stops before the game finishes loading. I usually end up killing the page. I've used three different browsers and have problems in all three. I've updated google chrome and that hasn't helped. I have windows 7 starter edition.
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What is your Flash Player version?
What is your display adapter, driver version & date? -
Premiere 7 crashes while burning disk
Help! I am having problems with Premiere 7 crashing as various points while I am using the program. It seems to crash most often when I am trying to burn a disk. How can I fix this problem?
Thank you!!There could be many reasons, that this could be happening. Take a look at this ARTICLE and you will see the types of information, that will help us to help you.
Good luck, and please give us more information,
Hunt -
IPod Touch 2G Crashing while playing music
Hello,
I've recently had a problem that while playing music, my iPod Touch 2G (4.2.1) has been freezing/crashing seemingly spontaneously. The symptom is an abrupt stop of music playback, coupled with the screen stuck with whatever it was displaying at the moment of the crash. Restarting using the Lock and Home buttons seems to remedy the issue temporarily, but I'm rather frustrated. Any advice short of a restore? I am willing and able to restore it, it's just so bloody long to get everything working properly again >.>
Thanks for your help!Since you said resetting really does not fix the problem restore is you only option.
I would try restoring from backing first that will leave your iPod like it was before the backup. However, there may be corruption that is in your backup and restoring from backup may not solve the issues and restoring to factory defaults/new iPod may be necessary. -
Dreamweaver cs3 international edition crashes while "Find and Replace"
When i try to perform Find and Replace in Adobe Dreamweaver CS3
the program halts and crashes everytime.
aditional info:
Adobe Dreamwever CS3
international version (translated GUI)
Version 9.0 Build 53
Windows Vista
Pentium Core2duo 2gb ram
best wishes..
ozgur zMr David Powers thank you for your quick,
sorry to say but
the link did not work for me.
i am so ashamed to use a program that crashes while doing a simple "search and replace" action! which i had paid more than 900$.
and also it is so interesting that adobe has released new version CS4 instead of updating the buggy CS3. so the ppl who bought CS3 are dumped!
here i attach the crash error dump file that Dreamweaver creates in its configuration directory.
http://rapidshare.com/files/230314270/Dreamweaver_crash_log.mdmp
i hope it helps to diagnose and SEARCH and REPLACE the BUG.
best wishes
o.z.
edited by: OzgurZ (inserted the rapidshare link for the dump file)
Message was edited by: OzgurZ - NOT answered yet.
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