Premiere Pro CC Warp Stabilizer with activated Mercury Playback Engine - GPU doesn't use the Nvidia GTX Titan GPU - CUDA

Windows 7 Pro, fresh installation, include all updates
Premiere Pro CC - actual version
Gainward GTX Titan Z - actual firmware and driver
SSD Hard Drive
Intel i7/ 960/ 3.2GHz/ 32GB RAM
Mercury Playback Engine - GPU is activated.
Card is known by standard in cuda_supported_cards.txt
Selected Clip: 1920x1080i, 25fps, AVCHD/mp4
Seleceted effect: Warp stabilizer with Subspace-Warp (Standard-parameters)
Step 1: Analyse the clip
The Intel i7 is working with 90%, not the GPU
The status monitor of the Nividia-card shows 0% used performance
Playing the analysed clip (informations from the Cuda Render System):
Total render time: 26ms
Display FPS: 0.82
Scheduler FPS: 2.28
Target FPS: 25.00
Rendered FPS: 3.50
Total: 239
Dropped: 234
=> Playing the analysed clip is dropped extremly.
Step 2: Rendering the clip
The Intel i7 is working with 90%, not the GPU
The status monitor of the Nividia-card shows 0% used performance
The Warp Stabilizer is shown as a GPU-Cuda supported effect.
The GPU doesn't help the Intel i7....?!
Please help me!

Thank you for your fast response!
Warp-Stabilisation shall be a GPU accelerated effect.

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    Great to hear that you guys are taking a look at this list. Hope it helps make it better.  #1, #2, and #3 are by far the biggest time killers for us so hopefully they'll be able to be fixed/resolved within Premiere soon.
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    Regarding your note about #6: I think I half understand what you described. I'd have to try it. Although, as I said before, the AE way of doing it is ideal and I just hoped that ability to show the tracking points and delete them over time would come to Premiere CC one day. When the next CC comes out I'd love to try this masking method although I think I'll have to claify exactly what you want me to do just to be safe. Is there no hope to port this added functionality that's in AE's Warp VFX over to Premiere's Warp Stabilizer? Again, not the end of the world for us. I'd rather #1, #2 and #3 be addressed inside Premiere Pro CC for now.
    Fixing the first 3 on this list would be HUGE time saver for us.
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