Premiere Pro CC Crashing when trying to import.

Everytime that I try and import my files into premiere the program crashes and tells me that an erorr has occurred. I do not even have to click on the files, if I simply click on the folder with the files in it on Premiere, it will crash as well. It there any way to fix this, or does anyone have any suggestions?

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  • Premiere Pro CC crashes when trying to Export Media

    I really hope someone can help me with this.
    I bought a brand new Dell XPS 15 because I will be studying multimedia production next year. Next week I'm registering for the art school and I'll be able to buy a CC student license. I installed the Creative Cloud Trial Version because I couldn't wait to check out the new features in Photoshop and Premiere Pro. However after working on a Premiere Pro project for several hours, the program crashed when trying the Export>Media function.
    As soon as I hit Export>Media in every project I make in Premiere Pro, the following dialog box pops up: "Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project.". I'm not able to export my project, not even by using the keyboard shortcut Ctrl+M.
    I already tried reinstalling Creative Cloud, without any luck. Any idea what could be causing this? I really need this fixed before school starts, so help is much appreciated.
    Here are my system specs:
    - Intel Core i7-4712HQ processor
    - 16GB DDR3L RAM
    - Nvidia GeForce GT750M 2GB
    - 500GB SSD
    Thanks to everyone willing to take a look at my problem.

    Hi John,
    Thanks for your response. I checked all those links but I'm afraid none of those solves my problem. My GPU drivers are up to date and changing BIOS settings to fixed to disable Nvidia Optimus doesn't work as well.
    I checked Windows Event Viewer and the error shows as following:
    EventData
    Adobe Premiere Pro.exe
    8.0.0.169
    536f4f89
    MSVCR110.dll
    11.0.51106.1
    5098826e
    c0000409
    00000000000740c4
    21b4
    01cf994108252059
    C:\Program Files\Adobe\Adobe Premiere Pro CC 2014\Adobe Premiere Pro.exe
    C:\Windows\SYSTEM32\MSVCR110.dll
    a2ad4021-0534-11e4-8260-e82aea8638f9

  • Premiere Pro CS3 crashes when trying to load my projects.

    Hi,
    All help is appreciated! I'm going nuts after searching for days through forums for solutions.
    The problem started when I was working on a project. I realised that the HD Quality footage I was editing with wasn't converted properly so i downloaded a new program that would help convert to a higher quality. With the program came the "K-Lite Codec Pack". I decided it couldn't hurt so i installed it. After doing so, everytime i opened Premiere it would crash after i tried to load any project. I tried re-installing Premiere, detecting broken codecs, uninstalling the K-Lite Codec Pack and have no luck. Briefly after re-installing Premiere it strangely worked a couple of times but then somehow it's up to it old tricks and crashing on load. Does it have anything to do with the "Main Concept" codecs missing? I also tried getting the ad2ac3dec.dll and putting it in the folder but it has done nothing. I even went back to Premiere CS2 but same issue!
    I have a lot of time invested in these projects so any help on this subject would be greatly appreciated.
    Thank-you.

    despite sounding very time consuming, I think thats exactly what I'd doing in this case. something has gone horridly wrong (a file has been overwritten somewhere) and a fresh OS sounds like a pretty good aproach to me!
    MP

  • Premiere Pro CS6 crashing when trying to export

    Trying to export a video in PP CS6 and keep getting this error:
    "Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project."
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    I'm working  on a new MacBook Pro   running OS X  10.9.5
    Processor- 2.5 GHz Intel Core i7
    Memory- 16GB 1600 MHz DDR3
    I've tried everything you normally do like:    restart - reinstall software - creating new project - trying different material - ....
    AND: I also checked Video Rendering and Playback (Mercury Playback Engine) : It's set to "Software Only" and greyed out.
    Any help is greatly appreciated! I have to finish that #### movie until tomorrow :-(
    THANK YOU!

    Sorry - forgot some details:
    Premiere Pro Version: 6.0.5
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  • Premiere Pro CS5 Crashes when graphics are imported

    This doesn't happen with every graphic in the known universe. I have permission to get photos from certain sites (.gov, .mil) and those pictures are crashing CS5.
    I've tried importing and dragging from the media browser. The crash occurs when the playhead hits the image, or I select the image to resize etc.
    As a working process, I've been opening the images and re-saving them in photoshop CS5, which appears to be working. Here's an example of an image causing these types of crashes:
    I'm not getting any error message. Windows just pops up a screen saying that the program has stopped working.
    Any help will be much appreciated.
    Thanks,
    Marmaduke

    JustinJrm125 wrote:
    Harm,
    For starters, I'm not going to take someone seriously who actually said that you can't use 16 GB of RAM with my processor. I mean, you actually said that.
    And then there's this whole performance thing. Considering performance is not a quantifiable number…especially since you don't know my RAM selection, bus speed, RAM timings, voltages or motherboard model…and flat out ignore that I'm running quad channel memory in a quad channel configuration…well, you just don't make any sense. In fact, it just shows your ignorance on the whole topic.
    There's no crippling…in fact the only thing that seems crippled is Adobe's software till they patch the issue. Furthermore, you're completely trolling this topic, never once having contributed to the original, or additional issues.
    Now, I see that you're a regular on here (more than regular, it's actually closer to an obsession)..so I'll just assume you like having the last word. So here's some advice…if you don't know what you're talking about, don't answer. If someone's new, help them. Don't accuse them of being wrong out of the gate, and then don't steer the topic elsewhere so you can wave your e-phallus around about computer specs.
    Better luck next time. Should take a page from the other commentors, they were polite and helpful. I'm done with you, as you offer nothing.
    Seriously, seek professional help.
    As I've mentioned several times in this forum, Harm does more harm than good.  And hard drive speed is 95% of his advice.  Just ignore him.

  • Premiere Pro cs4 hangs when trying to import video

    just as the title insues it hangs when i try to import a clip......i just need to shed some ligt on it...so anything will help
    im kinda new to premiere is it because it is mpeg4 is so this is a short topic

    >it's all too big.
    What does that mean? File size? Scale?
    Cheers
    Eddie
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  • Premiere Pro CC crashes when importing media.

    Premiere Pro CC crashes when importing media. Every time. Driving me crazy.
    It crashes as soon as the Windows dialogue box comes up.
    Does it in new projects and in a project I created and imported into just fine 2 days ago.
    Have rebooted.
    Running Windows 8.1 on Samsung Series 5 ultrabook Intel i5 - not too sure what else to say about other settings:
    I did have a problem the other day when Windows was crashing when browing a large folder of largish  images and video clips but it went away when I put images and videos in separate folders.

    Thanks for reply.
    Point taken but I've been using it for over a year for simple edits (5 min films) in PPCC just fine. Can't even do what I could do the other night now.
    Simple folder with a few jpegs and movies in it. In fact it just crashes before I even got to another folder.

  • Premiere Pro CS5 crash when adjusting audio gain

    Premiere Pro CS5 crash when adjusting audio gain
    The same on another workstations.
    Have any idea?

    Hi Dennis,
    I just had a go and can reproduce the problem straight away too.
    Created a new project then a new XDCAM EX 1080p25 sequence. Imported a short Sony PMW-350 clip. Dragging it straight to the timeline and then setting audio gain is OK (Source channel mapping preferences set to mono).
    However, if I Modify - Audio Channels and then set track format as stereo or mono as stereo and then drag the clip to the timeline and right click - gain, Premiere crashes about 1/2 to 1 second after the audio gain dialogue box appears. Error log below if it's useful.
    Asus Rampage III extreme
    Intel i7 980x @ 3.33GHz
    24Gb ram
    Windows 7 64 bit
    Using onboard sound - Realtek HD 6.0.1.6037
    Incidentally, I tried with both the default Windows 7 audio drivers and then the Realtek HD drivers installed (I'd previously forgotten to install the Realtek driver when I built the PC)
    Log Name:      Application
    Source:        Application Error
    Date:          12/08/2010 14:28:51
    Event ID:      1000
    Task Category: (100)
    Level:         Error
    Keywords:      Classic
    User:          N/A
    Computer:     
    Description:
    Faulting application name: Adobe Premiere Pro.exe, version: 5.0.1.0, time stamp: 0x4bf119d2
    Faulting module name: MSVCR90.dll, version: 9.0.30729.4926, time stamp: 0x4a1750b0
    Exception code: 0xc0000005
    Fault offset: 0x000000000001dfcd
    Faulting process id: 0x16ec
    Faulting application start time: 0x01cb3a21ad8357e4
    Faulting application path: C:\Program Files\Adobe\Adobe Premiere Pro CS5\Adobe Premiere Pro.exe
    Faulting module path: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_08e1a05ba 83fe554\MSVCR90.dll
    Report Id: 8b5dda37-a615-11df-8de4-20cf3011131b
    Event Xml:
    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
      <System>
        <Provider Name="Application Error" />
        <EventID Qualifiers="0">1000</EventID>
        <Level>2</Level>
        <Task>100</Task>
        <Keywords>0x80000000000000</Keywords>
        <TimeCreated SystemTime="2010-08-12T13:28:51.000000000Z" />
        <EventRecordID>2401</EventRecordID>
        <Channel>Application</Channel>
        <Computer></Computer>
        <Security />
      </System>
      <EventData>
        <Data>Adobe Premiere Pro.exe</Data>
        <Data>5.0.1.0</Data>
        <Data>4bf119d2</Data>
        <Data>MSVCR90.dll</Data>
        <Data>9.0.30729.4926</Data>
        <Data>4a1750b0</Data>
        <Data>c0000005</Data>
        <Data>000000000001dfcd</Data>
        <Data>16ec</Data>
        <Data>01cb3a21ad8357e4</Data>
        <Data>C:\Program Files\Adobe\Adobe Premiere Pro CS5\Adobe Premiere Pro.exe</Data>
        <Data>C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_08e 1a05ba83fe554\MSVCR90.dll</Data>
        <Data>8b5dda37-a615-11df-8de4-20cf3011131b</Data>
      </EventData>
    </Event>

  • FCPX has suddenly started crashing when trying to import media

    I updated FCPX to 10.0.8 a couple of weeks ago and everything has been fine until today (I'm fully updated with Mountain Lion as well) .  Now every time I try to import media, FCPX crashes. This occurs right after I hit the "Import Selected" button -- and occurs regardless of type of media, where I'm importing it from, or how many clips.  I get a very long error message -- I've attached just the first part of it (through Thread 0) below.  The entire error message runs through Thread 37.
    The only thing I did right before this happoened was to delete some old unused applications that were not even on the system HD (they were on a different internal HD - drive A).  The applications included very old versions of Final Cut and iMovie that had not been opened in a couple of years.  After I did this, FCPX suddenly started to recognize another internal HD (drive C) as a camera for the first time, and tried to import a bunch of old home movies, which it has never done before.  And ever since then it started crashing when trying to import new media -- even after I "ejected" drive C. 
    Any ideas?  I'm at a total loss and in the middle of a big project for a client, and could really use some help.  Thanks!
    Process:         Final Cut Pro [326]
    Path:            /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
    Identifier:      com.apple.FinalCut
    Version:         10.0.8 (221398)
    Build Info:      ProEditor-22139008018000000~1
    App Item ID:     424389933
    App External ID: 14685451
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [152]
    User ID:         502
    Date/Time:       2013-03-31 13:00:19.713 -0400
    OS Version:      Mac OS X 10.8.3 (12D78)
    Report Version:  10
    Interval Since Last Report:          14013 sec
    Crashes Since Last Report:           9
    Per-App Interval Since Last Report:  12180 sec
    Per-App Crashes Since Last Report:   9
    Anonymous UUID:                      11BDDCCB-5BCF-05B8-C04A-9A39067B1572
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_INSTRUCTION (SIGILL)
    Exception Codes: 0x0000000000000001, 0x0000000000000000
    Application Specific Information:
    objc[326]: objc_removeExceptionHandler() called with unknown alt handler; this is probably a bug in multithreaded AppKit use. Set environment variable OBJC_DEBUG_ALT_HANDLERS=YES or break in objc_alt_handler_error() to debug.
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libobjc.A.dylib                         0x00007fff8d168814 objc_alt_handler_error() + 0
    1   libobjc.A.dylib                         0x00007fff8d1686a0 alt_handler_error(unsigned long) + 52
    2   libobjc.A.dylib                         0x00007fff8d162f35 objc_removeExceptionHandler + 92
    3   com.apple.CoreFoundation                0x00007fff893ebb49 _CFDoExceptionOperation + 89
    4   com.apple.AppKit                        0x00007fff86e2bbcf -[NSApplication endModalSession:] + 24
    5   com.apple.prokit                        0x00000001003283c3 -[NSProApplication endModalSession:] + 45
    6   com.apple.FinalCut                      0x0000000100033870 -[PEAppController windowWillClose:] + 416
    7   com.apple.CoreFoundation                0x00007fff893aceda _CFXNotificationPost + 2554
    8   com.apple.Foundation                    0x00007fff8575ae26 -[NSNotificationCenter postNotificationName:object:userInfo:] + 64
    9   com.apple.AppKit                        0x00007fff870c49e0 __18-[NSWindow _close]_block_invoke_0 + 260
    10  com.apple.AppKit                        0x00007fff870c48b5 -[NSWindow _close] + 364
    11  com.apple.FinalCut                      0x0000000100073be7 -[PEImportWindow timer] + 439
    12  com.apple.Foundation                    0x00007fff85785af3 __NSFireTimer + 96
    13  com.apple.CoreFoundation                0x00007fff893b7804 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
    14  com.apple.CoreFoundation                0x00007fff893b731d __CFRunLoopDoTimer + 557
    15  com.apple.CoreFoundation                0x00007fff8939cad9 __CFRunLoopRun + 1529
    16  com.apple.CoreFoundation                0x00007fff8939c0e2 CFRunLoopRunSpecific + 290
    17  com.apple.HIToolbox                     0x00007fff84842eb4 RunCurrentEventLoopInMode + 209
    18  com.apple.HIToolbox                     0x00007fff84842c52 ReceiveNextEventCommon + 356
    19  com.apple.HIToolbox                     0x00007fff84842ae3 BlockUntilNextEventMatchingListInMode + 62
    20  com.apple.AppKit                        0x00007fff86f2e563 _DPSNextEvent + 685
    21  com.apple.AppKit                        0x00007fff86f2de22 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
    22  com.apple.AppKit                        0x00007fff86f251d3 -[NSApplication run] + 517
    23  com.apple.prokit                        0x00000001003286c5 NSProApplicationMain + 378
    24  com.apple.FinalCut                      0x0000000100001e14 start + 52
    I'th Mountain Lion as well.  *and FCPX 10.0.7

    Update: the problem is definitely with the internal HD "drive C".  Before restarting FCPX after the last crash I unmounted the C drive -- then restarted FCPX and was able to import media just fine.  I thought I had tried this already, but I guess not.
    So, what did I change with my C drive when I deleted the old apps off my A drive?  There is both an iMovie events and projects folder on the C drive -- but FCPX has never tried to import them until after I deleted the old iMovie app (I still have the most recent version of iMovie on my system drive -- but have never used it to open these old folders).  I read on another thread on this forum that if I "hid" these folders, FCPX would not try to recognize them, so I moved them to within another folder on the same drive -- but FCPX is still trying to recognize and show them when the Import Media window is launched --  and still shows the C drive as a camera.
    So, what can I do to stop this from happening?
    Thanks!

  • Premiere Pro CC Crashing when Scrolling Through Sequence in Timeline - Audio Waveform Goes Blank First

    The description is in the title: Premiere Pro CC Crashing when Scrolling Through Sequence in Timeline - Audio Waveform Goes Blank First.
    Just started today, won't stop crashing now after a minute or two, and always does it when I scroll through the timeline of a sequence.  The audio waveform goes blank first.
    What is going on?
    Date/Time:  
    2014-10-22 12:16:16.078 -0400
    OS Version: 
    Mac OS X 10.9.5 (13F34)
    Report Version:  11
    Anonymous UUID:  E1BCDCD7-6284-3012-9151-FF85491060DA
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x000000011d74b000
    VM Regions Near 0x11d74b000:
    VM_ALLOCATE       
    000000011d748000-000000011d74b000 [   12K] rw-/rwx SM=PRV 
    --> STACK GUARD       
    000000011d74b000-000000011d74c000 [
    4K] ---/rwx SM=NUL  stack guard for thread 4
    Stack             
    000000011d74c000-000000011d7ce000 [  520K] rw-/rwx SM=COW  thread 4
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread

    same problem of mine, as posted here:
    Crash when scrolling the timeline
    please find attached the crash report log, as requested.
    Process:         Adobe Premiere Pro CC 2014 [3770]
    Path:            /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Identifier:      com.adobe.AdobePremierePro
    Version:         8.2.0 (8.2.0)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [225]
    Responsible:     Adobe Premiere Pro CC 2014 [3770]
    User ID:         501
    Date/Time:       2014-12-22 16:33:25.725 +0100
    OS Version:      Mac OS X 10.9.5 (13F34)
    Report Version:  11
    Anonymous UUID:  DC744912-A135-A02B-C2D3-75C4CA421CDD
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000011a46a000
    VM Regions Near 0x11a46a000:
        VM_ALLOCATE            000000011a461000-000000011a46a000 [   36K] rw-/rwx SM=PRV
    -->
        VM_ALLOCATE            000000011a46d000-000000011a46e000 [    4K] rw-/rwx SM=PRV
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000011a46a000
    VM Regions Near 0x11a46a000:
    VM_ALLOCATE 000000011a461000-000000011a46a000 [   36K] rw-/rwx SM=PRV
    -->
    VM_ALLOCATE 000000011a46d000-000000011a46e000 [    4K] rw-/rwx SM=PRV
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.adobe.HandlerTimeline.framework 0x000000010c2b31f4 HandlerTimeline::TimelineMediaIconManager::DrawAudioWaveform(UIF::DC&, ASL::ParamRect<int> const&, ASL::ParamColor<RGBColor>, unsigned int, unsigned int, ASL::InterfaceRef<ASL::ASLUnknown, ASL::ASLUnknown>, bool, std::vector<bool, std::allocator<bool> > const&) + 1620
    1   com.adobe.HandlerTimeline.framework 0x000000010c1dc4f5 HandlerTimeline::AudioTrackContentView::DrawWaveform(UIF::DC&, ASL::ParamRect<int> const&, ASL::ParamRect<int> const&, ASL::InterfaceRef<BE::ITrackItem, BE::ITrackItem>, unsigned int, ASL::InterfaceRef<ASL::ASLUnknown, ASL::ASLUnknown>) + 2661
    2   com.adobe.HandlerTimeline.framework 0x000000010c1dafb3 HandlerTimeline::AudioTrackContentView::DrawTrackItemWaveform(ASL::InterfaceRef<BE::ITrac kItem, BE::ITrackItem>, dvamediatypes::TickTime const&, int, ASL::InterfaceRef<ASL::ASLUnknown, ASL::ASLUnknown>) + 2131
    3   com.adobe.HandlerTimeline.framework 0x000000010c2b447d HandlerTimeline::TimelineMediaIconManager::HandleWaveformNotification(int) + 429
    4   com.adobe.HandlerTimeline.framework 0x000000010c2b53b0 HandlerTimeline::AsyncRequestNotifier::ListenToMessage(ASL::Message const&) + 176
    5   com.adobe.ASLMessaging.framework 0x0000000100e1fb97 ASL::Broadcaster::BroadcastMessageInner(ASL::Broadcaster::ListenerRecord const&, ASL::Message const&) + 39
    6   com.adobe.Frontend.framework   0x000000010006b039 FE::ApplicationErrorManager::ExecuteFunctionWithTopLevelExceptionHandler(boost::function0 <int>) + 41
    7   com.adobe.ASLMessaging.framework 0x0000000100e1f71f ASL::Broadcaster::BroadcastMessage(ASL::Message const&) + 1695
    8   com.adobe.ASLMessaging.framework 0x0000000100e25e9a ASL::StationUtils::BroadcastMessage(dvacore::utility::ImmutableString const&, ASL::Message const&) + 42
    9   com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    10  com.adobe.dvacore.framework   0x00000001003c8f4c dvacore::threads::(anonymous namespace)::FunctionQueue::ExecuteOneFunction(boost::shared_ptr<dvacore::threads::(anonym ous namespace)::FunctionQueue>, bool) + 124
    11  com.adobe.dvacore.framework   0x00000001003c9a4c boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<bool, bool (*)(boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue>, bool), boost::_bi::list2<boost::_bi::value<boost::shared_ptr<dvacore::threads::(anonymous namespace)::FunctionQueue> >, boost::_bi::value<bool> > >, void>::invoke(boost::detail::function::function_buffer&) + 60
    12  com.adobe.dvacore.framework   0x00000001003c763c boost::function0<void>::operator()() const + 28
    13  com.adobe.dvacore.framework   0x00000001003c9b02 dvacore::threads::(anonymous namespace)::RunLoopAdaptor::Execute(__CFRunLoopTimer*, void*) + 18
    14  com.apple.CoreFoundation 0x00007fff8b7ae3e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
    15  com.apple.CoreFoundation 0x00007fff8b7adf1f __CFRunLoopDoTimer + 1151
    16  com.apple.CoreFoundation 0x00007fff8b81f5aa __CFRunLoopDoTimers + 298
    17  com.apple.CoreFoundation 0x00007fff8b7696a5 __CFRunLoopRun + 1525
    18  com.apple.CoreFoundation 0x00007fff8b768e75 CFRunLoopRunSpecific + 309
    19 com.apple.HIToolbox 0x00007fff93049a0d RunCurrentEventLoopInMode + 226
    20 com.apple.HIToolbox 0x00007fff93049685 ReceiveNextEventCommon + 173
    21  com.apple.HIToolbox 0x00007fff930495bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
    22 com.apple.AppKit 0x00007fff8e47924e _DPSNextEvent + 1434
    23 com.apple.AppKit 0x00007fff8e47889b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    24 com.apple.AppKit 0x00007fff8e46c99c -[NSApplication run] + 553
    25  com.adobe.Frontend.framework   0x00000001000d302d FE::MacApplication::RunSelf() + 45
    26  com.adobe.Frontend.framework   0x0000000100047e98 FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4328
    27  com.adobe.Frontend.framework   0x00000001000d4944 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
    28  com.adobe.Frontend.framework   0x00000001000dbbe5 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
    29  com.adobe.AdobePremierePro     0x00000001000018ac main + 508
      30 com.adobe.AdobePremierePro     0x00000001000016a4 start + 52

  • Adobe Premiere Pro CS6 crashing when importing HDV Video

    For some reason I keep getting crashes when importing HDV (720p60) video into the timeline of Adobe Premiere Pro CS6.  This has happened on two different machines, with similar specs.
    Per the suggested guidelines, here are the specifics:
    Version of Premiere Pro: CS6, Version 6.0.5 (001 (MC:264587))
    All updates have been installed.
    Operating System: Mac OS X 10.8.5.
    Source footage: HDV 720p60 video in .MOV container.
    Full text of error message: "Sorry, a serious error has occured that requires Adobe Premiere Pro to shut down.  We will attempt to save your current project."
    Link to full crash report: http://goo.gl/Gn8Bzn
    Crash occurs when trying to import HDV .MOV file.
    This is a consistent problem when importing .MOV files of this type.
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