Premiere Pro CS6 Warp Stabilizer not using GPU/CUDA why?

Hi,
I installed CS6 and tried the Warp Stabilizer, I undestand that only part 2 of the process (stabilize part) is GPU accelerated, but I can't get any acceleration from GPU, my GPU is idle at 1% usage (GTX580) and all the processing is going to CPU. The renderer/playback is marked CUDA so its not that.
Is there anything I'm missing?
Thanks

OK, this surprised me a bit. I have a state-of-the-art new PC with plenty of RAM, a fast processor and lots of cuda cores. See the specs here: http://www.stevengotz.com/
It took over 10 minutes to stabilize one minute of video - 1800 frames. It wasn't all that shaky to begin with, but it was handheld and therefore looks better after using Warp. There was one section that was so bad, I sliced the clip up and chose not to stabilize that part after the fact. So I thought that it might have added a little to the problem. But no. I tried just 180 frames of reasonably stable hand held video from the same clip and it took almost a minute.
Now, once the process was finished, I had no problem playing it back in realtime without rendering. But what is taking so long? I understand that there is a lot of work to do, but why isn't it using the power I have provided?
This is a screen shot of my resources about two minutes into the process.
I would love to know what I need to do to speed up this process. I get that it is working in the background. Is it possible to make it work in the foreground? I would not mind if it maxed out the RAM or the CPU or both if it would help.
edit: I just submitted a Feature Request to let Warp run in the foreground using every available resource.
Steven
Message was edited by: Steven L. Gotz to include additional information.

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