Problem with duplicated mc's

hey all-
i have file that has profiles of 15 people. i made duplicate
mc's from the first mc i built for each person. each personal mc
shares a couple other movie clips (one for some masked scrolling,
one to hold the buttons and actions for the scrolling) within each
mc i was able to swap tweens of all the names of the people without
any problem. the animations work fine for each. but when i start to
add their profile, i am getting the same information in every mc.
ive tried swaping different graphics, converting to another mc,
everything i can think of. the file structure looks like this.
parent_mc (a few motion layers including the names i was
successfully able to swap)
child1_mc ( button layers, profile layer for the masked
scrolling)
child2_mc (masked layers with motion tweens. it is within
this mc that i was trying to copy a paste a type box where i can go
back and fill in each perosn profile, but i am running into the
issue of it changing everywhere)
I appreciate any feedback.
chris

hey 2m and all-
i ran out of time to supply a downloadabe source. however, i
solved my own problem after some rest and less frustration. all of
my parents were shaing 2 other mcs. since there were 15 parents and
only 1 each of the child mc's. so whatever exisits within those
childs exist within parent, even if your in an indivisual parent
and begin to change attributes to the child mcs. my mistake was
that i thought once the child was within a unique parent, that
child thus became unique. not true. so i went back and made
individual mc's similar in name to all the parents and swapped them
out. seemed to work just fine. i sure down the road theres an even
easier way (perhaps xml) but im not there yet, for now this
works.

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    * "REGIONAL CONTENT" (meaning the visual representation of note events) does not accurately depict the event data as note lengths cannot be visually identified. Everything shows up as a generic quarter note... My #1 suggestion is that regional content should be customizable so that you can view it in a miniature matrix data style. The biggest problem for me is that I cannot see where my notes end-- I can only see where they start, this makes it very difficult to identify what I am looking at.
    * Track automation data should only be inputable by the pencil tool. I cannot mention how many times automation data has accidentally altered when using the arrow tool. The pencil tool should allow you to raise and lower the lines reflecting automation data... What is the point using the pencil tool for automation if it's only function is to create "points" yet you can also create points with the arrow tool..??? Pencil tool should act as the arrow tool does in the sense that it raises or lowers automation data.
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    * When you are zoomed in tightly, and you are trying to align notes within two parts on different tracks (meaning using the PSEUDO NOTATION DATA that appears in the part to align), there needs to be a VERTICAL line that snaps to the note closest to the mouse cursor. When trying to do this in parts that are a far vertical distance apart, it becomes VERY difficult to eye this alignment. Logic does this with automation data.. but for some reason they left it out for actual part alignment...
    * There should be a way to force the downbeat of a measure to occur at any given moment... What I mean by this, is composing for film is an absolute PAIN in Logic. Scenes, last for odd amounts of time, and Logic's reference manual claims that you can solve this by using various tempo tricks, however it is ineffective for the most part. What Logic needs is the ability where you can click on a drop down menu item within the arrange window and FORCE that where ever the song locator is, the rest of the measure is eliminated and a new measure downbeat occurs right there. This will allow you to always have new scenes on the downbeat of a measure without having to mess with your tempo and meter.
    Hyper Edit Window:
    * I can't even begin to comment on this... The hyper edit window is one of the worst things I have ever seen in a music/audio program. It is a horrible interface, you can't get it to do anything correctly without messing everything up. This thing needs a complete overhaul... I mean, just try to create a simple crescendo with note velocity and it will take you all night.. Try to add pitch bend data, and it adds note velocity data as well.. It's a total nightmare, and I would love to hear someone's practical application of this window.
    Score Window:
    * The method that the song position locator moves along with the notation is very strange. It is not at all how a person's eyes function when reading music. A much more logical approach to this would be for a transparent colored block of some type to highlight an entire measure, and each note head will glow as it sounds. The current way is so strange, it speeds up and slows down-- makes absolutely no sense, and it is more disruptive than anything.
    * When the Hyper Draw > note velocity area is exposed, if you use the velocity tool to increase/decrease a particular note's volume, the data in the hyper draw window does not update in real-time as you use the velocity tool. This behavior is inconsistent with the matrix > hyper draw's note velocity section-- where as in that area, the velocity ball/lines do update in realtime.
    EXS24:
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    * Seems when SONG SETTING > MIDI > "chase" is turned on... When starting sequences using audio instruments, (I am using a harp sample within the exs24), there is a latency hiccup upon starting, which is very disruptive when trying to listen to a short isolated moment in a composition. And I do want to chase note events in general-- but this present situation makes it difficult for me to work. I would suggest that you can specify tracks to exclude chasing.. Or fix the latency hiccup issue.
    Thank you.
    -Patrick
    http://collinatorstudios.com

    this is excellent patrick. can you number your points so that the thread can be discussed?
    1. yes
    2. ok
    3. great idea
    4. even better idea. you could set something up with aggreagate device i suppose but it would be better to have the feature to hand.
    5. you need to look into your project manager prefs. scan the paths and the links to the audio files will be saved meaning they will load up in a fraction of the time.
    6. yes this is nuts. you can skip all and sort it out with PM but then you shouldn't have to.
    7. this exists already. perhaps it ought to be a default but you need to set your esx prefs to 'keep common samples in memeory when switching songs'. then it will do just as you wish it to. you can also use the au lab in the devlopers kit which will allow you to load in au units etc seperately from logic, which logic can then access. this is a good way of getting around the 4 GB memory limit with logic too.
    8. ok, don't know about this bug.
    9. yep happens here too.
    10. doesn't worry me this one. you can turn off midi out.
    11. yes this is silly.
    12. well, i think this is something we can get used to. i am a musician and i am used to seeing '24'.
    13. you can already set up groove templates to allow for quantizing irrational tuplets. i do it all the time. i would like to see step input for irrational tuplets though.
    14. yes this is silly. the button for the KC 'content catch' is getting very worn out.
    15. ok.
    16. not sure i understand this one.
    17. yes this drives me nuts too. i have to lock screensets to get this to stay off.
    18. you can use KCs for 'go into/out of sequence' - but yeah.
    19. ok
    20. there are a couple of features that use old technology that cause hangs and poor performance. score is a good example of that. maybe the matrix is too. the score is being updated we assume with newer technology maybe the matrix will too.
    21. there are probably better ways of adjusting velocity than using matrix or hperdraw velocity. have you tried holding control-option and click dragging a note in score?
    22. as i pointed out in 20, this is an old feature. you could change things to be consistent with modern macs and annoy long term users such as myself, or leave them and let them be inconsistent to confuse newbies. i think depending on what it is we oldies could upgrade our work habits.
    23. this one doesn't worry me so much.
    24. good point (no pun intended).
    25. well, i find the opposite - that merging new parts to objects i have accidentally selected to be annoying. perhaps more detailed prefs?
    26. yep.
    27. this will be down to your audio settings. you can improve this lag but it will be dependant on the capabilities of your system.
    28. i don't know why this feature doesn't work in logic. it is supposed to have ti already and i just don't understand why it doesn't. maybe it will be fixed in the next upgrade.
    29. agreed.
    30. ok - i have other work flows for this but it would be nice.
    31. i don't agree that logic is a pain to score with to film, i do it nearly everyday. but you are discribing an interesting feature which might be worth discussing more. i think you might find yourself getting alarming and unmiscal results doing this that will end up having to be sorted out the conventional way. but its a good idea.
    32. oh yes.
    33. yeah - this could be improved.
    34. ok, well i wouldn't go about it this way, but yeah there is generally sticky spots with regards to updating of information al around logic.
    25. very very good idea.
    26. there are lots of problems with the chase function. very annoying. i certainly agree with this.
    in general, some of these could well be done as their own threads. some of the missing functionality may exist. if you can confirm a bug then you are on stronger ground when you submit feedback. but this list is full of fantastic ideas.

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    Christmas is just around the corner, have you started thinking about Christmas gifts Let Creative help you save some time and money! Check out our Holiday Gift Guide: http://us.creative.com/shop/shopcategory.asp category=776&WT.cg_n=Campaigns&WT.mc_id=962 .
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