Problem Loading swf with MCL class

Hey, I am relatively new to actionscripting and am having a
bear of a time trying to figure out why this won't
load.....basically i am trying to use the movieClipLoader class to
call up a swf..... so basic i know..This is my script
any help here?

does container exit on the timeline that contains your code?
is master.swf in the same directory with your flash swf and
html?

Similar Messages

  • Loading SWF with audio playing in it...

    I was loading a SWF file, and noticed that even if I didn't
    add it to the display via addChild() that I can hear the audio
    playing in it. Why is this? And likewise, when I do addChild(), and
    see the SWF, then later use removeChild(), and no longer see it, I
    can still hear it playing.
    I can sort of understand that even though it's not displayed
    until using addChild() that one would HEAR it, because it is loaded
    - correct? But how would I actually get rid of/delete this when I
    no longer want to see/hear it ?

    Thanks to the both of you! I'd like to see the things you do
    to "close up shop" on the loaded SWF.
    I also found something about getting access to your loaded
    SWF here:
    TextAccessing
    document class of an externally loaded swf with AS3
    That blog describes adding a generic object in the complete
    listener:
    var loaderInfo:LoaderInfo = e.target as LoaderInfo;
    var myLoadedSWF:Object = loaderInfo.content;
    You can then target myLoadedSWF and access your SWF. Seems
    pretty different than AS1 & 2, but I suppose that's how it is
    (unless there are better ways).

  • I.E./Active X problem loading movie with multiple .swf

    I have a webpage that loads .swf's into a main "container"
    swf, and I've found a fix for the I.E./Active X (this is a good
    bookmark:
    http://www.kirupa.com/developer/flash8/flash_fix.htm
    ). But the container seems to get stuck on the preloader now? Any
    ideas?
    PROBLEM PAGE HERE
    WORKING PAGE HERE

    FRAME 1:
    System.useCodepage = true;
    main="";
    pageNum=1;
    if (_framesloaded > 50){
    //if (_framesloaded == _totalframes){
    gotoAndStop (8);
    } else {
    gotoAndPlay(1);
    FRAME 7:
    gotoAndPlay(1);
    FRAME 8:
    if (whichFrame == "return"){
    gotoAndStop (20);
    less6.gotoAndStop(2);
    } else {
    gotoAndStop("splash");
    FRAME 20:
    if (_framesloaded == _totalframes){
    gotoAndStop ("p14");
    } else {
    gotoAndPlay(10);
    }

  • (MX04) Pausing a loaded swf with sound objects within it

    Hi,
    I'm working on a PowerPoint-esque presentation where a user
    watches and listens to a loaded swf in the main movie, clicks the
    next button (which unloads the swf, advances to the next frame and
    loads the next swf), and watches the next one. Lather, rinse,
    repeat. Some of the sections are rather long, and I'd like to give
    the user the ability to pause and play by button click.
    I know how to stop and start the container MC, but that
    doesn't stop the sound object (and the embedded MCs). I also know
    how to pause and start a sound object using the object's instance
    name. Is there a way to pause everything from the main timeline,
    and keep the AS general enough so that any sound object pauses when
    clicked?
    Any help is most appreciated! MX04 and AS2.0.
    Thanks!

    Kglad,
    I tried your code and ran into some problems with stopping
    the mc's, as the embedded mc's within the loaded swf need to stop
    as well. I found the attached code to stop the mc's, but now am
    having trouble with the sound objects.
    Here's the issue, I used this:
    this.soundPosition = currentMovie.loop1.position/1000;
    this.currentMovie.loop1.stop();
    ... for the sound object stop commands and listed a new one
    for each loop I was using. On the play button I started them back
    up again. This all works, but when I start them up again they all
    play, not just the one that is currently paused. Do you mind giving
    me some guidance with the for (obj in mc) loop? My loop experience
    is nil. What I want to do is have the code cycle through all of the
    loops to see which one is playing, then store that information in a
    variable, then pause and play the variable. Does that sound right?
    Thanks again for the help!
    -Sandy

  • DMP 4310 load swf with flashvars

    Hi,
    I am using dmp 4310 and i want to load a swf file using flashvars. This swf is loaded through another swf (a wrapper swf) with the "MovieClip Loader Object" (AS2). When i load the swf using http request i do not have any prblems (eg clipLoader.loadMovie("http://10.0.0.1/swfTest.swf?flashVar1=test1")). The problem is that i cannot get the flashvars by loading the same swf file locally (eg clipLoader.loadMovie("file:///tmp/ftproot/usb_1/files/swfTest.swf?flashVar1=test1")). Is there any way to get the flashvar? Also, is there any way to access the swf file (with the flashvars) using the internal http service (eg http://localhost/...swfTest.swf?flasvar1=test1  -- where localhost is the player itself).
    Thank you in advance for your response!

    Suddenly that code in the following gives me some error
    var langPath = root.LoaderInfo.parameters["xmlFilePath"]+root.LoaderInfo.parameters["lang"];
    my_ssp.xmlFilePath = langPath;
    var fileType = root.LoaderInfo.parameters["xmlFileType"];
    my_ssp.xmlFileType = fileType;
    Access of possibly undefined property LoaderInfo through a reference with static type flash.display:DisplayObject.
    The only code snippet works is
    var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
    for (var param in paramObj) {
       if (param == "xmlFilePath") {
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       if (param == "xmlFileType") {
          my_ssp.xmlFileType = paramObj[param];

  • Controling a loaded swf with another loaded swf

    I have a blank stage with only AS that loads an swf
    addChildAt(0) and a second one addChildAt(1). This works. When the
    user interacts with (1) it calls another addChild (not indexed) and
    possibly that one loads another, depending on the choices made by
    the user. How can I get any of these to control that very first
    child that was loaded at (0)? I have run out of ideas.
    Some of the code:
    (on the main swf, nothing on the stage, only code that loads
    the next two)
    addChildAt(pHolder, 0);
    pLoader.load(pURLReq);
    pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
    pLoaded);
    and for the second:
    addChildAt(mHolder, 1);
    mLoader.load(mURLReq);
    mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
    mLoaded);
    On the child of childAt(1), I have:
    function replaceSWF(e:MouseEvent):void
    pLoader = new Loader();
    pLoader.load(new URLRequest("p.swf"));
    pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
    placeNewClip);
    function placeNewClip(e:Event):void
    removeChildAt(0);
    addChildAt(e.target.content, 0);
    If I use this exact same code from that very first swf, the
    one that loads the first two external swfs, it works, but once I
    put it on one of hte other loadeds and sub loaded swfs, I can't get
    it to work. In the current state (0) it just makes everything on
    the stage disappear, so I figured then using the index of (1) would
    do it, but that or any other number results in absoluly nothing.
    Help! I am really out of ideas here.
    (the stacking looks like this) ---
    sub second loaded SWF <==== needs to tell first loaded SWF
    to unload then load a new swf at same index
    second loaded SWF <==== loads the next one above
    first loaded SWF <=== needs to be removed and another swf
    loaded at the same index
    mainSWF (loads two others) <=== code placed here works for
    first loaded SWF

    Kglad,
    I tried your code and ran into some problems with stopping
    the mc's, as the embedded mc's within the loaded swf need to stop
    as well. I found the attached code to stop the mc's, but now am
    having trouble with the sound objects.
    Here's the issue, I used this:
    this.soundPosition = currentMovie.loop1.position/1000;
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    ... for the sound object stop commands and listed a new one
    for each loop I was using. On the play button I started them back
    up again. This all works, but when I start them up again they all
    play, not just the one that is currently paused. Do you mind giving
    me some guidance with the for (obj in mc) loop? My loop experience
    is nil. What I want to do is have the code cycle through all of the
    loops to see which one is playing, then store that information in a
    variable, then pause and play the variable. Does that sound right?
    Thanks again for the help!
    -Sandy

  • Load SWF with instances into MC

    Hello,
    I have a SWF called "player.swf", and it contains instances
    like: "head", "body" etc...
    I want to load that SWF into another SWF
    ("display_player.swf"), and to load ANOTHER SWF to replace the
    "head" instance, like:
    "_root.p" is a transparent red colored movie clip inside
    "display_player.swf"
    I tried doing this:
    _root.p.loadMovie("player.swf");
    trace(_root.p.head);
    "_root.p" said to be "_level0.p" and is displayed correctly,
    but "_root.p.head" said to be undefined (NaN)...
    Does anyone has an idea on how to load a SWF inside a movie
    clip, and use it's instances?

    The point here is to demostrate, or at least determine, what
    the problem is. I have stated that it is probably likely that you
    are making the call to _root.p.head previous to it being
    instatiated on the timeline. you must wait for the swf to load
    before the clip within the loaded swf can be made available to
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    I have made an example to demostrate this, using
    representations of you clips and swfs:
    HERE
    PS. launch the items from within the folder.

  • AIR crashes on loading swf with 'Imported for runtime sharing' fonts

    Hello everybody,
    I have a trouble with an AIR application developped with Flex but the error seems to come from the Flash/AIR, after some searches a staff member (Flex harUI) said me that I could find more help for my trouble here.
    I'm developping an AIR application which loads an external swf. This swf contains 'Imported for runtime sharing' fonts from another swf to reduce its size.
    When the AIR application has finished to load (see message below) the whole application crashes without giving any error message except the usual "Process terminated unexpectedly" error message.
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    Error Message:
    Process terminated unexpectedly.
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    Full discussion here.
    I tried to load the external swf with the most basics codes, it works with a Flash web app but not with a Flex/AIR app or a Flash/AIR app.
    Thanks for the help !

    Thanks for the anwser.
    In fact, I cannot specify a swc because my main application is an editor of sub-applications where each one has its own library.
    The bug remains when sharing a simple MovieClip too.
    Maybe, if I explain my project it will be a little more clear.
    I'm developping a multi-languages module / application.
    For each module, I have an external xml for texts. So in order to add a new language we don't need to recompile, just to change texts in the xml. But, I had to externalize my fonts, (imagine if each swf contains the whole characters set like latin, cyrillic, etc.).
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    does container exit on the timeline that contains your code?
    is master.swf in the same directory with your flash swf and
    html?

  • Problem loading SWF

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    1. Be sure in main.swf there is no masking or layering hiding
    the reflection area. A way to test quickly is to load in a plain
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    2. Know the weakness of loadMovie for timing issues that
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    taken on it. I see a bunch of these in the code you posted. Best to
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    MovieClipLoader.onLoadInit
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    add code.
    3. Be sure the code is firing on load and all objects are
    created. Add some trace statements for those objects.
    4. I noticed you do not use BitmapData so this may not be
    relevant but be sure to add
    System.security.allowDomain("*");
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    are using the BitmapData class.
    5. As I started to look at the code a bit and noticed this
    item:
    There is no constructor for the Flash MovieClip class. You
    will not see a compiler error message because you do not have the
    code wrapped into a class.
    var home:MovieClip = new MovieClip();
    However it does not have impact on the code.
    better would be
    var home:MovieClip;

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    And again I cant do any right click on the page. I get an empty page loaded...
    Please help me! What can be the problem?
    Nice regards,
    Thomas

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