PS CS5 : Grid erratic display with OpenGL

Hi, I am wondering if I am the only one having trouble with the grid display ?
When OpenGL is active the grid partially disappear if I zoom at 300% and disappear even more when zooming further.
I use PS for web design and really need my pixel grid. With CS3 I was using a 10px dotted grid with 10 subdivisions.
I have an iMac 24" and a brand new 13" and both have the exact same grid behavior.
Every power feature enabled by OpenGL works perfectly and I love it but then I don't have my grid.
I tweaked and tried different options but without much succes. Any ideas how I could fix this while waiting for a patch ?
PS: Why oh why did the PS team include a display pixel grid option if you can't have a snap to pixel option too ?

If I'm reading you correctly, there are multiple graphics interfaces present in this system?
Hm, I wonder how, with multiple GPUs in the system, Adobe chooses the one to use...  I think there's language somewhere that says Adobe just doesn't support multiple GPUs.
Does the situation persist if you boot up while docked?
-Noel

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    Section "Device"
    Identifier "Card0"
    Driver "radeon"
    VendorName "All"
    BoardName "All"
    Option "DRI" "true"
    Option "XAANoOffscreenPixmaps" "true"
    Option "RenderAccel" "true"
    Option "AccelMethod" "EXA"
    Option "AllowGLXWithComposite" "true"
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    Identifier "Screen0"
    Device "Card0"
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    SubSection "Display"
    Depth 24
    Modes "1440x900" "1024x768" "800x600" "640x480"
    EndSubSection
    EndSection
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    Group "video"
    Mode 0666
    EndSection
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    EndSection
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    display: :0 screen: 0
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    server glx version string: 1.2
    server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
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    client glx version string: 1.4
    client glx extensions:
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    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
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    GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
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    OpenGL renderer string: Software Rasterizer
    OpenGL version string: 2.1 Mesa 7.2
    OpenGL shading language version string: 1.10
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    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
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    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
    GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
    GL_ATI_texture_mirror_once, GL_ATI_fragment_shader,
    GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_program_debug,
    GL_MESA_resize_buffers, GL_MESA_texture_array, GL_MESA_ycbcr_texture,
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_fragment_program,
    GL_NV_light_max_exponent, GL_NV_point_sprite, GL_NV_texture_rectangle,
    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,
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    GL_SGI_texture_color_table, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
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    3 GLX Visuals
    visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
    0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x49 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
    32 GLXFBConfigs:
    visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
    0x4a 0 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
    0x4b 0 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
    0x4c 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
    0x4d 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
    0x4e 0 tc 0 32 0 r . . 8 8 8 8 0 0 8 0 0 0 0 0 0 None
    0x4f 0 tc 0 32 0 r . . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow
    0x50 0 tc 0 32 0 r y . 8 8 8 8 0 0 8 0 0 0 0 0 0 None
    0x51 0 tc 0 32 0 r y . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow
    0x52 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x53 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x54 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x55 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x56 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x57 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x58 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x59 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x5a 0 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
    0x5b 0 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
    0x5c 0 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
    0x5d 0 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
    0x5e 0 dc 0 32 0 r . . 8 8 8 8 0 0 8 0 0 0 0 0 0 None
    0x5f 0 dc 0 32 0 r . . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow
    0x60 0 dc 0 32 0 r y . 8 8 8 8 0 0 8 0 0 0 0 0 0 None
    0x61 0 dc 0 32 0 r y . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow
    0x62 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x63 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x64 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x65 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x66 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x67 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x68 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x69 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
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    Unfortunatelly, this driver doesn't support opengl with your card. Radeonhd driver doesn't support either. You can only use desktop effects with XRender, but not all and some of them might be choppy.
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  • PS CS4 problems with OpenGL drawing enabled

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  • Possible minor bug when selecting inverse with OpenGL enabled

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  • How to make thumbnails enlarge when using grid navigation effects with jquery

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              color: #9d6f1b;
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                                                                factor                    : 150,                                        // for seqfade, sequpdown, rows
                                                                reverse                    : ''                                        // for sequpdown
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    <ul>
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                                                                <ul class="tj_gallery">
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                                                                          <li><a href="#"><img src="images/2.jpg" alt="image02" /></a></li>
                                                                          <li><a href="#"><img src="images/3.jpg" alt="image03" /></a></li>
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              color:#f1d379;
    a:visited {
              text-decoration: none;
              color: #f1d379;
    a:hover {
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    a:active {
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                                                                easing                    : 'easeInOutBack',          // for fade, seqfade, updown, sequpdown, showhide, disperse, rows
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                                                                          <li><a href="#"><img src="images/15.jpg" alt="image15" /></a></li>
                                                                          <li><a href="#"><img src="images/16.jpg" alt="image16" /></a></li>
                                                                          <li><a href="#"><img src="images/17.jpg" alt="image17" /></a></li>
                                                                          <li><a href="#"><img src="images/18.jpg" alt="image18" /></a></li>
                                                                          <li><a href="#"><img src="images/19.jpg" alt="image19" /></a></li>
                                                                          <li><a href="#"><img src="images/20.jpg" alt="image20" /></a></li>
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  • Rotate tool not working in cs6. It says "Could not complete your request because it only works with OpenGL enabled document windows." Its worked fine in the past....

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    Copy and paste only this area, you may have to scroll down.
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    Logical processor count: 4
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