PS CS4 3D - Raytrace and Glossiness problem
When working with a 3D layer, I cannot use any textures besides the diffuse texture at the same time as using the render setting "Ray Traced". For example, everything works great when the render setting is set to "Solid": I can use a high quality glossiness texture and even a bump map. But as soon as I juice up the render settings to Ray Traced, Photoshop freezes up, and I have to force quit it through the task manager. The texture being used is high rez, as in 8192 by 4096, but the same freeze up occurs on a smaller texture of 2000 by 4000. Any ideas on why it glitches up so horribly?
This first image is the objects 3d settings, I have both a bump texture and a glossiness texture enabled.
When I change the preset to from "solid" to "Ray Traced", Photoshop dies a slow painful death.
Any help, ideas, comments appreciated! Thanks
I don't think it's actually dying, it just takes forever to render anything. The renderer is far from "highly optimized"... The better question is, how much RAM you have in your system and what system it actually is. Due to the large texture sizes, there may be a problem loading them both at the same time and then you simply run out. The more conventional modes may not suffer from it, because the shading calculations are done in a different order, allowing values to be sampled on the texture and then transforming them in 3D as opposed to calculating the exact properties of the 3D intersection point with raytracing. You might not have any problems doing that on the 64bit version, but the 32bit version may not be able to cope...
Mylenium
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kuler
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Here is the Crash Log:
Process: Adobe Photoshop CS4 [26723]
Path: /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/MacOS/Adobe Photoshop CS4
Identifier: com.adobe.Photoshop
Version: 11.0.2 [11.0.2x20100519 [20100519.r.592 2010/05/19:02:00:00 cutoff; r branch]] (11.0.2)
Code Type: X86 (Native)
Parent Process: launchd [235]
Date/Time: 2012-04-25 09:45:00.306 -0500
OS Version: Mac OS X 10.7.3 (11D50d)
Report Version: 9
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
objc[26723]: garbage collection is OFF
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x983ba9c6 __pthread_kill + 10
1 libsystem_c.dylib 0x90ca7f78 pthread_kill + 106
2 libsystem_c.dylib 0x90c98bdd abort + 167
3 com.adobe.Photoshop 0x0021fcf7 0x1000 + 2223351
4 libc++abi.dylib 0x9c1a61fe safe_handler_caller(void (*)()) + 15
5 libc++abi.dylib 0x9c1a61ef __cxxabiv1::__terminate(void (*)()) + 14
6 libc++abi.dylib 0x9c1a711a __cxa_call_unexpected + 227
7 com.adobe.Photoshop 0x013239d5 AWS_CUI_SetFileName(long, adobe::aws::gen::String<unsigned short>&) + 660361
8 com.adobe.Photoshop 0x01323a29 AWS_CUI_SetFileName(long, adobe::aws::gen::String<unsigned short>&) + 660445
9 com.adobe.Photoshop 0x008eb7ea 0x1000 + 9349098
10 com.adobe.Photoshop 0x01323a9e AWS_CUI_SetFileName(long, adobe::aws::gen::String<unsigned short>&) + 660562
11 com.adobe.Photoshop 0x0007c9df 0x1000 + 506335
12 com.adobe.Photoshop 0x000671ad 0x1000 + 418221
13 com.adobe.Photoshop 0x00063a95 0x1000 + 404117
14 com.adobe.Photoshop 0x006706cd 0x1000 + 6747853
15 com.adobe.Photoshop 0x000a4717 0x1000 + 669463
16 com.apple.HIToolbox 0x980f2b8e ModalDialog + 946
17 com.apple.HIToolbox 0x980fad01 RunStandardAlert + 741
18 com.adobe.Photoshop 0x0007b4a8 0x1000 + 500904
19 com.adobe.Photoshop 0x0007b7ed 0x1000 + 501741
20 com.adobe.Photoshop 0x000dd405 0x1000 + 902149
21 com.adobe.Photoshop 0x000dd807 0x1000 + 903175
22 com.adobe.Photoshop 0x0007d8c7 0x1000 + 510151
23 com.adobe.Photoshop 0x011fb486 0x1000 + 18850950
24 com.adobe.Photoshop 0x0021fd47 0x1000 + 2223431
25 libc++abi.dylib 0x9c1a61fe safe_handler_caller(void (*)()) + 15
26 libc++abi.dylib 0x9c1a61ef __cxxabiv1::__terminate(void (*)()) + 14
27 libc++abi.dylib 0x9c1a711a __cxa_call_unexpected + 227
28 com.adobe.Photoshop 0x013239d5 AWS_CUI_SetFileName(long, adobe::aws::gen::String<unsigned short>&) + 660361
29 com.adobe.Photoshop 0x01323a29 AWS_CUI_SetFileName(long, adobe::aws::gen::String<unsigned short>&) + 660445
30 com.adobe.Photoshop 0x008eb125 0x1000 + 9347365
31 com.adobe.Photoshop 0x008eb642 0x1000 + 9348674
32 com.adobe.Photoshop 0x01323a9e AWS_CUI_SetFileName(long, adobe::aws::gen::String<unsigned short>&) + 660562
33 com.adobe.Photoshop 0x0007c9df 0x1000 + 506335
34 com.adobe.Photoshop 0x000671ad 0x1000 + 418221
35 com.adobe.Photoshop 0x0006348f 0x1000 + 402575
36 com.adobe.Photoshop 0x00063c44 0x1000 + 404548
37 com.adobe.Photoshop 0x00063dd3 0x1000 + 404947
38 com.adobe.Photoshop 0x0006212f 0x1000 + 397615
39 com.adobe.Photoshop 0x002205da 0x1000 + 2225626
40 com.adobe.Photoshop 0x00220666 0x1000 + 2225766
41 com.adobe.Photoshop 0x00003812 0x1000 + 10258
42 com.adobe.Photoshop 0x00003739 0x1000 + 10041
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x983bb90a kevent + 10
1 libdispatch.dylib 0x9b608c58 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x9b6076a7 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x983ba83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x90ca9e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x90c5182a pthread_cond_wait + 48
3 com.adobe.amt.services 0x0701c552 AMTConditionLock::LockWhenCondition(int) + 46
4 com.adobe.amt.services 0x07017995 _AMTThreadedPCDService::PCDThreadWorker(_AMTThreadedPCDService*) + 115
5 com.adobe.amt.services 0x0701c5b0 AMTThread::Worker(void*) + 20
6 libsystem_c.dylib 0x90ca5ed9 _pthread_start + 335
7 libsystem_c.dylib 0x90ca96de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x983b8c76 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x924c2a98 MPWaitOnSemaphore + 104
2 MultiProcessor Support 0x21080eff 0x21051000 + 196351
3 com.apple.CoreServices.CarbonCore 0x924c35e0 PrivateMPEntryPoint + 68
4 libsystem_c.dylib 0x90ca5ed9 _pthread_start + 335
5 libsystem_c.dylib 0x90ca96de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x983ba83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x90ca9e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x90c5a42c pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x924eee62 TSWaitOnCondition + 124
4 com.apple.CoreServices.CarbonCore 0x924603c5 TSWaitOnConditionTimedRelative + 136
5 com.apple.CoreServices.CarbonCore 0x924c2681 MPWaitOnQueue + 200
6 AdobeACE 0x027c038d 0x278f000 + 201613
7 AdobeACE 0x027bfd85 0x278f000 + 200069
8 com.apple.CoreServices.CarbonCore 0x924c35e0 PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x90ca5ed9 _pthread_start + 335
10 libsystem_c.dylib 0x90ca96de thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x983bb02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x90ca7ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x90ca96fe start_wqthread + 30
Thread 6:
0 libsystem_kernel.dylib 0x983bb02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x90ca7ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x90ca96fe start_wqthread + 30
Thread 7:
0 libsystem_kernel.dylib 0x983b8d36 mach_wait_until + 10
1 libsystem_c.dylib 0x90c53439 nanosleep + 388
2 com.adobe.PSAutomate 0x71c381b1 ScObjects::Thread::sleep(unsigned int) + 143
3 com.adobe.PSAutomate 0x71c38211 ScObjects::Thread::wait(unsigned int) + 23
4 com.adobe.PSAutomate 0x71c28dc6 ScObjects::BridgeTalkThread::run() + 332
5 com.adobe.PSAutomate 0x71c384d3 ScObjects::Thread::go(void*) + 239
6 libsystem_c.dylib 0x90ca5ed9 _pthread_start + 335
7 libsystem_c.dylib 0x90ca96de thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x983bb02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x90ca7ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x90ca96fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xbfffd33c ecx: 0xbfffd2cc edx: 0x983ba9c6
edi: 0xac0f82c0 esi: 0x00000006 ebp: 0xbfffd2e8 esp: 0xbfffd2cc
ss: 0x00000023 efl: 0x00000246 eip: 0x983ba9c6 cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x0a07e000
Logical CPU: 0
Binary Images:
0x1000 - 0x19aefdf +com.adobe.Photoshop (11.0.2 [11.0.2x20100519 [20100519.r.592 2010/05/19:02:00:00 cutoff; r branch]] - 11.0.2) <40DBAC70-2688-44B1-A8CE-142BF8A18887> /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/MacOS/Adobe Photoshop CS4
0x207f000 - 0x2085fff org.twain.dsm (1.9.4 - 1.9.4) <C0CCCE50-2929-3853-BE08-0DAE14CA29B8> /System/Library/Frameworks/TWAIN.framework/Versions/A/TWAIN
0x208c000 - 0x246601f +com.adobe.linguistic.LinguisticManager (4.0.0 - 7863) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeLinguistic.framework/Versions/3/AdobeLinguistic
0x251a000 - 0x2714fcf +AdobeOwl (??? - ???) <4CCA2C7B-4896-4DDA-A14B-725FB0C202B5> /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeOwl.framework/Versions/A/AdobeOwl
0x278f000 - 0x289cfff +AdobeACE (??? - ???) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeACE.framework/Versions/A/AdobeACE
0x28ba000 - 0x2c84fef +AdobeMPS (??? - ???) <277E01A3-CAC3-4FA9-A591-4BC0A5BC125A> /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeMPS.framework/Versions/A/AdobeMPS
0x2d13000 - 0x2d73fc7 +AdobeXMP (??? - ???) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeXMP.framework/Versions/A/AdobeXMP
0x2d82000 - 0x307dfff +AdobeAGM (??? - ???) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeAGM.framework/Versions/A/AdobeAGM
0x313d000 - 0x33d0fe7 +AdobeCoolType (??? - ???) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeCoolType.framework/Versions/A/AdobeCoolType
0x3454000 - 0x346dfff +AdobeBIB (??? - ???) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeBIB.framework/Versions/A/AdobeBIB
0x3477000 - 0x3498ff7 +AdobeBIBUtils (??? - ???) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobeBIBUtils.framework/Versions/A/AdobeBIBUtils
0x34a5000 - 0x34c0ff9 +AdobePDFSettings (??? - ???) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/AdobePDFSettings.framework/Versions/A/AdobePDFSettings
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0x9c75c000 - 0x9c763ffd com.apple.NetFS (4.0 - 4.0) <D0D59145-D211-3E7C-9062-35A2833FA99B> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x9c764000 - 0x9c826fff com.apple.CoreServices.OSServices (478.37 - 478.37) <00A48B2A-2D75-3FD0-9805-61BB11710879> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framew ork/Versions/A/OSServices
0x9c827000 - 0x9c9dbff3 libicucore.A.dylib (46.1.0 - compatibility 1.0.0) <6AD14A51-AEA8-3732-B07B-DEA37577E13A> /usr/lib/libicucore.A.dylib
0x9ca29000 - 0x9ca8dfff com.apple.framework.IOKit (2.0 - ???) <8DAF4991-7359-3D1B-AC69-3CBA797D1E3C> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x9ca8e000 - 0x9cbe0fff com.apple.audio.toolbox.AudioToolbox (1.7.2 - 1.7.2) <E369AC9E-F548-3DF6-B320-9D09E486070E> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x9ccd9000 - 0x9ccfbffe com.apple.framework.familycontrols (3.0 - 300) <6B0920A5-3971-30EF-AE4C-5361BB7199EB> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0xb0000000 - 0xb0006ff8 com.apple.carbonframeworktemplate (1.3 - 1.3.12) /Applications/Adobe Photoshop CS4/Adobe Photoshop CS4.app/Contents/Frameworks/ahclient.framework/Versions/A/ahclient
0xba300000 - 0xba301ffb libCyrillicConverter.dylib (54.0.0 - compatibility 1.0.0) <F098D5D3-D551-3E69-8261-208A9091BBF0> /System/Library/CoreServices/Encodings/libCyrillicConverter.dylib
0xba500000 - 0xba501ff7 libGreekConverter.dylib (54.0.0 - compatibility 1.0.0) <39A9F462-05DD-383B-B01A-2B528E18D049> /System/Library/CoreServices/Encodings/libGreekConverter.dylib
0xba900000 - 0xba91bffd libJapaneseConverter.dylib (54.0.0 - compatibility 1.0.0) <5635DF40-8D8E-3B8C-B075-7B3FC0F184A4> /System/Library/CoreServices/Encodings/libJapaneseConverter.dylib
0xbab00000 - 0xbab21ff6 libKoreanConverter.dylib (54.0.0 - compatibility 1.0.0) <17226124-8E8A-34EB-A2C4-D4A0469CF45B> /System/Library/CoreServices/Encodings/libKoreanConverter.dylib
0xbb500000 - 0xbb500fff libThaiConverter.dylib (54.0.0 - compatibility 1.0.0) <6CBA4C09-1460-3249-92C2-1D96F56ED7ED> /System/Library/CoreServices/Encodings/libThaiConverter.dylib
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 50
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 46697178
thread_create: 4
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=229.9M resident=98.4M(43%) swapped_out_or_unallocated=131.5M(57%)
Writable regions: Total=1.6G written=538.1M(32%) resident=591.3M(35%) swapped_out=116K(0%) unallocated=1.1G(65%)
REGION TYPE VIRTUAL
=========== =======
ATS (font support) 33.1M
CG backing stores 32.0M
CG raster data 128K
CG shared images 3512K
CoreGraphics 8K
CoreServices 3180K
IOKit 8K
IOKit (reserved) 256.0M reserved VM address space (unallocated)
MALLOC 1.3G
MALLOC guard page 48K
Memory tag=240 4K
Memory tag=242 12K
Memory tag=243 4K
Memory tag=249 156K
Stack 68.1M
VM_ALLOCATE 16.8M
__CI_BITMAP 80K
__DATA 24.0M
__DATA/__OBJC 236K
__IMAGE 528K
__IMPORT 240K
__LINKEDIT 52.7M
__OBJC 1308K
__OBJC/__DATA 148K
__PAGEZERO 4K
__RC_CAMERAS 244K
__TEXT 177.2M
__UNICODE 544K
mapped file 226.3M
shared memory 34.9M
shared pmap 9744K
=========== =======
TOTAL 2.2G
TOTAL, minus reserved VM space 2.0G"An unexpected and unrecoverable problem has occurred because something prevented the text engine from being launched. Photoshop will now exit."
You have the "bad font" disease. Check your system fonts and remove any suspicious ones you may have added recently. Then use a tool like OnyX to flush the system and Adobe font caches and try again.
Mylenium -
Photoshop 7 Unexpected and Unrecoverable Problem
I just bought a MacBookPro, and was installing Photoshop 7 on it. The installation said it was successful, but when I open the application, I get a message that says "An unexpected and unrecoverable problem has occurred because of a program error. Photoshop will now exit."
What does that mean? Is Photoshop 7 not compatible with 10.5.4?Yes. You only need the old serial number from Photoshop 7 and the new one from CS3. [Adobe upgrades are always FULL installers that prompt you for the old serial number if they don't find that application installed.]
But
HURRY UP!
When CS4 is formally announced on Tuesday, Photoshop 7 ceases to qualify for ANY upgrades. -
CS4 Design/Web Premium Installation problem???
Installed CS4 Web Premium, install no problem all programs shown where should be but Dreamweaver CS4 and Contribute fail to start I only get the splash screen it does not initialise and dissapears within 3 sec`s.
Removed both elements with adobe dvd`s and re-installed same problem??
Anyone any idea`s please.
Laptop Aspire 5530G
OS Vista Premium
Full HD,After Deactivating the suite and uninstall and then a complete new install my problem was solved.
This was advised by Adobe representative and all now works fine.. -
Question
I am not able to launch FF everytime i try to open it, it says FF has to submit a crash report,and restore yr tabs. I even tried doing that and the report was submitted too, but still FF did not start, and the problem still persists, please help me solve this issue
'''(in English)'''Hi Danny,
Per my understanding that you can't get the expect result by using the expression "=Count(Fields!TICKET_STATUS.Value=4) " to count the the TICKET_STATUS which value is 4, the result will returns the count of all the TICKET_STATUS values(206)
but not 180, right?
I have tested on my local environment and can reproduce the issue, the issue caused by you are using the count() function in the incorrect way, please modify the expression as below and have a test:
=COUNT(IIF(Fields!TICKET_STATUS.Value=4 ,1,Nothing))
or
=SUM(IIF(Fields!TICKET_STATUS=4,1,0))
If you still have any problem, please feel free to ask.
Regards,
Vicky Liu
Vicky Liu
TechNet Community Support -
BOSD, Battery issues and Heating problem after iOS 8 upgrade
i have upgraded my iPad mini to iOS 8. Ever since I upgraded to iOS 8 am facing blue screen issues and heating problem as well. This is really frustrating even the patch iOS 8.0.2 dint solve the problem. Are you guys listening our complaints. When will you fixing it.
The same thing happened to me on my 2012 Subaru Outback. I'm not sure this will help you since you have a Honda, but I'm posting this just in case.
I paired the audio on my car with my iPhone 6. However, when I turned the car off and back on again, the iPhone would not pair automatically. I had to manually connect the iPhone with the car. Turns out there are two separate bluetooth pairings on my car: one for phone which allows up to 5 devices and one for audio which allows only one device. So I did the second bluetooth pairing for the phone (had already done the audio), and that fixed it. YMMV -
I am making code to try to make a game and my problem is that my code
will not let it change the hit everytime so im getting the first guy to hit 1 then next hits 8 and so on and always repeats.
Another problem is that I would like it to attack with out me telling it how much times to attack. I am using Object oriented programming.
Here is the code for my objects:
import java.lang.*;
import java.io.*;
import java.net.*;
import java.util.*;
import java.util.Random;
import static java.lang.Math.*;
import java.awt.*;
import java.awt.color.*;
class rockCrab {
//Wounding formula
double sL = 70; // my Strength Level
double bP = 1; // bonus for prayer (is 1 times prayer bonus)
double aB = 0; // equipment stats
double eS = (sL * bP) + 3; // effective strength
double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640)); // my base damage
//Attack formula
double aL = 50; // my Attack Level
double eD = 1; // enemy's Defence
double eA = aL / eD; // effective Attack
double eB = 0; // equipment bonus'
double bA = ((eA/10) * (eB/10)); // base attack
//The hit formula
double fA = random() * bA;
double fH = random() * bD;
double done = rint(fH - fA);
//health formula
double health = floor(10 + sL/10 * aL/10);
rockCrab() {
void attack() {
health = floor(10 + sL/10 * aL/10);
double done = rint(fH - fA);
fA = random() * bA;
fH = random() * bD;
done = rint(fH - fA);
System.out.println("Rockcrab hit" +done);
import java.lang.*;
import java.io.*;
import java.net.*;
import java.util.*;
import java.util.Random;
import static java.lang.Math.*;
import java.awt.*;
import java.awt.color.*;
class self {
//Wounding formula
double sL = 1; // my Strength Level
double bP = 1; // bonus for prayer (is 1 times prayer bonus)
double aB = 0; // equipment stats
double eS = (sL * bP) + 3; // effective strength
double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640)); // my base damage
//Attack formula
double aL = 1; // my Attack Level
double eD = 1; // enemy's Defence
double eA = aL / eD; // effective Attack
double eB = 0; // equipment bonus'
double bA = ((eA/10) * (eB/10)); // base attack
//The hit formula
double fA = random() * bA;
double fH = random() * bD;
double done = rint(fH - fA);
//health formula
double health = floor(10 + sL/10 * aL/10);
self() {
void attack() {
health = floor(10 + sL/10 * aL/10);
fA = random() * bA;
fH = random() * bD;
done = rint(fH - fA);
System.out.println("You hit" +done);
}Here is the main code that writes what the objects do:
class fight {
public static void main(String[] args) {
self instance1 = new self();
rockCrab instance2 = new rockCrab();
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
}when the code is run it says something like this:
you hit 1
RockCrabs health is 9
RockCrab hit 7
your health is 38
you hit 1
RockCrabs health is 8
RockCrab hit 7
your health is 31
you hit 1
RockCrabs health is 7
RockCrab hit 7
your health is 24
you hit 1
RockCrabs health is 6
RockCrab hit 7
your health is 17
my point is whatever some one hits it always repeats that
my expected output would have to be something like
you hit 1
RockCrabs health is 9
RockCrab hit 9
your health is 37
you hit 3
RockCrabs health is 6
RockCrab hit 4
your health is 33
you hit 2
RockCrabs health is 4
RockCrab hit 7
your health is 26
you hit 3
RockCrabs health is 1
RockCrab hit 6
your health is 20
Edited by: rade134 on Jun 4, 2009 10:58 AM[_Crosspost_|http://forums.sun.com/thread.jspa?threadID=5390217] I'm locking.
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