Premiere pro cs6 multicam stress test

hey everyone.
been shooting with 6 synced cameras recently, and the whole project setup worked just fine for as i decided to switch from fcp to premiere with this project.
i edited the first two clips back in fcp just to make sure i get in the groove before diving into a new program which i expected nothing less from than to work properly
which it did in the beginning.customizable keyboard layout, familiar workspace, everything seemed in place.
i easily set up my sometimes 16-track multiclips and this is where it got really bumpy.
so i am writing this to get feedback proving me wrong.
first of all:
why is there a multicam monitor that sort of hovers above the timeline and doesn't interact with it?
sure i can press record and then select my angles, but with more complicated setups this is close to totally unusable. i don't want to react to my images, i want to be ahead of the cut.
more precisely: if i shuttle frame by frame in the multicam monitor, the record option is inactive, but for certain, more complex edits (16 tracks...) edits i need this like a fish needs water, because my brain doesnt process 16 tracks at once and sometimes i want to make 2 or 3 cuts a second... you get the point.
this "thing" (multicam monitor) is semi pro, at best.
so i closed this window and tried it the usual way...
lets say i have a timeline and it's been edited 10 seconds in, maybe 15 cuts.
if i now doubleclick my timeline and shuttle over it, i'd expect my source window to
1) display my 16 tracks simultaneously in the source monitor.
2) mark the track that i am currently on in the timeline in the source monitor ("jumping" yellow mark around the current track).
...it doesn't.
while in fcp it all runs simultaneously.
in premiere i have to drag the timeline onto the source monitor, then "gag" it with the program monitor and then...
if i play it back just the selected monitor (source/program) plays it back.
why is this?
first of all: if i gag both monitors after shuttling at different times - out of sync.
why do i even have to do this?
so my current workaround is this.
- multiclip (nested sequence actually) on my timeline.
- drag it onto the source monitor.
- gag it with the program monitor (otherwise my timeline cursor doesnt move)
- select the frame where it want to cut
- select my timeline again
- cut
and start all over.
if i forget about one of these steps it gets reeeeally messy.
please tell me that i am doing it all wrong.

you're right, but i never expected premiere pro to be "the same".
and i am not gonna complain about the multicam functionality once more, i just like things to work and usually it's human error,
but in this case PP just seems to lack certain vital functions.
if i ctrl+click it it gives me a context menu, which i can leave aside by doubleclicking/dragging the timeline to the source monitor and then simply click the desired angle.
if i ignore my timeline and just rely on the "go to next edit point" button in the multicam monitor, i can not set an edit point without playing back... (if there's a shortcut take this as virtual hug if you tell me)
then i have to close the MCmonitor in order to trim my cuts, then jump back in the MCmonitor.
adobe put so much effort in reducing clutter (which i definitely give them the credits for, well done adobe.)..
but this specific function reduces the working speed immensely, especially when you have to use it 12hours+.
the program is called "pro" and i just hope adobe takes this term more seriously than the company with the well known fruit logo did.
don't get me wrong i know what it means to pull off a major rewrite like this and i bow in awe before adobe to create such flawless software, but this is a chance for as thousands of ex-fcp users tend to switch these days. not just for software reasons but also for hardware reasons because on the pro side a macpro is just not enough for certain workloads anymore.
*twinkle*

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    Adding to what Jim said...
    Metadata contained in folder http://forums.adobe.com/thread/1015001?tstart=0
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