Problem with UTF-8 japanese on Win XP

Hi,
I have a Client/server application with a server coded in C++ and runing on HP workstation and the GUI in java runing in a web context via java webstart mechanism on PC machine with win XP sp2 OS.
when logging into the HP workstation in japanese SHIFT_JIS and downloading the application japanese Charcters are displayed correctly on my PC.
However when logging into the HP workstation in japanese with UTF-8 encodage and kaunching the application characters aren't displayed correctly only rectangle charcaters are displayed, when launching the GUI on HP workstation it displayed correctly.
Can any one help me to resolve this problem.
Regards,

Both SHIFT_JIS and UTF-8 are character encodings. SHIFT_JIS encodes a superset of JISX-0208 to double-byte codepoints and JISX-0201 to single byte codepoints. UTF-8 encodes all of Unicode.
The problem here is that you are relying on "default" encoding for a client-server application. This only works when the default encoding is the same on both ends.
Go through your code, looking for everywhere where you convert to and from Strings, including reading and writing to IO Streams, and replace the methods you are using with equivalent methods that let you specify an encoding.

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    I'm writing about a problem i recently noticed with wine, nvidia gpu and fullscreen 2d games.Basically the problem is as follows - i am running arch with the latest kernel and nvidia drivers on Thinkpad T61 with NVidia Quadro NVS 140M. I have a problem with old 2d games like Red Alert 2, Baldur's Gate, Icewind Dale, Diablo 2, Heroes 3. All of these games do not support the native 1440x900 resolution of my screen and all of them work fine in window mode but crash if fullscreen is selected. I managed to get some of them working by making them work at higher resolutions. For example although Red Alert 2 does not support 1440x900, it can be easily made to work at that resolution and after i applied the necessary settings it worked. The same was with Heroes 3 - by default it does not support 1440x900 and it used to work only i window mode but there is a HD mod which allows it to run in higher resolutions and after i applied it it worked perfectly in fullscreen. I haven't thested Baldur's Gate and Icewind Dale but i think it will work there too.
    The problem is that i cannot use this approach to all games - for example i must run Diablo 2 and Starcraft in their original resolutions. I read somewhere that the problem is that wine can only change between the resolutions described in the xorg.conf file and if doesn't find the necessary resolution the game will crash or will only take the portion of the screen that is its resolution - for example when i play Starcraft rather than stretching it to the whole screen it simply takes 640x480 pixels of my screen and the game is displayed in the top left corner of the screen leaving everything else black.
    I didn't have this problem before - it is something new though i'm not sure since when do i have the problem because i rarely play games. As for the idea that the problem may be related to the resolutions defined in the Xorg.conf file, my xorg.conf is automatically generated by the nvidia installer and there are no resolutions defined there.

    brebs wrote:
    Try nvidia 304.48
    I remember that issue, with the 302 series.
    I have Nvidia 304.48 installed and the problem still exists (it also happens with Catalyst). This didn't occur with 295.59 using the same version of Wine.
    https://bbs.archlinux.org/viewtopic.php?id=55145
    https://bbs.archlinux.org/viewtopic.php?id=147073

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