Premiere CC Frame stepping with arrow keys

Why can I no longer step ahead or back one frame at a time with arrow keys after updating PremiereCC software?

It's working here for me xAndyx. Can you try trashing preference? Press Shift + Option and restart Premiere Pro (warning: you'll use any custom kb shortcuts, workspaces, etc.).
Thanks,
Kevin

Similar Messages

  • Artifacts when moving object with arrow keys.

    Hi all
    hope this is the right place to post this question.
    I want to to write simple arkanoid game in Flash (AC3). I've managed to write code that  moves my paddle with arrow keys. The code looks like this:
    function OnNewFrame(event:Event):void
        if (input.IsLeftHeld)
            if (paddle.x > 0)
                paddle.x -= 10;
        else
        if (input.IsRightHeld)
            if (paddle.x < stage.stageWidth - paddle.width)
                paddle.x += 10;
    It works but the result is ugly. The animation is not fluent, there are times when paddle stops for a moment . Also when speed of translation is high (here it is 10) you can see that paddle is flickering at the ends, it looks like single buffering problem. You can see both of those effects here:  http://www.flash-game-design.com/flash-tutorials/movOb.html , hovewer flickering is less visible due to small translation amount.
    How to fix this? How can i enable double buffering (or maybe it is enabled by default)?  Any help will be appreciated.
    P.S. sorry for bad english

    Thanks for samples, this is very kind ; p
    Hovewer you are doing everything almost exactly as I'am doing. Tou are using mySymbol.x++ which means your translation speed is 1. Also I'am aware that rising frame rate will result in smoother animations, but this is not the point. So once again, my flash applications suffer from two problems:
    1) Animations are not smooth. You can see this crealrly in here: http://www.kirupa.com/developer/actionscript/hittest.htm  , go back to the very bottom of the page, there is an animation window, look at the smallest circle. It looks like its blinking. 
    2) Moving symbols with arrow keys with the method i've presnted in the first post (the same method that infeter uses ). Moved symbol is randomly stopping for the very (very very) short amount of time. You can easily spot this in infeter sample.
    Many sample applications i've seen suffer from those issues. and nobody seems to see the problem, so maybe I am delusional? ; p
    cheers and thank for help

  • How to change the presets in pop-up menus (CS6 or CR 7, example Photo Filter) with arrow keys?

    How to change the presets in pop-up menus (CS6 or CR 7, example Photo Filter) with arrow keys an see at the same time the changes on the photo?
    It worked under Windows, now I use OS 10.8 and have to apply a preset with a click or Return button but after that the pop-up menu close so I have to open it once again to change a preset. Please help. Thank you!

    The filter panel is a shortcut for the content panel and it only effects the content of that window. So if you have a folder it will only see this as a folder and not with its content. (a Stack behaves about the same, being different in only counting the first file in the filter panel criteria but not what is in the stack itself)
    You have a view work arounds, first is use menu view / show items from subfolders (this can take some time especially if you have not used caching before on this content) and this builds visible thumbs for all content and that can be used for filtering.
    Or use the find command (Edit / find) and inhere specify the source and fill in the criteria include subfolders and this will give you the correct result.
    When you create a smart collection the find command also pops up given you the same opportunity to get the results in a collection, but since a collection is only a bunch of aliases referring to the originals you might be a bit careful with editing and deleting.

  • Moving anchor point with arrow keys crashes Photoshop CC

    Hey guys,
    I've recently run into this bug many times while working with shapes. Don't really know what initiates it but it's super annoying as it crashes the PS CC completely without possiblity of recovering the unsaved files.
    The bug appears while working with shapes after file is saved and reopened. Because I use to design pixel-perfect UIs, I work with arrow keys a lot to be sure every pixel is in the right place. So after selecting one or more anchor points of shape and hitting any arrow key (to move it by pixel), photoshop immediately crashes with this super-long description of bug: http://justpaste.it/ccshapecrash
    Dunno why but this occurs very often when handling 1px-thin rectangles.
    Is it only me or has anybody else experienced this as well? Any idea what exactly is causing it or what might be wrong with my config?
    Never seen that kind of error in Photoshop before. It completely destroys my everyday workflow

    I have exactly the same problem and I don't have any solution. I was tried to update the latest video drivers - nothing! Tried to update Photoshop which updates fixes bugs - nothing! The problem continues.
    My OS is Windows 8 64bit, video card Nvidia GT 630. For the case, my Photoshop 32x works better (faster) than the 64x. Why is that ? I hope to have a solution.

  • Can't move an object with arrow keys - CS3

    In Fash CS3, suddenly, in certain files, I can't move an object left using arrow keys - but I can move the same object right, or if I hold down Shift + left arrow, it works correctly
    Also - I can move the object down with arrow keys, but not up
    Workaround - move an object on a different layer, then return to the problem object and it moves correctly. But this doesn't last long, the problem resurfaces.
    Does anyone have a solution for this? (I've tried rebooting; tried copying all the layers into a new file - no help.)

    Now, working in the same file, I just clicked on a stroke and it changed the stroke from a smooth curve to angular lines.
    I suspect this file is corrupt. Any thoughts on how to salvage the weeks of work that have gone into it? Every version of this file has the same issues.
    Thanks for any help.

  • How to make a first-person style game with arrow key movement?

    Hey guys, I've made some simple click-to-move 1st person games with AS3, but I just wanted to know if there was a way to move around in 1st person with arrow keys, I was thinking you could get the background to move with the arrow keys, but that would be a little confusing.
    If you guys have any suggestions for me, or if it's possible, please reply! Thanks

    Here is a basic switch usage to move something with the keyboard:
    stage.addEventListener(KeyboardEvent.KEY_DOWN, move_mc);
    function move_mc(event:KeyboardEvent):void {
        switch(event.keyCode)
           case  Keyboard.LEFT : mc.x -= 5
           break;
           case  Keyboard.RIGHT : mc.x += 5
           break;
           case Keyboard.UP : mc.y -= 5
           break;
           case Keyboard.DOWN : mc.y += 5
           break;

  • CTI Doesn't Move with Arrow Keys PE12

    I am running into a glitch in Premiere Elements 12. When I nudge the CTI (playhead) using the arrow keys it moves only 1 frame no matter how many times I press the over arrow. The audio continues to scrub and the time indicator continues to change for each frame, but the CTI itself is stuck and no longer represents the proper location.
    Anyone solved this?
    I am using a MacBook Pro running OS 10.8.5.

    Thanks ATR for you reply, here I will try to explain my findings.
    My hw. sw. setup
    MACBook Pro, OS X 10.9.4, 16Gb, licensed Premiere Elements 12.1 upgraded from 12.0
    Just to confirm....are you saying that if you do just a one tap on the right or left arrow key, the Timeline Indicator will move 1 frame.              YES (if slow repeat).
    But, if you hold down and continue to hold down on the right of the right or left arrow key, the Timeline Indicator will not go into a continuing movement?     YES.
    >> Today I have found that this problem only show up in ”Expert” edit mode and not in ”Quick” mode.
          1. Current Timeline Indicator (CTI) only move/jump one frame when I first start to hold right or left key pressed, after this first jump CTI will stop to move,
                my movie and time counter will move and count as expected.
          2. If I repeat pressing right or left key with a speed faster than one press per 3seconds the CTI will be stopped,  slower repeat than every 3 second then CTI will move on every key press.  
          3. Note1   when CTI not move during continue key press or fast repeat R/L (< 3sec) the accumulated new CLI position will show up as a long jump on next press after 3sec paus.  
          4. Note2   I have also verifies with my Win7 friend with a new installed PE 12.1 running just fine without this CTI problem.  (MAC version only??)
    If so, several things that I would like you to do if you have not already....
    1. Delete the Adobe Premiere Elements Prefs file which should be found
        Users\Libraries\Application Support\Adobe\Premiere Elements\12
    >> After I delete the Adobe Premiere Elements Prefs file I did restart PE12 program and created  a new project ( an new PE Prefs was automatic create in the same directory as expected)
          But unfortunately my problem is still there.  
    2. In the opened project, go to Edit Menu/Preferences/General and experiment with the Timeline Playback Auto-Scrolling Options (No Scroll, Page Scroll, and Smooth Scroll).
    ATR Premiere Elements Troubleshooting: PE12/12.1: Timeline Playback Auto-Scrolling
    >> Thanks, here I found lot of good reading but your suggestion to change the Timeline Playback Auto-Scrolling Options did change scrolling behavior,
           unfortunately my problem is still there. 
    I am strictly an Elements Windows user, so please double check the translation of the suggested locations from Windows to Mac.
    How would describe your issue - "it worked before but not now" or "it never worked before".
    >> My best answer must be;  I have not seen this problem before but I´m trying to learn video editing so I could have missed the CTI behavior.
    Looking forward to your follow up.
    Thank you.
    Add On...Like the originator of this thread, are you working with a tryout of Premiere Elements 12/12.1?
    No this is a licensed version 12.0 upgraded to 12.1
    Summary:
    My conclusion must be that this CTI behavior is a software bug  (maybe only in MAC versionPE12 or in  some combination).
    How to fix my problem:
    Will a reinstall likely fix the problem?
    Or is´t a case for Adobe Support to handle? 
    I´m happy for any help here.
    Regards.
    Per

  • PSE 8 Crash with arrow keys

    Is there an update that will fix this problem?  In Elements 8.0 sometimes when I attempt to use the move tool with the arrow keys (nudge) the program crashes.  My work is not saved and PhotoShop closes.  I have not found a trigger, but as soon as it happens once, it happens again and again.  Saving, closing and re-starting PSE doesn't appear to help.
    Just now I opened a layout, placed a photo frame on it and attempted to move it (pressed keyboard "v", then an arrow key) and the program crashed.
    Thanks for your advice
    Celine

    Possibly the problem is procedural. If you haven't committed the frame and you see the handles around it, you don't need anything but the arrow keys.(No need to also activate move tool.)  If it's committed, double click it and you should see the handles again and be able to use the keys.

  • Moving Movie Clips with Arrow keys

    How do i make it so when i click the left arrow key, it will
    change the movie clip to make it turn around?

    Yes, that's what the code I gave you is intended to do....
    you replace that code with whatever action you need to take to turn
    your movie around.
    I have no idea what your movieclip is doing, but I'm guessing
    by your response that if it was an arrow pointing left to right
    (just an example), you want it to be pointing right to left when
    the left arrow is pressed. If you want an immediate turn around,
    then the simplest way to do that is to have another frame
    containing the movieclip that it moves to where it faces the other
    direction--and to have it appear turned around, from the toolbar
    you select Modify -> Transform -> Flip Horizontal.
    So the movieclip would live inside another movieclip that has
    two frames with stop()'s for each frame. In the first frame you
    would have the subclip facing left to right, and in the second you
    would have it facing right to left. If we call that 2-framed
    movieclip "walker", the code I provided before would
    become...

  • Frame 7 question - arrow keys / mouse scroll wheel don't work

    I have FrameMaker version 7.0p579.
    I've not used FrameMaker for quite a while, but I know my arrow keys used to move graphic elements, but they don't now.  Perhaps it's because I now use USB mouse and keyboard?
    One other question -- was the upgrade from version 7.0 to 7.1 (or 7.n) a free upgrade?  If so, where can I get it?

    Hallo Framers,
    I have tried both FreeWheel and KatMouse for a few days.
    * Both work with Windows 7 (beta version which I happen to have at home) and XP; I have no access to Vista but I expect it is also OK.
    * KatMouse interferes with Firefox's "middle-click to open link in a new tab". However this can easily be disabled (Settings>WheelButton>NoneOfTheButtons)
    * Some graphic programs (CorelDraw for example) use the wheel for zooming; both interfere with this. However a single-click on the KatMouse icon disables/enables it.
    * FreeWheel is hard to find and it's not clear whether it's supported any more; KatMouse seems to be current.
    On balance I recommend (and myself use) KatMouse.
    --- Derek

  • Deisgn - Objects stop moving with arrow keys until a relaunch

    In design mode, CR 2008, line objects and other design objects stop moving with the arrow keys and won't move more than one position until I either click on the object again and move it one position or I exit CR and relaunch that report. If I move a field object, and go back to a line or other graphic object, it will begin moving with the arrow keys again.
    I have a dual monitor setup and wonder if that is my problem.
    Thank you.

    Hello,
    Yes that is likely the problem. CR doesn't support dual monitors. Watch out for our Pop-ups, they may get hidden popping up on the other monitor behind another form.
    Thank you
    Don

  • Traverse JTable cells with arrow keys?

    I want to be able to use arrow keys to travel in the matrix. But I want to restrict entering column 0. That is, the user should not be able to enter column 0, with the arrow keys (and neither using the mouse). Anyone have hints how to do this?

    Well, the problem is that I have a viewport into a big matrix. The user is able to scroll the viewport around.
    I must be able to figure out if the user is pressing the arrow buttons to go outside the viewport, because then I have to change the viewport. Somewhere, there is a class that knows the current cell that is highlighted. I must check that class to see what direction the user wants to go with the highlighted cell.
    And, also, the user is not allowed to enter column 0. If he wants to go column 0, then the viewport will be scrolled.
    So my question is, which class knows which cell is highlighted? The Jtable, probably? Which methods?

  • Moving shape with arrow keys

    Hello,
    How would I click on one of the circles I've created and move them using the arrow keys. The circles move just fine with the drag of the mouse but now I want to use the arrow keys. Can somebody help me please? I would really appreciate the assistance.
    Michael
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class DragBallPanel extends JPanel implements MouseListener, MouseMotionListener, KeyListener
    private static final int BALL_DIAMETER = 50; // Diameter of ball
    private static final int BALL_DIAMETER2 = 50;
         //--- instance variables
    /** Ball coords. Changed by mouse listeners. Used by paintComponent. */
    private int _ballX     = 50;   // x coord - set from drag
    private int _ballY     = 50;   // y coord - set from drag
    private int x2 = 200;               // starting x coord for 2nd ball
         private int y2 = 200;               //starting y coord for 2nd ball
         private int x3 = 75;
         private int y3 = 150;
    /** Position in ball of mouse press to make dragging look better. */
    private int _dragFromX = 0;    // pressed this far inside ball's
    private int _dragFromY = 0;    // bounding box.
    private int xInsideBall = 0;     //coordinates of where the mouse is pressed inside second ball
         private int yInsideBall = 0;     //is pressed inside second ball
         private int x3InsideBall = 0;     //coordinates of where the mouse is pressed inside second ball
         private int y3InsideBall = 0;     //is pressed inside second ball
    /** true means mouse was pressed in ball and still in panel.*/
    private boolean _canDrag  = false;
         private boolean _canDrag2  = false;
         private boolean _canDrag3  = false;
         /** Constructor sets size, colors, and adds mouse listeners.*/
    public DragBallPanel()
              setPreferredSize(new Dimension(400, 400));
    setBackground(Color.ORANGE);
    setForeground(Color.BLUE);
    //--- Add the mouse listeners.
    this.addMouseListener(this);
    this.addMouseMotionListener(this);
    }//endconstructor
         /** Ball is drawn at the last recorded mouse listener coordinates. */
    public void paintComponent(Graphics g)
    super.paintComponent(g); // Required for background.
    g.fillOval(_ballX, ballY, BALLDIAMETER, BALL_DIAMETER);
              g.setColor(Color.RED);
              g.fillOval(x2, y2, BALL_DIAMETER2, BALL_DIAMETER2);
              g.setColor(Color.BLACK);
              g.fillOval(x3, y3, BALL_DIAMETER2, BALL_DIAMETER2);
         }//end paintComponent
         public void mousePressed(MouseEvent e)
    int x = e.getX(); // Save the x coord of the click
    int y = e.getY(); // Save the y coord of the click
    if (x >= ballX && x <= (ballX + BALL_DIAMETER)
    && y >= ballY && y <= (ballY + BALL_DIAMETER))
    _canDrag = true;
    dragFromX = x - ballX; // how far from left
    dragFromY = y - ballY; // how far from top
              else
    _canDrag = false;
              //clicked on 2nd ball
              if(x >= x2 && x <= (x2 + BALL_DIAMETER2)
                        && y >= y2 && y <= (y2 + BALL_DIAMETER2) )
                   _canDrag2  = true;
                   xInsideBall = x - x2;
                   yInsideBall = y - y2;
              else
    _canDrag2 = false;
              if(x >= x3 && x <= (x3 + BALL_DIAMETER2)
                        && y >= y3 && y <= (y3 + BALL_DIAMETER2) )
                   _canDrag3  = true;
                   x3InsideBall = x - x3;
                   y3InsideBall = y - y3;
              else
    _canDrag3 = false;
         }//end mousePressed
         public void mouseDragged(MouseEvent e)
    // True only if button was pressed inside ball.
    //--- Ball pos from mouse and original click displacement
              if (_canDrag)
    ballX = e.getX() - dragFromX;
    ballY = e.getY() - dragFromY;
    //--- Don't move the ball off the screen sides
    ballX = Math.max(ballX, 0);
    ballX = Math.min(ballX, getWidth() - BALL_DIAMETER);
    //--- Don't move the ball off top or bottom
    ballY = Math.max(ballY, 0);
    ballY = Math.min(ballY, getHeight() - BALL_DIAMETER);
    this.repaint(); // Repaint because position changed.
              if (_canDrag2)
                   x2 = e.getX() - xInsideBall;
                   y2 = e.getY() - yInsideBall;
                   x2 = Math.max(x2, 0);
                   x2 = Math.min(x2, getWidth() - BALL_DIAMETER2);
                   y2 = Math.max(y2, 0);
                   y2 = Math.min(y2, getHeight() - BALL_DIAMETER2);
                   this.repaint(); // Repaint because position changed.
              if (_canDrag3)
                   x3 = e.getX() - x3InsideBall;
                   y3 = e.getY() - y3InsideBall;
                   x3 = Math.max(x3, 0);
                   x3 = Math.min(x3, getWidth() - BALL_DIAMETER2);
                   y3 = Math.max(y3, 0);
                   y3 = Math.min(y3, getHeight() - BALL_DIAMETER2);
                   this.repaint(); // Repaint because position changed.
    }//end mouseDragged
    public void keyPressed(KeyEvent ke)
         //int x = e.getX(); // Save the x coord of the click
    //int y = e.getY(); // Save the y coord of the click
              int dx = 10;
              switch (ke.getKeyCode())
              case KeyEvent.VK_LEFT: // move x coordinate left
              _ballX -= dx;
              ballX = Math.max(ballX, 0);
              break;
              case KeyEvent.VK_RIGHT: // move x coordinate right
                   _ballX += dx;
              ballX = Math.min(ballX, getWidth() - BALL_DIAMETER);
              this.repaint();
    public void mouseMoved (MouseEvent e) {} // ignore these events
    public void mouseEntered (MouseEvent e) {} // ignore these events
    public void mouseClicked (MouseEvent e) {} // ignore these events
    public void mouseReleased(MouseEvent e) {} // ignore these events
    public void mouseExited (MouseEvent e) {}     // ignore these events
         public void keyReleased (KeyEvent ke) {} // ignore this junk
         public void keyTyped     (KeyEvent ke) {} // ignore this junk
    }//endclass DragBallPanel

    A couple of notes:
    - That code did not add the keyListener to anything.
    - At the moment (in the altered code below), only the blue circle moves, and only left/right. It is left as an exercise to the OP to 'take it from there'.
    - It only took four more lines of code to turn that code into an SSCCE*, which will generally get more help.
    - Please use code indentation, and the code formatting delimiters, when posting code. It makes code a lot easier to read and understand.
    * The SSCCE is described at..
    <http://www.physci.org/codes/sscce.html>
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class DragBallPanel extends JPanel
      implements MouseListener, MouseMotionListener, KeyListener
      private static final int BALL_DIAMETER = 50; // Diameter of ball
      private static final int BALL_DIAMETER2 = 50;
      //--- instance variables
      /** Ball coords. Changed by mouse listeners. Used by paintComponent. */
      private int _ballX = 50; // x coord - set from drag
      private int _ballY = 50; // y coord - set from drag
      private int x2 = 200; // starting x coord for 2nd ball
      private int y2 = 200; //starting y coord for 2nd ball
      private int x3 = 75;
      private int y3 = 150;
      /** Position in ball of mouse press to make dragging look better. */
      private int _dragFromX = 0; // pressed this far inside ball's
      private int _dragFromY = 0; // bounding box.
      private int xInsideBall = 0; //coordinates of where the mouse is pressed inside second ball
      private int yInsideBall = 0; //is pressed inside second ball
      private int x3InsideBall = 0; //coordinates of where the mouse is pressed inside second ball
      private int y3InsideBall = 0; //is pressed inside second ball
      /** true means mouse was pressed in ball and still in panel.*/
      private boolean _canDrag = false;
      private boolean _canDrag2 = false;
      private boolean _canDrag3 = false;
      /** Constructor sets size, colors, and adds mouse listeners.*/
      public DragBallPanel()
        setPreferredSize(new Dimension(400, 400));
        setBackground(Color.ORANGE);
        setForeground(Color.BLUE);
        //--- Add the mouse listeners.
        this.addMouseListener(this);
        this.addMouseMotionListener(this);
        // add the keylistener!
        this.addKeyListener(this);
        // make sure the panel is focusable
        setFocusable(true);
      }//endconstructor
      /** Ball is drawn at the last recorded mouse listener coordinates. */
      public void paintComponent(Graphics g)
        super.paintComponent(g); // Required for background.
        g.fillOval(_ballX, _ballY, BALL_DIAMETER, BALL_DIAMETER);
        g.setColor(Color.RED);
        g.fillOval(x2, y2, BALL_DIAMETER2, BALL_DIAMETER2);
        g.setColor(Color.BLACK);
        g.fillOval(x3, y3, BALL_DIAMETER2, BALL_DIAMETER2);
      }//end paintComponent
      public void mousePressed(MouseEvent e)
        int x = e.getX(); // Save the x coord of the click
        int y = e.getY(); // Save the y coord of the click
        if (x >= _ballX && x <= (_ballX + BALL_DIAMETER)
        && y >= _ballY && y <= (_ballY + BALL_DIAMETER))
          _canDrag = true;
          _dragFromX = x - _ballX; // how far from left
          _dragFromY = y - _ballY; // how far from top
        else
          _canDrag = false;
        //clicked on 2nd ball
        if(x >= x2 && x <= (x2 + BALL_DIAMETER2)
          && y >= y2 && y <= (y2 + BALL_DIAMETER2) )
          _canDrag2 = true;
          xInsideBall = x - x2;
          yInsideBall = y - y2;
        else
          _canDrag2 = false;
        if(x >= x3 && x <= (x3 + BALL_DIAMETER2)
          && y >= y3 && y <= (y3 + BALL_DIAMETER2) )
          _canDrag3 = true;
          x3InsideBall = x - x3;
          y3InsideBall = y - y3;
        else
          _canDrag3 = false;
      }//end mousePressed
      public void mouseDragged(MouseEvent e)
        // True only if button was pressed inside ball.
        //--- Ball pos from mouse and original click displacement
        if (_canDrag)
          _ballX = e.getX() - _dragFromX;
          _ballY = e.getY() - _dragFromY;
          //--- Don't move the ball off the screen sides
          _ballX = Math.max(_ballX, 0);
          _ballX = Math.min(_ballX, getWidth() - BALL_DIAMETER);
          //--- Don't move the ball off top or bottom
          _ballY = Math.max(_ballY, 0);
          _ballY = Math.min(_ballY, getHeight() - BALL_DIAMETER);
          this.repaint(); // Repaint because position changed.
        if (_canDrag2)
          x2 = e.getX() - xInsideBall;
          y2 = e.getY() - yInsideBall;
          x2 = Math.max(x2, 0);
          x2 = Math.min(x2, getWidth() - BALL_DIAMETER2);
          y2 = Math.max(y2, 0);
          y2 = Math.min(y2, getHeight() - BALL_DIAMETER2);
          this.repaint(); // Repaint because position changed.
        if (_canDrag3)
          x3 = e.getX() - x3InsideBall;
          y3 = e.getY() - y3InsideBall;
          x3 = Math.max(x3, 0);
          x3 = Math.min(x3, getWidth() - BALL_DIAMETER2);
          y3 = Math.max(y3, 0);
          y3 = Math.min(y3, getHeight() - BALL_DIAMETER2);
          this.repaint(); // Repaint because position changed.
      }//end mouseDragged
      public void keyPressed(KeyEvent ke)
        System.out.println("key PRESSED");
        //int x = e.getX(); // Save the x coord of the click
        //int y = e.getY(); // Save the y coord of the click
        int dx = 10;
        switch (ke.getKeyCode())
          case KeyEvent.VK_LEFT: // move x coordinate left
            _ballX -= dx;
            _ballX = Math.max(_ballX, 0);
            break;
          case KeyEvent.VK_RIGHT: // move x coordinate right
            _ballX += dx;
            _ballX = Math.min(_ballX, getWidth() - BALL_DIAMETER);
        this.repaint();
      public void mouseMoved (MouseEvent e) {} // ignore these events
      public void mouseEntered (MouseEvent e) {} // ignore these events
      public void mouseClicked (MouseEvent e) {} // ignore these events
      public void mouseReleased(MouseEvent e) {} // ignore these events
      public void mouseExited (MouseEvent e) {} // ignore these events
      public void keyReleased (KeyEvent ke) {} // ignore this junk
      public void keyTyped (KeyEvent ke) {} // ignore this junk
      /** Add a main(), to make this an SSCCE. */
      public static void main(String[] args) {
        DragBallPanel dbp = new DragBallPanel();
        JOptionPane.showMessageDialog(null, dbp);
    }//endclass DragBallPanel

  • VoiceOver conflict with arrow keys ??

    I have just found that VoiceOver is in conflict with the Up/Down/Left/Right Arrow keys. If it is on the four keys do not work. I tried another keyboard to check whether it was a hardware problem and exactly the same happened with VoiceOver on. Why?
    Until yesterday everything worked fine but suddenly I lost the arrow key functionality. Any ideas, anyone?
    Note: I am not referring to the number pad and its keyboard mouse keys.

    Hello Helen,
    First of all, VoiceOver makes very heavy use of arrow keys, so you are right in suspecting that this is an oddity, and not a "feature" of VoiceOver.
    I've managed to reproduce this behaviour with the following sequence:
    1) Turn VoiceOver on (Cmd-F5).
    2) Activate QuickNav (left and right arrows simultaneously).
    3) Interact with an element containing only one item, via down + right arrows.
    4) Arrow keys will only "bong". No movement possible until QuickNav turned off again. Otherwise, turning VoiceOver off will also restore the arrow keys to normal—until it's turned back on again, when it will once more get "stuck". Of course, stopping the interaction via left+down arrows also restores free movement—but with QuickNav active, only the VO cursor moves, not the focus, so that can be disconcerting when trying to navigate menus, etc.
    So the solution may be to turn VoiceOver on, then ensure QuickNav is off (left + right arrows), then VoiceOver off again.
    Hope this clears it up!
    Archie

  • Having trouble with arrow keys and moving objects

    All of a sudden I can't move objects in Illustrator (CS4). They move around in a jerky fashion and make big jumps with the arrow keys. I tried restarting, resetting preferences, playing with mouse. What could be causing this and how can I fix it?

    View->snap to grid?

Maybe you are looking for

  • Why won't my iPhone 5c connect to the internet without wi-fi?

    This is so strange, but I can't use my iPhone 5c apps when I'm not connected to wifi. This makes no sense because I have a data plan. It's not unlimited, but I've already checked with my carrier, and my data for the month has barely been used. The in

  • Will not download from upstream server

    Hi, I wonder if anyone can help please. We have downstream server which is set to synch with an upstream server managed by a 3rd party organisation. We can connect and see new updates needed to be downloaded via our WSUS GUI, we can approve these upd

  • Itunes match. says error 4010

    I have been trying to get my itunes match to work for a really long time.  there was a time that it was on and then i got a window saying to long out and then log back in.  after I logged back in, I have been getting the error 4010. and that it canno

  • IPad has locked on portrait view

    Help please. my iPad had locked in portrait mode. The rotation lock is not on. to further enhance this I cannot reset it, the iPad will not turn off and the reset option using the sleep and home button,  does not work. I did a complete rest from iTun

  • BADI Implementation Issue

    We are doing a enhancement for opening of Bid Invitations. For this we have created ZTABLE in which I had defined a check field for Bid Invitation document which has to be manually updated. Than to perform this check we need a BADI that will search f