Problem with the Motion Sensor

I just bought my 15" MBP, and was just messing around with it. I downloaded LiquidMac(a program that simulates liquid on your screen and when you tilt your laptop the water flows to that corner of the screen).
And i don't know if my motion sensors are mounted on wrong or what, but when I tilt my MBP to the right the liquid flows up to the other corner. LiquidMac has this option to flip the axis, (so the liquid flows the opposite way) and when I do that then the liquid flows the way I tilt it.
Is this even a problem worth bugging customer support about? Should I consider getting it fixed?
I remember using liquidmac with my old iBook and it would work fine.

MBPGill wrote:
Is this even a problem worth bugging customer support about? Should I consider getting it fixed?
Going with a no... your going to bug customer support about a program you downloaded... how is that their problem... if you are going to call anyone about this matter then why wouldn't it be to company you got the program from?

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    Date/Time: 2007-05-04 10:06:21.278 +0300
    OS Version: 10.4.9 (Build 8P2137)
    Report Version: 4
    Command: Motion
    Path:
    /Applications/Motion.app/Contents/MacOS/Motion
    Parent: WindowServer [57]
    Version: 2.1.2 (2.1.2)
    Build Version: 2
    Project Name: Motion
    Source Version: 1976100
    PID: 221
    Thread: 5
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    Thread 0:
    0 libSystem.B.dylib 0x90025027
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    1 Ozone 0x012f62ee
    PSEmitter::getOriginalBounds(PCRect<double>*,
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    2 Ozone 0x01051a7d
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    3 Ozone 0x01051f06
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    4 Ozone 0x0104ecab
    OZElement::getTransformedCorners(PCVector2<double>*,
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    OZElement::getTransformedBounds(PCRect<double>*,
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    6 Ozone 0x01080f0c
    OZGroup::getOriginalBounds(PCRect<double>*,
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    7 Ozone 0x01051a7d
    OZElement::getImageBoundsWithEffectsAndCrop(PCRect<double>*,
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    8 Ozone 0x01051f06
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    9 Ozone 0x0138ff4a
    -[OZListNodeRenderer imageFor:frame:] + 278
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    -[NSOutlineView _dataSourceValueForColumn:row:] + 78
    12 com.apple.AppKit 0x933c4fc5
    -[NSTableView _drawContentsAtRow:column:clipRect:] +
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    13 com.apple.AppKit 0x933c4789
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    158
    14 com.apple.AppKit 0x933c402b
    -[NSTableView drawRow:clipRect:] + 335
    15 com.apple.AppKit 0x933c3ed2
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    16 Ozone 0x010eeb51
    -[OZLayerListOutlineView drawRow:clipRect:] + 251
    17 com.apple.AppKit 0x933c17ce
    -[NSTableView drawRowIndexes:clipRect:] + 99
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    19 com.apple.prokit 0x9591ced3
    NSProApplicationLoad + 39152
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    21 com.apple.AppKit 0x932ec3b1
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    22 com.apple.AppKit 0x932eb40b
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    23 com.apple.AppKit 0x932ea473
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    24 com.apple.AppKit 0x932eb041
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    25 com.apple.AppKit 0x932eb041
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    + 3239
    26 com.apple.AppKit 0x932eb041
    -[NSView
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    + 3239
    27 com.apple.AppKit 0x932eb041
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    28 com.apple.AppKit 0x932eb041
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    29 com.apple.AppKit 0x932eb041
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    + 3239
    30 com.apple.AppKit 0x932eb041
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    + 3239
    31 com.apple.AppKit 0x932eb041
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    + 3239
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    33 com.apple.AppKit 0x932eb041
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    + 3239
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    38 com.apple.prokit 0x959361ba
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    39 com.apple.AppKit 0x932e9362
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    41 com.apple.AppKit 0x932e8a32
    -[NSWindow displayIfNeeded] + 168
    42 Ozone 0x0128f427
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    43 com.apple.AppKit 0x93338d6c
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    44 com.apple.CoreFoundation 0x9082cd6e
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    45 com.apple.CoreFoundation 0x9082be10
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    47 com.apple.HIToolbox 0x92de78d8
    RunCurrentEventLoopInMode + 285
    48 com.apple.HIToolbox 0x92de6fe2
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    49 com.apple.HIToolbox 0x92de6e39
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    50 com.apple.AppKit 0x9326d465
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    51 com.apple.AppKit 0x9326d056
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    0 libSystem.B.dylib 0x90025027
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    4 com.apple.procore.framework 0x0022b226
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    2 ...ickTimeComponents.component 0x97e7a18a
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    3 libSystem.B.dylib 0x90024987
    pthreadbody + 84
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    0 libSystem.B.dylib 0x90025027
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    1 com.apple.procore.framework 0x0022abea
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    5 libSystem.B.dylib 0x90024987
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    5 libSystem.B.dylib 0x90024987
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    2 Ozone 0x012b7a3f
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    5 libSystem.B.dylib 0x90024987
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    0 libSystem.B.dylib 0x90025027
    semaphorewait_signaltrap + 7
    1 com.apple.procore.framework 0x0022abea
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    2 Ozone 0x012b7a3f
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    3 Ozone 0x012b7b00
    OZExecutionUnit::executeLoopWrapper(void*) + 36
    4 com.apple.procore.framework 0x0022b226
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    5 libSystem.B.dylib 0x90024987
    pthreadbody + 84
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    eax: 0x0258ba20 ebx: 0x01318d71 ecx: 0x00000000
    edx: 0x90010a0c
    edi: 0x0f0ff8d0 esi: 0x00000006 ebp: 0xb0304218
    esp: 0xb0304200
    ss: 0x0000001f efl: 0x00010206 eip: 0x01597b7d
    cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000
    gs: 0x00000037
    Binary Images Description:
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    /Library/Frameworks/Motion.framework/Versions/A/Motion
    Model: MacPro1,1, BootROM MP11.005C.B04, 4 processors,
    Dual-Core Intel Xeon, 2.66 GHz, 3 GB
    Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300
    GT, PCIe, 256 MB
    Memory Module: DIMM Riser A/DIMM 1, 512 MB, DDR2
    FB-DIMM, 667 MHz
    Memory Module: DIMM Riser A/DIMM 2, 512 MB, DDR2
    FB-DIMM, 667 MHz
    Memory Module: DIMM Riser B/DIMM 1, 1 GB, DDR2
    FB-DIMM, 667 MHz
    Memory Module: DIMM Riser B/DIMM 2, 1 GB, DDR2
    FB-DIMM, 667 MHz
    Network Service: Built-in Ethernet 1, Ethernet, en0
    PCI Card: NVIDIA GeForce 7300 GT, Display, Slot-1
    Serial ATA Device: WDC WD2500JS-41SGB0, 232.89 GB
    Serial ATA Device: ST3500630AS, 465.76 GB
    Parallel ATA Device: SONY DVD RW DW-D150A
    USB Device: Hub, Up to 480 Mb/sec, 500 mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi
    Electric, Up to 12 Mb/sec, 500 mA
    USB Device: Apple Optical USB Mouse, Primax
    Electronics, Up to 1.5 Mb/sec, 100 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up
    to 12 Mb/sec, 250 mA
    USB Device: Apple Cinema HD Display, Apple Computer,
    Inc., Up to 12 Mb/sec, 500 mA
    FireWire Device: built-in_hub, unknown_value, Unknown
    FireWire Device: LaCie d2 Extreme LUN 0, LaCie Group
    SA, Up to 800 Mb/sec
    FireWire Device: unknown_device, unknown_value,
    Unknown
    MacBook Pro 15,4' 2.16GHz, Mac Pro 2GHz with ATI X1900XT, iPod 30GB 5G   Mac OS X (10.4.9)  

    In instances like this you need to try a few of the 'normal' fixes, and see if it helps.
    1st Try deleting the preferences file (take a copy of it first!) - I'm not on a mac right now, but I think the file is called /users/<username>/library/preferences/com.apple.motion - or something similar.
    2nd Try creating a new user account on the machine and log on as the new user, now try the original actions. Does motion still crash? If so then it's possibly a genuine bug in motion.
    Maybe you could post some more details on exactly what you do to see the crash? Post the project files also.

  • Any games used with the motion sensor feature on the new ipod nano?

    Are there any games, such as the one shown in the comercial where the feature of moving around the ipod is being used. (i think the game was a racing game of some sort) thanks.
    (p.s a title for a game would be appreciated)

    The Nano commercial doesn't show a racing game.
    Are you thinking of this commercial: http://www.apple.com/ipodtouch/gallery/ads/
    There is only one page of games for click wheel iPods and I only found one racing game.

  • Is this a problem with the Sudden Motion Sensor or the HDD?

    I have a MacBook that I purchased in Septemberof this year, and for a while I have been having a problem with the HDD. I understand that there is a Sudden Motion Sensor that parks the hard disk when the computer is moved suddenly, but every hour or so I can hear the HDD make a single loud click for seemingly no reason at all. The computer can be sitting on my desk with no applications running and this will still happen. This is not really much of a problem other than the annoying noise, but if I am playing music or a video from the HDD it will skip when it does this. I have disabled the SMS for now to see if it will make a difference, I am very careful with my devices so I do not fear that I will cause any HDD damage without the SMS, but I am not sure if it is a problem with the HDD or the SMS. Could anyone shed some light on this for me?

    Well turns out disabling the SMS did nothing so I'm going to just take it in and hope it can be fixed.

  • Problem with the FOR statement.....again!

    Hi everyone,
    Well I'm still trying to do a car slideshow using external
    files and can't seem to see the end. The current movie is here:
    http://www.virtuallglab.com/projects.html
    I also attach the code. My problem is I had originally set up
    an animation with 2 pictures sliding in with some text, and then
    wait 4 seconds before sliding out, and then next pictures and text
    would slide in and so on, using a setInterval.
    The problem is the FOR loop seems to skip the setInterval and
    the function "wait", so it just loops quickly and jumps to last
    picture, so on the example above, it just slides the last picture
    (i=9) and that's it!
    Can you not include another function within a FOR statement.
    Or is there a way to tell the FOR loop to wait until all motion is
    finished?
    Any help greatly appreciated
    import mx.transitions.*;
    import mx.transitions.easing.*;
    for (i=0; i<10 ; i++) {
    var picLeft = "pics/"+i+".jpg";
    var picRight = "pics/"+i+"b.jpg";
    var txtToLoad = "text/"+i+".txt";
    this.createEmptyMovieClip("leftHolder",1);
    leftHolder.loadMovie(picLeft,i,leftHolder.getNextHighestDepth());
    leftHolder._x = -200;
    leftHolder._y = 15;
    var leftTween:Tween = new Tween(leftHolder, "_x",
    Strong.easeOut, leftHolder._x, 10, 2, true);
    this.createEmptyMovieClip("centerHolder",2);
    centerHolder.loadMovie(picRight,i+"b",centerHolder.getNextHighestDepth());
    centerHolder._x = 180;
    centerHolder._y = 250;
    var centerTween:Tween = new Tween(centerHolder, "_y",
    Strong.easeOut, centerHolder._y, 15, 2, true);
    text._x = 600;
    myData = new LoadVars();
    myData.onLoad = function(){
    text.carText.text = this.content;
    myData.load(txtToLoad);
    var textTween:Tween = new Tween(text, "_x", Strong.easeOut,
    text._x, 420, 2, true);
    myInterval = setInterval(wait, 4000);
    function wait() {
    var leftTweenFinished:Tween = new Tween(leftHolder, "_x",
    Strong.easeOut, leftHolder._x, -200, 1, true);
    var centerTween:Tween = new Tween(centerHolder, "_y",
    Strong.easeOut, centerHolder._y, 250, 1, true);
    var textTween2:Tween = new Tween(text, "_x", Strong.easeOut,
    text._x, 600, 1, true);
    clearInterval(myInterval);
    ***************************************************************************************** ***

    There is no way to tell a for loop to wait. That is not what
    they do.
    The entire for loop will execute (if possible, and it doesn't
    enter some kind of continuous infinite loop) completely before each
    time the frame is rendered.
    If you want to spread things out over time you need to use
    the setInterval -- but not inside a for loop! If you do that you
    immediately set however many intervals as your loop has. In this
    case you will also assign the ids for those intervals to the same
    variable, effectively overwriting the value so you will never be
    able to clear most of those intervals.
    So you need to rethink you whole structure. Set up some kind
    of counter and limit like this:
    var slidesToShow:Number=10;
    var curSlide:Number=0;
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    loop wait for anything. So no there is no way to pause it while you
    wait for your tween to end. But you can be notified when a tween
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    set up one of those to start whatever needs to be started when the
    tween has finished.
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    you when the asset is ready to be used.
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    of setInterval. It only goes once, while setInterval repeats
    forever. So I would think your algorithm would be something like
    this.
    1. load external asset
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    3. when motion is finished start loading next asset and
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    takes longer) go to 2 and repeat.
    If this is going to be run locally on a hard drive or CD you
    won't have any problem with the length of time it takes to load the
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  • Hi,  I'm having a problem with the stabilization all of a sudden. I did an analyze. The amount of shake isn't terrible but it's there. There are no squiggly lines in the clip I'm trying to stabilize. As you can see in the screenshot that it allows me to c

    Hi,
    I'm having a problem with the stabilization all of a sudden. I did an analyze. The amount of shake isn't terrible but it's there. There are no squiggly lines in the clip I'm trying to stabilize. As you can see in the screenshot that it allows me to click the "Smooth clip motion" but the slider is not there for zoom. Any ideas why this is happening all of a sudden? It happens on all clips in this event. The entire event was analyzed after importing.

    What program are you using for this editing?
    We can ask a Host should move your query over to that forum.

  • Locking the screen with the proximity sensor

    Hi,
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    Any thoughts on this one?  It's one of very few things that really bother me about this phone.  If there was a way to use the proximity sensor to keep the touch screen locked while the phone is in my pocket, that would be a huge fix.
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    http://forum.dailymobile.se/index.php/topic,10305.0.html
     http://forum.dailymobile.se/index.php/topic,9642.0.html
     http://forum.dailymobile.se/index.php/topic,9529.0.html
    these might be some options for you to look at. i have not used any of those except for jukka clock and this one rocks, tho i am not sure it will server your purpose.  
    You know what I love about you the most, the fact that you are not me ! In love with technology and all that it can offer. Join me in discovery....

  • I ave some problems with the right management for files in the movie folder

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    drwx------+  18 onlymac  staff    612 24 Okt 12:52 .
    drwxr-xr-x+ 134 onlymac  staff   4556 24 Okt 12:44 ..
    -rw-r--r--@   1 onlymac  staff  43012 24 Okt 12:54 .DS_Store
    -rw-rw-rw-    1 onlymac  staff      0 18 Okt 13:33 .fcplock
    -rw-r--r--@   1 onlymac  staff     30 24 Okt 12:52 .fcpuser
    -rw-r--r--    1 onlymac  staff      0 18 Okt 11:53 .localized
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    drwx---r-x+   4 onlymac  staff    136  5 Jun  2010 DivX Movies
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    drwx---r-x@  12 onlymac  staff    408 22 Sep 23:43 Final Cut Events
    drwx---r-x+   9 onlymac  staff    306 24 Okt 10:06 Final Cut Projects
    drwx---r-x+   3 onlymac  staff    102 23 Okt 23:49 Handbrake
    drwx---r-x@   9 onlymac  staff    306 31 Jul  2010 Kamerafilme
    drwx---r-x+   3 onlymac  staff    102  6 Okt 14:19 MAC The Ripper
    drwx---r-x+  10 onlymac  staff    340 24 Okt 12:51 Motion Templates.localized
    drwx---r-x+   7 onlymac  staff    238  2 Feb  2011 iMovie Events.localized
    drwx---r-x+   8 onlymac  staff    272 21 Aug 01:18 iMovie Projects.localized
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    Unless you have a defective iPad you should be fine.  The only time it should be heating up is when you're running an intensive app like a game that's working the quad-core processor and the screen.  I bought a Targus leather case for mine and play InfinityBlade2 on it and haven't noticed any heating issues with mine, but the part holding the iPad is plastic, so it can disipate heat better.
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  • What do i do if the motion sensor on an ipod touch goes bad?

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    Try the following to rule out a software problem:
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    iOS: How to back up           
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    Apple Retail Store - Genius Bar          
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    The sensor is on the logic board and is not replaceable.

  • Still problems with the Ipod Nano 3g and the Nike+ kit??

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    Regards
    Morten

    Personally I am very happy with my new iPod Nano. It works great with Nike Plus and I love the video and some of the cool features like stopwatch and more. I have an earlier iPod Nano and I was hesitant to buy the new one but I am so glad I did. I don't have any problems uploading data.

  • I just order 8 calendars from iPhoto and they came to me fine. Now I need to order two more but when I go thru the process I get a message  saying:unable to assemble calendar. There is a probleme with the photo with the file name"(Null)"   more........ .

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    Apply the two fixes below in order as needed:
    Fix #1
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    with Option #4 and then #1 as needed.
    Fix #2
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    OT

  • I can not upgrade to quicktime 7.7.3 for windows vista.  Error message says there is a problem with the program installer.  Any clue as to how to get around this.

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  • I have a problem with the sync between iTunes and ipad2. I can not see the files in iPad. Help me please.

    I have a problem with the sync between iTunes and ipad2. I can not see the files in iPad. Help me please.

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  • Is anyone having a problem with the new iPad (Gen. 3) not staying connected to the charger? It seems to ALWAYS get jiggled loose and no longer be charging. My iPad 1 has no issue but I can't browse Internet w/o new iPad unplugging. Horrible!

    I notice that my new IPad (3rd generation) will not stay connected to the power cord at all, I'm not exagerating, if I plug it in and browse the Internet without fail it will become unplugged and I will have to push the plug back in (Ba-beep). Ive actually grown to despise that sound when you plug your iPhone or iPad in because it reminds me of how much money I spent on something that PHYSICALLY will not charge while I'm using it.
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    Thanks for the swift reply, I have been looking online and a loose plug seems to be somewhat of an issue with many, I hope mine is actually a problem and not what others are experiencing. It's taken me this long to even reach out for the simple fact I HATE being a complainer but this is just horrible.
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