Premiere Pro CS6 inserts a frame out of sequence

I'm editing a video (duh) and I see a sudden jog in a clip.  The clip was created in a Canon 5D Mk II.  The jog doesn't show up when I play it as a quicktime, but does show up in the premier sequence.  When I run frame by frame to see what the mysterious blip is, I can see that it's a frame from earlier in the clip. 
I can cut the one frame out, and it looks fine, but would really like to not have to do that.  I did try to add the clip to a new sequence, even into a new project.  No joy. 
IF I can't find a fix, can you tell me how to recombine the now cut up clip back into a single clip?
That's it, share your thoughts. 

I'm editing a video (duh) and I see a sudden jog in a clip.  The clip was created in a Canon 5D Mk II.  The jog doesn't show up when I play it as a quicktime, but does show up in the premier sequence.  When I run frame by frame to see what the mysterious blip is, I can see that it's a frame from earlier in the clip. 
I can cut the one frame out, and it looks fine, but would really like to not have to do that.  I did try to add the clip to a new sequence, even into a new project.  No joy. 
IF I can't find a fix, can you tell me how to recombine the now cut up clip back into a single clip?
That's it, share your thoughts. 

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    In CS6 I have my 4 files set into a multicam sequence but when I play back and start cutting from cam to cam it gets choppy.
    I am running:
    Windows 7 64bit
    On a Dell Studio XPS 9100
    Intel Core i7 930 @ 2.80GHz
    12.0 GB Ram
    ATI Radeon HD 5800
    I have my memory preferences in PR set to 12 GB Installed, Ram for other aps = 3 Ram fpr PR 9GB, and it set to performance
    Any help to speed up and render this proper would be great, Still have to add color correction, titles, logo.

    The 1st update came out today. Downloading now. Looks like it should fix my old problems... fingers crossed
    What's new in Adobe Premiere Pro CS6 6.0.1:
    May 26th, 2012
    Features added or changed in this update:
    · Improved performance using OpenCL, especially when used on Mac OSX v10.7.4 or later.
    · Added encoding presets with additional bit-rate settings for XDCAM HD.
    · Added Automatic Peak File Generation preference in the Audio category for turning off automatic peak file generation for imported audio. By default, this preference is enabled and matches the behavior of Premiere Pro CS6 (6.0.0).
    · When this preference is disabled, importing audio or opening projects will not cause peak files to be generated. If peak files were already generated, then waveforms will be visible. Files imported before the preference was disabled will continue to generate peak files.
    · Enabled “smart rendering” and added Enable Smart Rendering Codec setting to the Video tab of the MXF OP1a exporters for XDCAM HD and XDCAM EX to enable or disable smart rendering for these formats. This option defaults to the off/disabled state. We’ll have more information about this feature in a post on this blog within a day.
    Bugs fixed in this update:
    · Start timecode was not imported or exported correctly when working with AAF files.
    · Some files from the Canon 5D Mark III camera were imported with the wrong timecode.
    · Playing/viewing waveforms in the Source Monitor caused audio dropouts with some XDCAM HD clips.
    · NTSC MXF OP1a files that were exported with drop-frame timecode had video data that was tagged as non-drop-frame.
    · Switching the Renderer project setting from Mercury Playback Engine Software Only to Mercury Playback Acceleration GPU Acceleration on a computer using OpenCL caused Premiere Pro to crash under some circumstances. Switching between the two settings on a computer using CUDA would in some cases cause problems with video and/or audio playback.
    · Crash when using full-screen, cinema mode on some computer systems.
    · Tape capture was not working correctly with some third-party systems.
    · Crash when capturing from tape using some BlackMagic hardware.
    · An extra, black frame was included at the end of the output when exporting to P2 MXF in some circumstances.
    · First two frames were being played twice on external monitor using Matrox MXO2.
    · Crash when using “hover scrub” with Matrox MXO2.
    · Audio/video synchronization was off by a few frames when playing video on external monitor.
    · The Export Frame button was not exporting the correct frame, instead exporting a frame one or two frames away from the current frame.
    · Some audio files and some MXF files would go offline or have their audio reconformed when the project was re-opened or when Premiere Pro was minimized or lost focus.
    · Crash when modifying an effect property while playback was occurring.
    · Hang/freeze when using a dissolve transition on an adjustment layer.
    · Dropped frames and audio/video synchronization issues when exporting to tape using some third-party hardware.
    · Information about dropped frames on output to tape was not accessible to third-party systems.
    · Some QuickTime files were imported with the wrong field order.
    · When audio was sent through a Mercury Transmit plug-in, any number of channels that was not 2 or 6 was treated as mono.
    · In HDV editing mode, File > Export > Tape could not be used with third-party hardware.
    · The current-time indicator (playhead) was not returning to the current time after using the Play Around command.
    · Last several frames of output when exporting to tape were black.
    · When encoding a 23.976 fps video to H.264, the duration of the video in the output .m4v file was too short, and audio drifted out of synchronization with the video.
    · Transparency (alpha channel) information from a dynamically linked After Effects composition was rendered incorrectly in Premiere Pro.
    · Importing some QuickTime OP1a files caused Premiere Pro to hang.
    · The duration of the audio track sent to SpeedGrade using the Send To SpeedGrade command was the length of the entire Premiere Pro sequence, not the length of the work area.
    · Timecode written to trimmed clips using the Project Manager did not match the source timecode for some QuickTime files.
    · Various other crashes.

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