Program UJA_DATA_CHECKER

Hi,
     After installing BPC NW 10 ON BW 740 SP02 (ON HANA) I can't find the Infoobject catalog of the ENVIRONEMENTSHELL AND when I execute the program UJS_ACTIVATE_CONTENT It shows no errors, But when I run the programm UJA_DATA_CHECKER it generates lots of errors here is a screen shot for that:
Do you have any idea how to resolve that ?
Best Regards,
RAFIK,

Hi Mohamed
Please, follow the next steps.
Resolution
Run SE38 on application server
Start UJA_INITIALIZE_BUI_PST providing the environment name to GV_SUBNS and checking the 3 options.
If you ever receive the error message: "Target namespace and sub namespace combination already exists" :
Run SE16 transaction,
In the field "Table Name" enter "/POA/D_ALIAS_IDX" and click F7:
Fill in the "NS_SUB" filed with the name of the environment and click F8:
Remove all the entries in the table,
Run again the program UJA_INITIALIZE_BUI_PST as in step 2,
Check that the program ran successfully with message "The operation completed without exception.
hope this helps to answer your questions.
Regards
Juan Pablo

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              ball[7]=new CollideBall(w,h,330,30,-2.2,-1.8,Color.green);
              ball[8]=new CollideBall(w,h,180,220,-2.2,-1.8,Color.black);
              ball[9]=new CollideBall(w,h,330,130,-2.2,-1.8,Color.gray);
              o=new Obstacle(150,80,130,90);
              west=o.r.x;
              north=o.r.y;
              east=o.r.x+o.r.width;
              south=o.r.y+o.r.height;
         public void start()
              if (runner == null)
                   runner = new Thread (this);
                   runner.start();
    public void stop()
              if (runner != null)
         runner.stop();
         runner = null;
         public void run()
              while(true)
                   Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
                   try {runner.sleep(15);}
         catch (Exception e) { }               
                   //move our balls around
                   for(int i=0;i<MAX;i++)
                        ball.move();
                   handleCollision();
                   repaint();     
         boolean collide(CollideBall b1, CollideBall b2)
              double wx=b1.getCenterX()-b2.getCenterX();
              double wy=b1.getCenterY()-b2.getCenterY();
              //we calculate the distance between the centers two
              //colliding balls (theorem of Pythagoras)
              double distance=Math.sqrt(wx*wx+wy*wy);
              if(distance<b1.diameter)                         
                   return true;          
                   return false;     
         void changeCursor(int x, int y)
              Rectangle r=new Rectangle(o.r.x+1,o.r.y+1,o.r.width-1,o.r.height-1);
              Frame BrowserFrame;
              Component ParentComponent;
              ParentComponent = getParent();
              while ( ParentComponent != null &&
              !(ParentComponent instanceof Frame))           
              ParentComponent = ParentComponent.getParent();          
              BrowserFrame = (Frame) ParentComponent;
              if(shiftNW||shiftSE)
                   BrowserFrame.setCursor(Frame.SE_RESIZE_CURSOR);
              else if(shiftNE||shiftSW)
                   BrowserFrame.setCursor(Frame.SW_RESIZE_CURSOR);
              else if(shiftW)
                   BrowserFrame.setCursor(Frame.W_RESIZE_CURSOR);
              else if(shiftN)
                   BrowserFrame.setCursor(Frame.N_RESIZE_CURSOR);
              else if(shiftE)
                   BrowserFrame.setCursor(Frame.W_RESIZE_CURSOR);
              else if(shiftS)
                   BrowserFrame.setCursor(Frame.N_RESIZE_CURSOR);
              else if(r.inside(x,y))
                   BrowserFrame.setCursor(Frame.MOVE_CURSOR);
              else
                   BrowserFrame.setCursor(Frame.DEFAULT_CURSOR);
         public boolean mouseMove(Event evt,int x,int y)
              //the corner areas of the obstacle
              Rectangle nw,sw,ne,se;
              nw=new Rectangle(o.r.x-2,o.r.y-2,4,4);
              if(nw.inside(x,y))
                   shiftNW=true;
              else shiftNW=false;
              sw=new Rectangle(o.r.x-2,o.r.y+o.r.height-2,4,4);
              if(sw.inside(x,y))
                   shiftSW=true;
              else shiftSW=false;
              ne=new Rectangle(o.r.x+o.r.width-2,o.r.y-2,4,4);
              if(ne.inside(x,y))
                   shiftNE=true;
              else shiftNE=false;
              se=new Rectangle(o.r.x+o.r.width-2,o.r.y+o.r.height-2,4,4);
              if(se.inside(x,y))
                   shiftSE=true;
              else shiftSE=false;          
              if(x>o.r.x-2&&x<o.r.x+2&&y>o.r.y&&y<o.r.y+o.r.height)
                   shiftW=true;
              else shiftW=false;
              if(x>o.r.x+o.r.width-2&&x<o.r.x+o.r.width+2
                   &&y>o.r.y&&y<o.r.y+o.r.height)
                   shiftE=true;
              else shiftE=false;
              if(y<o.r.y+2&&y>o.r.y-2&&x>o.r.x&&x<o.r.x+o.r.width)
                   shiftN=true;
              else shiftN=false;
              if(y>o.r.y+o.r.height-2&&y<o.r.y+o.r.height+2
                   &&x<o.r.x+o.r.width)
                   shiftS=true;
              else shiftS=false;
              changeCursor(x,y);
              return true;
         public boolean mouseDown(Event evt,int x,int y)
              Rectangle r=new Rectangle(o.r.x+2,o.r.y+2,o.r.width-4,o.r.height-4);
              if(r.inside(x,y))
                   drag=true;
                   startx=x;
                   starty=y;
                   xtemp=o.r.x;
                   ytemp=o.r.y;
              else drag=false;
              changeCursor(x,y);
              return true;
         public boolean mouseDrag(Event evt,int x,int y)
              intro=false;
              Rectangle bounds=new Rectangle(5,5,size().width-5,size().height-5);
              int endx, endy;          
              endx=x-startx;
              endy=y-starty;     
              //disable mouse actions past boundaries
              if(x<5)x=5;
              if(y<5)y=5;
              if(x>bounds.width)x=bounds.width;
              if(y>bounds.height)y=bounds.height;
              if(drag)
                   //disallow to move past border
                   int ox=endx+xtemp;
                   int oy=endy+ytemp;
                   if(ox<5)ox=5;
                   if(oy<5)oy=5;
                   if(ox>bounds.width-o.r.width)
                        ox=bounds.width-o.r.width;
                   if(oy>bounds.height-o.r.height)
                        oy=bounds.height-o.r.height;     
                   o.r.move(ox,oy);                    
                   west=o.r.x;
                   north=o.r.y;
                   east=o.r.x+o.r.width;
                   south=o.r.y+o.r.height;                              
              else
                   if(shiftNW){west=x;north=y;}
                   else if(shiftNE){east=x;north=y;}
                   else if(shiftSW){west=x;south=y;}
                   else if(shiftSE){east=x;south=y;}
                   else if(shiftW)west=x;
                   else if(shiftE)east=x;
                   else if(shiftN)north=y;
                   else if(shiftS)south=y;                                                       
                   //disallow resizing below 40*40
                   int MIN=40;
                   if(east-west<MIN)
                        //shiftNW=shiftNE=shiftSW=shiftSE=shiftW=shiftE=false;
                        if(shiftW||shiftNW||shiftSW)
                             west=east-MIN;
                        if(shiftE||shiftNE||shiftSE)
                             east=west+MIN;
                   if(south-north<MIN)
                        //shiftNW=shiftNE=shiftSW=shiftSE=shiftN=shiftS=false;
                        if(shiftN||shiftNW||shiftNE)
                             north=south-MIN;
                        if(shiftS||shiftSE||shiftSW)
                             south=north+MIN;
              //report altering of obstacle to ball objects and obstacle
              for(int i=0;i<MAX;i++)
                   ball[i].alterRect(o.r.x,o.r.y,o.r.width,o.r.height);
              o.r.move(west,north);
              o.r.resize(east-west, south-north);
              changeCursor(x,y);
              return true;
         private void handleCollision()
              //we iterate through all the balls, checking for collision
              for(int i=0;i<MAX;i++)
                   for(int j=0;j<MAX;j++)
                             if(i!=j)
                                  if(collide(ball[i], ball[j]))
                                       ball[i].hit(ball[j]);
                                       ball[j].hit(ball[i]);
         public void update(Graphics g)
              paint(g);
         public void paint(Graphics g)
              gBuffer.setColor(Color.lightGray);
              gBuffer.fillRect(0,0,size().width,size().height);
              gBuffer.draw3DRect(5,5,size().width-10,size().height-10,false);               
              //paint the obstacle rectangle
              o.paint(gBuffer);
              //paint our balls
              for(int i=0;i<MAX;i++)
                        ball[i].paint(gBuffer);     
              if(intro)
                   gBuffer.setColor(Color.red);
                   gBuffer.setFont(new Font("Helvetica", Font.PLAIN, 12));               
                   gBuffer.drawString("You can move and resize the rectangle!",20,30);
                   gBuffer.setFont(new Font("Helvetica", Font.PLAIN, 10));
              g.drawImage (Buffer,0,0, this);                    

    Hello, please use code tags next time you post code. You can do so by adding [code] [/code] round blocks of code. So
    [code]
    class Code {
    private static final String codeHere = "code here";
    [/code]
    will be rendered as
    class Code {
      private static final String codeHere = "code here";
    We will not do your homework for you, we will however help when you are stuck and point you in the right direction. So what have you tried? What happened?
    Don't know how to begin? What makes the ball move?

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