Premiere cs6 crashing while logging

hey there guys,
has anyone had issues while premiere cs 6.0.2 crashing while logging.
i'll be labelling shots (description/scene/comment) and boom, premiere will crash.
one thing i'm noticing is that i'm hitting the tab button to switch columns faster and this is usually when it happens.... sometimes 30 minutes into logging, sometimes 5 minutes in.
i'm on a 15" MBP Retina 2.3ghz i7 with 16gb ram running 10.8.3  with GPU set to software only.
any advice?  i'll provide a crash report the next time it crashes.
thanks!
-aaron

Posting the crash log here means others can learn from it, and find it in searches when they have similar issues.
OK, in this case Premiere is attempting to draw a column view (apparently part of the XMP/metadadta view), and the function that handles the end of the drawing fails while using a std::map (that part isn't obvious, just learned from coding). Then there's a little extra cruft because Premiere doesn't crash immediately but tries to go to a signal handler then calls abort itself.  This hides some of the nature of the original bug in the std::map call.
Offhand this looks like a real bug that the Premiere engineers will need to investigate, but it might be avoidable if you close the XMP/metadata view.  If you're the only person seeing this crash, there could be some interaction between this view and other things happening on your system: possibly related to data in your document, your display layout, or corruption caused by outside code (such as a third party plugin or codec).
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib                  0x00007fff926e3212 __pthread_kill + 10
1   libsystem_c.dylib                       0x00007fff8eecdb54 pthread_kill + 90
2   libsystem_c.dylib                       0x00007fff8ef11dce abort + 143
3   com.adobe.premiere.frontend             0x000000010c783281 UnixInterruptSignal(int) + 49
4   com.adobe.dvacore.framework             0x0000000100279b15 (anonymous namespace)::SignalHandler(int, __siginfo*, void*) + 261
5   libsystem_c.dylib                       0x00007fff8eeba94a _sigtramp + 26
6   libstdc++.6.dylib                       0x00007fff95a24b52 std::_Rb_tree_increment(std::_Rb_tree_node_base*) + 34
7   com.adobe.HandlerProject.framework          0x00000001095a11cd HandlerProject::XMPColumn::DrawFinished() + 497
8   com.adobe.HandlerProject.framework          0x0000000109509a0a void boost::_mfi::mf0<void, HandlerProject::Column>::call<ASL::InterfaceRef<HandlerProject::Colum n, ASL::ASLUnknown> >(ASL::InterfaceRef<HandlerProject::Column, ASL::ASLUnknown>&, void const*) const + 54
9   com.adobe.HandlerProject.framework          0x00000001094f202d HandlerProject::ColumnSubview::PaintSelf(UIF::DC&) + 571
10  com.adobe.UIFramework.framework          0x0000000103cbeae6 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1204
11  com.adobe.dvaui.framework               0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
12  com.adobe.dvaui.framework               0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
13  com.adobe.dvaui.framework               0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
14  com.adobe.dvaui.framework               0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
15  com.adobe.UIFramework.framework          0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
16  com.adobe.dvaui.framework               0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
17  com.adobe.dvaui.framework               0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
18  com.adobe.dvaui.framework               0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
19  com.adobe.dvaui.framework               0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
20  com.adobe.UIFramework.framework          0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
21  com.adobe.dvaui.framework               0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
22  com.adobe.dvaui.framework               0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
23  com.adobe.dvaui.framework               0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
24  com.adobe.dvaui.framework               0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
25  com.adobe.UIFramework.framework          0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
26  com.adobe.dvaui.framework               0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
27  com.adobe.dvaui.framework               0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
28  com.adobe.dvaui.framework               0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
29  com.adobe.dvaui.framework               0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
30  com.adobe.UIFramework.framework          0x0000000103cc70d8 UIF::TabViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 844
31  com.adobe.dvaui.framework               0x00000001034addbb void dvaui::drawbot::InvokeDrawbotFromRegionT<dvaui::ui::OS_View, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*>, NSView*>(dvaui::ui::OS_View const&, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*> const&, dvaui::drawbot::SupplierInterface const&, NSView*, __HIShape const*, dvaui::drawbot::SurfaceInterface*, bool) + 187
32  com.adobe.dvaui.framework               0x00000001034adf79 void dvaui::drawbot::InvokeDrawbot<dvaui::ui::OS_View, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*>, NSView*>(dvaui::ui::OS_View const&, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*> const&, dvaui::drawbot::SupplierInterface const&, NSView*, __HIShape const*, dvaui::drawbot::SurfaceInterface*, std::vector<dvacore::geom::RectT<int>, std::allocator<dvacore::geom::RectT<int> > >*, bool) + 313
33  com.adobe.dvaui.framework               0x00000001034a6381 dvaui::ui::OS_View::UI_HandlePlatformDrawEvent(dvaui::drawbot::Surfac eInterface*) + 397
34  com.adobe.dvacore.framework             0x000000010018b9ee int dvacore::config::ErrorManager::ExecuteFunction<void>(boost::function0 <void>*, void*) + 28
35  com.adobe.premiere.frontend             0x000000010c748725 FE::ApplicationErrorManager::ExecuteFunctionWithTopLevelExceptionHand ler(boost::function0<int>) + 57
36  com.adobe.dvacore.framework             0x000000010018b8e0 void dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHa ndler<void>(boost::function0<void>, bool*) + 112
37  com.adobe.dvacore.framework             0x000000010018de1d void dvacore::config::ExecuteTopLevelFunction<void>(boost::function0<void> , bool*) + 125
38  com.adobe.dvaui.framework               0x000000010349c7bd -[DVAMacContainerView drawRect:] + 125
39  com.apple.AppKit                        0x00007fff90646170 -[NSView _drawRect:clip:] + 4437
40  com.apple.AppKit                        0x00007fff90642fe3 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 3058
41  com.apple.AppKit                        0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
42  com.apple.AppKit                        0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
43  com.apple.AppKit                        0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
44  com.apple.AppKit                        0x00007fff90642173 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 314
45  com.apple.AppKit                        0x00007fff9063dd9d -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4675
46  com.apple.AppKit                        0x00007fff90607cc3 -[NSView displayIfNeeded] + 1830
47  com.apple.AppKit                        0x00007fff906071fc _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 738
48  com.apple.AppKit                        0x00007fff90bd28f1 __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabl ed]_block_invoke_01208 + 46
49  com.apple.CoreFoundation                0x00007fff92525417 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
50  com.apple.CoreFoundation                0x00007fff92525381 __CFRunLoopDoObservers + 369
51  com.apple.CoreFoundation                0x00007fff925007b8 __CFRunLoopRun + 728
52  com.apple.CoreFoundation                0x00007fff925000e2 CFRunLoopRunSpecific + 290
53  com.apple.HIToolbox                     0x00007fff8d75beb4 RunCurrentEventLoopInMode + 209
54  com.apple.HIToolbox                     0x00007fff8d75bb94 ReceiveNextEventCommon + 166
55  com.apple.HIToolbox                     0x00007fff8d75bae3 BlockUntilNextEventMatchingListInMode + 62
56  com.apple.AppKit                        0x00007fff90604563 _DPSNextEvent + 685
57  com.apple.AppKit                        0x00007fff90603e22 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
58  com.apple.AppKit                        0x00007fff905fb1d3 -[NSApplication run] + 517
59  com.adobe.premiere.frontend             0x000000010c782784 FE::MacApplication::RunSelf() + 44
60  com.adobe.premiere.frontend             0x000000010c72cdef FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 5681
61  com.adobe.premiere.frontend             0x000000010c783cfc AppMain + 380
62  com.adobe.premiere.startup              0x000000010c8f41d7 Run + 247
63  com.adobe.AdobePremierePro              0x00000001000038b7 main + 647
64  com.adobe.AdobePremierePro              0x000000010000361c start + 52

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    Macbook pro 15"
    OSX 10.8.2
    500gb SATA Disk
    2.3GHz Intel Core i7
    16gb 1600MHz DDR3
    Intel HD Graphics 4000 384mb
    I save the project. close it. and get the folllowing error message:
    "Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project."

  • Premiere 7 crashes while burning disk

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    There could be many reasons, that this could be happening. Take a look at this ARTICLE and you will see the types of information, that will help us to help you.
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  • Premiere cs6 crash with AVCHD 1080i25 (50i)

    Problemi rilevati con Adobe Premiere pro CS6 (accelerazione GPU mercury playback engine)
                                    Sequenza AVCHD 1080i25 (50i)
                                    pixel quadrati 1920x1080 (non anamorfici).
    Video HD 16:9 interlacciato da 25 fotogrammi al secondo. Audio da 48 kHz.
    Durante l’inserimento delle transizioni tra due spezzoni video,  in determinate condizioni si verifica il seguente problema:
    Il programma Premiere pro cs6 si chiude aprendo un box di premiere in cui si avvisa che si è verificato un errore che impedisce il corretto funzionamento.
    Il report dell’errore è il seguente:
    Descrizione
    Percorso dell'applicazione che ha generato l'errore:              C:\Program Files\Adobe\Adobe Premiere Pro CS6\Adobe Premiere Pro.exe
    Firma del problema
    Nome evento problema:                APPCRASH
    Nome applicazione:                       Adobe Premiere Pro.exe
    Versione applicazione:                   6.0.3.0
    Timestamp applicazione:               505748bf
    Nome modulo con errori:              ImageRenderer.dll
    Versione modulo con errori:          6.0.3.0
    Timestamp modulo con errori:      505737fa
    Codice eccezione:                          c0000005
    Offset eccezione:                            0000000000194d12
    Versione SO:                                   6.1.7601.2.1.0.256.48
    ID impostazioni locali:                   1040
    Informazioni aggiuntive 1:            2bd8
    Ulteriori informazioni 2:                 2bd8c71a1cd21380f74033ae7aa3aadc
    Ulteriori informazioni 3:                 c17f
    Ulteriori informazioni 4:                 c17f0c31388b4071d8da94e62ac10e21
    Ulteriori informazioni sul problema
    ID bucket:                                        77863999
    Il problema si verifica inserendo, nelle transizioni, un bordo colorato. (se la transizione è applicata senza bordo colorato il problema non si presenta). Richiedendo il rendering degli effetti dell’area di lavoro o semplicemente fare avanzare la trimline per vedere l’applicazione dell’effetto il programma si chiude in crash.
    Vi elenco alcune delle molte transizioni che presentano il problema:
    comparsa a strisce girandola
    scacchiera laterale cuneo
    forme geometriche (non presenta errori la transizione cerchio) doppia porta
    cronometro blocchi zig zag
    il problema permane anche togliendo l’accelerazione GPU mercury playback engine
    Il problema non si è mai presentato nelle versioni precedenti del programma  (cs5)
    Con altri settaggi (sullo stesso pc) es: Modalità di montaggio: DV PAL
    Base temporale: 25,00 fps Impostazioni video Dimensioni fotogramma: 720h 576v (1,4587)
    Frequenza fotogrammi: 25,00 fotogrammi al secondo
    Proporzioni pixel: D1/DV PAL Widescreen 16:9 (1,4587)  Campi: Prima campo inferiore
    Il problema non si presenta.
    Ho provato ad utilizzare premiere pro su un altro PC anche quello con programma originale installato ed ho riscontrato gli stessi problemi.
    Configurazione del sistema:
                   Sistema operativo: Windows 7 professional 64bit versione 6.1.7601 service pack build 7601
                   Hardware:   Scheda madre Gigabyte tecnology GA-X58a-UD5 (rev.2)
                                          Bios Award versione FD (data 01/02/2011)
            Processore intel core i7
                                          Cpu 3,20 ghz, 3193  mhz,4 core, 8 processori logici
                                          Memoria fisica (RAM) 12,0 GB ddr3
                                          Scheda grafica NVIDIA GE Force GTX 285
                                          Hard Disk 1000GB sata6;    750 GB sata6;    500 GB sata6
                   Software:   Adobe Master collection CS

    Sorry,
    here english translation
    Problem with Adobe Premiere pro CS6 (GPU mercury playback engine)
                                    AVCHD 1080i25 (50i)
                                    square pixel 1920x1080 (not anamorfic).
    Video HD 16:9 interlaced  25 fps. Audio da 48 kHz.
    If I apply a transition between two clips Premiere pro cs6 crash with the following report
    Description
    Percorso dell'applicazione che ha generato l'errore:              C:\Program Files\Adobe\Adobe Premiere Pro CS6\Adobe Premiere Pro.exe
    Firma del problema
    Nome evento problema:                APPCRASH
    Nome applicazione:                       Adobe Premiere Pro.exe
    Versione applicazione:                   6.0.3.0
    Timestamp applicazione:               505748bf
    Nome modulo con errori:              ImageRenderer.dll
    Versione modulo con errori:          6.0.3.0
    Timestamp modulo con errori:      505737fa
    Codice eccezione:                          c0000005
    Offset eccezione:                            0000000000194d12
    Versione SO:                                   6.1.7601.2.1.0.256.48
    ID impostazioni locali:                   1040
    Informazioni aggiuntive 1:            2bd8
    Ulteriori informazioni 2:                 2bd8c71a1cd21380f74033ae7aa3aadc
    Ulteriori informazioni 3:                 c17f
    Ulteriori informazioni 4:                 c17f0c31388b4071d8da94e62ac10e21
    Ulteriori informazioni sul problema
    ID bucket:                                        77863999
    This problem appear only if I apply a colored border to the clips. I if move on the timeline or request the rendering the system crash.
    Not all transition generate a crash (circle work fine). But some yes.
    Vi elenco alcune delle molte transizioni che presentano il problema:
    stripes pinwheel
    board side wedge
    geometric shapes
    trial blocks zig zag
    The problem remain also if I remove GPU mercury playback engine acceleration
    With the previous version of Premiere I never had this problem
    With other settings (on same pc) the system work fine es:  DV PAL
    Time Base: 25,00 fps  video size: 720h 576v (1,4587)
    25,00fps
    pixel: D1/DV PAL Widescreen 16:9 (1,4587) 
    THE SYSTEM DON'T CRASH
    I asked a friend also with grenuine program installed and with the AVCHD 1080i25 (50i) settings the system crash too
    System config:
                   Windows 7 professional 64bit vers. 6.1.7601 service pack build 7601
                   Hardware:   Motherboard Gigabyte tecnology GA-X58a-UD5 (rev.2)
                                          Bios Award versione FD (data 01/02/2011)
            Processor intel core i7
                                          Cpu 3,20 ghz, 3193  mhz,4 core, 8 processori logici
                                           (RAM) 12,0 GB ddr3
                                           NVIDIA GE Force GTX 285
                                          Hard Disk 1000GB sata6;    750 GB sata6;    500 GB sata6
                   Software:   Adobe Master collection CS

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