Problem with the Motion Sensor
I just bought my 15" MBP, and was just messing around with it. I downloaded LiquidMac(a program that simulates liquid on your screen and when you tilt your laptop the water flows to that corner of the screen).
And i don't know if my motion sensors are mounted on wrong or what, but when I tilt my MBP to the right the liquid flows up to the other corner. LiquidMac has this option to flip the axis, (so the liquid flows the opposite way) and when I do that then the liquid flows the way I tilt it.
Is this even a problem worth bugging customer support about? Should I consider getting it fixed?
I remember using liquidmac with my old iBook and it would work fine.
MBPGill wrote:
Is this even a problem worth bugging customer support about? Should I consider getting it fixed?
Going with a no... your going to bug customer support about a program you downloaded... how is that their problem... if you are going to call anyone about this matter then why wouldn't it be to company you got the program from?
Similar Messages
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When I am trying to edit a particle Motion always crashes. It seems that the problem is always the same (thread 5 crash) and I can easily reproduce it. The same problem doesn't occur in the MacBook Pro. Thanks in advance about the help!
Date/Time: 2007-05-04 10:06:21.278 +0300
OS Version: 10.4.9 (Build 8P2137)
Report Version: 4
Command: Motion
Path:
/Applications/Motion.app/Contents/MacOS/Motion
Parent: WindowServer [57]
Version: 2.1.2 (2.1.2)
Build Version: 2
Project Name: Motion
Source Version: 1976100
PID: 221
Thread: 5
Exception: EXCBADACCESS (0x0001)
Codes: KERNPROTECTIONFAILURE (0x0002) at
0x00000012
Thread 0:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 Ozone 0x012f62ee
PSEmitter::getOriginalBounds(PCRect<double>*,
OZRenderState const&) + 40
2 Ozone 0x01051a7d
OZElement::getImageBoundsWithEffectsAndCrop(PCRect<double>*,
OZRenderState const&) + 61
3 Ozone 0x01051f06
OZElement::getBounds(PCRect<double>*, OZRenderState
const&) + 34
4 Ozone 0x0104ecab
OZElement::getTransformedCorners(PCVector2<double>*,
PCVector2<double>*, PCVector2<double>*,
PCVector2<double>*, OZRenderState const&) + 101
5 Ozone 0x0104f2e1
OZElement::getTransformedBounds(PCRect<double>*,
OZRenderState const&) + 101
6 Ozone 0x01080f0c
OZGroup::getOriginalBounds(PCRect<double>*,
OZRenderState const&) + 386
7 Ozone 0x01051a7d
OZElement::getImageBoundsWithEffectsAndCrop(PCRect<double>*,
OZRenderState const&) + 61
8 Ozone 0x01051f06
OZElement::getBounds(PCRect<double>*, OZRenderState
const&) + 34
9 Ozone 0x0138ff4a
-[OZListNodeRenderer imageFor:frame:] + 278
10 Ozone 0x0138f6a7
-[OZListNodeWrapper nodeImage] + 183
11 com.apple.AppKit 0x933c594c
-[NSOutlineView _dataSourceValueForColumn:row:] + 78
12 com.apple.AppKit 0x933c4fc5
-[NSTableView _drawContentsAtRow:column:clipRect:] +
346
13 com.apple.AppKit 0x933c4789
-[NSOutlineView _drawContentsAtRow:column:clipRect:] +
158
14 com.apple.AppKit 0x933c402b
-[NSTableView drawRow:clipRect:] + 335
15 com.apple.AppKit 0x933c3ed2
-[NSOutlineView drawRow:clipRect:] + 240
16 Ozone 0x010eeb51
-[OZLayerListOutlineView drawRow:clipRect:] + 251
17 com.apple.AppKit 0x933c17ce
-[NSTableView drawRowIndexes:clipRect:] + 99
18 com.apple.prokit 0x9591a6ba
NSProApplicationLoad + 28887
19 com.apple.prokit 0x9591ced3
NSProApplicationLoad + 39152
20 Ozone 0x011ad128
-[VHOutlineView drawRect:] + 178
21 com.apple.AppKit 0x932ec3b1
-[NSView _drawRect:clip:] + 3228
22 com.apple.AppKit 0x932eb40b
-[NSView
_recursiveDisplayAllDirtyWithLockFocus:visRect:] + 614
23 com.apple.AppKit 0x932ea473
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 217
24 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
25 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
26 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
27 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
28 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
29 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
30 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
31 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
32 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
33 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
34 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
35 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
36 com.apple.AppKit 0x932eb041
-[NSView
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 3239
37 com.apple.AppKit 0x932e9b78
-[NSThemeFrame
_recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForV iew:topView:]
+ 290
38 com.apple.prokit 0x959361ba
NSProApplicationLoad + 142295
39 com.apple.AppKit 0x932e9362
-[NSView
_displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:]
+ 523
40 com.apple.AppKit 0x932e8c8e
-[NSView displayIfNeeded] + 439
41 com.apple.AppKit 0x932e8a32
-[NSWindow displayIfNeeded] + 168
42 Ozone 0x0128f427
-[OZDocumentWindow displayIfNeeded] + 71
43 com.apple.AppKit 0x93338d6c
_handleWindowNeedsDisplay + 206
44 com.apple.CoreFoundation 0x9082cd6e
__CFRunLoopDoObservers + 342
45 com.apple.CoreFoundation 0x9082be10
CFRunLoopRunSpecific + 827
46 com.apple.CoreFoundation 0x9082bace
CFRunLoopRunInMode + 61
47 com.apple.HIToolbox 0x92de78d8
RunCurrentEventLoopInMode + 285
48 com.apple.HIToolbox 0x92de6fe2
ReceiveNextEventCommon + 385
49 com.apple.HIToolbox 0x92de6e39
BlockUntilNextEventMatchingListInMode + 81
50 com.apple.AppKit 0x9326d465
_DPSNextEvent + 572
51 com.apple.AppKit 0x9326d056
-[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
52 com.apple.AppKit 0x93266ddb
-[NSApplication run] + 512
53 com.apple.prokit 0x95913559
NSProApplicationMain + 324
54 com.apple.motion 0x000054d7 0x1000
+ 17623
55 com.apple.motion 0x00003522 0x1000
+ 9506
56 com.apple.motion 0x0000343d 0x1000
+ 9277
Thread 1:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.Foundation 0x9284526c
-[NSConditionLock lockWhenCondition:] + 39
2 com.apple.AppKit 0x93344270
-[NSUIHeartBeat _heartBeatThread:] + 377
3 com.apple.Foundation 0x927ef2e0
forkThreadForFunction + 123
4 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 2:
0 libSystem.B.dylib 0x9000a457
machmsgtrap + 7
1 com.apple.CoreFoundation 0x9082c2b3
CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x9083d188
CFRunLoopRun + 60
3 com.apple.DVCPROHDMuxer 0x09322507
AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*)
+ 285
4 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 3:
0 libSystem.B.dylib 0x9000a457
machmsgtrap + 7
1 com.apple.CoreFoundation 0x9082c2b3
CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x9082bace
CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9146641e
HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x91466239
CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 4:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.procore.framework 0x0022abea
PCConditionVariable::wait(PCMutex*) + 24
2 Ozone 0x012b7a3f
OZExecutionUnit::executeLoop() + 65
3 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
4 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 5 Crashed:
0 Ozone 0x01597b7d
std::Rbtree<double, std::pair<double const,
OZChannelGradientFolder::Sample>,
std::_Select1st<std::pair<double const,
OZChannelGradientFolder::Sample> >, std::less<double>,
std::allocator<std::pair<double const,
OZChannelGradientFolder::Sample> >
::M_erase(std::_Rb_treenode<std::pair<double const,
OZChannelGradientFolder::Sample> >*) + 19
1 Ozone 0x01597b8f
std::Rbtree<double, std::pair<double const,
OZChannelGradientFolder::Sample>,
std::_Select1st<std::pair<double const,
OZChannelGradientFolder::Sample> >, std::less<double>,
std::allocator<std::pair<double const,
OZChannelGradientFolder::Sample> >
::M_erase(std::_Rb_treenode<std::pair<double const,
OZChannelGradientFolder::Sample> >*) + 37
2 Ozone 0x0131932e
PSParticleType::getParticleColor(double, PSParticle*,
PSEmitter*, PCColor&) + 1486
3 Ozone 0x01317410
PSParticleType::renderImageParticle(OZRenderParams&,
PSParticle*, OZSimStateElement&, PSEmitter*, bool) +
900
4 Ozone 0x012f4ba6
PSEmitter::renderSingleParticleType(OZRenderParams&,
PSEmitter::SimEntry*, bool, bool, bool, int, bool,
bool, PCRect<double>&) + 474
5 Ozone 0x012f73da
PSEmitter::draw(OZRenderParams&) + 1330
6 Ozone 0x01058dc4
OZElement::renderElement(OZRenderParams&) + 5836
7 Ozone 0x01056362
OZElement::render(OZRenderParams&) + 178
8 Ozone 0x010551c2
OZElement::composite(OZRenderParams&) + 310
9 Ozone 0x010815e1
OZGroup::draw(OZRenderParams&) + 417
10 Ozone 0x01058dc4
OZElement::renderElement(OZRenderParams&) + 5836
11 Ozone 0x01056362
OZElement::render(OZRenderParams&) + 178
12 Ozone 0x010551c2
OZElement::composite(OZRenderParams&) + 310
13 Ozone 0x01035024
OZScene::render(OZRenderParams&) + 390
14 Ozone 0x01289f81
GLRenderer::doSceneRender(OZScene*, OZRenderParams&) +
289
15 Ozone 0x0128b108
GLRenderer::renderNormal(OZScene*, OZRenderParams&) +
58
16 Ozone 0x0128b4ed
GLRenderer::render(OZScene*, OZRenderParams&) + 889
17 Ozone 0x012b8f2b
OZRenderUnit::processRenderInstruction(OZRenderInstruction*)
+ 1221
18 Ozone 0x012b90bd
OZRenderUnit::execute() + 107
19 Ozone 0x012b7ab9
OZExecutionUnit::executeLoop() + 187
20 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
21 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
22 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 6:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.procore.framework 0x0022abea
PCConditionVariable::wait(PCMutex*) + 24
2 Ozone 0x012b7a3f
OZExecutionUnit::executeLoop() + 65
3 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
4 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 7:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.procore.framework 0x0022abea
PCConditionVariable::wait(PCMutex*) + 24
2 Ozone 0x012b7a3f
OZExecutionUnit::executeLoop() + 65
3 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
4 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 8:
0 libSystem.B.dylib 0x90049617
semaphoretimedwait_signaltrap + 7
1 ...ple.CoreServices.CarbonCore 0x90cdfe71
TSWaitOnSemaphoreCommon + 163
2 ...ickTimeComponents.component 0x97e7a18a
ReadSchedulerThreadEntryPoint + 4895
3 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 9:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.procore.framework 0x0022abea
PCConditionVariable::wait(PCMutex*) + 24
2 Ozone 0x012b7a3f
OZExecutionUnit::executeLoop() + 65
3 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
4 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 10:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.procore.framework 0x0022abea
PCConditionVariable::wait(PCMutex*) + 24
2 Ozone 0x012b7a3f
OZExecutionUnit::executeLoop() + 65
3 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
4 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 11:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.procore.framework 0x0022abea
PCConditionVariable::wait(PCMutex*) + 24
2 Ozone 0x012b7a3f
OZExecutionUnit::executeLoop() + 65
3 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
4 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 12:
0 libSystem.B.dylib 0x90025027
semaphorewait_signaltrap + 7
1 com.apple.procore.framework 0x0022abea
PCConditionVariable::wait(PCMutex*) + 24
2 Ozone 0x012b7a3f
OZExecutionUnit::executeLoop() + 65
3 Ozone 0x012b7b00
OZExecutionUnit::executeLoopWrapper(void*) + 36
4 com.apple.procore.framework 0x0022b226
PCThread::startup(void*) + 18
5 libSystem.B.dylib 0x90024987
pthreadbody + 84
Thread 5 crashed with X86 Thread State (32-bit):
eax: 0x0258ba20 ebx: 0x01318d71 ecx: 0x00000000
edx: 0x90010a0c
edi: 0x0f0ff8d0 esi: 0x00000006 ebp: 0xb0304218
esp: 0xb0304200
ss: 0x0000001f efl: 0x00010206 eip: 0x01597b7d
cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000
gs: 0x00000037
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0x9fffc000 - 0x9fffefff Motion
/Library/Frameworks/Motion.framework/Versions/A/Motion
Model: MacPro1,1, BootROM MP11.005C.B04, 4 processors,
Dual-Core Intel Xeon, 2.66 GHz, 3 GB
Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300
GT, PCIe, 256 MB
Memory Module: DIMM Riser A/DIMM 1, 512 MB, DDR2
FB-DIMM, 667 MHz
Memory Module: DIMM Riser A/DIMM 2, 512 MB, DDR2
FB-DIMM, 667 MHz
Memory Module: DIMM Riser B/DIMM 1, 1 GB, DDR2
FB-DIMM, 667 MHz
Memory Module: DIMM Riser B/DIMM 2, 1 GB, DDR2
FB-DIMM, 667 MHz
Network Service: Built-in Ethernet 1, Ethernet, en0
PCI Card: NVIDIA GeForce 7300 GT, Display, Slot-1
Serial ATA Device: WDC WD2500JS-41SGB0, 232.89 GB
Serial ATA Device: ST3500630AS, 465.76 GB
Parallel ATA Device: SONY DVD RW DW-D150A
USB Device: Hub, Up to 480 Mb/sec, 500 mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi
Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Optical USB Mouse, Primax
Electronics, Up to 1.5 Mb/sec, 100 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up
to 12 Mb/sec, 250 mA
USB Device: Apple Cinema HD Display, Apple Computer,
Inc., Up to 12 Mb/sec, 500 mA
FireWire Device: built-in_hub, unknown_value, Unknown
FireWire Device: LaCie d2 Extreme LUN 0, LaCie Group
SA, Up to 800 Mb/sec
FireWire Device: unknown_device, unknown_value,
Unknown
MacBook Pro 15,4' 2.16GHz, Mac Pro 2GHz with ATI X1900XT, iPod 30GB 5G Mac OS X (10.4.9)In instances like this you need to try a few of the 'normal' fixes, and see if it helps.
1st Try deleting the preferences file (take a copy of it first!) - I'm not on a mac right now, but I think the file is called /users/<username>/library/preferences/com.apple.motion - or something similar.
2nd Try creating a new user account on the machine and log on as the new user, now try the original actions. Does motion still crash? If so then it's possibly a genuine bug in motion.
Maybe you could post some more details on exactly what you do to see the crash? Post the project files also. -
Any games used with the motion sensor feature on the new ipod nano?
Are there any games, such as the one shown in the comercial where the feature of moving around the ipod is being used. (i think the game was a racing game of some sort) thanks.
(p.s a title for a game would be appreciated)The Nano commercial doesn't show a racing game.
Are you thinking of this commercial: http://www.apple.com/ipodtouch/gallery/ads/
There is only one page of games for click wheel iPods and I only found one racing game. -
Is this a problem with the Sudden Motion Sensor or the HDD?
I have a MacBook that I purchased in Septemberof this year, and for a while I have been having a problem with the HDD. I understand that there is a Sudden Motion Sensor that parks the hard disk when the computer is moved suddenly, but every hour or so I can hear the HDD make a single loud click for seemingly no reason at all. The computer can be sitting on my desk with no applications running and this will still happen. This is not really much of a problem other than the annoying noise, but if I am playing music or a video from the HDD it will skip when it does this. I have disabled the SMS for now to see if it will make a difference, I am very careful with my devices so I do not fear that I will cause any HDD damage without the SMS, but I am not sure if it is a problem with the HDD or the SMS. Could anyone shed some light on this for me?
Well turns out disabling the SMS did nothing so I'm going to just take it in and hope it can be fixed.
-
Problem with the FOR statement.....again!
Hi everyone,
Well I'm still trying to do a car slideshow using external
files and can't seem to see the end. The current movie is here:
http://www.virtuallglab.com/projects.html
I also attach the code. My problem is I had originally set up
an animation with 2 pictures sliding in with some text, and then
wait 4 seconds before sliding out, and then next pictures and text
would slide in and so on, using a setInterval.
The problem is the FOR loop seems to skip the setInterval and
the function "wait", so it just loops quickly and jumps to last
picture, so on the example above, it just slides the last picture
(i=9) and that's it!
Can you not include another function within a FOR statement.
Or is there a way to tell the FOR loop to wait until all motion is
finished?
Any help greatly appreciated
import mx.transitions.*;
import mx.transitions.easing.*;
for (i=0; i<10 ; i++) {
var picLeft = "pics/"+i+".jpg";
var picRight = "pics/"+i+"b.jpg";
var txtToLoad = "text/"+i+".txt";
this.createEmptyMovieClip("leftHolder",1);
leftHolder.loadMovie(picLeft,i,leftHolder.getNextHighestDepth());
leftHolder._x = -200;
leftHolder._y = 15;
var leftTween:Tween = new Tween(leftHolder, "_x",
Strong.easeOut, leftHolder._x, 10, 2, true);
this.createEmptyMovieClip("centerHolder",2);
centerHolder.loadMovie(picRight,i+"b",centerHolder.getNextHighestDepth());
centerHolder._x = 180;
centerHolder._y = 250;
var centerTween:Tween = new Tween(centerHolder, "_y",
Strong.easeOut, centerHolder._y, 15, 2, true);
text._x = 600;
myData = new LoadVars();
myData.onLoad = function(){
text.carText.text = this.content;
myData.load(txtToLoad);
var textTween:Tween = new Tween(text, "_x", Strong.easeOut,
text._x, 420, 2, true);
myInterval = setInterval(wait, 4000);
function wait() {
var leftTweenFinished:Tween = new Tween(leftHolder, "_x",
Strong.easeOut, leftHolder._x, -200, 1, true);
var centerTween:Tween = new Tween(centerHolder, "_y",
Strong.easeOut, centerHolder._y, 250, 1, true);
var textTween2:Tween = new Tween(text, "_x", Strong.easeOut,
text._x, 600, 1, true);
clearInterval(myInterval);
***************************************************************************************** ***There is no way to tell a for loop to wait. That is not what
they do.
The entire for loop will execute (if possible, and it doesn't
enter some kind of continuous infinite loop) completely before each
time the frame is rendered.
If you want to spread things out over time you need to use
the setInterval -- but not inside a for loop! If you do that you
immediately set however many intervals as your loop has. In this
case you will also assign the ids for those intervals to the same
variable, effectively overwriting the value so you will never be
able to clear most of those intervals.
So you need to rethink you whole structure. Set up some kind
of counter and limit like this:
var slidesToShow:Number=10;
var curSlide:Number=0;
Then have your setInterval increment the curSlide each time
it is called and check to see if it has shown all of them. That is
where your "loop" comes in.
As for the other part of your question -- yes you actually
have two different issues going on -- again you cannot make a for
loop wait for anything. So no there is no way to pause it while you
wait for your tween to end. But you can be notified when a tween
ends.
Check out the documentation about the tween class in the help
files. There you will find the onMotionFinished event. So you can
set up one of those to start whatever needs to be started when the
tween has finished.
You should also use the MovieClipLoader class to load your
images, because you have no idea how long it will take to load
them. Using that class you get a nice event (onLoadInit) that tells
you when the asset is ready to be used.
Finally I'm thinking you might want to use setTimeout instead
of setInterval. It only goes once, while setInterval repeats
forever. So I would think your algorithm would be something like
this.
1. load external asset
2. when ready animate in and set onMotionFinished handler
3. when motion is finished start loading next asset and
setTimeout for 4 seconds.
4. when 4 seconds is up or the clip is loaded (which ever
takes longer) go to 2 and repeat.
If this is going to be run locally on a hard drive or CD you
won't have any problem with the length of time it takes to load the
external assets, but if it is over the web it will take time. -
Hi,
I'm having a problem with the stabilization all of a sudden. I did an analyze. The amount of shake isn't terrible but it's there. There are no squiggly lines in the clip I'm trying to stabilize. As you can see in the screenshot that it allows me to click the "Smooth clip motion" but the slider is not there for zoom. Any ideas why this is happening all of a sudden? It happens on all clips in this event. The entire event was analyzed after importing.What program are you using for this editing?
We can ask a Host should move your query over to that forum. -
Locking the screen with the proximity sensor
Hi,
I'm hoping that there's a setting for this and I just missed it.
According to the manual the phone has a proximity sensor so that if you're talking on the phone and it's pressed against your face, your face won't be pushing buttons. The manual also says that it only works while making calls.
Is there a way to enable the proximity sensor for other times, i.e. when the screen is locked? The reason I ask is that I keep the phone in my pocket - if there's an alarm reminder (or text message), the screen temporarily unlocks, so when I reach in my pocket and get the phone (even holding it on the sides), the alarm frequently gets snoozed or silenced - and goes away before I can see it. I had the same problem with the mechanical buttons on my N95 but was able to resolve that by just being more careful taking the phone out of my pocket. Doesn't work in this case!
Any thoughts on this one? It's one of very few things that really bother me about this phone. If there was a way to use the proximity sensor to keep the touch screen locked while the phone is in my pocket, that would be a huge fix.
Thanks!http://forum.dailymobile.se/index.php/topic,10305.0.html
http://forum.dailymobile.se/index.php/topic,9642.0.html
http://forum.dailymobile.se/index.php/topic,9529.0.html
these might be some options for you to look at. i have not used any of those except for jukka clock and this one rocks, tho i am not sure it will server your purpose.
You know what I love about you the most, the fact that you are not me ! In love with technology and all that it can offer. Join me in discovery.... -
I ave some problems with the right management for files in the movie folder
There are saome files with toe records of everyone in the right. I can't delete or copy this files without my Admin password. The folder movies where displayed without the triangel in the list option. I have copied all files an folders to an external drive. The Folder Movies have i delete ove my root account. Then I have all files copied zo the new folder who was created automatical when i locked in. Now the problem with the list view ist solved but the rights of the files are not solved. I can change the rights vor the everyone manually for each file. But for more than 1000 files this is not usable.
drwx------+ 18 onlymac staff 612 24 Okt 12:52 .
drwxr-xr-x+ 134 onlymac staff 4556 24 Okt 12:44 ..
-rw-r--r--@ 1 onlymac staff 43012 24 Okt 12:54 .DS_Store
-rw-rw-rw- 1 onlymac staff 0 18 Okt 13:33 .fcplock
-rw-r--r--@ 1 onlymac staff 30 24 Okt 12:52 .fcpuser
-rw-r--r-- 1 onlymac staff 0 18 Okt 11:53 .localized
drwx---r-x@ 4 onlymac staff 136 18 Okt 12:18 Aiseesoft Studio
drwx---r-x+ 4 onlymac staff 136 5 Jun 2010 DivX Movies
drwx---r-x+ 4 onlymac staff 136 7 Jun 00:20 Eye-TV
drwx---r-x@ 12 onlymac staff 408 22 Sep 23:43 Final Cut Events
drwx---r-x+ 9 onlymac staff 306 24 Okt 10:06 Final Cut Projects
drwx---r-x+ 3 onlymac staff 102 23 Okt 23:49 Handbrake
drwx---r-x@ 9 onlymac staff 306 31 Jul 2010 Kamerafilme
drwx---r-x+ 3 onlymac staff 102 6 Okt 14:19 MAC The Ripper
drwx---r-x+ 10 onlymac staff 340 24 Okt 12:51 Motion Templates.localized
drwx---r-x+ 7 onlymac staff 238 2 Feb 2011 iMovie Events.localized
drwx---r-x+ 8 onlymac staff 272 21 Aug 01:18 iMovie Projects.localized
drwx---r-x+ 4 onlymac staff 136 21 Apr 2011 iMovie-Kamera-Archive.localized -
I recently purchased a 64 GB Verizon LTE iPad, along with a Bear Motion leather case designed specifically for that model. I've been reading a lot about the heat problems with the new iPad and although I haven't noticed them on mine, I'm worried that putting it in the case may cause worse problems. Is this something I should be concerned about?
Unless you have a defective iPad you should be fine. The only time it should be heating up is when you're running an intensive app like a game that's working the quad-core processor and the screen. I bought a Targus leather case for mine and play InfinityBlade2 on it and haven't noticed any heating issues with mine, but the part holding the iPad is plastic, so it can disipate heat better.
If your iPad gets too hot it'll warn you, so I'd use it for now and see what happens. It'll shut down before it causes any permanent damage. -
What do i do if the motion sensor on an ipod touch goes bad?
The motion sensor on my ipod has went bad. how can i repair it?
Try the following to rule out a software problem:
- Reset the iOS device. Nothing will be lost
Reset iOS device: Hold down the On/Off button and the Home button at the same time for at
least ten seconds, until the Apple logo appears.
- Reset all settings
Go to Settings > General > Reset and tap Reset All Settings.
All your preferences and settings are reset. Information (such as contacts and calendars) and media (such as songs and videos) aren’t affected.
- Restore from backup. See:
iOS: How to back up
- Restore to factory settings/new iOS device.
If still problem, make an appointment at the Genius Bar of an Apple store since it appears you have a hardware problem.
Apple Retail Store - Genius Bar
If the iPod is defective and not under warranty
Apple will exchange your iPod for a refurbished one for this price. They do not fix yours.
Apple - iPod Repair price
The sensor is on the logic board and is not replaceable. -
Still problems with the Ipod Nano 3g and the Nike+ kit??
I thinking about buying an Ipod Nano and the Nike+ kit tomorrow but now I'm a bit unsure due to some of the problems mentioned here in this forum? Do you still have problems with the commuication between the Nano and the sensor? Are there still problems wtih the distance being wrong or only in km? Should I buy - if possible - a Ipod Nano 2G?
Regards
MortenPersonally I am very happy with my new iPod Nano. It works great with Nike Plus and I love the video and some of the cool features like stopwatch and more. I have an earlier iPod Nano and I was hesitant to buy the new one but I am so glad I did. I don't have any problems uploading data.
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Would someone be able to explain to me the following issue with Iphoto?
I ordered 8 same calendars for my soccer team and received them fine. Although a couple of pictures on it are a little off (out of focus). I need to order two more of the same calendars but when I go thru the process ireceive an error message saying:
"Unable to to assemble calendar" There is a problem with the photo with the file name "(Null)" The full resolution version of this photo either cannot be located or is corrupt. Please replace this photo or delete it from your calendar.
How can I fine this "corrupt" photo? How did it go thru with the first batch of calendars but won't go thru now?
Thank you for your help.Apply the two fixes below in order as needed:
Fix #1
Launch iPhoto with the Command+Option keys held down and rebuild the library.
Since only one option can be run at a time start
with Option #4 and then #1 as needed.
Fix #2
Using iPhoto Library Manager to Rebuild Your iPhoto Library
1 - download iPhoto Library Manager and launch.
2 - click on the Add Library button, navigate to your Home/Pictures folder and select your iPhoto Library folder.
3 - Now that the library is listed in the left hand pane of iPLM, click on your library and go to the File ➙ Rebuild Library menu option.
4 - In the next window name the new library and select the location you want it to be placed.
5 - Click on the Create button.
Note: This creates a new library based on the LIbraryData.xml file in the library and will recover Events, Albums, keywords, titles and comments. However, books, calendars, cards and slideshows will be lost. The original library will be left untouched for further attempts at fixing the problem or in case the rebuilt library is not satisfactory.
OT -
I can not download quicktime 7.7.3 for windows vista. The error message says that there is a problem with the windows installer. Any clues?
The error message says that there is a problem with the windows installer.
What's the precise text of the message, please? (There's a few different ones I can think of that you might be getting.) -
I have a problem with the sync between iTunes and ipad2. I can not see the files in iPad. Help me please.
Cannot see what files ? Music (synced music should appear in the iPod app), films/TV shows (Videos app), documents ... ?
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I notice that my new IPad (3rd generation) will not stay connected to the power cord at all, I'm not exagerating, if I plug it in and browse the Internet without fail it will become unplugged and I will have to push the plug back in (Ba-beep). Ive actually grown to despise that sound when you plug your iPhone or iPad in because it reminds me of how much money I spent on something that PHYSICALLY will not charge while I'm using it.
I know the problem with it holding a charge while in use, I get it, the screen is amazing and it takes a lot to run the display, however, it is unacceptable to me that I can't even keep the thing plugged in while I'm using it. I can not even leave it on my Cal King bed overnight because I will wake up in the morning to find that the plug has been jiggled loose in a corner, so it's still attached but not making a connection thus not being charged.
I love the 4GLTE from Verizon and I love the iPad, but I'm actually using my 1st generation IPad while I am at home so I can leave my new $900 iPad on a table to charge free of incident so I can use the 4G while I'm away from wifi during the day. I have been getting more upset about this because I can not even use the Griffin extended cord to charge the iPad and be far from the plug because only the original apple sync/charge cord will have a better shot at staying in. Absolutely none of my non apple cables will stay in the iPad 3 while having it in my hands.
The plug is at an angle, unlike the first iPad, not sure about the iPad 2. Please let me know if they have same issue.
If anyone else is having this problem with the Gen 3 iPad please let me know because I'm tempted to do something about it with apple and I'm hoping that I just for some reason have a bad cable receiver or something and maybe I can get a replacement and enjoy the iPad as I had expected to. There is no reason why I should be even using my first iPad and I have friends that want to buy it but I am not selling it because I'm unable to sell it because I can't handle the new iPad while it's plugged in, that is ridiculous if it's a common issue so please let me know!Thanks for the swift reply, I have been looking online and a loose plug seems to be somewhat of an issue with many, I hope mine is actually a problem and not what others are experiencing. It's taken me this long to even reach out for the simple fact I HATE being a complainer but this is just horrible.
Do you have an iPad 3 as well? And is yours not experiencing any issues close to mine?
Thanks again!
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