Premiere pro CC 2014 with Aja Kona playback issue
After last Premiere pro update, have big problem with aja kona Lhi playback. After 5 sec of playback video and audio freezes. After 5-10 sec it start playing but very badly. Video strobing and audio jumping. then it freezes again. When i turn off Aja playback all fine. I have done all settings correctly following instructions. Audio output in preferences other than Aja and etc.
I have this problem on both computers with OSX Maveric and Aja Kona cards.
After last Premiere pro update, have big problem with aja kona Lhi playback. After 5 sec of playback video and audio freezes. After 5-10 sec it start playing but very badly. Video strobing and audio jumping. then it freezes again. When i turn off Aja playback all fine. I have done all settings correctly following instructions. Audio output in preferences other than Aja and etc.
I have this problem on both computers with OSX Maveric and Aja Kona cards.
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Premiere Pro Audio Slipping with AJA Kona LHI
I have noticed that when I run Premiere Pro CC (Latest updates) My audio playing back on the Kona and on the desktop will progressively slip out of sync when my Kona LHI card is enabled through the video output options. The sync issue goes away when the card is unchecked. The initial release of PRCC did not have this problem, but when the updates were issued soon after, the slipping issue cropped up. Anybody have these problems? Any suggestions?
I realize this is a year old but was this issue resolved?
For what its worth I've had/have similar problems with Premiere Pro CC and the AJA Kona LHi card. Just call AJA support 1-530-271-3190 and speak to their tech support gurus. Their folks are awesome. I just tell them what I'm trying to do and they will stay on the line and help until you can get things running again. No fees for customer support, nothing to register for... just call them and ask for help and they will!
I wish more companies operated this way. -
Premiere Pro CC 2014 with NVIDIA system freezes (Win7x64)
It appears after perhaps the last update Premiere Pro CC 2014 started freezing during editing. It appears to happen mostly with 4K material and using the Ultra key and alpha blending but may also occur with 4K titles. The sequences are 23.976 1080p, with mixed footage from the Sony A7S (50 Mbps XAVC-S/H.264) and GH4 (4K 100 Mbps H.264). There are also frequent crashes with GPUFoundation.dll (Mercury + CUDA). No freezing with software only rendering. I tried a variety of drivers when using a Quadro 5000 with no change in freeze behavior. I tried a new GTX 770 (clean driver install) and the freeze behavior and GPUFoundation.dll crashes are the same, however now even the mouse freezes. With the Quadro 5000, the entire Windows GUI would freeze (become inactive), however the mouse would still move. Thus, it appears there are issues with both NVidia drivers and Premiere Pro CUDA code path on Windows (app errors shouldn't be able to lock up the entire GUI). GPU Meter shows low GPU and GPU memory utilization during the freezes. The freezes typically occur when switching between clips during playback or scrubbing (more often with fast scrubbing). As a developer, it feels like some kind of semaphore lock / race condition, since during the freezes CPU, GPU, and memory utilization are very low. Additional hardware info: 2010 MacPro 12-Core, 24GB RAM running Win7x64 (with latest updates). Side note: PPro used to hang in memory on exit, but stopped after a recent Microsoft forced update (PPro now crashes sometimes on exit but no longer hangs in memory (used to have to kill it after exiting every time)). Has this been reported before? (A7S XAVC & GH4 4K footage is relatively new)
This crash occurred when dragging Black Video with Noise and other effects on top of alpha composited layers (+3 layers). CUDA turned the rendered area black, so I switched to OpenCL. This crash happened a few minutes later. While this would appear to be an Nvidia driver error (OpenCL), perhaps the developers can investigate. The system is very stable except when doing complex operations in PPro (and only PPro crashes). A tried and true Quadro 5000 crashed in the same way (totally different hardware and drivers).
The full debug info wouldn't post, edited shorter:
Application Specific Signatures:
Graphics hardware encountered an error and was reset: 0x0000001f
Process: Adobe Premiere Pro CC 2014 [380]
Path: /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
Identifier: com.adobe.AdobePremierePro
Version: 8.0.1 (8.0.1)
Code Type: X86-64 (Native)
Parent Process: launchd [191]
Responsible: Adobe Premiere Pro CC 2014 [380]
User ID: 501
Date/Time: 2014-10-01 03:13:25.803 -0700
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: 3E030FD4-F38F-857C-3EB9-85D10E36AB49
Crashed Thread: 11 Dispatch queue: opencl_runtime
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
abort() called
Application Specific Signatures:
Graphics hardware encountered an error and was reset: 0x0000001f
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff8bb10f15 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff8bb10539 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff8bb0fe75 CFRunLoopRunSpecific + 309
5 com.apple.HIToolbox 0x00007fff8d375a0d RunCurrentEventLoopInMode + 226
6 com.apple.HIToolbox 0x00007fff8d3757b7 ReceiveNextEventCommon + 479
7 com.apple.HIToolbox 0x00007fff8d3755bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
8 com.apple.AppKit 0x00007fff86c7424e _DPSNextEvent + 1434
9 com.apple.AppKit 0x00007fff86c7389b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
10 com.apple.AppKit 0x00007fff86c6799c -[NSApplication run] + 553
11 com.adobe.Frontend.framework 0x00000001000ca38d FE::MacApplication::RunSelf() + 45
12 com.adobe.Frontend.framework 0x000000010004898a FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4058
13 com.adobe.Frontend.framework 0x00000001000cbc44 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
14 com.adobe.Frontend.framework 0x00000001000d2e25 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
15 com.adobe.AdobePremierePro 0x00000001000018ac main + 508
16 com.adobe.AdobePremierePro 0x00000001000016a4 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8bcc4662 kevent64 + 10
1 libdispatch.dylib 0x00007fff8a0c2421 _dispatch_mgr_invoke + 239
2 libdispatch.dylib 0x00007fff8a0c2136 _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x00007fff8bcc464a kevent + 10
1 com.adobe.dvatransport.framework 0x0000000100e294fc boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 236
2 com.adobe.dvatransport.framework 0x0000000100e291a7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
3 com.adobe.dvatransport.framework 0x0000000100e28d18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
4 com.adobe.dvatransport.framework 0x0000000100e18157 SkyConnectionEnv::MainLoop() + 167
5 com.adobe.dvatransport.framework 0x0000000100e17c09 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
6 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
7 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c3b _pthread_cond_wait + 727
2 com.adobe.dvacore.framework 0x000000010036a0ab boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
3 com.adobe.dvacore.framework 0x0000000100369e18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
4 com.adobe.dvacore.framework 0x0000000100369bda boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
5 com.adobe.dvatransport.framework 0x0000000100e29bb3 boost_asio_detail_posix_thread_function + 19
6 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c3b _pthread_cond_wait + 727
2 com.apple.CoreServices.CarbonCore 0x00007fff824bc800 TSWaitOnCondition + 108
3 com.apple.CoreServices.CarbonCore 0x00007fff824bc9ff TSWaitOnConditionTimedRelative + 172
4 com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
5 com.adobe.dvacore.framework 0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
6 com.adobe.dvacore.framework 0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
7 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
8 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
9 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
10 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
11 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
12 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c3b _pthread_cond_wait + 727
2 com.adobe.GPUFoundation.framework 0x000000010941b8d6 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
3 com.adobe.GPUFoundation.framework 0x0000000109419705 GF::Device::AcquireExclusiveAccess() + 117
4 com.adobe.PlayerMediaCore.framework 0x0000000129518684 AdobePlayer::PlayerDisplay::UpdateWindow() + 372
5 com.adobe.PlayerMediaCore.framework 0x000000012952b2a5 AdobePlayer::PlayerMain::OnUpdate() + 21
6 com.adobe.PlayerMediaCore.framework 0x0000000129530501 PrPlayModule<AdobePlayer::PlayerMain>::PlayEntry(int, pmStdParms*, void*, void*) + 241
7 com.adobe.PlayerMediaCore.framework 0x0000000129530390 xPlayEntry + 16
8 com.adobe.PlayerHost.framework 0x00000001057238c4 ML::CallPlayerModuleGuarded(int (*)(int, pmStdParms*, void*, void*), int, pmStdParms*, void*, void*, int*, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 276
9 com.adobe.PlayerHost.framework 0x0000000105721669 ML::PlayerModule::CallPlugin(int, void*, void*) + 153
10 com.adobe.PlayerHost.framework 0x0000000105745c36 ML::VideoPlayer::CallPlayModuleSelector_Update() + 86
11 com.adobe.PlayerHost.framework 0x000000010573421d ML::VideoPlayer::ForceDisplayRedraw(ML::PlayerOutputQuality) + 205
12 com.adobe.PlayerHost.framework 0x0000000105728a34 ML::PlayModuleThreadQueue::ExecuteDeferredCall(ASL::ObjectPtr<ML::DeferredCallBase, ASL::AtomicValue>) + 340
13 com.adobe.PlayerHost.framework 0x0000000105727935 ML::PlayModuleThreadQueue::ServiceQueue() + 293
14 com.adobe.dvacore.framework 0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
15 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
16 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
17 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
18 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
19 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
20 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff8bcc3716 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff8c0d0c77 _pthread_cond_wait + 787
2 com.apple.CoreServices.CarbonCore 0x00007fff824bc9e7 TSWaitOnConditionTimedRelative + 148
3 com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
4 com.adobe.dvacore.framework 0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
5 com.adobe.dvacore.framework 0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
6 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
7 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
8 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
9 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
10 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
11 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libcuda_334.01.03_mercury.dylib 0x00000001223f85a2 cuosEventWait + 210
3 libcuda_334.01.03_mercury.dylib 0x000000012233e922 intHandlerMain + 114
4 libcuda_334.01.03_mercury.dylib 0x00000001223f9479 cuosPosixThreadStartFunc(void*) + 41
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 8:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libclh.dylib 0x000000011ae0fe19 0x11a800000 + 6356505
3 libclh.dylib 0x000000011a8c5df2 0x11a800000 + 810482
4 libclh.dylib 0x000000011ae10c69 0x11a800000 + 6360169
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 9:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libclh.dylib 0x000000011ae0fe19 0x11a800000 + 6356505
3 libclh.dylib 0x000000011a8c5df2 0x11a800000 + 810482
4 libclh.dylib 0x000000011ae10c69 0x11a800000 + 6360169
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 10:
0 libsystem_kernel.dylib 0x00007fff8bcbfa1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8bcbed18 mach_msg + 64
2 libclh.dylib 0x000000011ae0fe19 0x11a800000 + 6356505
3 libclh.dylib 0x000000011a8c5df2 0x11a800000 + 810482
4 libclh.dylib 0x000000011ae10c69 0x11a800000 + 6360169
5 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
Thread 11 Crashed:: Dispatch queue: opencl_runtime
0 libsystem_kernel.dylib 0x00007fff8bcc3866 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff8c0cf35c pthread_kill + 92
2 libsystem_c.dylib 0x00007fff8c131bba __abort + 145
3 libsystem_c.dylib 0x00007fff8c131b29 abort + 140
4 libGPUSupportMercury.dylib 0x00007fff89db41ca gpusKillClient + 111
5 libGPUSupportMercury.dylib 0x00007fff89db4b51 gpusQueueSubmitDataBuffers + 155
6 libclh.dylib 0x000000011a90ee26 0x11a800000 + 1109542
7 libclh.dylib 0x000000011a8b104a 0x11a800000 + 725066
8 libclh.dylib 0x000000011a8b10a1 0x11a800000 + 725153
9 libclh.dylib 0x000000011a8b4394 0x11a800000 + 738196
10 libclh.dylib 0x000000011a910425 clhCtxSynchronize + 21
11 com.nvidia.web.GeForceGLDriverWeb 0x00001234402e627d gldFinishQueue + 234
12 com.apple.opencl 0x00007fff87917abe 0x7fff87911000 + 27326
13 com.apple.opencl 0x00007fff87931123 0x7fff87911000 + 131363
14 com.apple.opencl 0x00007fff8793414a 0x7fff87911000 + 143690
15 libdispatch.dylib 0x00007fff8a0c028d _dispatch_client_callout + 8
16 libdispatch.dylib 0x00007fff8a0c6a18 _dispatch_barrier_sync_f_slow + 460
17 com.apple.opencl 0x00007fff87933faa 0x7fff87911000 + 143274
18 com.apple.opencl 0x00007fff8792a202 clEnqueueMapBuffer + 631
19 com.adobe.RendererGPU.framework 0x0000000111714245 GF::ScopedRecordedHostMemory::Map() const + 133
20 com.adobe.RendererGPU.framework 0x00000001117685ea RendererGPU::PointwiseFilterHostNode::ApplyConcatenatedPointwiseFilters(ASL::InterfaceRef <MF::IVideoFrame, MF::IVideoFrame> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, boost::shared_ptr<RenderResults> const&, std::vector<RendererGPU::PointwiseFilter, std::allocator<RendererGPU::PointwiseFilter> > const&) + 826
21 com.adobe.RendererGPU.framework 0x0000000111767daf RendererGPU::PointwiseFilterHostNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 831
22 com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
23 com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
24 com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
25 com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
26 com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
27 com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
28 com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
29 com.adobe.RendererGPU.framework 0x00000001117194d5 RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1413
30 com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
31 com.adobe.RendererGPU.framework 0x000000011170f36f RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::string*, ASL::ParamRect<int>) + 1279
32 com.adobe.PlayerMediaCore.framework 0x0000000129535bf0 AdobePlayer::RenderRequest::ProduceFrame(ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::string*, ASL::ParamRect<int>) + 96
33 com.adobe.PlayerMediaCore.framework 0x000000012951cefd AdobePlayer::PlayerDisplay::PresentRenderRequestImpl(boost::shared_ptr<AdobePlayer::Rende rRequest> const&) + 1901
34 com.adobe.PlayerMediaCore.framework 0x00000001295204db AdobePlayer::PlayerDisplay::PresentLastCompletedRenderRequestImpl() + 267
35 com.adobe.dvacore.framework 0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
36 com.adobe.dvacore.framework 0x00000001003919ac boost::function0<void>::operator()() const + 28
37 com.adobe.dvacore.framework 0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
38 com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
39 libsystem_pthread.dylib 0x00007fff8c0ce899 _pthread_body + 138
40 libsystem_pthread.dylib 0x00007fff8c0ce72a _pthread_start + 137
41 libsystem_pthread.dylib 0x00007fff8c0d2fc9 thread_start + 13
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 319
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 56776
thread_create: 1
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=679.6M resident=223.0M(33%) swapped_out_or_unallocated=456.6M(67%)
Writable regions: Total=19.5G written=15.6G(80%) resident=14.2G(73%) swapped_out=3.0G(16%) unallocated=5.3G(27%)
REGION TYPE VIRTUAL
=========== =======
ATS (font support) 32.0M
ATS (font support) (reserved) 8K reserved VM address space (unallocated)
CG backing stores 23.8M
CG image 584K
CG raster data 48K
CG shared images 204K
CoreImage 8K
Foundation 4K
IOKit 78.3M
IOKit (reserved) 268K reserved VM address space (unallocated)
Image IO 1032K
Kernel Alloc Once 8K
MALLOC 1.5G
MALLOC (admin) 32K
MALLOC_LARGE (reserved) 512K reserved VM address space (unallocated)
Memory Tag 241 128K
Memory Tag 242 12K
Memory Tag 249 192K
Memory Tag 251 24K
OpenCL 1.0G
OpenGL GLSL 1664K
STACK GUARD 56.8M
Stack 113.7M
VM_ALLOCATE 52.6G
VM_ALLOCATE (reserved) 30.4M reserved VM address space (unallocated)
__DATA 71.6M
__IMAGE 528K
__LINKEDIT 225.7M
__NV_CUDA 456K
__TEXT 453.8M
__UNICODE 544K
mapped file 84.0M
shared memory 68K
=========== =======
TOTAL 56.3G
TOTAL, minus reserved VM space 56.3G
Model: MacPro5,1, BootROM MP51.007F.B03, 12 processors, 6-Core Intel Xeon, 2.93 GHz, 24 GB, SMC 1.39f11
Graphics: NVIDIA GeForce GTX 770, NVIDIA GeForce GTX 770, PCIe, 2048 MB
Memory Module: DIMM 1, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 2, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 3, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 5, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 6, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
Memory Module: DIMM 7, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.106.98.100.22)
Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
Network Service: Ethernet 1, Ethernet, en0
PCI Card: NVIDIA GeForce GTX 770, Display Controller, Slot-1
PCI Card: pci1095,3132, SATA Controller, Slot-2
PCI Card: NVIDIA GeForce GTX 770, NVDA,Parent, Slot-1
PCI Card: pci1b73,1100, USB eXtensible Host Controller, Slot-4
Serial ATA Device: HL-DT-ST DVD-RW GH61N
Serial ATA Device: WDC WD1001FALS-41Y6A0, 1 TB
Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
Serial ATA Device: WDC WD4001FAEX-00MJRA0, 4 TB
USB Device: Scarlett 2i2 USB
USB Device: Keyboard Hub
USB Device: USB-PS/2 Optical Mouse
USB Device: Apple Keyboard
USB Device: My Passport 0741
USB Device: My Passport 0820
USB Device: USB3.0 Media Reader
USB Device: BRCM2046 Hub
USB Device: Bluetooth USB Host Controller
USB Device: Logitech RumblePad 2 USB
USB Device: Mobile Keys 49
FireWire Device: built-in_hub, Up to 800 Mb/sec
Thunderbolt Bus: -
Performance Issue Premiere Pro CC 2014 with Late 2013 Mac Pro
Hi all!
Im working Premiere Pro CC 2014 on a Late 2013 Mac Pro 6 core D700s and 32GB RAM on OSX 10.9.4
After the 2014 update i have experience some drop frames and hangs with a new 1080p timeline project.
And it later results in software hang and crashing . even after a quit (force quit) and re-poen, it seems to happen again and again.
Even after a system reboot seems to be fine at first, but it still crashes on the project.
Tired to render the timeline and still the same. Also tried to delete rendered file and play right with timeline with yellow bar, same.
Even drop the preview playback to 1/2 and still..
files are mixed 1080p footage from Canon 5d3, 60D, T2i.
I have 3 layers (interview video with different angles) and a title layer (hard subtitle)
had some light color correction with fast color corrector and a sharpening on the 5d3 layer.
Ive work with the CC premiere pro before with mac pro and everything is fine and never hand an issue.
All my memory setting are set for performance and i have open GL on my D700s
Im not sure if this a software issue or someone my hardware is not working right?!
Thanks in advance!I am having the same issues.
Im working on a late 2012 iMac, 3.4 GHz Intel Core i7. 32 Gb ram, NVIDIA GeForce GTX 680MX, OS X 10.9.4.
I'm editing RED footage, about 3 TB worth for this project from a Promise Pegasus drive.
The software really slows down when using the TYPE tool and also when scrubbing through footage.
When I attempt to quite the software and restart, the interface goes away but the app is still running but says "not responding" when I attempt to force quit.
If you've figured it out since then Id love to know what works.
Thanks!
G -
Premiere Pro CC 2014 and Radeon R9 295x2 issues
Just added the R9 295x2 to my system and have experienced a few issues. I installed the Catalyst 14.12 with the newest drivers and when OpenCL acceleration was enabled there was no video display at all in the source or program monitors. Is Premiere not yet supporting these newest drivers? I instead tried installing the previous driver, 14.9 and the issue was resolved. However I now have the issue of tearing during playback. I have an NEC 4K monitor and when I enable playback to this monitor it displays tearing on playback of both 1080 and 4K files. Hoping to get this issue fixed and perhaps the newest drivers can be supported and resolve all issues?
Windows 7
4930K CPU
Radeon R9 295x2
512GB SSD
32GB RAM
27 inch Asus 1080p for GUI
24 inch NEC 4K for playback
Thanks.Take a look at your GPU usage with something like GPU-Z to see if both Premiere versions are using the same amount of MPE GPU hardware acceleration. Actually with CC 2014 it might work faster because Adobe added in more 4k effects/features for GPU acceleration.
You might want to download our Premiere Pro BenchMark (PPBM) and run it on both versions. The H.264 very complex timeline has 4K material in it and usually shows Premiere Pro 8.xxx take about only half the time that Premiere Pro CS6 take to export that same timeline. -
Premiere Pro CC 2014 playback freezing and crashing with new iMac i7
Using Premiere Pro CC 2014 and having constant playback freezing and software crashes on a brand new iMac i7.
Here are the specs:
iMac i7 4.0GHz 5k Retina
32 GB Ram
AMD Radeon R9 M295X 4GB graphics card
512GB Solid State Drive
I was on chat yesterday with an Adobe tech. Although playback/render settings show the OpenCL option to utilize the AMD graphics card for processing, I was advised to switch to "Software Only" as that card is not supported yet. I had to re-render my 45 minute documentary (which doesn't appear to be any faster than it was on my old 2011 iMac by the way) and it still has the same issues.
So frustrating? Anyone else experiencing this? Any advice? I hope I didn't just buy this "super machine" in vein.
Thanks,
JasonHi All,
Taking some tips from Kevin Monahan. If you haven't already gone through this list please do so.
Sign out from Creative Cloud, restart Premiere Pro, then sign in
Update any GPU drivers
Trash preferences
Ensure Adobe preference files are set to read/write
Delete media cache
Remove plug-ins
If you have AMD GPUs, make sure CUDA is not installed
Repair permissions
In Sequence Settings > Video Previews, change the codec to one that matches your footage
Disconnect any third party hardware
If you have a CUDA GPU, ensure that the Mercury Playback Engine is set to CUDA, not OpenCL
Disable App Nap
Reboot
Best,
Peter Garaway
Adobe
Premiere Pro -
ICanon C100 playback issue premiere pro cc 2014
I am having playback issues in Premiere Pro CC 2014 with footage shot on my Canon C100 (29.97 fps). It was happening after doing a straight import and creating a sequence using "new item". Then, after reading some other threads here and elsewhere, I interpreted the footage so premiere would see it as progressive (no fields) rather than interlaced, but that doe not seem to help. It is even doing it when I play at 1/4 resolution. The only solution seems to be to quit and restart and reopen the project. Then it works temporarily for a little while but not long enough to actually edit. I have done projects in Premiere with C100 footage in the past and have not experience this level of difficulty.
My Media Cache is not going to the startup diskc(it is gong to the right place)
I am on a Mac 2.66 Ghz Quad-Core Intel Xeon
OS X 10.8.5
10GB 1066 MHz DDR3
NVIDIA GeForce GT 120 512 MB
Please help - very frustrated. If the solution is to transcode, it sort of kills the value of premiere in many ways.Hi,
This might help :
Go to File > Project Settings > General and change the Video Renderer to Mercury Playback Engine software only. Click OK and select Delete Previews.
Thanks,
Rameez -
Premiere Pro cc 2014 not find any capable video play modules
French version :
bonjour j'ai installer première pro cc 2014 avec les dernières mise à jour en date je ne parviens pas à le démarrer j'ai essayer toute les solution en commencant par desinstaller propement les drivers de ma carte graphique avec l'outil de netoyage fournit par amd, réinstaller première pro cc 2014, j'ai même vérifier la configuration du bios. rien n'y fait j'ai toujours cette erreur "Premiere Pro could not find any capable video play modules"
carte graphique: sapphire radeon hd 6950
carte mère : asus p5ql pro
English version :
hello I install premiere pro cc 2014 with the latest update in time I can not start I tried all the solution starting with propement uninstall the drivers for my graphics card with the tool cleaning provided by amd reinstall premiere pro cc 2014, I even checked the bios configuration. nothing happens I always have this error "Premiere Pro could not find Any video can play modules"
graphics card: sapphire radeon hd 6950
Motherboard: Asus P5QL pro
report error :
Nom du journal :Application
Source : Windows Error Reporting
Date : 13/11/2014 10:02:21
ID de l’événement :1001
Catégorie de la tâche :Aucun
Niveau : Information
Mots clés : Classique
Utilisateur : N/A
Ordinateur : Mixta
Description :
Récipient d’erreurs 85962806217, type 4
Nom d’événement : APPCRASH
Réponse : Non disponible
ID de CAB : 0
Signature du problème :
P1 : Adobe Premiere Pro.exe
P2 : 8.1.0.81
P3 : 5426694c
P4 : dvaui.dll
P5 : 8.1.0.81
P6 : 54263f06
P7 : c0000005
P8 : 0000000000187a68
P9 :
P10 :
Fichiers joints :
C:\Users\Mixta971\AppData\Local\Temp\WER28FC.tmp.WERInternalMetadata.xml
Ces fichiers sont peut-être disponibles ici :
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Adobe Premiere P_a9de66cfad22891274ed6b2ad373c3cc8e66213_fea0d0c4_18cc8331
Symbole d’analyse :
Nouvelle recherche de la solution : 0
ID de rapport : b8897a65-6b13-11e4-be97-90e6ba56758e
Statut du rapport : 0
Récipient avec hachage : 0556574ab858e5348b9b17772269773f
XML de l’événement :
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Windows Error Reporting" />
<EventID Qualifiers="0">1001</EventID>
<Level>4</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2014-11-13T09:02:21.000000000Z" />
<EventRecordID>35631</EventRecordID>
<Channel>Application</Channel>
<Computer>Mixta</Computer>
<Security />
</System>
<EventData>
<Data>85962806217</Data>
<Data>4</Data>
<Data>APPCRASH</Data>
<Data>Non disponible</Data>
<Data>0</Data>
<Data>Adobe Premiere Pro.exe</Data>
<Data>8.1.0.81</Data>
<Data>5426694c</Data>
<Data>dvaui.dll</Data>
<Data>8.1.0.81</Data>
<Data>54263f06</Data>
<Data>c0000005</Data>
<Data>0000000000187a68</Data>
<Data>
</Data>
<Data>
</Data>
<Data>
C:\Users\Mixta971\AppData\Local\Temp\WER28FC.tmp.WERInternalMetadata.xml</Data>
<Data>C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Adobe Premiere P_a9de66cfad22891274ed6b2ad373c3cc8e66213_fea0d0c4_18cc8331</Data>
<Data>
</Data>
<Data>0</Data>
<Data>b8897a65-6b13-11e4-be97-90e6ba56758e</Data>
<Data>0</Data>
<Data>0556574ab858e5348b9b17772269773f</Data>
</EventData>Hi Delarey,
Please go to the following location and rename the folder to old_folder name
User/user library/Application Support and rename Adobe folder
User/user library/Preferences and rename the Adobe folder
Then go to Documents folder and Go to Adobe/Premiere pro/8.0 and rename 8.0 folder
Make sure that you are in user library if you are not sure check the link below.
Access hidden user library files | Mac OS 10.7 and later
Regards,
Vinay -
Timeline frequently stutters during playback after upgrade to Premiere Pro CC 2014?
I recently upgrade to Premiere Pro CC 2014 and I have noticed that my timeline playback frequently stutters on playback if I jump around in the timeline. Other times if I just hit play the sequence will start playing back fine but then it will start stuttering after a few shots? This never happened before. I'am playing back C100 AVCHD media using create sequence from clip option for my timeline settings. I recently upgraded to Yosemite OS on my mac pro and I have not noticed any improvement. Any help would be appreciated.
Thanks
Harry
My specs: Mac Pro 2009
Processor 2 x 2.26 GHz Quad-Core Intel Xeon
Memory 32 GB 1066 MHz DDR3 ECC
Graphics NVIDIA GeForce GTX 680 2048 MB
Startup disk SSDThanks for the info Kevin. However on doing more probing into my problem I
realized the problem was being cause by my Kona LHi card. The Kona card has
started to whining sound, so I disconnected the card. When I went back in
Premiere Pro everything in the time line played back really fast with no
stuttering. The response time in the timeline is very fast. And I can jump
around the timeline with no problem. I will be getting my Kona Card looked
at by AJA, I'm sure there is a problem with card.
Thanks
Harry
On Sat, Nov 8, 2014 at 1:31 PM, Kevin Monahan <[email protected]> -
Can't get GeForce GTX 560 Ti card CUDA to work with new Premiere Pro CC 2014 version
In the past I've been able to get CUDA on my GeForce GTX 560 Ti card to work with Mercury Playback engine by adding "GeForce GTX 560 Ti" to the cuda_supported_cards.txt file. But with the new CC 2014 version of Premiere, that file isn't in the Premiere Pro directory anymore. Is there a way to get my GTX 560 Ti to be listed as a CUDA-supported card with CC 2014?
Okay, I figured it out. I installed the latest graphics driver and then opened the NVIDIA control panel. In there I selected "Manage 3D settings" and went to the "program settings" tab. I selected Adobe Premiere (adobe premiere pro.exe) from the list and under the "CUDA - GPUs" feature, I changed it to "Use these GPUs" and selected my GTX 560 Ti (which was the only one listed).
After doing that, I opened Premiere Pro CC 2014 and selected "Project Settings - General" and was then able to choose "Mercury Playback Engine GPU Acceleration" under Renderer (which had previously been unavailable).
Hopefully this will help someone else if they encounter the same problem. -
Premiere Pro CC 2014 Playback Issue / Crash Mac Pro 2011
Hi,
I've been having a big crash issue on Premiere Pro CC 2014, since the 2014.1 update.
2014.0 has been working fine this year but the update has crashed some of my biggest current projects.
Programs just starts fine, workspace responds, but anything related to playback just crashes or freezes Premiere.
My config:
Mac Pro Mid 2010
Processor : 2x2,93 6-core Xeon
Ram : 24Go 1333
2x ATI Radeon HD 5770.
I've been reading all major topics on this, this i did :
- disable Mercury Transmission
- Flushes Premiere cache
- Reinstall premiere
- Updated to Mavericks (issue happened both in 10.9 and 10.10 - thought updating drivers+opencl would help, then again no)
- Repaired permissions
- Tried with another user session
… and so on.
Nothing yet has solved my issue, anyone to help me on this major trouble ?
Thanks in advance, best regards !
PaulHi Paul,
Try the following:
Sign out from Creative Cloud, restart Premiere Pro, then sign in
Update any GPU drivers
Trash preferences
Ensure Adobe folder preferences are set to read/write in all 3 locations.
Delete media cache
Remove plug-ins
Repair permissions
In Sequence Settings > Video Previews, change the codec to one that matches your footage
Disconnect any third party hardware
Disable App Nap
Reboot
I placed the chief culprits in bold.
Report back if anything here worked for you.
Thanks,
Kevin -
I Purchased the Adobe Creative Productive Premium Suite CS5 in early 2010 and I was very satisfied with it all this time, I can say that I never had a problem while using any of the Production Premium applications. Few weeks ago, I asked Mr. Philip Bloom about a technical issue regarding the best method to use a 50 FPS clip with a 23.976 FPS project, and I got his kind help but he recommended me too that I should upgrade to the latest Adobe Cloud CC 2014 which has many new features added to the different programs. I took his kind advice and downloaded a trial version of all the Adobe Cloud CC programs which I use for my filmmaking business.
Today is the 20th day of my trial period and I have 10 days left to take the decision of continuing with CC 2014 or not. The past 20 trial days were not very pleasant. I want you to share with me the following details which I'll list them as bullet points and I would appreciate diagnosing the problem if you can and suggest a solution for it to re-try the Adobe Cloud CC 2014 for the 10 remaining days with no further problems.
I used to have the Gigabyte graphics card GTX 470 for about 4 years and it malfunctioned last year and I replaced it with a humble Geoforce GT 610 card, but it worked fine with the Adobe Suite CS5 programs.
My system configuration is Intel Core I7 950@ 3.07GHz , installed memory 12 GB. , Windows 7 Ultimate, 64 bit Service pack 1, 3 hard drives 1TB. each (one of them is dedicated for Adobe asset files and the editing work)
For the first 2 or 3 days I used mainly the Premiere Pro CC 2014 establishing short projects for a max. of 5 minutes each and it was working normal. But, later, as soon as I started to build a project which reached about 24 minutes of length and I began to edit those before I add more clips to the timeline, unfortunately, the PrPro CC 2014 started to freeze on any of the frames every time I try to edit normally as I used to do with the CS5, so, I had to wait for 2 or 3 minutes every time it freezes, then it works for seconds then freezes again!! and during the 20 days mentioned above it crashed once.
The movie files of my project are the Nikon's .Mov files and the editing work which I performed included effects such as Color correction (levels) color correction (fast) color correction (Auto) sharpen effect, and stabilizing effect.
I installed the Magic Bullets Suite trial version, and the Neat Video trial version, aiming to purchase either the DeNoiser or the Neat Video (but I tried their effects without saving them to the project).
I used to export parts/ or whole project before finalizing the editing process to be able to monitor on a TV screen (mp4 file format) some of the changes I made in PrPro before being freezed.
Based on my previous 5 years experience using the CS5 Suite I have a strong trust in Adobe, I never thought the problem was in the PrPro application, but rationally I thought it was the graphic card (GT610), and accordingly I purchased yesterday a new Zotac Geoforce GTX 770 (listed by Adobe as an approved card) and I installed it and checked that it is running fine and I checked the processor temperature which was within the normal level.
Only today, I began to think that it might be something wrong with the Adobe Cloud CC 2014 ( a bug or something) and as a result of searching on the internet I could see lot of users since 2014 who were having freezes and crashes with the CC and the CC 2014 versions. That was a shock for me, could it be that until Feb. 2015 the same severe problem still occurs???
Sorry for any inconvenience, looking forward to seeing a solution for that serious problem.Hello Ashraf,
Sorry you didn't get any help on this post. In the future, please contact Adobe Support for 1-1 assistance on issues like this: Contact Customer Care
Thanks,
Kevin -
Hello
We own a Panasonic camera (AJ-PX5000G) and we film in 1080p50 with the AVC-Intra100 Codec. When importing longer clips in Premiere Pro, the video is fully loaded, but the waveform of the sound ends at the Time Code 00:02:28:35.
Sometimes the sound could be played after this Timecode but otherwise there is no audio. Even if we use the same clip several times we see that it works sometimes and sometimes not. It looks random.
We also tried to import the Clips with Adobe Prelude directly from the P2-Card but there are the same problems.
The Clips in 1080p50 AVC-Intra100 have a bitrate of 227Mbps. After 2 Minutes and 28 Seconds 4Gb are written on the P2-Card and the Camera starts a new picture file and 4 sound files..
It looks like Adobe Premiere Pro has problems with the correct relation of the files that all get together to one clip.
Is there anybody who can confirm this problem? Can anybody help me with this Premiere Problem?
Dennis
(Workstation: Dell Precision T3600, Intel Xeon E5-1620 @ 3.60 GHz, 16 GB RAM, Windows 7 Professional 64-bit, Service Pack 1, Premiere Pro CC 2014.1 (Build 8.1.0) )
Mediainfo of the P2-Cards:
General
Complete name : \CONTENTS\VIDEO\0068T7.MXF
Format : MXF
Format profile : OP-Atom
Format settings : Closed / Complete
File size : 3.92 GiB
Duration : 2mn 28s
Overall bit rate : 227 Mbps
Encoded date : 2014-10-15 13:33:41.000
Writing application : Panasonic P2 2.0
Writing library : Panasonic P2 2.0
Video
ID : 2
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High 4:2:[email protected]
Format settings, CABAC : No
Format settings, GOP : N=1
Format settings, wrapping mode : Clip
Codec ID : 0D01030102106002-0401020201323104
Duration : 2mn 28s
Bit rate : 227 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate : 50.000 fps
Standard : Component
Color space : YUV
Chroma subsampling : 4:2:2
Bit depth : 10 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 2.193
Stream size : 3.92 GiB (100%)
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.709
Mediainfo Audio-Datei P2-Card:
General
Complete name : \CONTENTS\AUDIO\0068T700.MXF
Format : MXF
Format profile : OP-Atom
Format settings : Closed / Complete
File size : 13.6 MiB
Duration : 2mn 28s
Overall bit rate mode : Constant
Overall bit rate : 770 Kbps
Encoded date : 2014-10-15 13:33:41.000
Writing application : Panasonic P2 2.0
Writing library : Panasonic P2 2.0
Audio
ID : 3
Format : PCM
Format settings, Endianness : Little
Format settings, wrapping mode : Clip (AES)
Codec ID : 0D01030102060400
Duration : 2mn 28s
Bit rate mode : Constant
Bit rate : 768 Kbps
Channel(s) : 1 channel
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Stream size : 13.6 MiB (100%)Hi,
we have the same problem!
It is not possible to play audio with the AVC-Intra100 Codec fluently.
Can anybody help?
Thanks,
Anja -
Premiere Pro CC 2014 very unresponsive while rendering on background with Adobe Media Encoder
Usually while I eddit videos on Premiere, I'm rendering on the background with AME. Or at least I used to. Some time ago, this process suddenly stopped working, as rendering on the background bagan to make Premiere really unresponsive, and quite impossible to work with. I couldn't think of any change I made other than switching my HDD, and I blamed it on that (it made sense because new HDD is one of those WD Green ones, a little worse than my old Seagate one). So I adapted to just queueing everything and start rendering when I was done edditing. But yesterday I installed a 240gb Kingston HyperX SSD, re-installed Windows and the main apps on it, and tried again, hoping to see an improvement. Now I was storing the original media on the HDD, running OS, Premiere and AME on the SSD, and rendering to the HDD. It did not work. Premiere still became slow while I rendering with AME. So I thought it might get better if the HDD was not reading and writing at the same time, and I switched the original media to the SSD, while still rendering to the HDD. Also didn't help. I don't know why this setup suddenly does not work, and I really need to fix it.
My setup:
Windows 7 Home Premium 64bit
Intel Core i7 2600 @ 3.4GHz
12GB of RAM
nVidia GeForce GTX 560 (yes, drivers are up to date)
Dual monitors (one for Premiere workspace and one for a bigger program monitor)
2TB WD Green HDD where I keep most of my junk (and media files)
240GB Kingston HyperX SSD where I run the OS and important apps (Premiere and AME included)
I'm running Adobe Premiere Pro CC 2014 (8.1.0 build) and AME CC 2014 (8.1.0.122 build)Hi chriscorrell,
Thank you for posting on Adobe forums.
Upgrading your OS might be a good idea because Premiere CC 2014's OS requirement is OS X 10.8.
See here: System requirements | Adobe Premiere Pro
Thanks,
Rameez -
Premiere Pro cc 2014 do not import After Effects composition. Inside Premiere Pro CC 2014 is not possible call back After Effects, is not possible to work with After Effects. Thank you
You haven't given us much to go on here. What exactly are you doing and what exactly happens when you try? Which specific version of each program are you using? (Go to Help>About...)
On a side note, a simple, brief thread title is all that's needed. Something like "After Effects Issue" would be fine. You don't need the full question there.
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