"Publish Project" Failed in EPPM 8.3 WEB

Hi,
I have been trying to Integrate BI PUBLISHER with P6 EPPM 8.3. At one stage it requires administrator to select either one project and choose "PUBLISH PROJECT" option. Each time i tried to Publish a project, the status always fails. Is there anything i need to do in order to successfully Publish the Project Successfully? I have also Enabled the "Publish project" options in Application Settings under the Services Section.
Anyone can help on this?
Thanks and Regards

First make sure that Global schedule services are run successfully. You can refer to MOS Doc id
How To Successfully Configure Initial Project Publication When Publishing A Large Volume Of Projects (Doc ID 1419053.1)
P6 Project Data Is Not Being Published Via The Publication Services (Doc ID 1333858.1)
This will help you to properly configure publication services

Similar Messages

  • Web Object not visible in published project

    I'd like to use the new web object interaction widget in Captivate 7 to embed a website into a project. Everything works fine as long as I  only preview the project in my web browser. But when I publish it and go to the slide where the web object is supposed to be, there's only a blank space. Why?
    I've published the project in SWF-Format with  eLearning-output set to "AdobeConnect". I tried to switch the option "Scalable HTML content" on and off as I heared that some people are having problems using this in connection with widgets, but no matter whether it's turned on or of, the web object doesn't show up. There must be something very
    trivial that I have overlooked since I'm using the web object in the standard way it is meant to be used.
    Thanks in advance for any help.
    Andreas

    Thanks for your advice, but it still doesn't work. I have created a new project for my tests with only the web object in it to make sure no other objects etc. are influencing the output. I  published the project and tried to run it on different browsers/operating systems and directly from my hard drive vs. Adobe Connect. The results:
    Using my Mac and opening the project with the HTM.-file from my hard drive after I have added the published files folder  to the trusted locations for Flash (without this setting, it doesn't work), the web object only appears in Safari, but not in Chrome and Firefox. Using AdobeConnect, it's the same: only Safari.
    Using a Windows laptop (again opening the project with the HTM.-file from my hard drive after I have added the published files folder  to the trusted locations for Flash), it works with Internet Explorer and Firefox, but not with Chrome. Using AdobeConnect, no browser works. I only get this message:
    I can't use the web object when it only loads under very special circumstances. Moreover, I found out, that checking the "Scale HTML content" checkbox in the publish window  results in a totally misplaced web widget in those browsers that support the web object. It then looks like this:
    I use this option regularly, so this is really a problem for me.
    I hope you can tell, what I can do to get the web object running. I simply can't believe that this  is the standard behaviour and that everybody else is experiencing the same problems. There must be something I can do to get it running.
    I hope you can help.
    Best Regards
    Andreas

  • Publishing Projects with Web Objects and YouTube Interactions

    How do I publish projects with Web Objects and YouTube interactions to ensure they appear in my published project?
    I am trying to publish my project, which contains Web objects and YouTube interactions, and they will not appear if I publish them either as swf or html (sometimes the Web object will appear, but not the YouTube interactions). Both objects work if I preview them on the stage.

    Hi,
    You need to copy your published output to any web server to make Web Objects and Yout Tube interaction work.
    Regards,
    Mayank

  • Is there a way to create a site map of all RoboHelp topics in a published project?

    My company uses an external search of our published RoboHelp options (as well as the internal; the external search covers all projects instead of a single one). We're looking to change search programs, but according to our web developer a lot of searches have issues finding the topics inside the published projects because of the way it links to topics using Javascript.
    I think I know the answer to this question, considering it hasn't come up in any of my searches, but in case I need a second cup of coffee -- is there a site map or listing of links within a RoboHelp project that includes all the topics? Alternately, does anyone know of a service or program that can easily create a site map from a RH project? For reference, we're using RoboHelp 9.
    Thanks!

    Look in Tools > Reports.
    Some can be saved as files. Others you can copy and paste into a text file.
    See www.grainge.org for RoboHelp and Authoring tips
    @petergrainge

  • Export Release Build Flash Builder 4.5 fails to load over the web.

    Exported Release Build Application fails to load over the web.  You can reproduce using the following steps:
    1. Create New Flex Project in Trial Flash Builder 4.5.
    2. Use the default Flex 4.5 sdk.
    3. Configure as a web application.
    3. Place the following MXML code in the main application file:
    <?xml version = "1.0" encoding = "utf-8"?>
    <s:Application xmlns:fx = "http://ns.adobe.com/mxml/2009"
    xmlns:s = "library://ns.adobe.com/flex/spark"
    xmlns:mx = "library://ns.adobe.com/flex/mx"
    minWidth = "955"
    minHeight = "600">
    <fx:Declarations>
    <!-- Place non-visual elements (e.g., services, value objects) here -->
    </fx:Declarations>
    <s:TextArea text = "Hello World!" width = "100%" height = "100%">
    </s:TextArea>
    </s:Application>
    3. Save the main application file and Export Release Build to bin-release.
    4. Place all files in bin-release on IIS web server in a web accessible location.
    5. Go to the web accessible location in any browser with newest flash player and view the application's html page.
    Actual Results:
    Flash movie appears blank. Context menu shows Movie Not Loaded. Network traffic shows application main swf downloaded. Framework dependent swfs not downloaded.
    Expected Results:
    Movie loads. Hello World! appears in text box. Context menu does not show Movie Not Loaded. Framework dependent swfs downloaded.
    Workaround (if any):
    Deploy on an Apache web server.
    The tests were run on IIS 7.x (7.0 for one, and 7.5)
    Flex application was built using Flex 4.5.0 SDK pre-bundled release (built-in flex 4.5 with Flash Builder 4.5 trial) on Mac OS X 10.6.7 (10J869)
    Flash Player 10.3.181.14
    Example failing website:
    http://staging.ibenergy.com/Test.html
    Any idea as to why my exported release build fails? Any help would be appreciated.

    Just tried this out on an IIS server with Flash player 10.3.181.14 - it worked.
    Are you using the release version of Flash Builder 4.5 with the release version of Flex SDK (not a prior SDK build)?
    The URL you mentioned gives me a 403 forbidden error.
    -Anirudh

  • Project management tools for complex publishing project?

    I was wondering what project management tools people use for managing complex InDesign projects? Software-oriented project management tools, or are there tools specifically for publishing projects?

    The "Yes" is a link to a list of them. There are also a number of web-based services like 37 Signals.

  • Warning: This request requires buffering data to succeed (while Publishing using VS 2012 to Cloud Service - Web Role

    While publishing using VS 2012 professional to Azure Web Role getting following warning. After this warning even if i waited for hours, publish process never finish and then I have to manually deploy the package on Azure Cloud Instance.
    Warning: This request requires buffering data to succeed.

    Thank you for reply @Will,
    I do not have access to my work station computer at this moment. will share the screenshot. Basically what happens is -
    1. I start the publish wizard on Windows Azure Project (which as one web role configured)
    2. Proceed the publish wizard with advanced options enabled for remote debugging and remote connection enabled.
    3. The publish wizard finish and it starts uploading the package and configuration on the azure could service.
    4. In the Microsoft Windows Azure activity log pane of the Visual Studio 2012 Professional, after 10-15 minutes it starts showing following warning continously, i even waited for few hours but publish process never completes. Finally i have cancel the publish
    process and upload packages and config manually on the azure portal. 
    Warning: This request requires buffering data to succeed.

  • Cannot publish project in project 2010

    I am trying to publish project plan to project server cannot do it.The option is grayed out.
    Any suggestions why? 

    Hi,
    Per my knowledge, only enterprise projects, which are managed in Project Web App, can be published.
    So please make sure that you are creating enterprise projects.
    Please follow the steps in the link for publishing the enterprise projects:
    https://support.office.com/en-gb/article/Publish-a-project-b4c7593d-0844-4d28-bf2c-5ddff2498e33?ui=en-US&rs=en-GB&ad=GB
    As this issue is regarding to Project, I recommend you to post a new thread in Project forum:
    https://social.technet.microsoft.com/Forums/en-US/home?category=projectserver2010.
    More experts there will help you to solve this issue and you will get more relative information about this issue.
    Best regards.
    Thanks
    Victoria Xia
    TechNet Community Support

  • Error in Publish Project services

    Hi,
    We have recently checked the logs contained in P6WebAccess.html files and we have found several entries like that
    Invalid value for Cost Field com.primavera.bo.support.InvalidNumberFormatException: Invalid value for Cost Field at com.primavera.bo.support.Formatter.stringToCost(Unknown Source)
    at com.primavera.bo.support.Formatter.stringToCost(Unknown Source) at com.primavera.pvapplets.gantt.detail.WbsBudgetLogPanel.rollupCurrentProposedBudget(Unknown Source)
    at com.primavera.pvapplets.gantt.detail.WbsBudgetLogPanel.loadData(Unknown Source) at com.primavera.pvapplets.gantt.detail.WbsBudgetLogPanel.reloadData(Unknown Source)
    at com.primavera.pvapplets.projects.dialogs.EpsBudgetLogPanel.reloadData(Unknown Source) at com.primavera.pvapplets.gantt.dock.GanttDockableFrameManager$1.run(Unknown Source)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at
    java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at
    java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    We are suffering some issues when trying to publish projects(using ASAP method). Do you know how to fix/remove above mentioned error?
    Thanks,

    Directory Services is controlled through a service that runs a process called slapd.exe which builds an LDAP style database. The replication between LDAPs is controlled by slurpd.exe. Look in the logs and see if you can find the reason replication is failing. Maybe edit the INI files and set the log level to DEBUG and try stopping it with PostInstall.exe, which removes it, and adding it again. Look at the debugs.
    Regards,
    Geoff

  • A problem about build project fail...

    Hi all, I'm fairly new to iPhone programing and now get a problem about build project fail. ><
    I've downloaded a couple of sample codes from Apple web site and build them, but there are some errors messages as below...
    Could some body help me to handle this problem?? I'll be very appreciated~
    ================================ Error msg of "MoveME" sample ============================
    Building target “MoveMe” of project “MoveMe” with configuration “Debug” — (21 errors, 1 warning)
    Checking Dependencies
    warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Volumes/MoveMe/build/MoveMe.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x33ba1f0 "Operation could not be completed. No such file or directory"
    error: unable to create '/Volumes/MoveMe/build' (Read-only file system)
    error: unable to create '/Volumes/MoveMe/build' (Read-only file system)
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Volumes/MoveMe/build/MoveMe.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x33ba1f0 "Operation could not be completed. No such file or directory"
    error: unable to create '/Volumes/MoveMe/build' (Read-only file system)
    error: unable to create '/Volumes/MoveMe/build' (Read-only file system)
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    Unable to create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    cd /Volumes/MoveMe
    <com.apple.tools.info-plist-utility> Info.plist -genpkginfo /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/PkgInfo -expandbuildsettings -o /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/Info.plist
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    error: The file “PkgInfo” does not exist.
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    error: The file “PkgInfo” does not exist.
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Volumes/MoveMe/Default.png /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    pbxcp: error: open(): /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/Default.png [/SourceCache/pbxtools/pbx_tools-1059/pbxcp/fileutils.m:392]: No such file or directory
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Volumes/MoveMe/Placard.png /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    pbxcp: error: open(): /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/Placard.png [/SourceCache/pbxtools/pbx_tools-1059/pbxcp/fileutils.m:392]: No such file or directory
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Volumes/MoveMe/DisplayStrings.strings /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    pbxcp: error: open(): /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/DisplayStrings.strings [/SourceCache/pbxtools/pbx_tools-1059/pbxcp/fileutils.m:392]: No such file or directory
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/MainWindow.nib /Volumes/MoveMe/MainWindow.xib
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    /* com.apple.ibtool.errors */
    Internal Error:
    Description: Compilation failed. Unable to write to path: /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/MainWindow.nib
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Volumes/MoveMe/Icon.png /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    pbxcp: error: open(): /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/Icon.png [/SourceCache/pbxtools/pbx_tools-1059/pbxcp/fileutils.m:392]: No such file or directory
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    mkdir /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/MoveMeView.nib /Volumes/MoveMe/MoveMeView.xib
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    /* com.apple.ibtool.errors */
    Internal Error:
    Description: Compilation failed. Unable to write to path: /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app/MoveMeView.nib
    error: couldn't create directory /Volumes/MoveMe/build/Debug-iphonesimulator/MoveMe.app: Read-only file system
    mkdir /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386 (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D_IPHONE_OS_VERSION_MINREQUIRED=20000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.0 .sdk -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-ge nerated-files.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- own-target-headers.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- all-target-headers.hmap -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-pr oject-headers.hmap -F/Volumes/MoveMe/build/Debug-iphonesimulator -I/Volumes/MoveMe/build/Debug-iphonesimulator/include -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Derived Sources -include /var/folders/bW/bWmyU-LjHBKBRZqhplPNE++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/MoveMePrefix-chaljwmdesvmdlfdlkpiazlaoxmy/MoveMePrefix.pch -c /Volumes/MoveMe/main.m -o /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/main.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    {standard input}:unknown:FATAL:can't create output file: /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/main.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    mkdir /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386 (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D_IPHONE_OS_VERSION_MINREQUIRED=20000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.0 .sdk -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-ge nerated-files.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- own-target-headers.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- all-target-headers.hmap -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-pr oject-headers.hmap -F/Volumes/MoveMe/build/Debug-iphonesimulator -I/Volumes/MoveMe/build/Debug-iphonesimulator/include -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Derived Sources -include /var/folders/bW/bWmyU-LjHBKBRZqhplPNE++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/MoveMePrefix-chaljwmdesvmdlfdlkpiazlaoxmy/MoveMePrefix.pch -c /Volumes/MoveMe/Classes/MoveMeAppDelegate.m -o /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/MoveMeAppDelegate.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    {standard input}:unknown:FATAL:can't create output file: /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/MoveMeAppDelegate.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    mkdir /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386 (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D_IPHONE_OS_VERSION_MINREQUIRED=20000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.0 .sdk -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-ge nerated-files.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- own-target-headers.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- all-target-headers.hmap -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-pr oject-headers.hmap -F/Volumes/MoveMe/build/Debug-iphonesimulator -I/Volumes/MoveMe/build/Debug-iphonesimulator/include -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Derived Sources -include /var/folders/bW/bWmyU-LjHBKBRZqhplPNE++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/MoveMePrefix-chaljwmdesvmdlfdlkpiazlaoxmy/MoveMePrefix.pch -c /Volumes/MoveMe/Classes/PlacardView.m -o /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/PlacardView.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    {standard input}:unknown:FATAL:can't create output file: /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/PlacardView.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    mkdir /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386 (error: Read-only file system)
    cd /Volumes/MoveMe
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D_IPHONE_OS_VERSION_MINREQUIRED=20000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.0 .sdk -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-ge nerated-files.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- own-target-headers.hmap -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe- all-target-headers.hmap -iquote /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/MoveMe-pr oject-headers.hmap -F/Volumes/MoveMe/build/Debug-iphonesimulator -I/Volumes/MoveMe/build/Debug-iphonesimulator/include -I/Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Derived Sources -include /var/folders/bW/bWmyU-LjHBKBRZqhplPNE++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/MoveMePrefix-chaljwmdesvmdlfdlkpiazlaoxmy/MoveMePrefix.pch -c /Volumes/MoveMe/Classes/MoveMeView.m -o /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/MoveMeView.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    {standard input}:unknown:FATAL:can't create output file: /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386/MoveMeView.o
    error: couldn't create directory /Volumes/MoveMe/build/MoveMe.build/Debug-iphonesimulator/MoveMe.build/Objects-n ormal/i386: Read-only file system
    Build failed (21 errors, 1 warning)

    Ya, something like that...
    I'm even new to Mac, thanks for your answer ^^"

  • Is there a way to play an mp4 file at the beginning of a published project only when the project is accessed from a specific site?

    Is there a way to play an mp4 file at the beginning of a published project only when the project is accessed from a specific site?
    A little background info. I use Captivate 7 and currently have over 100 projects that I maintain on a quarterly basis. I publish using the SWF format and upload the swf/htm files to a server where they are then accessed from a few locations (within our online documentation, in our software product, on two different websites). Many of the projects are linked so some will be viewed as a series and others viewed as a standalone video. Each video uses the same template and includes an intro and end slide. Now my organization wants to implement a new intro to all videos (those I publish and those from several groups across the organization). My current intros provide overview material for the specific video so the new intro, which is an animation with audio in mp4 format, would need to be placed at the start of each project. The issue is, the intro adds 9 seconds to every video and in many cases doesn’t add any value (say, if a user accesses the video from within our product or views the videos as a series). I’ve talked it over with my boss and we want to try to add the intro only to videos accessed from site X, not any other location. So now to my question. Is there a way to play an external mp4 file (intro) only when the published project is accessed from a specific site, therefore eliminating the need to update each project? Maybe there's a way to add a parameter or variable to the URL or the html code?
    Thanks in advance for your suggestions. Please let me know if you need additional information.

    AimeeLove,
    I have a solution for you.  You may have to modify the code a little bit based on how long the timeline animation is for your clock.  I based mine on 3 seconds to complete a minute hand sweep around the clock.
    Milliseconds for each point on the clock:
    12 = 0
    1 = 250
    2 = 500
    3 = 750
    4 = 1000
    5 = 1250
    6 = 1500
    7 = 1750
    8 = 2000
    9 = 2250
    10 = 2500
    11 = 2750
    In the mouseover section for 12 o' clock, put this code...
    myVar = setInterval(function(){
         var pos = sym.getPosition();
         if (pos > 0 && pos < 50){
              sym.stop(0);
              clearInterval(myVar);
    },10);
    When you point to the time, the setInterval method loops every 100th of a second and checks the current position of the timeline.  When the timeline reaches the range between 0 and 50 milliseconds (almost impossible to hit 1 specific point), the timeline will stop at 0.  Also, the clearInterval will be fired to stop the loop.
    In the mouseout section, put this...
    sym.play();
    clearInterval(myVar);
    It start the clock again, and it also clears the loop in case you mouseout before you reach the range.
    Make sure that myVar is a global variable so you can clear it from the mouseout section.
    Repeat this for each point on the clock.  To avoid potential conflicts, you may want to use my12, my1, my2, etc. instead of myVar.  I put the milliseconds at the top that you would use as the beginning of the range.  50 milliseconds should be enough to catch it.  So, for 5 o' clock, you would make your range between 1250 and 1300.
    Let me know if you have any questions.  Thanks!
    Fred

  • Click boxes and buttons not working in Captivate 3 published projects

    I really, really, hope that someone can help me...
    we are migrating from Centra/Saba LMS to Connect Pro LMS and while taking our "old" SCORM projects and posting them to the Connect Pro server we have encountered an issue...and the reason it's very hard to trouble shoot is that it's not all of the projects....??
    Once a project is pulished none of the buttons or click boxes are working - for instance we use a play button on the frist slide for students to enter the course - you click it nothing happens (except when you mouse over the button it does change color)...same with the click boxes - I can use the progress bar to move froward but anything I click just doesn't respond...
    Has anyone encountered this? and I hope know something we can do?
    THANKS SO MUCH,
    Jen

    Do your published projects work outside of your LMS?
    Or is it just inside the new LMS that it isn't working?
    Usually buttons and click boxes not working is because your slides are pausing before the button becomes active.
    What version of Captivate and Flash are you using?

  • What is the definition of "All Projects" in P6 EPPM for the Team Usage Charts?

    In P6 Professional 8.3, there is a User Preference setting which can be used to define "All Projects" for the Resource Usage Profile. The choices are: All Open, All Closed except What-if, All Closed with Leveling Priority over x. In P6 EPPM 8.3, there are My Preferences settings. In these settings, I see several choices which are also in the P6 Professional User Preferences, but I do not see a way to set the definition of "All Projects". Does this mean that EPPM uses the SAME settings as selected in P6 Professional or does it mean that "All Projects" is not configurable in P6 EPPM? If it is not configurable in P6 EPPM, what is the definition of "All Projects" in P6 EPPM?

    http://www.apple.com/batteries/iphone.html  look here Apple-batteries-iphone.

  • Inserted FLV files not playing in a published project.

    The issue: Inserted FLV files display (play) when previewing a project but not in a published project.
    My setup: Windows XP and Captivate 5
    Questions:
       1) When in Filmstrip view only the movie playback bars show, not an image of the actual movie, is this correct?
       2) When I preview a project for the first time, the FLV files display (play) in Preview mode, HOWEVER, any time I preview the project after that, the movies do not play.
       3) When I publish a project, the inserted FLV files do not display (play), they only show the movie playback bars.
    Any suggestions are greatly appreciated.

    Oh yeah, all the files are in the same directory.

  • Does Captivate use whatever version of Flash you have installed to publish project?

    Does Captivate use whatever version of Flash you have
    installed to publish project? I wondering if I delete Flash 8 will
    Captivate only publish in the only version of Flash you have
    installed and thus availabile on your computer?

    When I bring it into Flash MX, I have lost alot of my button
    info. Do I have to go back and manually include that information in
    Flahs MX 2004?

Maybe you are looking for

  • HT4968 Can I print out my iCloud Calendar?

    I use my calendar for my whole family but only some of us have access to iCloud (younger members do not have smart phones). I would like to print out a weekly calendar for posting in a central location. When I simply use ctrl-P, I get a useless versi

  • 550 5.7.1 Unable to relay for [probably bogus Email address]

    Hello, My Exchange Server has been reporting numerous instances of the following message (or very similar messages) most days for a couple of weeks or so now: This is an SMTP protocol log for virtual server ID 1, connection #3. The client at "118.161

  • Update and Case Statement

    Dear All, I got stuck with the following statement. The error "ORA-00904: "DOC"."CRED_RPT_RCPT_IND": invalid identifier" seems make no sense. I checked the column and it looks right to me. Can someone help? Thanks! SQL> update zz_supplier_documentati

  • Texting Verizon's Roadside Service

    Why is it I can text the whole world but I can't text Verizon's road side service I lost my voice in 2008 due to cancer of the larynx so I am mute last time I had a break down I had to have a stranger call for me Why can't Verizon offer texting for t

  • Is it okay to COVER the new laser printer when it's not in use?

    Just bought a Color Laser Jet Pro MFP model M177 laser printer which has to be located in a place that has a lot of dust and pet hair.  I keep it turned off anytime I'm not using it. I want to cover it with a plastic printer cover that would go over