Program.: FAGL_ACTIVATE_OP

Hi people,
We need to execute the program: FAGL_ACTIVATE_OP (about open item management of the account).
We don't have this program in our Client yet, could you tell me what the SAP note that apply that?
Thanks,
Rosana.

Hi Rosana,
FAGL_ACTIVATE_OP is available from ECC6.0 / Enhancement Package 3.
Under http://service.sap.com/instguides there is Enhancement Package 3
details, following this path:
Installation & Upgrade Guides
SAP Business Suite Applications
SAP ERP
SAP ERP 6.0
SAP enhancement packages for SAP ERP 6.0
Unfortunately it is available only by the EHP3 and it will not be
downported to earlier versions.
SAP recommends to set item management for an account in the standard
way as follows:
Create a new account with the correct account assignment. Post your
items to the new account. If you want to use the original account
number, you must bring the account balance to zero, change the account
assignment, and repost the items. You can remove the old items by
archiving the documents.
Customers are encouraged to follow the mentioned message in the popup
box to convert their account to OI mgt.
The recommend procedure is the efollwing:
  Create new G/L account with Open item management indicator turned
  ON via trans FS00.  Transfer balance from old G/L account (open
  item management OF) to new G/L account (open item management ON).
You can also refer to note 606977, if you want to set the open item
indicator in FS00,  the balance of this account must be zero.
In the note 403744 there are 3 options offered.
Up to release 45A, there was a report RFSEPA02 to switch on open item
management. With this report you could set  the flag open items
management for documents posted before the change in the master record.
However, this report is no longer supported as of release 45A as note
175960 describes. Nevertheless, you can get this functionality following
the steps described in this note. This is valid for your case as
you are on ECC 6.0.
I hope I could be of assistance.
Kind Regards,
Fernando Evangelista

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    the note you specified (1309427) tells :-
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    Hi,
    When I execute FAGL_ACTIVATE_OP as on current date, system is giving me an error:
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              if(x>r.x-diameter&&x<r.x-diameter+7&&xinc>0&&y>r.y-diameter&&y<r.y+r.height)
              xinc=-xinc;
                   x+=xinc;
              //right border
              if(x<r.x+r.width&&x>r.x+r.width-7&&xinc<0&&y>r.y-diameter&&y<r.y+r.height)
              xinc=-xinc;
                   x+=xinc;
              //upper border
              if(y>r.y-diameter&&y<r.y-diameter+7&&yinc>0&&x>r.x-diameter&&x<r.x+r.width)
                   yinc=-yinc;
                   y+=yinc;
              //bottom border
              if(y<r.y+r.height&&y>r.y+r.height-7&&yinc<0&&x>r.x-diameter&&x<r.x+r.width)
                   yinc=-yinc;
                   y+=yinc;
         public void hit(CollideBall b)
              if(!collide)
                   coll_x=b.getCenterX();
                   coll_y=b.getCenterY();
                   collide=true;
         public void paint(Graphics gr)
              g=gr;
              g.setColor(color);
              //the coordinates in fillOval have to be int, so we cast
              //explicitly from double to int
              g.fillOval((int)x,(int)y,diameter,diameter);
              g.setColor(Color.white);
              g.drawArc((int)x,(int)y,diameter,diameter,45,180);
              g.setColor(Color.darkGray);
              g.drawArc((int)x,(int)y,diameter,diameter,225,180);
    public class BouncingBalls extends Applet implements Runnable
         Thread runner;     
         Image Buffer;
    Graphics gBuffer;          
    CollideBall ball[];
         Obstacle o;
    //how many balls?
    static final int MAX=10;
         boolean intro=true,drag,shiftW,shiftN,shiftE,shiftS;
         boolean shiftNW,shiftSW,shiftNE,shiftSE;
         int xtemp,ytemp,startx,starty;
         int west, north, east, south;
         public void init()
              Buffer=createImage(size().width,size().height);
              gBuffer=Buffer.getGraphics();                         
              ball=new CollideBall[MAX];
              int w=size().width-5;
              int h=size().height-5;          
              //our balls have different start coordinates, increment values
              //(speed, direction) and colors
              ball[0]=new CollideBall(w,h,50,20,1.5,2.0,Color.orange);
    ball[1]=new CollideBall(w,h,60,210,2.0,-3.0,Color.red);
    ball[2]=new CollideBall(w,h,15,70,-2.0,-2.5,Color.pink);
    ball[3]=new CollideBall(w,h,150,30,-2.7,-2.0,Color.cyan);
    ball[4]=new CollideBall(w,h,210,30,2.2,-3.5,Color.magenta);
              ball[5]=new CollideBall(w,h,360,170,2.2,-1.5,Color.yellow);
              ball[6]=new CollideBall(w,h,210,180,-1.2,-2.5,Color.blue);
              ball[7]=new CollideBall(w,h,330,30,-2.2,-1.8,Color.green);
              ball[8]=new CollideBall(w,h,180,220,-2.2,-1.8,Color.black);
              ball[9]=new CollideBall(w,h,330,130,-2.2,-1.8,Color.gray);
              o=new Obstacle(150,80,130,90);
              west=o.r.x;
              north=o.r.y;
              east=o.r.x+o.r.width;
              south=o.r.y+o.r.height;
         public void start()
              if (runner == null)
                   runner = new Thread (this);
                   runner.start();
    public void stop()
              if (runner != null)
         runner.stop();
         runner = null;
         public void run()
              while(true)
                   Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
                   try {runner.sleep(15);}
         catch (Exception e) { }               
                   //move our balls around
                   for(int i=0;i<MAX;i++)
                        ball.move();
                   handleCollision();
                   repaint();     
         boolean collide(CollideBall b1, CollideBall b2)
              double wx=b1.getCenterX()-b2.getCenterX();
              double wy=b1.getCenterY()-b2.getCenterY();
              //we calculate the distance between the centers two
              //colliding balls (theorem of Pythagoras)
              double distance=Math.sqrt(wx*wx+wy*wy);
              if(distance<b1.diameter)                         
                   return true;          
                   return false;     
         void changeCursor(int x, int y)
              Rectangle r=new Rectangle(o.r.x+1,o.r.y+1,o.r.width-1,o.r.height-1);
              Frame BrowserFrame;
              Component ParentComponent;
              ParentComponent = getParent();
              while ( ParentComponent != null &&
              !(ParentComponent instanceof Frame))           
              ParentComponent = ParentComponent.getParent();          
              BrowserFrame = (Frame) ParentComponent;
              if(shiftNW||shiftSE)
                   BrowserFrame.setCursor(Frame.SE_RESIZE_CURSOR);
              else if(shiftNE||shiftSW)
                   BrowserFrame.setCursor(Frame.SW_RESIZE_CURSOR);
              else if(shiftW)
                   BrowserFrame.setCursor(Frame.W_RESIZE_CURSOR);
              else if(shiftN)
                   BrowserFrame.setCursor(Frame.N_RESIZE_CURSOR);
              else if(shiftE)
                   BrowserFrame.setCursor(Frame.W_RESIZE_CURSOR);
              else if(shiftS)
                   BrowserFrame.setCursor(Frame.N_RESIZE_CURSOR);
              else if(r.inside(x,y))
                   BrowserFrame.setCursor(Frame.MOVE_CURSOR);
              else
                   BrowserFrame.setCursor(Frame.DEFAULT_CURSOR);
         public boolean mouseMove(Event evt,int x,int y)
              //the corner areas of the obstacle
              Rectangle nw,sw,ne,se;
              nw=new Rectangle(o.r.x-2,o.r.y-2,4,4);
              if(nw.inside(x,y))
                   shiftNW=true;
              else shiftNW=false;
              sw=new Rectangle(o.r.x-2,o.r.y+o.r.height-2,4,4);
              if(sw.inside(x,y))
                   shiftSW=true;
              else shiftSW=false;
              ne=new Rectangle(o.r.x+o.r.width-2,o.r.y-2,4,4);
              if(ne.inside(x,y))
                   shiftNE=true;
              else shiftNE=false;
              se=new Rectangle(o.r.x+o.r.width-2,o.r.y+o.r.height-2,4,4);
              if(se.inside(x,y))
                   shiftSE=true;
              else shiftSE=false;          
              if(x>o.r.x-2&&x<o.r.x+2&&y>o.r.y&&y<o.r.y+o.r.height)
                   shiftW=true;
              else shiftW=false;
              if(x>o.r.x+o.r.width-2&&x<o.r.x+o.r.width+2
                   &&y>o.r.y&&y<o.r.y+o.r.height)
                   shiftE=true;
              else shiftE=false;
              if(y<o.r.y+2&&y>o.r.y-2&&x>o.r.x&&x<o.r.x+o.r.width)
                   shiftN=true;
              else shiftN=false;
              if(y>o.r.y+o.r.height-2&&y<o.r.y+o.r.height+2
                   &&x<o.r.x+o.r.width)
                   shiftS=true;
              else shiftS=false;
              changeCursor(x,y);
              return true;
         public boolean mouseDown(Event evt,int x,int y)
              Rectangle r=new Rectangle(o.r.x+2,o.r.y+2,o.r.width-4,o.r.height-4);
              if(r.inside(x,y))
                   drag=true;
                   startx=x;
                   starty=y;
                   xtemp=o.r.x;
                   ytemp=o.r.y;
              else drag=false;
              changeCursor(x,y);
              return true;
         public boolean mouseDrag(Event evt,int x,int y)
              intro=false;
              Rectangle bounds=new Rectangle(5,5,size().width-5,size().height-5);
              int endx, endy;          
              endx=x-startx;
              endy=y-starty;     
              //disable mouse actions past boundaries
              if(x<5)x=5;
              if(y<5)y=5;
              if(x>bounds.width)x=bounds.width;
              if(y>bounds.height)y=bounds.height;
              if(drag)
                   //disallow to move past border
                   int ox=endx+xtemp;
                   int oy=endy+ytemp;
                   if(ox<5)ox=5;
                   if(oy<5)oy=5;
                   if(ox>bounds.width-o.r.width)
                        ox=bounds.width-o.r.width;
                   if(oy>bounds.height-o.r.height)
                        oy=bounds.height-o.r.height;     
                   o.r.move(ox,oy);                    
                   west=o.r.x;
                   north=o.r.y;
                   east=o.r.x+o.r.width;
                   south=o.r.y+o.r.height;                              
              else
                   if(shiftNW){west=x;north=y;}
                   else if(shiftNE){east=x;north=y;}
                   else if(shiftSW){west=x;south=y;}
                   else if(shiftSE){east=x;south=y;}
                   else if(shiftW)west=x;
                   else if(shiftE)east=x;
                   else if(shiftN)north=y;
                   else if(shiftS)south=y;                                                       
                   //disallow resizing below 40*40
                   int MIN=40;
                   if(east-west<MIN)
                        //shiftNW=shiftNE=shiftSW=shiftSE=shiftW=shiftE=false;
                        if(shiftW||shiftNW||shiftSW)
                             west=east-MIN;
                        if(shiftE||shiftNE||shiftSE)
                             east=west+MIN;
                   if(south-north<MIN)
                        //shiftNW=shiftNE=shiftSW=shiftSE=shiftN=shiftS=false;
                        if(shiftN||shiftNW||shiftNE)
                             north=south-MIN;
                        if(shiftS||shiftSE||shiftSW)
                             south=north+MIN;
              //report altering of obstacle to ball objects and obstacle
              for(int i=0;i<MAX;i++)
                   ball[i].alterRect(o.r.x,o.r.y,o.r.width,o.r.height);
              o.r.move(west,north);
              o.r.resize(east-west, south-north);
              changeCursor(x,y);
              return true;
         private void handleCollision()
              //we iterate through all the balls, checking for collision
              for(int i=0;i<MAX;i++)
                   for(int j=0;j<MAX;j++)
                             if(i!=j)
                                  if(collide(ball[i], ball[j]))
                                       ball[i].hit(ball[j]);
                                       ball[j].hit(ball[i]);
         public void update(Graphics g)
              paint(g);
         public void paint(Graphics g)
              gBuffer.setColor(Color.lightGray);
              gBuffer.fillRect(0,0,size().width,size().height);
              gBuffer.draw3DRect(5,5,size().width-10,size().height-10,false);               
              //paint the obstacle rectangle
              o.paint(gBuffer);
              //paint our balls
              for(int i=0;i<MAX;i++)
                        ball[i].paint(gBuffer);     
              if(intro)
                   gBuffer.setColor(Color.red);
                   gBuffer.setFont(new Font("Helvetica", Font.PLAIN, 12));               
                   gBuffer.drawString("You can move and resize the rectangle!",20,30);
                   gBuffer.setFont(new Font("Helvetica", Font.PLAIN, 10));
              g.drawImage (Buffer,0,0, this);                    

    Hello, please use code tags next time you post code. You can do so by adding [code] [/code] round blocks of code. So
    [code]
    class Code {
    private static final String codeHere = "code here";
    [/code]
    will be rendered as
    class Code {
      private static final String codeHere = "code here";
    We will not do your homework for you, we will however help when you are stuck and point you in the right direction. So what have you tried? What happened?
    Don't know how to begin? What makes the ball move?

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