Premiere Pro CC 2014 60GB virtual memory usage
The longer Premiere stays open, the slower it runs and the more memory it uses until the system errors out and makes me close things.
Any ideas? 60GB memory usage seems ridiculous. The total footage size is only 10GB.
Running Premiere Pro CC 2014 and After Effects CC 2014 with dynamic linked files, app nap turned off.
Am having the exact same issue - premiere clogging up my system with excessive memory usage until I am forced to close things. Using most recent premiere update 8.1. Please help adobe! I'm on a deadline!
Similar Messages
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Premiere Pro CC 2014
Premiere Pro CCHello Ashraf,
Sorry you didn't get any help on this post. In the future, please contact Adobe Support for 1-1 assistance on issues like this: Contact Customer Care
Thanks,
Kevin -
Why does Premiere Pro CC 2014 renders incredibly slow?
Dear Premiere Pro experts
I created a movie with Adobe Premiere Pro CC 2014 and I have serious performance issues when it comes to export the movie.
The first 10% renders pretty fast and takes 1 hour. Then it takes for every additional 1% about 4 hours! (never rendered it to finish so far, 14% max so far)
Here are some facts that might help to isolate the problem:
Project:
Length: 24 minutes in total, splitted into several sequences (up to 4 minutes) and arranged on a "main-sequence"
Input: Cineform AVI files, 1080p, 59fps (I converted GoPro 3+ footage (3D!) using GoPro Studio to the Cineform format for further processing)
Desired Output: Same as input, preserving 3D (Render 3D Intermediate)
Effects used: Warp-Stabilizer (default settings) and Auto-Color (smoothing 1-2 sec) on almost every clip.
Hardware / Software:
i7-3770K @3.5 GHZ (Quadcore)
16 GB RAM
NVIDIA Geforce GTX 970 (also tried with a ATI Radeon R9 290X)
Windows 8.1
SSD for OS and programs, RAID 0 for media files and project, separate drive for rendering output.
Then I tried to render using AME using the same settings. The whole video rendered in about 14 hours what is acceptable in my case. There problem here is that the 3D gets lost, even if I selected "Render 3D Intermediate". The picture for the left eye is the same as the one for the right eye. This is not happening when I do a direct export. But the direct export get almost stuck at around 10%.
There is almost no difference in choosing Software-Rendering and GPU. Also, the GPU has almost no load. Premiere Pro uses the CPU for about 45% (total usage 65%) and takes up 5-9 GB of memory (total usage 65%). Disk usage at around 14b/s.
I think there are two problems. One is that AME renders differently (no 3D) and the other is that the direct export takes way too long.
Can someone help me with any of these problems?
Thank you,
MartinI did some additional research and found out, that the slow rendering happens with this combination:
- Auto-Color using Temporal Smoothing
- Render 3D Intermediate
Without rendering the 3D intermediate, Temporal Smoothing is not a problem. And without temporal smoothing, Rendering 3D Intermediate is not a problem.
Might this be a problem in the codec or in Premiere? -
Premiere Pro CC 2014 with NVIDIA system freezes (Win7x64)
It appears after perhaps the last update Premiere Pro CC 2014 started freezing during editing. It appears to happen mostly with 4K material and using the Ultra key and alpha blending but may also occur with 4K titles. The sequences are 23.976 1080p, with mixed footage from the Sony A7S (50 Mbps XAVC-S/H.264) and GH4 (4K 100 Mbps H.264). There are also frequent crashes with GPUFoundation.dll (Mercury + CUDA). No freezing with software only rendering. I tried a variety of drivers when using a Quadro 5000 with no change in freeze behavior. I tried a new GTX 770 (clean driver install) and the freeze behavior and GPUFoundation.dll crashes are the same, however now even the mouse freezes. With the Quadro 5000, the entire Windows GUI would freeze (become inactive), however the mouse would still move. Thus, it appears there are issues with both NVidia drivers and Premiere Pro CUDA code path on Windows (app errors shouldn't be able to lock up the entire GUI). GPU Meter shows low GPU and GPU memory utilization during the freezes. The freezes typically occur when switching between clips during playback or scrubbing (more often with fast scrubbing). As a developer, it feels like some kind of semaphore lock / race condition, since during the freezes CPU, GPU, and memory utilization are very low. Additional hardware info: 2010 MacPro 12-Core, 24GB RAM running Win7x64 (with latest updates). Side note: PPro used to hang in memory on exit, but stopped after a recent Microsoft forced update (PPro now crashes sometimes on exit but no longer hangs in memory (used to have to kill it after exiting every time)). Has this been reported before? (A7S XAVC & GH4 4K footage is relatively new)
This crash occurred when dragging Black Video with Noise and other effects on top of alpha composited layers (+3 layers). CUDA turned the rendered area black, so I switched to OpenCL. This crash happened a few minutes later. While this would appear to be an Nvidia driver error (OpenCL), perhaps the developers can investigate. The system is very stable except when doing complex operations in PPro (and only PPro crashes). A tried and true Quadro 5000 crashed in the same way (totally different hardware and drivers).
The full debug info wouldn't post, edited shorter:
Application Specific Signatures:
Graphics hardware encountered an error and was reset: 0x0000001f
Process: Adobe Premiere Pro CC 2014 [380]
Path: /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
Identifier: com.adobe.AdobePremierePro
Version: 8.0.1 (8.0.1)
Code Type: X86-64 (Native)
Parent Process: launchd [191]
Responsible: Adobe Premiere Pro CC 2014 [380]
User ID: 501
Date/Time: 2014-10-01 03:13:25.803 -0700
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: 3E030FD4-F38F-857C-3EB9-85D10E36AB49
Crashed Thread: 11 Dispatch queue: opencl_runtime
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
abort() called
Application Specific Signatures:
Graphics hardware encountered an error and was reset: 0x0000001f
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff8bb10f15 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff8bb10539 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff8bb0fe75 CFRunLoopRunSpecific + 309
5 com.apple.HIToolbox 0x00007fff8d375a0d RunCurrentEventLoopInMode + 226
6 com.apple.HIToolbox 0x00007fff8d3757b7 ReceiveNextEventCommon + 479
7 com.apple.HIToolbox 0x00007fff8d3755bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
8 com.apple.AppKit 0x00007fff86c7424e _DPSNextEvent + 1434
9 com.apple.AppKit 0x00007fff86c7389b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
10 com.apple.AppKit 0x00007fff86c6799c -[NSApplication run] + 553
11 com.adobe.Frontend.framework 0x00000001000ca38d FE::MacApplication::RunSelf() + 45
12 com.adobe.Frontend.framework 0x000000010004898a FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4058
13 com.adobe.Frontend.framework 0x00000001000cbc44 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
14 com.adobe.Frontend.framework 0x00000001000d2e25 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
15 com.adobe.AdobePremierePro 0x00000001000018ac main + 508
16 com.adobe.AdobePremierePro 0x00000001000016a4 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8bcc4662 kevent64 + 10
1 libdispatch.dylib 0x00007fff8a0c2421 _dispatch_mgr_invoke + 239
2 libdispatch.dylib 0x00007fff8a0c2136 _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x00007fff8bcc464a kevent + 10
1 com.adobe.dvatransport.framework 0x0000000100e294fc boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 236
2 com.adobe.dvatransport.framework 0x0000000100e291a7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
3 com.adobe.dvatransport.framework 0x0000000100e28d18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
4 com.adobe.dvatransport.framework 0x0000000100e18157 SkyConnectionEnv::MainLoop() + 167
5 com.adobe.dvatransport.framework 0x0000000100e17c09 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
6 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
7 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c3b _pthread_cond_wait + 727
2 com.adobe.dvacore.framework 0x000000010036a0ab boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
3 com.adobe.dvacore.framework 0x0000000100369e18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
4 com.adobe.dvacore.framework 0x0000000100369bda boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
5 com.adobe.dvatransport.framework 0x0000000100e29bb3 boost_asio_detail_posix_thread_function + 19
6 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c3b _pthread_cond_wait + 727
2 com.apple.CoreServices.CarbonCore 0x00007fff824bc800 TSWaitOnCondition + 108
3 com.apple.CoreServices.CarbonCore 0x00007fff824bc9ff TSWaitOnConditionTimedRelative + 172
4 com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
5 com.adobe.dvacore.framework 0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
6 com.adobe.dvacore.framework 0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
7 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
8 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
9 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
10 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
11 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
12 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c3b _pthread_cond_wait + 727
2 com.adobe.GPUFoundation.framework 0x000000010941b8d6 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
3 com.adobe.GPUFoundation.framework 0x0000000109419705 GF::Device::AcquireExclusiveAccess() + 117
4 com.adobe.PlayerMediaCore.framework 0x0000000129518684 AdobePlayer::PlayerDisplay::UpdateWindow() + 372
5 com.adobe.PlayerMediaCore.framework 0x000000012952b2a5 AdobePlayer::PlayerMain::OnUpdate() + 21
6 com.adobe.PlayerMediaCore.framework 0x0000000129530501 PrPlayModule<AdobePlayer::PlayerMain>::PlayEntry(int, pmStdParms*, void*, void*) + 241
7 com.adobe.PlayerMediaCore.framework 0x0000000129530390 xPlayEntry + 16
8 com.adobe.PlayerHost.framework 0x00000001057238c4 ML::CallPlayerModuleGuarded(int (*)(int, pmStdParms*, void*, void*), int, pmStdParms*, void*, void*, int*, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 276
9 com.adobe.PlayerHost.framework 0x0000000105721669 ML::PlayerModule::CallPlugin(int, void*, void*) + 153
10 com.adobe.PlayerHost.framework 0x0000000105745c36 ML::VideoPlayer::CallPlayModuleSelector_Update() + 86
11 com.adobe.PlayerHost.framework 0x000000010573421d ML::VideoPlayer::ForceDisplayRedraw(ML::PlayerOutputQuality) + 205
12 com.adobe.PlayerHost.framework 0x0000000105728a34 ML::PlayModuleThreadQueue::ExecuteDeferredCall(ASL::ObjectPtr<ML::DeferredCallBase, ASL::AtomicValue>) + 340
13 com.adobe.PlayerHost.framework 0x0000000105727935 ML::PlayModuleThreadQueue::ServiceQueue() + 293
14 com.adobe.dvacore.framework 0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
15 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
16 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
17 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
18 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
19 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
20 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c77 _pthread_cond_wait + 787
2 com.apple.CoreServices.CarbonCore 0x00007fff824bc9e7 TSWaitOnConditionTimedRelative + 148
3 com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
4 com.adobe.dvacore.framework 0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
5 com.adobe.dvacore.framework 0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
6 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
7 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
8 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
9 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
10 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
11 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libcuda_334.01.03_mercury.dylib 0x00000001223f85a2 cuosEventWait + 210
3 libcuda_334.01.03_mercury.dylib 0x000000012233e922 intHandlerMain + 114
4 libcuda_334.01.03_mercury.dylib 0x00000001223f9479 cuosPosixThreadStartFunc(void*) + 41
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 8:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libclh.dylib 0x000000011ae0fe19 0x11a800000 + 6356505
3 libclh.dylib 0x000000011a8c5df2 0x11a800000 + 810482
4 libclh.dylib 0x000000011ae10c69 0x11a800000 + 6360169
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 9:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libclh.dylib 0x000000011ae0fe19 0x11a800000 + 6356505
3 libclh.dylib 0x000000011a8c5df2 0x11a800000 + 810482
4 libclh.dylib 0x000000011ae10c69 0x11a800000 + 6360169
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 10:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libclh.dylib 0x000000011ae0fe19 0x11a800000 + 6356505
3 libclh.dylib 0x000000011a8c5df2 0x11a800000 + 810482
4 libclh.dylib 0x000000011ae10c69 0x11a800000 + 6360169
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 11 Crashed:: Dispatch queue: opencl_runtime
0 libsystem_kernel.dylib 0x00007fff8bcc3866 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff8c0cf35c pthread_kill + 92
2 libsystem_c.dylib 0x00007fff8c131bba __abort + 145
3 libsystem_c.dylib 0x00007fff8c131b29 abort + 140
4 libGPUSupportMercury.dylib 0x00007fff89db41ca gpusKillClient + 111
5 libGPUSupportMercury.dylib 0x00007fff89db4b51 gpusQueueSubmitDataBuffers + 155
6 libclh.dylib 0x000000011a90ee26 0x11a800000 + 1109542
7 libclh.dylib 0x000000011a8b104a 0x11a800000 + 725066
8 libclh.dylib 0x000000011a8b10a1 0x11a800000 + 725153
9 libclh.dylib 0x000000011a8b4394 0x11a800000 + 738196
10 libclh.dylib 0x000000011a910425 clhCtxSynchronize + 21
11 com.nvidia.web.GeForceGLDriverWeb 0x00001234402e627d gldFinishQueue + 234
12 com.apple.opencl 0x00007fff87917abe 0x7fff87911000 + 27326
13 com.apple.opencl 0x00007fff87931123 0x7fff87911000 + 131363
14 com.apple.opencl 0x00007fff8793414a 0x7fff87911000 + 143690
15 libdispatch.dylib 0x00007fff8a0c028d _dispatch_client_callout + 8
16 libdispatch.dylib 0x00007fff8a0c6a18 _dispatch_barrier_sync_f_slow + 460
17 com.apple.opencl 0x00007fff87933faa 0x7fff87911000 + 143274
18 com.apple.opencl 0x00007fff8792a202 clEnqueueMapBuffer + 631
19 com.adobe.RendererGPU.framework 0x0000000111714245 GF::ScopedRecordedHostMemory::Map() const + 133
20 com.adobe.RendererGPU.framework 0x00000001117685ea RendererGPU::PointwiseFilterHostNode::ApplyConcatenatedPointwiseFilters(ASL::InterfaceRef <MF::IVideoFrame, MF::IVideoFrame> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, boost::shared_ptr<RenderResults> const&, std::vector<RendererGPU::PointwiseFilter, std::allocator<RendererGPU::PointwiseFilter> > const&) + 826
21 com.adobe.RendererGPU.framework 0x0000000111767daf RendererGPU::PointwiseFilterHostNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 831
22 com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
23 com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
24 com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
25 com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
26 com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
27 com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
28 com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
29 com.adobe.RendererGPU.framework 0x00000001117194d5 RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1413
30 com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
31 com.adobe.RendererGPU.framework 0x000000011170f36f RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::string*, ASL::ParamRect<int>) + 1279
32 com.adobe.PlayerMediaCore.framework 0x0000000129535bf0 AdobePlayer::RenderRequest::ProduceFrame(ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::string*, ASL::ParamRect<int>) + 96
33 com.adobe.PlayerMediaCore.framework 0x000000012951cefd AdobePlayer::PlayerDisplay::PresentRenderRequestImpl(boost::shared_ptr<AdobePlayer::Rende rRequest> const&) + 1901
34 com.adobe.PlayerMediaCore.framework 0x00000001295204db AdobePlayer::PlayerDisplay::PresentLastCompletedRenderRequestImpl() + 267
35 com.adobe.dvacore.framework 0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
36 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
37 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
38 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
39 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
40 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
41 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 319
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 56776
thread_create: 1
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=679.6M resident=223.0M(33%) swapped_out_or_unallocated=456.6M(67%)
Writable regions: Total=19.5G written=15.6G(80%) resident=14.2G(73%) swapped_out=3.0G(16%) unallocated=5.3G(27%)
REGION TYPE VIRTUAL
=========== =======
ATS (font support) 32.0M
ATS (font support) (reserved) 8K reserved VM address space (unallocated)
CG backing stores 23.8M
CG image 584K
CG raster data 48K
CG shared images 204K
CoreImage 8K
Foundation 4K
IOKit 78.3M
IOKit (reserved) 268K reserved VM address space (unallocated)
Image IO 1032K
Kernel Alloc Once 8K
MALLOC 1.5G
MALLOC (admin) 32K
MALLOC_LARGE (reserved) 512K reserved VM address space (unallocated)
Memory Tag 241 128K
Memory Tag 242 12K
Memory Tag 249 192K
Memory Tag 251 24K
OpenCL 1.0G
OpenGL GLSL 1664K
STACK GUARD 56.8M
Stack 113.7M
VM_ALLOCATE 52.6G
VM_ALLOCATE (reserved) 30.4M reserved VM address space (unallocated)
__DATA 71.6M
__IMAGE 528K
__LINKEDIT 225.7M
__NV_CUDA 456K
__TEXT 453.8M
__UNICODE 544K
mapped file 84.0M
shared memory 68K
=========== =======
TOTAL 56.3G
TOTAL, minus reserved VM space 56.3G
Model: MacPro5,1, BootROM MP51.007F.B03, 12 processors, 6-Core Intel Xeon, 2.93 GHz, 24 GB, SMC 1.39f11
Graphics: NVIDIA GeForce GTX 770, NVIDIA GeForce GTX 770, PCIe, 2048 MB
Memory Module: DIMM 1, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 2, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 3, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 5, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 6, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 7, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.106.98.100.22)
Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
Network Service: Ethernet 1, Ethernet, en0
PCI Card: NVIDIA GeForce GTX 770, Display Controller, Slot-1
PCI Card: pci1095,3132, SATA Controller, Slot-2
PCI Card: NVIDIA GeForce GTX 770, NVDA,Parent, Slot-1
PCI Card: pci1b73,1100, USB eXtensible Host Controller, Slot-4
Serial ATA Device: HL-DT-ST DVD-RW GH61N
Serial ATA Device: WDC WD1001FALS-41Y6A0, 1 TB
Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
Serial ATA Device: WDC WD4001FAEX-00MJRA0, 4 TB
USB Device: Scarlett 2i2 USB
USB Device: Keyboard Hub
USB Device: USB-PS/2 Optical Mouse
USB Device: Apple Keyboard
USB Device: My Passport 0741
USB Device: My Passport 0820
USB Device: USB3.0 Media Reader
USB Device: BRCM2046 Hub
USB Device: Bluetooth USB Host Controller
USB Device: Logitech RumblePad 2 USB
USB Device: Mobile Keys 49
FireWire Device: built-in_hub, Up to 800 Mb/sec
Thunderbolt Bus: -
Premiere Pro CC 2014 crashes when deleting keyframes on photos
As the title says, I'm getting a crash every time I delete keyframes from photos I've done "Ken Burns" style moves to. It gives me the old "A serious Error has occurred" message and poof.
This never happened with CS6, CS5.5, CS5, CS 4.5...well...you get the idea!
Is there a workaround or is this a new bug that needs to be dealt with?
Next time it happens I will take a screen grab but I have a serious deadline to meet right now.Process: Adobe Premiere Pro CC 2014 [696]
Path: /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
Identifier: com.adobe.AdobePremierePro
Version: 8.2.0 (8.2.0)
Code Type: X86-64 (Native)
Parent Process: launchd [212]
Responsible: Adobe Premiere Pro CC 2014 [696]
User ID: 501
Date/Time: 2015-01-28 10:11:49.817 -0700
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: C952FF8E-A6AA-F0DE-6B82-B28EFDDF79A8
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 2079
thread_create: 1
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=624.6M resident=382.1M(61%) swapped_out_or_unallocated=242.5M(39%)
Writable regions: Total=2.1G written=558.9M(26%) resident=1.2G(55%) swapped_out=0K(0%) unallocated=967.7M(45%)
REGION TYPE VIRTUAL
=========== =======
ATS (font support) 32.1M
ATS (font support) (reserved) 8K reserved VM address space (unallocated)
CG backing stores 21.6M
CG image 524K
CG raster data 48K
CG shared images 204K
CoreImage 72K
Foundation 4K
IOKit 644.0M
IOKit (reserved) 268K reserved VM address space (unallocated)
Image IO 816K
Kernel Alloc Once 8K
MALLOC 547.1M
MALLOC (admin) 32K
Memory Tag 241 116K
Memory Tag 242 12K
Memory Tag 249 156K
Memory Tag 251 36K
OpenCL 474.6M
OpenGL GLSL 1664K
STACK GUARD 56.1M
Stack 25.8M
VM_ALLOCATE 76.4G
VM_ALLOCATE (reserved) 444K reserved VM address space (unallocated)
__DATA 84.4M
__IMAGE 528K
__LINKEDIT 225.7M
__NV_CUDA 456K
__TEXT 398.9M
__UNICODE 544K
mapped file 72.0M
shared memory 68K
=========== =======
TOTAL 78.9G
TOTAL, minus reserved VM space 78.9G
Model: MacPro4,1, BootROM MP41.0081.B07, 8 processors, Quad-Core Intel Xeon, 2.66 GHz, 64 GB, SMC 1.39f5
Graphics: NVIDIA GeForce GTX 680, NVIDIA GeForce GTX 680, PCIe, 2048 MB
Memory Module: DIMM 1, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
Memory Module: DIMM 2, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
Memory Module: DIMM 3, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
Memory Module: DIMM 4, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
Memory Module: DIMM 5, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
Memory Module: DIMM 6, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
Memory Module: DIMM 7, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
Memory Module: DIMM 8, 8 GB, DDR3 ECC, 1066 MHz, 0x85F7, 0x463732314755363546393333334700520000
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.106.98.100.22)
Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
Network Service: Ethernet 1, Ethernet, en0
PCI Card: NVIDIA GeForce GTX 680, Display Controller, Slot-1
PCI Card: NVIDIA GeForce GTX 680, NVDA,Parent, Slot-1
PCI Card: pci1b4b,9230, AHCI Controller, Slot-2
PCI Card: pci1b73,1100, USB eXtensible Host Controller, Slot-4
Serial ATA Device: OWC Mercury Accelsior PCIe SSD, 479.95 GB
Serial ATA Device: HL-DT-ST DVD-RW GH41N
Serial ATA Device: WDC WD10EADS-65L5B1, 1 TB
Serial ATA Device: WDC WD2002FAEX-007BA0, 2 TB
Serial ATA Device: WDC WD20EADS-00R6B0, 2 TB
Serial ATA Device: WDC WD20EADS-00R6B0, 2 TB
Serial ATA Device: MARVELL VIRTUALL
USB Device: TOURO Mobile 3.0
USB Device: BRCM2046 Hub
USB Device: Bluetooth USB Host Controller
USB Device: Hub in Apple Pro Keyboard
USB Device: iLok
USB Device: USB-PS/2 Optical Mouse
USB Device: Apple Pro Keyboard
FireWire Device: built-in_hub, Up to 800 Mb/sec
FireWire Device: SAFFIRE_PRO_40, Focusrite, Up to 400 Mb/sec
Thunderbolt Bus: -
New (8/14) Macbook Pro Retina - Premiere Pro CC 2014 spinning beach ball
Help! Seems my shiny new wiz-bang 4-core Macbook Pro with 16 GB of Ram and a 512 solid state drive works just fine with Adobe Premiere Pro CC 2014 until my project reaches a certain size, then it won't open the project and immediately gives me the deadly spinning beach ball. The only way to exit is to force quit whereupon I get the "Sorry, a serious error has occurred...". Aggravating beyond words.
Saw one forum comment where it was recommended to update to the 6.0 CUDA driver, but not even sure I have a CUDA driver. Plenty of space left on hard drive. In Premiere Pro preferences under the "Memory Tab" it doesn't seem to matter if it's set to "Optimize rendering for.... Memory or Performance." I've reinstalled the Premiere Pro App twice. Doesn't help.
Some specs:
Processor 2.5 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics Intel Iris Pro
NVIDIA GeForce GT 750M GPU PCie
Intel Iris Pro GPU Built-in
8 GB DDR# 1600 MHz (x2) = 16 GB RAM
350 GB of 499 GB left on drive
Of the 16 GB of RAM I have 11 available for Premiere Pro and the other 5 GB allocated for other apps.
Any suggestions would be greatly appreciated.>NVIDIA GeForce GT 750M GPU PCie
>Intel Iris Pro GPU Built-in
Dual graphics adapters are a bane on civilization!!!
-http://helpx.adobe.com/premiere-pro/kb/error---preludevideo-play-modules.html
-http://forums.adobe.com/thread/1001579
-Use BIOS http://forums.adobe.com/thread/1019004?tstart=0
-link to why http://forums.adobe.com/message/4685328
-http://www.anandtech.com/show/4839/mobile-gpu-faceoff-amd-dynamic-switchable-graphics-vs-n vidia-optimus-technology/2
-Mac Utility for dual adapters http://forums.adobe.com/thread/1017891?tstart=0 -
Adobe Premiere Pro CC 2014 Crashing very often! Please Help!
Hello,
I am currently editing my first feature on Adobe Premiere Pro CC 2014 and it is currently up to date.
I am editing on a iMac 27in, late 2013 brand new computer.
Processor: 3.5 GHz Intel Core i7
Memory 32GB 1600 MHz DDR3
Graphics: NVIDIA GeForce GTX 780M 4096MB
System: OSX Yosemite V 10.10.1
The project is located on a 8TB G Drive
7200 RPM
High Performance ThunderBolt drive.
Details of the project:
I am currently working on a fine cut of 5K Red Footage that is being cut in the RAW.
I work at 1/2 quality settings and have no lag.
The timeline includes limited stacked video files and various mp3 audio files.
The Problem:
Lately, the program will randomly quit or freeze up 4-5 times during an 5-6 hour edit session.
Many times it is random, however, it seems to happen often if I accidentally click on the end of a clip on the timeline and it goes to switch into trimming mode.
Also, it will randomly go into the "pinwheel of death" out of nowhere followed by "Adobe CC is not responding."
My project file is just about 15MB now.
What is causing this reoccurring problem?
How can I make it happen less? I have scoured the forums and found similar articles but no helpful solutions.
I have recently turned auto save on to save every 2 minutes because there have been more than one occasion where I lost A LOT of work because of this issue.
I am about two weeks out from picture lock delivery and this issue is driving me crazy and loosing me a ton of time.
Please help or let me know if any more additional information can help solve the issue.
I have sent in well over 25 error reports already.
Thanks,
Thomas.I think I may have found the solution...
I completely removed the Premiere Pro folder under User > Documents > Adobe and so far it seems to have solved the problem.
I of course backed up my projects and than deleted this folder. So far it seems it worked.
I'll know for sure in a day or two, but after constantly crashing, Premiere hasn't crashed for the last 4-5 hours of work.
Goran -
I Purchased the Adobe Creative Productive Premium Suite CS5 in early 2010 and I was very satisfied with it all this time, I can say that I never had a problem while using any of the Production Premium applications. Few weeks ago, I asked Mr. Philip Bloom about a technical issue regarding the best method to use a 50 FPS clip with a 23.976 FPS project, and I got his kind help but he recommended me too that I should upgrade to the latest Adobe Cloud CC 2014 which has many new features added to the different programs. I took his kind advice and downloaded a trial version of all the Adobe Cloud CC programs which I use for my filmmaking business.
Today is the 20th day of my trial period and I have 10 days left to take the decision of continuing with CC 2014 or not. The past 20 trial days were not very pleasant. I want you to share with me the following details which I'll list them as bullet points and I would appreciate diagnosing the problem if you can and suggest a solution for it to re-try the Adobe Cloud CC 2014 for the 10 remaining days with no further problems.
I used to have the Gigabyte graphics card GTX 470 for about 4 years and it malfunctioned last year and I replaced it with a humble Geoforce GT 610 card, but it worked fine with the Adobe Suite CS5 programs.
My system configuration is Intel Core I7 950@ 3.07GHz , installed memory 12 GB. , Windows 7 Ultimate, 64 bit Service pack 1, 3 hard drives 1TB. each (one of them is dedicated for Adobe asset files and the editing work)
For the first 2 or 3 days I used mainly the Premiere Pro CC 2014 establishing short projects for a max. of 5 minutes each and it was working normal. But, later, as soon as I started to build a project which reached about 24 minutes of length and I began to edit those before I add more clips to the timeline, unfortunately, the PrPro CC 2014 started to freeze on any of the frames every time I try to edit normally as I used to do with the CS5, so, I had to wait for 2 or 3 minutes every time it freezes, then it works for seconds then freezes again!! and during the 20 days mentioned above it crashed once.
The movie files of my project are the Nikon's .Mov files and the editing work which I performed included effects such as Color correction (levels) color correction (fast) color correction (Auto) sharpen effect, and stabilizing effect.
I installed the Magic Bullets Suite trial version, and the Neat Video trial version, aiming to purchase either the DeNoiser or the Neat Video (but I tried their effects without saving them to the project).
I used to export parts/ or whole project before finalizing the editing process to be able to monitor on a TV screen (mp4 file format) some of the changes I made in PrPro before being freezed.
Based on my previous 5 years experience using the CS5 Suite I have a strong trust in Adobe, I never thought the problem was in the PrPro application, but rationally I thought it was the graphic card (GT610), and accordingly I purchased yesterday a new Zotac Geoforce GTX 770 (listed by Adobe as an approved card) and I installed it and checked that it is running fine and I checked the processor temperature which was within the normal level.
Only today, I began to think that it might be something wrong with the Adobe Cloud CC 2014 ( a bug or something) and as a result of searching on the internet I could see lot of users since 2014 who were having freezes and crashes with the CC and the CC 2014 versions. That was a shock for me, could it be that until Feb. 2015 the same severe problem still occurs???
Sorry for any inconvenience, looking forward to seeing a solution for that serious problem.Hello Ashraf,
Sorry you didn't get any help on this post. In the future, please contact Adobe Support for 1-1 assistance on issues like this: Contact Customer Care
Thanks,
Kevin -
Premiere Pro CC 2014 crashes when loading project file
Hi guys, any help on this is much appreciated as I have a job due in 18 hours and I'm in big trouble if I can't fix this.
I've been editing a project in Adobe Premiere Pro CC 2014 (updated to the latest version) and when I tried to access the same file today it is giving me the error message:
'Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project.'
I had saved other version files and they all seem to be working properly so I know it's not my HD that is corrupt. In fact my suspicion is that it has something to do with a blur effect i'm using. The only problem is, I can't even access the file to delete the effect as the project file won't open.
Information about my computer:
I am using a Macbook Pro
OS X version 10.9.4
2.6 Ghz Intel Core i5
Memory 16 GB, 1600 MHz DDR3
Any suggestions/comments would be appreciated.Guys I solved my own problem - thought I'd share with you how in case anyone else is having this problem -
I came across this thread
Premiere Pro CC error message and crash
which had the suggestion -
"Do tou have after effects installed? If yes, please try to import the main sequence into it and then export it as premier pro project from file/export ootion and then try to open that in premiere pro."
This didn't work for me too but I did try and import my existing project into a new project and copy all the files over. Works fine now.
I don't know if I will have the same issue again tomorrow so I'm going to render out a super high res video before I close premiere just in case -
Premiere Pro CC 2014 and Media Encoder CC 2014 Crashing constantly
Running out of options and ideas...
Symptom: Every time I work on any project in Premiere Pro CC 2014 or try to render out in Premiere Pro CC 2014 or Media Encoder CC 2014, the software crashes after 2-3 minutes of use/rendering when the GPU is enabled in Premiere/Media Encoder, or after 5-10 minutes of use/rendering in software only mode. The crash is a software crash, Windows continues to run fine.
I have tried all the standard list of steps that adobe reps post on threads like these - clearing media cache, software only on render, new project, etc. https://helpx.adobe.com/x-productkb/global/troubleshoot-system-errors-freezes-windows.html
Windows event is not that helpful to me:
Faulting application name: Adobe Premiere Pro.exe, version: 8.2.0.65, time stamp: 0x5486db4a
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00007ff5ecb4de40
Faulting process id: 0x1dc8
Faulting application start time: 0x01d04a503cd82df2
Faulting application path: C:\Program Files\Adobe\Adobe Premiere Pro CC 2014\Adobe Premiere Pro.exe
Faulting module path: unknown
Report Id: cacdfbab-b717-11e4-826d-8863dfc268bc
Faulting package full name:
Faulting package-relative application ID:
I have wiped adobe off the machine and reinstalled - same problem. I have tried projects that crash the machine on other machines and it works fine.
The machine is new, clean install and runs everything else great - 3ds max, high res games, scientific computing - max memory use, etc.
Spec:
5K iMac running bootcamp and Windows 8.1
Intel Core i7-4790K @ 4.0 GHz
32 GB ram
1TB SSD
AMD Radeon R9 M295X 4GB GDDR5
I have used this bootcamp/imac configuration for 5+ years on 3-4 machines and everything has always just worked great. Guess it was my time for a problem, but I'm open to new ideas to try...
Finally - I hope someone from Adobe reads this. I have spent 2 nights on the phone with support. The first night I got an over confident answer that it's a gpu driver issue, just go with software only (no luck - same crashes and different drivers aren't solving the problem). Tonight I was hung up on "by accident" as the agent looked up my video card after waiting 15 minutes to talk to someone, only to be hung up on a second time while on hold after calling back and waiting 20 minutes (because I assume the Adobe call center closed). No message to say so, just hung up on. An overall very disappointing experience.
Thanks in advance to anyone with ideas on things to try,
Cheers!I am having a similar problem.
Premiere Pro CC 2014 suddenly decided to crash every time I export to either Adobe Media Encoder or within Premiere itself.
The encode will usually go for 5-10 minutes before the programs either spits out a "serious error has occurred" window, or it just sits there frozen until I force quit.
I did find a work-around for the moment. If I open AME and FILE > OPEN, select my project and then the sequence I want, AND put it in Software render mode, it will work.
My timeline is 2K, 58 minutes in 23.976
Only effects applied are Lumetri LUTs - no third party.
I've exported as recently as a week ago without issue.
Running OSX 9.5 on an X99 board
3.75 GHz 8-core
64GB 2400 MHz RAM
EVGA Titan Black 6GB
Because I can get my renders out, I am not too concerned. Either there is something wonky with my timeline that screws with any graphics enabled rendering, or there is a bug that is have the same effect. I will try rendering on another of my edit bays that utilizes a GTX 580 that I KNOW works. The Titan is pretty new to my workflow.
Thanks Adobe, for checking this out. -
Exporting to Media Encoder crashes Premiere Pro CC 2014
Greetings,
I am experiencing a problem with premiere off and on. Right now it is an on problem. When I am exporting from Premiere Pro CC (and CC 2014) it will intermittently crash Premiere. I have tried this with several different audio and video formats (AVI [Lagarith and uncompressed], WAV, H.264, MPG2, AAC, etc). At the moment, every time I go to export to queue it locks up and hangs on the "Preparing data for export..." Media Encoder Launches and then it just freezes. I get "Problem Even Name: AppHangB1" over and over. Sometimes a full restart will fix this temporarily and sometimes it goes away for a long while. I managed to get a few sequences exported and then it just kept freezing on every PP CC restart.
Here are my system specs:
Premiere Pro CC (up to date)
Win 7 64bit (up to date)
i7 970
24GB Ram
NVIDIA 470GTX (driver up to date)
3 x 1.5TB internal
4TB internal
3TB internal
12TB RAID 5 via USB 3.0
USB 2.0 and 3.0 drives
FireWire audio device (M-AUDIO FireWire1814)... although, I am not using it for playback. It is connected.
Footage is from C100 H.264 .MTS, H.264.mov from 7D, and H.264 .MOV from iPhone.
All stock video plugins with a few third party audio plugs.
This problem happens with and without third party plugs, but it happens that this project uses them.
I have chatted with Adobe help twice about the matter and nothing has come of it. Log out, log in = same. Restart = same (sometimes), create new user account = same, and so on. The only thing I haven't done is completely re-install premiere, which seems a bit overkill. One of the reps said he would get back to me in a few days after he watched the issue via screen share. Never heard back.
I get the sense that this has something to do with PProHeadless.exe not launching or not running properly. When the crash happens on a fresh restart of PP CC 2014 PProHeadless is not running. I can start PProHeadless and it will send sequence to media encoder. When I try to export another sequence from the same project it crashes and I see another instance of PProHeadless launched.
Also, once the projects are exported to Media Encoder, I can encode them to any format with no problem. The problem is getting the sequences there!
Is there anything that I am overlooking here?
Thanks for the help!Hi
Premiere pro cc 2014 8.0.1 (21) build
Encoder CC 2014 8.0.1.48
I use CC for Teams so it updates all the time.
Again when I tried to use it today by letting premiere open it by sending an output into Queue it crashed both Encoder and Premiere.
In order to shut down Encoder and Premiere I had to go into Task Manager and "End Process Tree" on everything adobe I could find because just ending Encoder did not work it would not close. I remembered that years ago when Premiere would crash we had to end a photoshop process. I found photoshop open even though it was not "alive" on my task bar. I had used it yesterday but had closed it. I also had to close dynamiclinkmanager.exe *32 as well as one of the three Adobe CDF Helper.exe*32. They popped back on but Encode closed and then I got a message that Premiere needed to close and did when I clicked the button to let it close.
After all this I re-opened Encoder by itself and checked the Preferences finding that Import Sequences Natively option was again checked.
By the way for me, "Launch AME manually, then drag the sequence from PPro's Project panel to AME's Queue (or to a preset in the Preset Browser). That uses a different code path than the File>Export>Media workflow." won't work most of the time because I do live events of panel interviews that may run 2 or more hours. I need to break them down to chapters for the web
Also I know this isn't part of this problem but I and many others would still love dynamiclink to work to Encore because the DVD is not dead yet. The current work path is a drag.
Looks like some programers and engineers have some work to do.
Thanks
Dennis
My computer:
Self built PC windows 7 Professional 64 bit Build 7601 SP 1 I use auto update so it is up to date.
ASUS P6x58D Premium Motherboard
Intel (R) Core i7 930 @ 2.80 Ghz
Installed Memory 12 GB
NVIDIA GeForce 9500 GT
NVIDIA GeForce GTX 580
2 Apple Monitors and a HP full HD Monitor
With a BlackMagic Intensity Pro Capture Card -
Performance Issue Premiere Pro CC 2014 with Late 2013 Mac Pro
Hi all!
Im working Premiere Pro CC 2014 on a Late 2013 Mac Pro 6 core D700s and 32GB RAM on OSX 10.9.4
After the 2014 update i have experience some drop frames and hangs with a new 1080p timeline project.
And it later results in software hang and crashing . even after a quit (force quit) and re-poen, it seems to happen again and again.
Even after a system reboot seems to be fine at first, but it still crashes on the project.
Tired to render the timeline and still the same. Also tried to delete rendered file and play right with timeline with yellow bar, same.
Even drop the preview playback to 1/2 and still..
files are mixed 1080p footage from Canon 5d3, 60D, T2i.
I have 3 layers (interview video with different angles) and a title layer (hard subtitle)
had some light color correction with fast color corrector and a sharpening on the 5d3 layer.
Ive work with the CC premiere pro before with mac pro and everything is fine and never hand an issue.
All my memory setting are set for performance and i have open GL on my D700s
Im not sure if this a software issue or someone my hardware is not working right?!
Thanks in advance!I am having the same issues.
Im working on a late 2012 iMac, 3.4 GHz Intel Core i7. 32 Gb ram, NVIDIA GeForce GTX 680MX, OS X 10.9.4.
I'm editing RED footage, about 3 TB worth for this project from a Promise Pegasus drive.
The software really slows down when using the TYPE tool and also when scrubbing through footage.
When I attempt to quite the software and restart, the interface goes away but the app is still running but says "not responding" when I attempt to force quit.
If you've figured it out since then Id love to know what works.
Thanks!
G -
After the latest update (no idea which one but the latest update) Premiere Pro cc just keeps freezing up constantly. There's no indication what brings it up but after different periods of time I just get the apple wheel and the entire program freezes up. I force quit and get the "sorry, a serious problem has occured", blabla. Sometimes it's in the middle of cutting a clip, sometimes it's while trimming. There isn't a single indication what causes it. At first I thought it was only because of using a multicam clip, but that's not the case anymore. I tried reducing memory to other apps, deleting preview files, deleting autosaves, turning off autosave altogether, deleting Adobe Premiere 8.0 preference file, changing permissions, basically everything in this post: Re: Adobe Premiere Pro CC keeps crashing... (Which now also seems totally neglected by Adobe).
Believe me, there's hardly a thing I haven't tried.
It's getting REALLY frustrating now and it's time something is done about this. Yes I know, "don't just say it's frustrating, explain the problem", but that fase has passed now. I'm paying for this product and it needs to work like it should.
Also I know I'm not the only one who's having these problems.
My specs are:
OS X Yosemite 10.10.1
MacBook Pro (Retina, Mid 2012)
2,3 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 1024 MBHi JJ,
JJ Millen wrote:
It is not about the past times you may or may not have participated, but about the latest message from rob654 and my last messages in that thread (which are clearly not about Windows).
One great reason to get a Mac only version of the post. It is never a good idea to post on a Windows post with Mac problems. And when threads get so long and unruly, the team can't focus on the actual issue so it doesn't get the attention it needs.
Now that we have that sorted out...
JJ Millen wrote:
I checked that and it says 8.2.0. (65) build.
Thanks for the verification. You are running Premiere Pro CC 2014.2 (8.2). It helps to have that absolutely clear.
JJ Millen wrote:
Here are all the checkpoints mentioned in that thread, applicable to my project:
- Version 8.2.0;
- My Creative Cloud says Premiere Pro is up-to-date;
- Operating system is OS X Yosemite version 10.10.1 (14B25);
Very well, did things operate any differently on Mac OS X 10.9.x? Or did you have the same problem?
JJ Millen wrote:
Type: MPEG Movie
File Size: 4,0 GB
Image Size: 1920 x 1080
Frame Rate: 25,00
Source Audio Format: 48000 Hz - 16 bit - Stereo
Project Audio Format: 48000 Hz - 32 bit floating point - Stereo
Total Duration: 00:12:35:16
Pixel Aspect Ratio: 1,0;
So is this H.264? What is the camera that you are working with? DSLR?
JJ Millen wrote:
- I do not get any error messages, except for the "Sorry, a serious problem has occurred"-message after I have to force quit my Premiere because of the freeze;
What kind of drives are the media files stored on?
Are the permissions set correctly (as Read/Write) for the Mac HD and your media drives?
Are the permissions set correctly for all the Adobe folders as I outlined in my blog?
JJ Millen wrote:
- The problem mostly occurs when cutting a clip with the razor tool, regardless of the kind of clip;
When you import clips, are you using File > Import, or are you importing via the Media Browser?
JJ Millen wrote:
- Yes this has worked before, the problems started either after creating a submix (which I've deleted, without result) and/or after updating to a newer version of Premiere CC;
Definitely do not update Premiere Pro or OS X when in the middle of a project. Wait until it's complete. If you did either or both of these things, you can cause your project to become corrupt. After your current project is wrapped, test with a brand new project.
JJ Millen wrote:
- The only software I run actively besides Premiere is Apple's Mail program, Safari and/or Chrome, sometimes Wire, sometimes Spotify;
- I currently have no third-part effects or codecs installed in Premiere;
- I installed the latest CUDA Mac Driver, version 6.5.37 (release date 01/14/2015);
- The problem just happens while working in my sequence, not in any final output. I don't know what is meant by "previews", but I have the yellow bar indicator in my sequence, if that's info you need.
I have heard of others having issues with OS X 10.10 and NVIDIA GPUs. My advice is to consider downgrading your OS if you continue to have issues. I believe I have avoided a lot of trouble by sticking to OS X 10.8.5.
Previews AKA the Media Cache are your "render files." They can become corrupt, so it's a good idea to trash them when troubleshooting. You can locate them via your Preferences > Media. Click the Browse button.
JJ Millen wrote:
Okay I went through that menu (which I'm not eager to do, I prefer direct contact) and came across the CUDA setting inside the project settings. I've now enabled the "Mercury Playback Engine GPU Acceleration (CUDA)", which might help.
So were you set to "Mercury Playback Engine Software Only" or "Mercury Playback Engine GPU Acceleration (OpenCL)" prior to changing it to "Mercury Playback Engine GPU Acceleration (CUDA)?
JJ Millen wrote:
Testing with a brand new project is not an option. I have a deadline for my current project and it's impossible to start from scratch. What I did try is start a new project and importing the existing one, which didn't help so far.
I was just wondering if you experienced the same issues in a new project. Any project you update to a new version is suspect, in my opinion. In the future, try to avoid doing that. If your current project is corrupt, I could see why you are having certain issues.
For what it's worth, we had another user that exhibited similar issues until they started with a brand new Premiere Pro CC 2014.2 (8.2) file.
Since importing your 8.1 file to a new 8.2 project isn't working, make sure to triple check permissions on all the Adobe folders I laid out in my blog post: Premiere Pro CC, CC 2014, or 2014.1 freezing on startup or crashing while working (Mac OS X 10.9, and later)
It's the #1 reason Mac users experience freezing and crashing. The other one I'd look at is that NVIDIA drivers are not working well with Yosemite. Finally, if you update a project across versions, it can become corrupt. Not much you can do about that except start a new project ASAP.
Thanks,
Kevin -
Adobe Premiere Pro CC 2014 keeps lagging and crashing
My Adobe Premiere Pro CC 2014 keeps lagging and crashing to a point where I cannot do my job. When I open my premiere file, I can work on my timeline for maybe two or three minutes before it lags, freezes, and then finally crashes. I'm at a loss of what exactly is causing my problem because I edit primarily H.264 files and my sequences are not complex in any sense of the word. I've been dealing with this for days and I cannot seem to find a solution. If anyone has any advice please let me know because I am desperate. Thank you.
Specs:
Model Name: Mac Pro
Model Identifier: MacPro6,1
Processor Name: Quad-Core Intel Xeon E5
Processor Speed: 3.7 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 10 MB
Memory: 16 GB
Boot ROM Version: MP61.0116.B05
SMC Version (system): 2.20f18
Illumination Version: 1.4a6Hi Dana,
Can you go to File-Project Settings-General and change the video renderer to Software Only Mode.
Check if that works or not.
Are you using any third party plug-in's for Premiere Pro?
Thank You
Arjun -
Premiere Pro CC 2014 Freezes on opening a project, tried everythng.
I am in the middle of a large project for a client. Lately, I have been used to Premiere crashing, but then it usually just make another copy of the project. Now, the project just wont open, and a temp fix for that would ofcourse be to import it into a new project, but then the problems just re-appeared. So, another temp fix was to dump all the prefrences, set the permissions right, update all software, and create another user on my computer. From my 2nd user, It works fine, but i have problems with rendering. In the old user account, the project would simply not render at all. I should mention that I'm working on RED files from a Thunderbolt HDD, and that my cache files are on a 2nd Thunderbolt HDD.
Ill also post the info when Premiere shuts down my project:
Process: Adobe Premiere Pro CC 2014 [630]
Path: /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
Identifier: com.adobe.AdobePremierePro
Version: 8.2.0 (8.2.0)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Adobe Premiere Pro CC 2014 [630]
User ID: 501
Date/Time: 2015-04-12 17:15:29.005 +0200
OS Version: Mac OS X 10.10.3 (14D131)
Report Version: 11
Anonymous UUID: CA637297-FF48-56BD-B122-9D46C58697D5
Time Awake Since Boot: 480 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
VM Regions Near 0:
-->
__TEXT 0000000100000000-0000000100003000 [ 12K] r-x/rwx SM=COW /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.eastwest.QL Spaces 0x000000013112eaef spaces::spacesPlugInFilter::spacesPlugInFilter(bool) + 383
1 com.eastwest.QL Spaces 0x000000013112f12c createPluginFilter(bool) + 44
2 com.eastwest.QL Spaces 0x000000013103cf07 JuceAU::JuceAU(ComponentInstanceRecord*) + 259
3 com.eastwest.QL Spaces 0x000000013103d0d1 ComponentEntryPoint<JuceAU>::Dispatch(ComponentParameters*, JuceAU*) + 55
4 com.apple.CoreServices.CarbonCore 0x00007fff9bff5467 CallComponentOpen + 46
5 com.apple.CoreServices.CarbonCore 0x00007fff9bff4308 OpenAComponent + 430
6 com.apple.CoreServices.CarbonCore 0x00007fff9bff4150 OpenComponent + 17
7 com.adobe.dvaaudiofilterhost.framework 0x000000010e7b8cd1 dvaaudiofilterhost::aau::AAUAudioFilter::Create(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 913
8 com.adobe.dvaaudiofilterhost.framework 0x000000010e7c9062 dvaaudiofilterhost::aau::(anonymous namespace)::CreateAudioFilter(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 18
9 com.adobe.dvaaudiofilterhost.framework 0x000000010e7ca611 boost::detail::function::function_obj_invoker1<boost::_bi::bind_t<boost::intrusive_ptr<dv aaudiofilterhost::AudioFilter>, boost::intrusive_ptr<dvaaudiofilterhost::AudioFilter> (*)(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&), boost::_bi::list1<boost::arg<1> > >, boost::intrusive_ptr<dvaaudiofilterhost::AudioFilter>, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&>::invoke(boost::detail::function::function_buffer&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 17
10 com.adobe.dvaaudiofilterhost.framework 0x000000010e7a6164 dvaaudiofilterhost::AudioFilterFactory::CreateAudioFilter(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) const + 1060
11 com.adobe.AudioFilterHost.framework 0x0000000103e14dee ML::DVAAudioFilter::CreateInternal(dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&) + 398
12 com.adobe.AudioFilterHost.framework 0x0000000103e1607b ML::DVAAudioFilter::CreateWithGate(boost::shared_ptr<dvacore::threads::Gate> const&, dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&, int&) + 27
13 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
14 com.adobe.dvacore.framework 0x00000001003c8f4c dvacore::threads::(anonymous namespace)::FunctionQueue::ExecuteOneFunction(boost::shared_ptr<dvacore::threads::(anonym ous namespace)::FunctionQueue>, bool) + 124
15 com.adobe.dvacore.framework 0x00000001003c9a4c boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<bool, bool (*)(boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue>, bool), boost::_bi::list2<boost::_bi::value<boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue> >, boost::_bi::value<bool> > >, void>::invoke(boost::detail::function::function_buffer&) + 60
16 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
17 com.adobe.dvacore.framework 0x00000001003c9b02 dvacore::threads::(anonymous namespace)::RunLoopAdaptor::Execute(__CFRunLoopTimer*, void*) + 18
18 com.apple.CoreFoundation 0x00007fff8db782e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
19 com.apple.CoreFoundation 0x00007fff8db77f73 __CFRunLoopDoTimer + 1059
20 com.apple.CoreFoundation 0x00007fff8dbeb53d __CFRunLoopDoTimers + 301
21 com.apple.CoreFoundation 0x00007fff8db33608 __CFRunLoopRun + 2024
22 com.apple.CoreFoundation 0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
23 com.apple.HIToolbox 0x00007fff9084656f RunCurrentEventLoopInMode + 235
24 com.apple.HIToolbox 0x00007fff908462ea ReceiveNextEventCommon + 431
25 com.apple.HIToolbox 0x00007fff9084612b _BlockUntilNextEventMatchingListInModeWithFilter + 71
26 com.apple.AppKit 0x00007fff93bb69bb _DPSNextEvent + 978
27 com.apple.AppKit 0x00007fff93bb5f68 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346
28 com.adobe.dvaui.framework 0x00000001042c85e1 dvaui::ui::OS_Dialog::ModalLoop() + 209
29 com.adobe.dvaui.framework 0x00000001042c81fd dvaui::ui::OS_Dialog::RunModal() + 173
30 com.adobe.dvaeve.framework 0x0000000107c8d4df dvaeve::UI_EveManager::DisplayView(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::istream&, dvaui::drawbot::SupplierInterface const*, dvaui::ui::UI_Node*, bool, bool) + 1519
31 com.adobe.dvaeve.framework 0x0000000107c886eb dvaeve::UI_Eve::ParseEveScript(std::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&, bool) + 875
32 com.adobe.Dialogs.framework 0x000000010809afcf DLG::ProgressDialog::DoProgressDialogCommon(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<ASL::IBatchOperation, ASL::IBatchOperation>, char const*) + 799
33 com.adobe.Dialogs.framework 0x000000010809b566 DLG::ProgressDialog::DoProgressDialogWithTitle(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<ASL::IBatchOperation, ASL::IBatchOperation>, char const*) + 54
34 com.adobe.HSL.framework 0x00000001096a4f16 HSL::ProgressDialog::DoProgressDialogWithTitle(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<ASL::IBatchOperation, ASL::IBatchOperation> const&) + 422
35 com.adobe.HSL.framework 0x00000001096223f4 HSL::LoadProject(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, ASL::InterfaceRef<BE::IProject, BE::IProject>&, ASL::InterfaceRef<BE::IProjectLoadStatus, BE::IProjectLoadStatus>&) + 564
36 com.adobe.Frontend.framework 0x0000000100083798 FE::DocumentManager::OpenDocument(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, bool) + 984
37 com.adobe.Frontend.framework 0x00000001000d20ff -[PremiereCocoaMacApplicationDelegate openFiles:] + 527
38 com.adobe.Frontend.framework 0x00000001000d244c -[PremiereCocoaMacApplicationDelegate application:openFiles:] + 28
39 com.apple.AppKit 0x00007fff93ce8878 -[NSApplication(NSAppleEventHandling) _openDocumentURLs:withCompletionHandler:] + 875
40 com.apple.AppKit 0x00007fff93ce7729 __69-[NSApplication(NSAppleEventHandling) _handleAEOpenDocumentsForURLs:]_block_invoke + 917
41 com.apple.AppKit 0x00007fff93e69200 __95-[NSPersistentUIManager restoreAllPersistentStateRegisteringAsReadyWhenDone:completionHandler:]_block_invoke557 + 37
42 com.apple.AppKit 0x00007fff93bbfa59 __97-[NSDocumentController(NSInternal) _autoreopenDocumentsIgnoringExpendable:withCompletionHandler:]_block_invoke_3 + 140
43 com.apple.AppKit 0x00007fff93bbf5a1 -[NSDocumentController(NSInternal) _autoreopenDocumentsIgnoringExpendable:withCompletionHandler:] + 798
44 com.apple.AppKit 0x00007fff93e69144 -[NSPersistentUIRestorer finishedRestoringWindowsWithZOrder:completionHandler:] + 1745
45 com.apple.AppKit 0x00007fff94493922 run_cocoa_block + 41
46 com.apple.AppKit 0x00007fff93eb7f4b __82-[NSPersistentUIRestorer restoreStateFromRecords:usingDelegate:completionHandler:]_block_invoke_2379 + 210
47 com.apple.AppKit 0x00007fff93eb7e42 __99-[NSApplication(NSPersistentUIRestorationSupport) _restoreWindowWithRestoration:completionHandler:]_block_invoke + 368
48 com.apple.AppKit 0x00007fff93eadbc3 -[NSApplication(NSPersistentUIRestorationSupport) _restoreWindowWithRestoration:completionHandler:] + 773
49 com.apple.AppKit 0x00007fff93e67dfc -[NSPersistentUIRestorer restoreStateFromRecords:usingDelegate:completionHandler:] + 1990
50 com.apple.AppKit 0x00007fff93e675b1 -[NSPersistentUIManager restoreAllPersistentStateRegisteringAsReadyWhenDone:completionHandler:] + 406
51 com.apple.AppKit 0x00007fff93bbdd17 -[NSApplication _reopenWindowsAsNecessaryIncludingRestorableState:registeringAsReady:completionHandler:] + 412
52 com.apple.AppKit 0x00007fff93ce5885 -[NSApplication(NSAppleEventHandling) _handleAEOpenDocumentsForURLs:] + 306
53 com.apple.AppKit 0x00007fff93bbd696 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 757
54 com.apple.Foundation 0x00007fff97c2f748 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 290
55 com.apple.Foundation 0x00007fff97c2f5b9 _NSAppleEventManagerGenericHandler + 102
56 com.apple.AE 0x00007fff97ad734c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 531
57 com.apple.AE 0x00007fff97ad70c9 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 31
58 com.apple.AE 0x00007fff97ad6fd3 aeProcessAppleEvent + 295
59 com.apple.HIToolbox 0x00007fff90854c6e AEProcessAppleEvent + 56
60 com.apple.AppKit 0x00007fff93bb6eb2 _DPSNextEvent + 2249
61 com.apple.AppKit 0x00007fff93bb5f68 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346
62 com.apple.AppKit 0x00007fff93babbf3 -[NSApplication run] + 594
63 com.adobe.Frontend.framework 0x00000001000d302d FE::MacApplication::RunSelf() + 45
64 com.adobe.Frontend.framework 0x0000000100047e98 FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4328
65 com.adobe.Frontend.framework 0x00000001000d4944 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
66 com.adobe.Frontend.framework 0x00000001000dbbe5 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
67 com.adobe.AdobePremierePro 0x00000001000018ac main + 508
68 com.adobe.AdobePremierePro 0x00000001000016a4 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8df8a232 kevent64 + 10
1 libdispatch.dylib 0x00007fff98f5aa6a _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x00007fff8df8994a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff8df8994a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff8df8994a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8df8994a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff8df8a21a kevent + 10
1 com.adobe.dvatransport.framework 0x0000000100ea01a7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
2 com.adobe.dvatransport.framework 0x0000000100e9fd18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
3 com.adobe.dvatransport.framework 0x0000000100e8f157 SkyConnectionEnv::MainLoop() + 167
4 com.adobe.dvatransport.framework 0x0000000100e8ec09 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
5 com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
6 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.adobe.dvacore.framework 0x00000001003a106b boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
2 com.adobe.dvacore.framework 0x00000001003a0dd8 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
3 com.adobe.dvacore.framework 0x00000001003a0b9a boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
4 com.adobe.dvatransport.framework 0x0000000100ea0bb3 boost_asio_detail_posix_thread_function + 19
5 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
6 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
7 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 8:
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
2 com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
3 com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
4 com.adobe.dvacore.framework 0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
5 com.adobe.dvacore.framework 0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
6 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
7 com.adobe.dvacore.framework 0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
8 com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
9 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
10 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
11 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 9:
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
2 com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
3 com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
4 com.adobe.dvacore.framework 0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
5 com.adobe.dvacore.framework 0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
6 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
7 com.adobe.dvacore.framework 0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
8 com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
9 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
10 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
11 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 10:
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
2 com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
3 com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
4 com.adobe.dvacore.framework 0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
5 com.adobe.dvacore.framework 0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
6 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
7 com.adobe.dvacore.framework 0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
8 com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
9 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
10 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
11 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 11:
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
2 com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
3 com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
4 com.adobe.dvacore.framework 0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
5 com.adobe.dvacore.framework 0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
6 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
7 com.adobe.dvacore.framework 0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
8 com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
9 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
10 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
11 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 12:
0 libsystem_kernel.dylib 0x00007fff8df844de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8df8364f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff8db33eb4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff8db3337b __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
5 com.apple.AVCVideoServices 0x0000000120940c32 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 194
6 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 13:
0 libsystem_kernel.dylib 0x00007fff8df844de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8df8364f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff8db33eb4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff8db3337b __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
5 com.apple.AVCVideoServices 0x0000000120940c32 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 194
6 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 14:
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.apple.CoreServices.CarbonCore 0x00007fff9c06aa77 TSWaitOnCondition + 108
2 com.apple.CoreServices.CarbonCore 0x00007fff9c06ac76 TSWaitOnConditionTimedRelative + 171
3 com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
4 com.adobe.dvacore.framework 0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
5 com.adobe.dvacore.framework 0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
6 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
7 com.adobe.dvacore.framework 0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
8 com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
9 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
10 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
11 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 15:
0 libsystem_kernel.dylib 0x00007fff8df8994a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 16:
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.apple.CoreServices.CarbonCore 0x00007fff9c06ac5e TSWaitOnConditionTimedRelative + 147
2 com.apple.CoreServices.CarbonCore 0x00007fff9c040d6b MPWaitOnQueue + 192
3 com.adobe.dvacore.framework 0x00000001003d923d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
4 com.adobe.dvacore.framework 0x00000001003d71a0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
5 com.adobe.dvacore.framework 0x00000001003c763c boost::function0<void>::operator()() const + 28
6 com.adobe.dvacore.framework 0x00000001003d4113 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
7 com.adobe.boost_threads.framework 0x00000001002c9dba thread_proxy + 186
8 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
9 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
10 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 17:: Dispatch queue: com.apple.root.default-qos
0 libsystem_kernel.dylib 0x00007fff8df89136 __psynch_cvwait + 10
1 com.adobe.dvacore.framework 0x0000000100357566 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
2 com.adobe.dvacore.framework 0x00000001003cb965 dvacore::threads::WaitableGateBase::PassThrough(int) const + 277
3 com.adobe.dvacore.framework 0x00000001003cb5dc dvacore::threads::Gate::PassThrough(int) const + 12
4 com.adobe.AudioFilterHost.framework 0x0000000103e14742 ML::DVAAudioFilter::Create(dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&) + 1106
5 com.adobe.AudioFilterHost.framework 0x0000000103e0d803 ML::AudioFilterFactory::CreateAudioFilter(dvacore::utility::ImmutableString const&, dvacore::utility::SmallBlockAllocator::vector<dvamediatypes::AudioChannelDescription> const&, dvamediatypes::FrameRate const&) const + 131
6 com.adobe.ProjectSupport.framework 0x0000000105f301e0 ML::ProjectLoadSupport::FindAudioFilter(dvacore::utility::ImmutableString const&, MF::AudioChannelType, dvamediatypes::FrameRate const&) + 176
7 com.adobe.Mezzanine.framework 0x00000001063ec2cf non-virtual thunk to MZ::(anonymous namespace)::LoadProjectOperation::FindAudioFilter(dvacore::utility::ImmutableString const&, MF::AudioChannelType, dvamediatypes::FrameRate const&) + 31
8 com.adobe.Backend.framework 0x0000000101d159d6 BE::AudioFilterComponent::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 598
9 com.adobe.Backend.framework 0x0000000101d3753d BE::ComponentChain::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 653
10 com.adobe.Backend.framework 0x0000000101d411ab BE::ComponentOwner::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 123
11 com.adobe.Backend.framework 0x000000010212a224 BE::AudioTrackImpl::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 1780
12 com.adobe.Backend.framework 0x00000001020e0ee6 BE::AudioClipTrack::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 550
13 com.adobe.Backend.framework 0x00000001021e5baa BE::TrackGroup::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 522
14 com.adobe.Backend.framework 0x0000000102102c41 BE::AudioTrackGroup::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 481
15 com.adobe.Backend.framework 0x00000001021b8c2f BE::Sequence::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 767
16 com.adobe.Backend.framework 0x0000000101ebe435 BE::SequenceContent::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 469
17 com.adobe.Backend.framework 0x0000000101eb0d3f BE::AudioSequenceContent::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 479
18 com.adobe.Backend.framework 0x0000000101c24104 BE::Clip::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 564
19 com.adobe.Backend.framework 0x0000000101c09d42 BE::AudioClip::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 66
20 com.adobe.Backend.framework 0x0000000101c55409 BE::MasterClip::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 3129
21 com.adobe.Backend.framework 0x0000000102043db7 BE::ClipProjectItem::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 567
22 com.adobe.Backend.framework 0x0000000102080536 BE::ProjectItemContainer::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 566
23 com.adobe.Backend.framework 0x000000010203be4a BE::BinProjectItem::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 490
24 com.adobe.Backend.framework 0x0000000102080536 BE::ProjectItemContainer::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 566
25 com.adobe.Backend.framework 0x00000001020b8746 BE::RootProjectItem::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, BE::PostProcessContext&) + 454
26 com.adobe.Backend.framework 0x0000000102071710 BE::Project::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, ASL::InterfaceRef<BE::IProgress, BE::IProgress>) + 1056
27 com.adobe.Backend.framework 0x00000001020a9433 BE::ProjectProxy::PostProcessLoad(ASL::InterfaceRef<BE::IProjectLoadSupport, BE::IProjectLoadSupport>, ASL::InterfaceRef<BE::IProgress, BE::IProgress>) + 83
28 com.adobe.Mezzanine.framework 0x00000001063e95cb MZ::(anonymous namespace)::LoadProjectOperation::Process() + 5867
29 com.adobe.dvacore.framework 0x00000001003daf2f dvacore::threads::ExecuteTopLevelFunction(dvacore::threads::AllocatedFunctionT<boost::fun ction<void ()> > const&) + 31
30 com.adobe.dvacore.framework 0x00000001003dac1f dvacore::threads::WrapExecuteTopLevelFunction(void*) + 15
31 libdispatch.dylib 0x00007fff98f57c13 _dispatch_client_callout + 8
32 libdispatch.dylib 0x00007fff98f5a88f _dispatch_root_queue_drain + 935
33 libdispatch.dylib 0x00007fff98f68fe4 _dispatch_worker_thread3 + 91
34 libsystem_pthread.dylib 0x00007fff9c557637 _pthread_wqthread + 729
35 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 18:
0 libsystem_kernel.dylib 0x00007fff8df844de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8df8364f mach_msg + 55
2 com.apple.CoreServices.CarbonCore 0x00007fff9c067aae TS_exception_listener_thread + 100
3 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
4 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
5 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 19:
0 libsystem_kernel.dylib 0x00007fff8df8994a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 20:
0 libsystem_kernel.dylib 0x00007fff8df8994a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff9c55540d start_wqthread + 13
Thread 21:
0 libsystem_kernel.dylib 0x00007fff8df8948a __semwait_signal + 10
1 com.adobe.ScriptLayerPPro.framework 0x0000000107229868 ScObjects::Thread::wait(unsigned int) + 56
2 com.adobe.ScriptLayerPPro.framework 0x000000010720fdee ScObjects::BridgeTalkThread::run() + 174
3 com.adobe.ScriptLayerPPro.framework 0x0000000107229405 ScObjects::Thread::go(void*) + 165
4 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 22:
0 libsystem_kernel.dylib 0x00007fff8df8933a __recvfrom + 10
1 VulcanMessage5.dylib 0x000000011277ab32 vcfoundation::io::BSDNamedPipe::Read(void*, unsigned long) + 24
2 VulcanMessage5.dylib 0x0000000112778c40 vcfoundation::io::BufferedReader::InternalRead(char*, long) + 112
3 VulcanMessage5.dylib 0x0000000112778cae vcfoundation::io::BufferedReader::Read(void*, unsigned long) + 60
4 VulcanMessage5.dylib 0x00000001127717d0 vcfoundation::io::IVCChannel::ReadFully(void*, unsigned long) + 70
5 VulcanMessage5.dylib 0x0000000112772262 vcfoundation::io::Serializer::InternalDeserialize() + 30
6 VulcanMessage5.dylib 0x000000011277216f vcfoundation::io::Serializer::Deserialize() + 9
7 VulcanMessage5.dylib 0x0000000112777782 vcfoundation::ncomm::Connection::ReadIn() + 28
8 VulcanMessage5.dylib 0x00000001127778c6 vcfoundation::ncomm::NCService::ReadResponse(vcfoundation::ncomm::INCRequest*, vcfoundation::ncomm::INCListener&, vcfoundation::ncomm::NCService::ConRef&) + 40
9 VulcanMessage5.dylib 0x0000000112777681 vcfoundation::ncomm::NCService::Execute(vcfoundation::ncomm::INCRequest*, vcfoundation::ncomm::INCListener&) + 109
10 VulcanMessage5.dylib 0x00000001127775fa vcfoundation::ncomm::NCService::Execute(vcfoundation::ncomm::INCRequest*) + 32
11 VulcanMessage5.dylib 0x000000011276832b adobe::vulcan::servicemgr::CSIRequest::Execute() + 53
12 VulcanMessage5.dylib 0x0000000112769507 adobe::vulcan::servicemgr::RegisterForEventsRequest::Run() + 353
13 VulcanMessage5.dylib 0x00000001127782d0 vcfoundation::thread::AbstractThread::Run() + 50
14 VulcanMessage5.dylib 0x000000011277c523 vcfoundation::thread::Thread::ThreadProc(void*) + 9
15 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
16 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
17 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 23:
0 libsystem_kernel.dylib 0x00007fff8df8948a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8efa2e50 usleep + 54
2 com.WavesAudio.WaveShell-AU.9.2.70 0x000000012f1688a4 wvWavesV9_2::wvThread::WCIdleCommandDispatcher::threadMain(void*) + 36
3 com.WavesAudio.WaveShell-AU.9.2.70 0x000000012f11b679 wvWavesV9_2::wvThread::ThreadWrapper(void*) + 24
4 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 24:
0 libsystem_kernel.dylib 0x00007fff8df844de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8df8364f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff8db33eb4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff8db3337b __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff8db32bd8 CFRunLoopRunSpecific + 296
5 com.apple.AppKit 0x00007fff93c7e66b _NSEventThread + 137
6 libsystem_pthread.dylib 0x00007fff9c557268 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff9c5571e5 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff9c55541d thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x0000000000000001 rcx: 0x0000000000000000 rdx: 0x00000000000b1000
rdi: 0x0000000000000000 rsi: 0x00000001138a2240 rbp: 0x00007fff5fbf8c60 rsp: 0x00007fff5fbf8960
r8: 0x00000000000000a9 r9: 0x000000000000007a r10: 0x0000000113fd3000 r11: 0x0000000000000292
r12: 0x00000001138a2100 r13: 0x00000001138a2240 r14: 0x00007fff5fbf8db8 r15: 0x00000001139d4b10
rip: 0x000000013112eaef rfl: 0x0000000000010206 cr2: 0x0000000000000000
Logical CPU: 2
Error Code: 0x00000004
Trap Number: 14
Binary Images:
0x100000000 - 0x100002ff7 +com.adobe.AdobePremierePro (8.2.0 - 8.2.0) <FC9A9351-A192-37E3-BDBF-8D146EAA9086> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
0x10000a000 - 0x10000dfff +com.adobe.AdobeCrashReporter (7.1 - 7.1.4) <A33546D9-3E26-38A2-88FE-C7C46B4CD989> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/AdobeCrashReporter.framework/Versions/A/AdobeCrashReporter
0x100014000 - 0x10013eff7 +com.adobe.Frontend.framework (8.2.0 - 8.2.0.65) <10E60FE1-B081-30F2-BA05-11DB2DDC89D1> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/Frontend.framework/Versions/A/Frontend
0x100291000 - 0x100294ff7 +com.adobe.PRM.framework (8.2.0 - 8.2.0.65) <96EF748C-B7FA-35EE-A8F5-1118EC3BA5E8> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/PRM.framework/Versions/A/PRM
0x1002a0000 - 0x1002a2fff +com.adobe.boost_system.framework (8.2.0 - 8.2.0.65) <215A7D7A-A0C6-34B1-9CFA-3D77CFEF0066> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/boost_system.framework/Versions/A/boost_system
0x1002ab000 - 0x1002b1fff +com.adobe.boost_date_time.framework (8.2.0 - 8.2.0.65) <F3E3C106-3A14-357F-B830-93D70FBFB338> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/boost_date_time.framework/Versions/A/boost_date_time
0x1002c8000 - 0x1002d6fff +com.adobe.boost_threads.framework (8.2.0 - 8.2.0.65) <DBBB377C-972D-316F-B9A1-6A7BEAB28487> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/boost_threads.framework/Versions/A/boost_threads
0x1002f5000 - 0x100585fff +com.adobe.dvacore.framework (8.2.0 - 8.2.0.65) <4F18794A-4D20-35AE-9772-D955505EA67E> /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/Frameworks/dvacore.framework/Versions/A/dvacore
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