PS CS4 3D - Raytrace and Glossiness problem

When working with a 3D layer, I cannot use any textures besides the diffuse texture at the same time as using the render setting "Ray Traced".  For example, everything works great when the render setting is set to "Solid": I can use a high quality glossiness texture and even a bump map.  But as soon as I juice up the render settings to Ray Traced, Photoshop freezes up, and I have to force quit it through the task manager.  The texture being used is high rez, as in 8192 by 4096, but the same freeze up occurs on a smaller texture of 2000 by 4000.  Any ideas on why it glitches up so horribly?
This first image is the objects 3d settings, I have both a bump texture and a glossiness texture enabled.
When I change the preset to from "solid" to "Ray Traced", Photoshop dies a slow painful death.
Any help, ideas, comments appreciated!  Thanks

I don't think it's actually dying, it just takes forever to render anything. The renderer is far from "highly optimized"... The better question is, how much RAM you have in your system and what system it actually is. Due to the large texture sizes, there may be a problem loading them both at the same time and then you simply run out. The more conventional modes may not suffer from it, because the shading calculations are done in a different order, allowing values to be sampled on the texture and then transforming them in 3D as opposed to calculating the exact properties of the 3D intersection point with raytracing. You might not have any problems doing that on the 64bit version, but the 32bit version may not be able to cope...
Mylenium

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    Binary Images:
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    0x9bdd4000 - 0x9bde2ff7  libxar-nossl.dylib (??? - ???) <5BF4DA8E-C319-354A-967E-A0C725DC8BA3> /usr/lib/libxar-nossl.dylib
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    0x9c1a1000 - 0x9c1aafff  libc++abi.dylib (14.0.0 - compatibility 1.0.0) <FEB5330E-AD5D-37A0-8AB2-0820F311A2C8> /usr/lib/libc++abi.dylib
    0x9c1ba000 - 0x9c1d0ffe  libxpc.dylib (77.18.0 - compatibility 1.0.0) <D40B8FD1-C671-3BD5-8C9E-054AF6D4FE9A> /usr/lib/system/libxpc.dylib
    0x9c1d1000 - 0x9c1d2fff  libsystem_blocks.dylib (53.0.0 - compatibility 1.0.0) <B04592B1-0924-3422-82FF-976B339DF567> /usr/lib/system/libsystem_blocks.dylib
    0x9c1d3000 - 0x9c1d7ffd  IOSurface (??? - ???) <97E875C2-9F1A-3FBA-B80C-594892A02621> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
    0x9c1d8000 - 0x9c24efff  com.apple.Metadata (10.7.0 - 627.28) <71AC8DA5-FA89-3411-A97C-65B6129E97BD> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framewor k/Versions/A/Metadata
    0x9c24f000 - 0x9c35ffe7  libsqlite3.dylib (9.6.0 - compatibility 9.0.0) <34E1E3CC-7B6A-3B37-8D07-1258D11E16CB> /usr/lib/libsqlite3.dylib
    0x9c605000 - 0x9c612fff  libGL.dylib (??? - ???) <30E6DED6-0213-3A3B-B2B3-310E33301CCB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x9c613000 - 0x9c613ffe  libkeymgr.dylib (23.0.0 - compatibility 1.0.0) <7F0E8EE2-9E8F-366F-9988-E2F119DB9A82> /usr/lib/system/libkeymgr.dylib
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    0x9c691000 - 0x9c6cffff  libRIP.A.dylib (600.0.0 - compatibility 64.0.0) <0FAB8C29-2A1B-3E25-BA34-BDD832B828DA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphi cs.framework/Versions/A/Resources/libRIP.A.dylib
    0x9c6d0000 - 0x9c6f8ff7  libxslt.1.dylib (3.24.0 - compatibility 3.0.0) <FCAC685A-724F-3FE7-8416-146108DF75FB> /usr/lib/libxslt.1.dylib
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    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 50
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 46697178
        thread_create: 4
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=229.9M resident=98.4M(43%) swapped_out_or_unallocated=131.5M(57%)
    Writable regions: Total=1.6G written=538.1M(32%) resident=591.3M(35%) swapped_out=116K(0%) unallocated=1.1G(65%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    ATS (font support)                 33.1M
    CG backing stores                  32.0M
    CG raster data                      128K
    CG shared images                   3512K
    CoreGraphics                          8K
    CoreServices                       3180K
    IOKit                                 8K
    IOKit (reserved)                  256.0M        reserved VM address space (unallocated)
    MALLOC                              1.3G
    MALLOC guard page                    48K
    Memory tag=240                        4K
    Memory tag=242                       12K
    Memory tag=243                        4K
    Memory tag=249                      156K
    Stack                              68.1M
    VM_ALLOCATE                        16.8M
    __CI_BITMAP                          80K
    __DATA                             24.0M
    __DATA/__OBJC                       236K
    __IMAGE                             528K
    __IMPORT                            240K
    __LINKEDIT                         52.7M
    __OBJC                             1308K
    __OBJC/__DATA                       148K
    __PAGEZERO                            4K
    __RC_CAMERAS                        244K
    __TEXT                            177.2M
    __UNICODE                           544K
    mapped file                       226.3M
    shared memory                      34.9M
    shared pmap                        9744K
    ===========                      =======
    TOTAL                               2.2G
    TOTAL, minus reserved VM space      2.0G

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    import java.io.*;
    import java.net.*;
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    import java.util.Random;
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    import java.awt.*;
    import java.awt.color.*;
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         double aB = 0;                                 // equipment stats
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         double eD = 1;                                   // enemy's Defence
         double eA = aL / eD;                              // effective Attack
         double eB = 0;                                   // equipment bonus'
         double bA = ((eA/10) * (eB/10));                    // base attack
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         double fH = random() * bD;
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         //health formula
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    import java.io.*;
    import java.net.*;
    import java.util.*;
    import java.util.Random;
    import static java.lang.Math.*;
    import java.awt.*;
    import java.awt.color.*;
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         //Wounding formula
         double sL = 1;                                   // my Strength Level
         double bP = 1;                                   // bonus for prayer (is 1 times prayer bonus)
         double aB = 0;                                 // equipment stats
         double eS = (sL * bP) + 3;                         // effective strength
         double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640));     // my base damage
         //Attack formula
         double aL = 1;                                   // my Attack Level
         double eD = 1;                                   // enemy's Defence
         double eA = aL / eD;                              // effective Attack
         double eB = 0;                                   // equipment bonus'
         double bA = ((eA/10) * (eB/10));                    // base attack
         //The hit formula
         double fA = random() * bA;
         double fH = random() * bD;
         double done = rint(fH - fA);
         //health formula
         double health = floor(10 + sL/10 * aL/10);
         self() {
         void attack() {
              health = floor(10 + sL/10 * aL/10);
              fA = random() * bA;
              fH = random() * bD;
              done = rint(fH - fA);
              System.out.println("You hit" +done);
    }Here is the main code that writes what the objects do:
    class fight {
         public static void main(String[] args) {
              self instance1 = new self();
              rockCrab instance2 = new rockCrab();
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
    }when the code is run it says something like this:
    you hit 1
    RockCrabs health is 9
    RockCrab hit 7
    your health is 38
    you hit 1
    RockCrabs health is 8
    RockCrab hit 7
    your health is 31
    you hit 1
    RockCrabs health is 7
    RockCrab hit 7
    your health is 24
    you hit 1
    RockCrabs health is 6
    RockCrab hit 7
    your health is 17
    my point is whatever some one hits it always repeats that
    my expected output would have to be something like
    you hit 1
    RockCrabs health is 9
    RockCrab hit 9
    your health is 37
    you hit 3
    RockCrabs health is 6
    RockCrab hit 4
    your health is 33
    you hit 2
    RockCrabs health is 4
    RockCrab hit 7
    your health is 26
    you hit 3
    RockCrabs health is 1
    RockCrab hit 6
    your health is 20
    Edited by: rade134 on Jun 4, 2009 10:58 AM

    [_Crosspost_|http://forums.sun.com/thread.jspa?threadID=5390217] I'm locking.

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