Problem with GPU
Hello
I'm not shure, but I think that I have some kind of problem with my MacBook Pro with Retina display (2.7 Hg i7, 16 Gb RAM, 768 Gb SSD).
Problem is with my GPU Nvidia GT650M.
Previously, when I was starting video games, I was able to see that GPU was working perfectly. All video games worked in Hi definition. Later on,
when I start any game, picture gets delayed and I get low definition picture, so i believe that GPU Nvidia GT 650M just not worked properly. My software is up to date.
But now GPU Nvidia GT 650M working normal again.
Could you please let me know what was the problem and howHello
Hello
I'm not shure, but I think that I have some kind of problem with my MacBook Pro with Retina display (2.7 Hg i7, 16 Gb RAM, 768 Gb SSD).
Problem is with my GPU Nvidia GT650M.
Previously, when I was starting video games, I was able to see that GPU was working perfectly. All video games worked in Hi definition. Later on,
when I start any game, picture gets delayed and I get low definition picture, so i believe that GPU Nvidia GT 650M just not worked properly. My software is up to date.
But now GPU Nvidia GT 650M working normal again.
Could you please let me know what was the problem and how can I avoid it in the future ?
It happens with both desktops and laptops, but it's more noticeable with laptops. As they get pushed to their limits, they heat up, and when they get hot enough, they shut down. You could try blowing out the vents and fans, making sure you're keeping it well ventilated and cool, and even purchasing a cooling pad if you'd like. Of course, this keeps it cooler, but it could still get too hot if it gets pushed hard enough.
Without looking at the computer, there's no way for me to know whether you have an issue. It could be overheating too easily, although this is also expected behavior. If you'd like, you can contact customer support at (800) 457-7777.
- Peter
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Photoshop cs6 has detected problem with gpu
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thank you in advanceUpdate your video card driver from the GPU maker's website to pick up all the bug fixes.
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Problem with GPU Drivers!! :/
Hey guy,
I currently installed windows 8.1 x64 OS on a previous windows 7 OS laptop. Problem is that neither of my cards (AMD/ATI Radeon HD5470 & Intel HD graphics) are recognized correctly by system! Whenever i try to install AMD drivers from external links and not HP nothing happens.. Same goes for Intel drivers. Whenever i install drivers from official HP site.. AMD catalyst center works but gpu itself seems not to respond as display stays at 1024x768 and League of Legends game drops to 4 fps (i use it asa pointer of problem). As for when i try to install Intel driver from HP... i get black screen and then at restart blue screen that prompts me to either restart again the machine or try to fix the problem as an advanced user... Hopefully i got a restore system point as i knew that may happen! Any suggestions???
P.S have tried this over 4 times still same result with intel driver. As for the AMD hope is lost.. I dont even expect to have a valid driver not ever by AMD for the current gpu...Hi there @Johnianos
Welcome to the HP Support Forums! It is a great place to find the help you need, both from other users, HP experts and other support personnel.
I understand that you are having trouble with the video drivers after installing Windows 8.1 on your notebook. I am happy to assist with this. After doing some searching, it appears that Windows 8.1 is not a supported operating system for this notebook. HP customized drivers are only available for the Windows 7 operating system.
Please see the following, for some guidance. HP Products - What If I Don't See My Operating System?
Malygris1
I work on behalf of HP
Please click Accept as Solution if you feel my post solved your issue, it will help others find the solution.
Click Kudos Thumbs Up on the right to say “Thanks” for helping! -
I have a Core 2 Duo @3.0GHz, a Radeon HD 4770 512MB and have both Opera 11.0 and IE 8 with the NEWEST versions of Flash plugin and activex. My problem is that first of all when I run 1080p videos on YouTube my CPU goes to 40%-50% and my GPU only goes to 8%. Is this correct? I would much rather use more GPU and less CPU for flash as other running programs/services use CPU. If there is any way to tweak this so YouTube uses more GPU please tell. In addition, when I play a 4K video on YouTube my GPU monitor says 0% GPU and 100% CPU! I have tried both IE 8 and Opera 11 and have the newest flash players, again, and none of my GPU is being used? And in effect, I get a very low frame rate. Is there a way to fix these problems?
nope, you can't fix it, the only thing you can do now is wait for the next iteration of flash player eg. Flash Player 10.2, you can also download the BETA player from labs.adobe.com and see the improvements that are coming up.
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My notebook is Lenovo B5400.
In my notebook I have Core i3 4000m with HD4600.
When i run gpu benchmark gpu clock goes to 1100MHz (it's fine), but if my system is in IDLE, gpu clock is 600MHz (it should be 400MHz).
I tested it with driers 3345 too and problem was the same.
How to fix this?
Log from GPU-Z, i was waiting to my system hibernation (screen is off after 5 minutes): http://wklej.to/Tol36
After I bought the notebook I run Bios Update Utility, may its the problem, but on Lenovo site there is only one version of BIOS (1.02-1.04) - I have this version now!!
How to repair this??
I have balanced power plan turned on, but tried witth power saving too!halo?
now have Windows 7 x64 with latest Intel gpu drivers from lenovo drivers site and situation is identical.
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Uh Oh, Possible Problem with GPU-based Color Management
NOTE: The following could be an unwelcome side effect of installing the ATI 12.11 Beta 4 display driver, which I installed yesterday to try out with my Radeon HD 7850.
Consider this PNG image file - nothing special, sRGB color space, some well-saturated greenish colors...
It looks like this to me when opened into Photoshop CS6 with either Normal or Advanced GPU modes enabled:
Note that the saturated green lamp is completely blacked out.
It looks like this if the GPU Mode is set to Basic:
The data is actually there, and when I sample the colors I find that the Red channel is clipped (zero).
That is a clue. Sure enough, if I raise the black point of the red channel to 1 the problem is averted:
As it's a pretty obvious glitch I hadn't noticed until just now, this likely started occurring when I installed the new ATI driver yesterday morning, but I'm not sure. It may be some kind of overflow or underflow in the GPU color-management processing, which is moved to the CPU in Basic mode.
I'm doing more investigation, including ultimately cleaning up and dropping back to the ATI Catalyst 12.8 release, but given this behavior I think I'd advise staying away from the Catalyst 12.11 Beta 4 driver for now. Assuming this is a driver issue, 12.8 may still be the best in recent Catalyst releases.
I'll follow-up in this thread as I learn more.
-Noel2m wrote:
Does anyone here monitor ( ) the ATI/AMD fori if this issue is widespread?
The ATI/AMD forums are mostly populated with people wanting to play games. There are few mentions of Photoshop.
Yes, I browse over there from time to time, where I am considered a "peon". I've seen evidence that a few games show corruption of a type that might be similar to what's shown here, but since it's the GPU programming by Adobe that's going wrong, which we must assume is some kind of edge case that's not behaving as expected, it's hard to say how it might manifest in other programming.
Chances are good gamers shut their computers down when done playing, so the monitor power-down failure may not be seen by many, but again I have had confirmation from several folks that the failure is seen by others besides me. By the way, to be very specific, the monitors DO power down at the prescribed time. Then a little later they turn back on.
See also:
http://forums.amd.com/game/messageview.cfm?catid=454&threadid=162122
http://forums.amd.com/game/messageview.cfm?catid=454&threadid=162123
-Noel -
MSI K9N2 Diamond problem with GPU
I get into BIOS (mine is v2.3) and my CPU is recognized and my RAM is also at 4gb @ 800 but my BFG 9800 GT 1gb somehow isnt right. I get video and I can get my 1920X1200 resolution. But its only 8 bit and no memory ???? This card is less than 2 months old. Also once I start loading my drivers (Vista Home Premium 32bit loaded no problem) my system shuts down-instantly. Any attempts to restart are another instant shut down. Then a clear CMOS and pop the battery to start all over. I would like to know if there are any BIOS settings I need to know about that could help. I have got Vista loaded and setup . When I start loading all my drivers is when the troublr begins. My CPU isnt overheating. Any advice will be appreciated. These instant shut-downs are so depressing ! Thanks , jwill58
Quote from: Fredrik on 16-April-09, 21:01:25
Have you got another card, preferably older, less power hungry and sure to work to try?
That it is only 2 months old does that mean it works in another system?
Thermaltake make a lot of PSUs, please list the max. ampères it can provide.
Model
Brand Thermaltake
Model W0106RU
Spec
Type Complies with ATX 12V 2.2 & EPS 12V version
Maximum Power 700W
Fans Silent 140mm Fan
PFC Active
Main Connector 20+4Pin
+12V Rails 4
PCI-E Connectors 2 x 6Pin
SLI Certified
Modular Yes
Power Good Signal 100-500ms
Hold-up Time 16ms min.
Efficiency up to 85%
Energy-Efficient 80 PLUS Certified
Over Voltage Protection Yes
Input Voltage 100 - 240 V
Input Frequency Range 47 - 63 Hz
Input Current 10A @ 115V, 5A @ 230V
Output +3.3@30A,+5V@28A,+12V1@18A,+12V2@18A,+12V3@18A,+ 12V4@18A,[email protected],[email protected]
MTBF >120,000 hours
Approvals CE, CB, TUV, FCC, UL, CUL, and BSMI certified
Features
Connectors 1 x Main connector (20+4 pin)
1 x 12V(4+4-pin)
7 x peripheral
6 x SATA
1 x Floppy
2 x PCI-E
Features Mirror Finish
Modularized Cable Management to eliminate clutter and improve airflow inside the case
Next generation four +12V rails(12V1, 12V2, 12V3, 12V4) supports high-end graphic card and PC system (combined loading of 56A)
Independent Voltage Circuit: offers unflappable current delivery under heavy load and makes voltage output more stable
Extremely good voltage regulation (±3%): provides steady voltage for system
Industrial grade components (capacitor, transformer, etc)
Manufacturer Warranty
Parts 5 years limited
Labor 5 years limited
I just changed my GPU to a weaker but new MSI 9500 GT and did a clear CMOS and fresh (format) install of Vista...everything was so smooth with no problems then , as soon as I loaded the LAN driver from the MSI K9N2 m/b disc, to connect to the internet...BAM...it turns off. My motherboard LED's are still lit but its as though I pushed and held the power button. Before you ask...there is no overheating whatsoever...I made sure of this early in the process. Im sure if I hadnt loaded the LAN driver my PC would still be humming along right now.All my parts and pieces are recognized -the GPU is the only problem I've had and while it didnt seem to work properly I was getting monitor input...I even had the resolution set at 1920x1200. I didnt set the resolution on this new card...didnt want to change too much so I could figure out whats causing my problems. Im open to suggestions.
Thanks , jwill58 -
my mac hanged when i used photoshop 2hours ago,i try to open it again but i have this error
image cannot be displayed "has errors"
This forum is devoted to workstations - lots of good folks that can probably help but not the one devoted to the notebooks like mbp.
https://discussions.apple.com/community/notebooks/macbook_pro
sounds like a general OS X issue with your system, drive, or something else though.
Booted from your OS X DVD or another hard drive and done Disk Utility Repair disk?
Have backup of your system you can boot from? TimeMachine for your data?
A drive that you can install OS X to (100GB) just for the system to use?
How to clone your system:
http://macperformanceguide.com/Mac-HowToClone-backup.html
http://macperformanceguide.com/Mac-HowToClone.html
http://www.macupdate.com/app/mac/7032/carbon-copy-cloner
That will make a bootable clone of your system.
Also might want to be using timeMachine but I value clone as first and it is possible to partition a drive and have both if need be even a small emergency system so you could end up with:
Emergency OS X 20GB
Clone OS X working system (200GB?)
Lion Recovery partition 1GB
TimeMachine 3.5X the size of your data perhaps
Disk utility has RESTORE which will also clone your system but not the Lion Recovery partition. Oddly Apple did not 'endorse' making bootable clone of the system which works too but most choose Carbon Copy Cloner - it works more consistently; it allows for smart update of the backup volume. Both can backup to a sparse disk image if desired.
TimeMachine
http://support.apple.com/kb/HT1553
http://www.apple.com/support/timemachine/
https://support.apple.com/kb/HT1427
http://docs.info.apple.com/article.html?artnum=306932
https://support.apple.com/kb/HT3275 -
Problems with Photoshop CS6 Recognizing Multiple Graphics Cards
Hi,
I have a quad monitor setup with two graphics cards with the latest drivers downloaded today and installed directly off of the manufacturer's websites:
1) AMD Radeon R9 200 Series 4GB GDDR5
2) NVIDIA GeForce GTX 460 1GB GDDR5
I have Photoshop CS6 64-bit (along with the rest of the Adobe Design and Web Premium) installed on my computer - which I uninstalled and reinstalled today also - and it's claiming that it has detected an error with my display driver. The Graphics Processor Settings box in Preferences is greyed out, and I've used the shift+ctrl+alt to reset preferences and check again to no avail. I've also set both of my graphics cards to turn on OpenGL Triple Buffering and to let the 3D application decide the image settings. Here's my system info, where you can see that the GPU sniffer crashed and that no video card is detected:
Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x64
Operating System: Windows NT
Version: 6.2
System architecture: AMD CPU Family:15, Model:2, Stepping:0 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2
Physical processor count: 4
Logical processor count: 8
Processor speed: 4018 MHz
Built-in memory: 16349 MB
Free memory: 12120 MB
Memory available to Photoshop: 14671 MB
Memory used by Photoshop: 70 %
Image tile size: 132K
Image cache levels: 4
Photoshop crashed on 12/5/2014 at 9:37:01 PM (GetImageViewResourceSharingGLContext)
The GPU Sniffer crashed on 12/5/2014 at 10:47:20 PM
Display: 4
Display Bounds:= top: 0, left: 1920, bottom: 1080, right: 3840
Display: 3
Display Bounds:= top: -1080, left: 0, bottom: 0, right: 1920
Display: 2
Display Bounds:= top: 0, left: 0, bottom: 1080, right: 1920
Display: 1
Display Bounds:= top: -1080, left: 1920, bottom: 0, right: 3840
No video card detected
Serial number: 90148051671449209572
Application folder: E:\Program Files (x86)\Adobe\Adobe Photoshop CS6 (64 Bit)\
Temporary file path: C:\Users\April\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 111.7G, 8.82G free
Required Plug-ins folder: E:\Program Files (x86)\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
Primary Plug-ins folder: E:\Program Files (x86)\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/01/18-15:07:40 66.492997 66.492997
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
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AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
AdobeXMP.dll Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
adobe_caps.dll Adobe CAPS 6,0,29,0
AGM.dll AGM 2012/01/18-15:07:40 66.492997 66.492997
ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
aif_core.dll AIF 3.0 62.490293
aif_ocl.dll AIF 3.0 62.490293
aif_ogl.dll AIF 3.0 62.490293
amtlib.dll AMTLib (64 Bit) 6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00) 1.000000
ARE.dll ARE 2012/01/18-15:07:40 66.492997 66.492997
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
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Bib.dll BIB 2012/01/18-15:07:40 66.492997 66.492997
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boost_date_time.dll DVA Product 6.0.0
boost_signals.dll DVA Product 6.0.0
boost_system.dll DVA Product 6.0.0
boost_threads.dll DVA Product 6.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.0.5.19287 2.0.5.19287
CoolType.dll CoolType 2012/01/18-15:07:40 66.492997 66.492997
data_flow.dll AIF 3.0 62.490293
dvaaudiodevice.dll DVA Product 6.0.0
dvacore.dll DVA Product 6.0.0
dvamarshal.dll DVA Product 6.0.0
dvamediatypes.dll DVA Product 6.0.0
dvaplayer.dll DVA Product 6.0.0
dvatransport.dll DVA Product 6.0.0
dvaunittesting.dll DVA Product 6.0.0
dynamiclink.dll DVA Product 6.0.0
ExtendScript.dll ExtendScript 2011/12/14-15:08:46 66.490082 66.490082
FileInfo.dll Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
filter_graph.dll AIF 3.0 62.490293
hydra_filters.dll AIF 3.0 62.490293
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
image_compiler.dll AIF 3.0 62.490293
image_flow.dll AIF 3.0 62.490293
image_runtime.dll AIF 3.0 62.490293
JP2KLib.dll JP2KLib 2011/12/12-16:12:37 66.236923 66.236923
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession.dll LogSession 2.1.2.1640
mediacoreif.dll DVA Product 6.0.0
MPS.dll MPS 2012/02/03-10:33:13 66.495174 66.495174
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
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msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.8428
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CS6 CS6
Plugin.dll Adobe Photoshop CS6 CS6
PlugPlug.dll Adobe(R) CSXS PlugPlug Standard Dll (64 bit) 3.0.0.383
PSArt.dll Adobe Photoshop CS6 CS6
PSViews.dll Adobe Photoshop CS6 CS6
SCCore.dll ScCore 2011/12/14-15:08:46 66.490082 66.490082
ScriptUIFlex.dll ScriptUIFlex 2011/12/14-15:08:46 66.490082 66.490082
tbb.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
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TfKernel.dll Kernel 9.3.0.113
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TFUGEOM.dll Adobe, UGeom© 9.3.0.113
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WRServices.dll WRServices Friday January 27 2012 13:22:12 Build 0.17112 0.17112
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Accented Edges 13.0
Adaptive Wide Angle 13.0
ADM 3.11x01
Angled Strokes 13.0
Average 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Bas Relief 13.0
BMP 13.0
Chalk & Charcoal 13.0
Charcoal 13.0
Chrome 13.0
Cineon 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Collada 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Color Halftone 13.0
Colored Pencil 13.0
CompuServe GIF 13.0
Conté Crayon 13.0
Craquelure 13.0
Crop and Straighten Photos 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Crop and Straighten Photos Filter 13.0
Crosshatch 13.0
Crystallize 13.0
Cutout 13.0
Dark Strokes 13.0
De-Interlace 13.0
Dicom 13.0
Difference Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Diffuse Glow 13.0
Displace 13.0
Dry Brush 13.0
Eazel Acquire 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Embed Watermark 4.0
Entropy 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Extrude 13.0
FastCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Fibers 13.0
Film Grain 13.0
Filter Gallery 13.0
Flash 3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Fresco 13.0
Glass 13.0
Glowing Edges 13.0
Google Earth 4 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Grain 13.0
Graphic Pen 13.0
Halftone Pattern 13.0
HDRMergeUI 13.0
IFF Format 13.0
Ink Outlines 13.0
JPEG 2000 13.0
Kurtosis 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Lens Blur 13.0
Lens Correction 13.0
Lens Flare 13.0
Liquify 13.0
Matlab Operation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Maximum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mean 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Measurement Core 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Median 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mezzotint 13.0
Minimum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
MMXCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mosaic Tiles 13.0
Multiprocessor Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Neon Glow 13.0
Note Paper 13.0
NTSC Colors 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
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Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Palette Knife 13.0
Patchwork 13.0
Paths to Illustrator 13.0
PCX 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Photocopy 13.0
Photoshop 3D Engine 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Picture Package Filter 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Pinch 13.0
Pixar 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Plaster 13.0
Plastic Wrap 13.0
PNG 13.0
Pointillize 13.0
Polar Coordinates 13.0
Portable Bit Map 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Poster Edges 13.0
Radial Blur 13.0
Radiance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Range 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Ripple 13.0
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Save for Web 13.0
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Shear 13.0
Skewness 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Smart Blur 13.0
Smudge Stick 13.0
Solarize 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Spatter 13.0
Spherize 13.0
Sponge 13.0
Sprayed Strokes 13.0
Stained Glass 13.0
Stamp 13.0
Standard Deviation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Sumi-e 13.0
Summation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Targa 13.0
Texturizer 13.0
Tiles 13.0
Torn Edges 13.0
Twirl 13.0
U3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Underpainting 13.0
Vanishing Point 13.0
Variance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Variations 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Water Paper 13.0
Watercolor 13.0
Wave 13.0
Wavefront|OBJ 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
WIA Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Wind 13.0
Wireless Bitmap 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
ZigZag 13.0
Optional and third party plug-ins:
Camera Raw 7.0
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Kuler
Installed TWAIN devices: NONE
Please help!Yes Adobe states if you use more then one GPU adapter they should be the same else Photoshop may have problems. Photoshop CC and CC 2014 GPU FAQ
Are you using more than one video card?
Multiple video adapters can cause problems with GPU-accelerated or enabled features in Photoshop. It's best to connect two (or more) monitors into one video adapter. If you have to use more than one video adapter, make sure that they are the same make and model.
Otherwise, crashes and other problems can occur in Photoshop.
Note: Using more than one video adapter does not enhance Photoshop's performance. -
Hello, guys
I have following configuration:
i7-5960x @ 4.3 GHz
32 GB DDR4 RAM
ATI 295x2 8GB (Gpusniffer.exe shows 3072 MB on each Hawaii unit)
M.2 Ultra Samsung XP941 (>1000Mb/sec)
Few 850 Pro SSD for H.264 4k source
Latest Speedgrade CC build at 16/02/2015 (DUAL MONITOR SETUP - 2560x1440 for Interface and 4096x2160 for Preview)
I work with a lot of short 10-15 seconds 4K 4096x2160 24FPS H.264 clips from Panasonic GH4. Import them to Premiere CC as is, some warp stabilization, cut them, save project and open in Speedgrade CC. Everything is fantastic smooth in Premiere CC.
In Speedgrade - some simple color correction - Exposition, some keyframes and the most simple grading for some material. I use GPU acceleration for sure to have full 4096x2160 4K 24FPS. But it is not responsive and smooth after some correction is applied. Everything is choppy and freezes first seconds, when I press "PLAY". I used Resources monitor, Task manager (Winodws 8.1 64-bit) and Afterburner. And there is what I found out:
Afterburner shows utilization of single GPU (as we know for playback only 1 GPU used) the same amount like in Premiere. Speedgrade CC uses 2,5GB VRAM. By the way, if I use some none-gpu-accelerated effect, like "transform", for example, imported from Premiere, I will get "Not enough GPU resources" message in Speedgrade. Afterburner shows, that Speedgrade CC tried to utilize more, then max. available VRAM 3GB during this moment. So I switch off such effects, before open project in Speedgrade.
Processor is also low on utilization (15%), maybe even a little lower, then in Premiere CC
Disk - 3-10%, H.264 is low on it
RAM !!! - is the problem. I allowed to use 29 GB of RAM to Adobe apps. Speedgrade CC uses not more, then 2-3 GB according to Taskmanager (mostly 2GB) and Resources Monitor of Windows 8.1 64Bit Pro. After I finished with color correction, opened project in Premiere CC, everything works smooth with lumteri on and! Premiere CC uses 9-10 GB of RAM to play the same clip at full resolution smoothly!!!
I already reinstalled everything, including drivers for GPU, Windows 8.1 and Adobe CC. Same result.
Macbook Pro Retina 15 late 2013 with i7-4960HQ/16gb RAM/Geforce 750m UPDATE!
Under Mac Os Yosemite 10.10.2 - same situation here. Premiere CC uses 5GB (of 11GB available) for 4096x2160 Prores 422 HQ and is usable, smooth with some frame drops.
Speedgrade CC uses 2,5 GB of RAM for 4096x2160 and it is impossible to use full 4096x2160. Only 1/2 Resolution for preview is smooth and usable at notebook display. At external 4096x2160 monitor connected through Thunderbolt it is much more choppy, I think it is hard for 750m with 2 GB of VRAM.
UPDATE! Previous version (CC 2014) of Premiere CC and Speedgrade CC under Windows 8.1 64-bit - same situation.
What do you think?
My opinion - Speedgrade CC is not optimized for 4K resolutions. Premiere CC is good for 4K.
btw, for information, latest AMD catalyst omega driver 14.12 has a problem with my R9 295x2 and Mercury Playback Engine (MPE) OpenCL - just the black screen with sound, when I turn on GPU acceleration. So I use previous 14.9 version. With 14.12 GPUsniffer.exe found one GPU device with 4Gb of VRAM and one GPU with 3GB of VRAM (normally must be 3GB+3GB for 295x2 Dual GPU-chip radeon).So, I got MSI 290x 8GB tested and... found out that I can't use 8GB of VRAM, because there are some AMD driver limitations!!!
1. I switched off my 295x2 8Gb (4GB+4GB) to be sure, it will not affect VRAM amount.
2. I launched Gpusniffer utility with 14.9 AMD driver and 3072 Mb VRAM was available ONLY! It worked like 295x2 with 3072 + 3072 Mb VRAM.
3. I installed 14.12 AMD Omega driver and GPUsniffer informed that I have now 8192 Mb!!! But! Mercury Playback Engine did not work with Premiere Pro CC or Speedgrade CC as with my 295x2. Just black screen.
RGB and Luma at 0 and preview is black with 14.12 AMD driver. Premiere PRO - the same situation.
With 14.9 AMD Driver. Left 2560*1440 Dell working area monitor and 4096*2160 preview LG monitor right side.
With 14.9 Gpusniffer shows 3 and 3 and 3GB Vram instead of 4GB and 4GB and 8Gb. As I understood with CrossfireX switched off - Adobe products and their GPUsniffer utility could "find" and use 8GB on primary GPU, but again we can see AMD driver issues.
Single 290x 8GB with 14.9 AMD driver also displays only 3072 Mb available in Gpusniffer.
NEATVIDEO informed on their website in Bugs section about 14.12 driver problem with MPE. They also wrote about problem to AMD, so I did. I think, this is really bad story. So, AMD, we are awaiting for normal drivers. -
IS ANY ONE HAVING PROBLEM WITH LIGHTROOM CC BRUSH WHEN THE GPU IS TURN ON
F. McLion wrote:
Update your graphic card driver to the latest version.
btw.: Rule number 2 - Do not use all caps - Netiquette Wiki
And for a very practical reason from your point of view: using all caps looks like SHOUTING, and people will concentrate more on the SHOUTING than on answering your question. Some will just ignore you for this reason.
If updated drivers don't fix the problem, perhaps you can tell us what is the "PROBLEM WITH LIGHTROOM CC BRUSH WHEN THE GPU IS TURN ON" that you are having. -
Hi guys, I recently bought a workstation from BOXX tech with a new GPU Quadro k5200 installed in it.
I am having problem with my AE, PPro CS6 using the GPUs cuda.
I went to Nvidia Settings and use the specific App to select it to use GPU n- Quadro k5200. But still not working.
Please helpIf you edited the Cudatextfile in the Adobe Premiere CS6 directory correctly then the acceleration should be enabled. The only way it it's not is if you have the wrong driver for that version of Adobe or did not edit the text file with the exact name of the card. You can use the GPUsniffer in that same Premiere directoy with the command prompt to see the name the GPU should be listed as. The Ray Tracer file in AE has to be edited with the same listing.
Eric
ADK -
IOS 6: problem with sprites rotation in gpu mode
Hi,
I have a game published on iTunes and today I found a serious problem with the latest iOS 6 GM.
Sprite rotation around X and Y axes doesn't work with gpu render mode.
Here is my code:
<mx:UIComponent id="gameCanvas" mouseChildren="false" mouseEnabled="false" width="100%" height="100%" />
var gridSprite:Sprite=new Sprite();
gameCanvas.addChildAt(gridSprite,0);
// then I draw stuff on this gridSprite
It works fine if this sprite is not rotated.
But when I change its rotationX or rotationY properties, the sprite disappears from the screen!
My game works fine on older versions of iOS (5.0, 5.1.1 and 6 beta 3).
This problem only happens on iOS 6 GM and since iOS 6 will be officially released in a few days, I am really worried...
I tried Air 3.3 and Air 3.4 - both have this problem.
In "cpu" and "direct" render modes sprite rotation works, but graphics performance is terrible. So "gpu" is my only option...
I'll really appreciate any help.I performed some other tests and so it seems like everything is 2D in gpu mode. When I try to do 3D transformations, objects disappear from the view.
For example out of these 3 images only image1 is displayed:
<s:BitmapImage id="image1" source="logo.png" height="25%" width="100%" />
<s:BitmapImage id="image2" source="logo.png" height="25%" width="100%" rotationY="5"/>
<s:BitmapImage id="image3" source="logo.png" height="25%" width="100%" z="5"/>
Maybe there is some setting that enables 3D (something like zBufferEnabled=true) that needs to be explicitly set for iOS 6 in gpu mode?
UPD: Ok, I'm pretty sure it's a bug, I reported it to Adobe - Bug 3330901 -
Weird problem with my GPU being installed but not used by windows.
I have a problem with my graphics card.
I have an integrated Intel HD Graphics gpu, that Windows recognised and installed the driver thereof.
The problem is, Windows doesn't use this gpu, but uses his own Microsoft Basic Display Adapter.
I'll provide some screenshots here:
http://i.imgur.com/ncKoU3g.png
http://i.imgur.com/XkeMWL3.png
http://i.imgur.com/m31Wo5h.png
http://i.imgur.com/kSlpUvY.png
http://i.imgur.com/atMh00p.png
Ps: Don't answer with the reply of "Have you updated your drivers yet", because I've done that over a thousand times already.
Thanks in advance!Is there any solution for the above query. I called HP customer care. But it seems that they accept calls only on weekdays.
-
Problems with graphics card (GPU)
I'm having problems with the graphics card (GPU) in my 2010 MB Pro leading to screen distortions. It seems similar to the problems described here: http://9to5mac.com/2014/10/28/apple-class-action-lawsuit-2011-macbook-pro-gpu-gr aphics-issues
Unfortunately, my machine is not eligible under the class-action suit (and well out of warranty). Is anyone else dealing with this and how did you fix it?
Thanks!
- marcWhat was updated? Care to pastebin your pacman.log so we might actually know what went wrong? Also, in the future, naming a thread "update broke <package>" is not very helpful. Something like "OpenGL-dependant programs fail to run after updating <the package you think to be most relevant>" would be much more helpful and likely garner you many more people willing and able to help.
All the best,
-HG
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