PS SC3 Ext - Keyframe 3D .obj for animation  WTF????

Hi guys,
I'm working on a axe throwing sequence,  I've imported the Google Sketchup 3D model of the axw as a .obj file, no problems.  I can use the 3D tools to rotate it, it looks great.  Now I've like to animate it and need a little help.  I open the animation window and set the frame rate and duration, no problems.  I want the axe to spin across the 1 second duration.  I figured I'd keyframe the postion at start with the axe at 0 degrees, set another keyframe of the axe rotated at half way and full return keyframe at end.  Keyframes set up but they aren't working to control the rotate, it seems I can rotate the model  but can't lock it to points in time for animation.  How do I keyframe the axe do that it rotates animated??

Question Nulled,
I reckon I got it figured, ans = 'cs4 upgrade', improved workaround.

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