Publishing to MobileMe doesn't publish the edited image
Hi all,
I've downloaded and installed A3, and after MANY hours of migrating my iPhoto library, A3 is working well. I've only used iPhoto before, and I'm impressed by all the features.
Since there doesn't yet seem to be any plug-in to publish directly to SmugMug, I decided to try using my MobileMe account. Trouble is, the photo that gets published is the unretouched RAW photo, not the one I edited.
Can anyone let me know what I'm doing wrong?
Thanks,
Boris
This is not an answer, but a reinforcement of what Boris is saying. I have two photos that I've cropped in A3 and the masters (JPEG in this case) are what end up on MobileMe. The cropped images do not upload. Further, on both of these photos, once they are "brought into focus" on MobileMe they end up in landscape mode, upside down - both of the photos are cropped into portrait mode. To make matters even worse, one of the two photos is "stretched" in landscape mode, so that a circular "Do Not Enter" sign in the photo ends up as an oval.
Any help on this would be appreciated.
Walt
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Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x32
Operating System: Windows Vista 32-bit
Version: 6.0 Service Pack 2
System architecture: Intel CPU Family:6, Model:7, Stepping:10 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1
Physical processor count: 2
Processor speed: 2394 MHz
Built-in memory: 3038 MB
Free memory: 1387 MB
Memory available to Photoshop: 1671 MB
Memory used by Photoshop: 60 %
Image tile size: 128K
Image cache levels: 4
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: ATI Technologies Inc.
Video Card Renderer: ATI Mobility Radeon HD 4650
Display: 1
Display Bounds:= top: 0, left: 0, bottom: 900, right: 1600
Video Card Number: 1
Video Card: ATI Mobility Radeon HD 4650
OpenCL Unavailable
Driver Version: 7.01.01.849
Driver Date: 20090208190620.000000-000
Video Card Driver: atidxx32.dll,atidxx64,atiumdag.dll,atiumdva.cap,atiumd64,atiumd6a,atitmm64
Video Mode: 1600 x 900 x 4294967296 colors
Video Card Caption: ATI Mobility Radeon HD 4650
Video Card Memory: 1024 MB
Video Rect Texture Size: 8192
Serial number: 92298703051332501777
Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6\
Temporary file path: C:\Users\User\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
C:\, 224,5G, 166,2G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6\Required\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/01/18-15:07:40 66.492997 66.492997
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
AdobeLinguistic.dll Adobe Linguisitc Library 6.0.0
AdobeOwl.dll Adobe Owl 2012/02/09-16:00:02 4.0.93 66.496052
AdobePDFL.dll PDFL 2011/12/12-16:12:37 66.419471 66.419471
AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
AdobeXMP.dll Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
adobe_caps.dll Adobe CAPS 6,0,29,0
AGM.dll AGM 2012/01/18-15:07:40 66.492997 66.492997
ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
aif_core.dll AIF 3.0 62.490293
aif_ocl.dll AIF 3.0 62.490293
aif_ogl.dll AIF 3.0 62.490293
amtlib.dll AMTLib 6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00) 1.000000
ARE.dll ARE 2012/01/18-15:07:40 66.492997 66.492997
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2012/01/18-15:07:40 66.492997 66.492997
BIBUtils.dll BIBUtils 2012/01/18-15:07:40 66.492997 66.492997
boost_date_time.dll DVA Product 6.0.0
boost_signals.dll DVA Product 6.0.0
boost_system.dll DVA Product 6.0.0
boost_threads.dll DVA Product 6.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.0.5.19287 2.0.5.19287
CoolType.dll CoolType 2012/01/18-15:07:40 66.492997 66.492997
data_flow.dll AIF 3.0 62.490293
dvaaudiodevice.dll DVA Product 6.0.0
dvacore.dll DVA Product 6.0.0
dvamarshal.dll DVA Product 6.0.0
dvamediatypes.dll DVA Product 6.0.0
dvaplayer.dll DVA Product 6.0.0
dvatransport.dll DVA Product 6.0.0
dvaunittesting.dll DVA Product 6.0.0
dynamiclink.dll DVA Product 6.0.0
ExtendScript.dll ExtendScript 2011/12/14-15:08:46 66.490082 66.490082
FileInfo.dll Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
filter_graph.dll AIF 3.0 62.490293
hydra_filters.dll AIF 3.0 62.490293
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
image_compiler.dll AIF 3.0 62.490293
image_flow.dll AIF 3.0 62.490293
image_runtime.dll AIF 3.0 62.490293
JP2KLib.dll JP2KLib 2011/12/12-16:12:37 66.236923 66.236923
libeay32.dll The OpenSSL Toolkit 0.9.8g
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession.dll LogSession 2.1.2.1640
mediacoreif.dll DVA Product 6.0.0
MPS.dll MPS 2012/02/03-10:33:13 66.495174 66.495174
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp71.dll Microsoft® Visual Studio .NET 7.10.3077.0
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
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msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CS6 CS6
Plugin.dll Adobe Photoshop CS6 CS6
PlugPlug.dll Adobe(R) CSXS PlugPlug Standard Dll (32 bit) 3.0.0.383
PSArt.dll Adobe Photoshop CS6 CS6
PSViews.dll Adobe Photoshop CS6 CS6
SCCore.dll ScCore 2011/12/14-15:08:46 66.490082 66.490082
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shfolder.dll Microsoft(R) Windows (R) 2000 Operating System 5.50.4027.300
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wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
Accented Edges 13.0
Adaptive Wide Angle 13.0
ADM 3.11x01
Angled Strokes 13.0
Average 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Bas Relief 13.0
BMP 13.0
Camera Raw 7.0
Chalk & Charcoal 13.0
Charcoal 13.0
Chrome 13.0
Cineon 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Collada 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Color Halftone 13.0
Colored Pencil 13.0
CompuServe GIF 13.0
Conté Crayon 13.0
Craquelure 13.0
Crop and Straighten Photos 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Crop and Straighten Photos Filter 13.0
Crosshatch 13.0
Crystallize 13.0
Cutout 13.0
Dark Strokes 13.0
De-Interlace 13.0
Difference Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Diffuse Glow 13.0
Displace 13.0
Dry Brush 13.0
Eazel Acquire 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Embed Watermark 4.0
Extrude 13.0
FastCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Fibers 13.0
Film Grain 13.0
Filter Gallery 13.0
Fresco 13.0
Glass 13.0
Glowing Edges 13.0
Grain 13.0
Graphic Pen 13.0
Halftone Pattern 13.0
HDRMergeUI 13.0
IFF Format 13.0
Ink Outlines 13.0
JPEG 2000 13.0
Lens Blur 13.0
Lens Correction 13.0
Lens Flare 13.0
Liquify 13.0
Matlab Operation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Measurement Core 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mezzotint 13.0
MMXCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mosaic Tiles 13.0
Multiprocessor Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Neon Glow 13.0
Note Paper 13.0
NTSC Colors 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Ocean Ripple 13.0
Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Palette Knife 13.0
Patchwork 13.0
Paths to Illustrator 13.0
PCX 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Photocopy 13.0
Photoshop 3D Engine 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Picture Package Filter 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Pinch 13.0
Pixar 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Plaster 13.0
Plastic Wrap 13.0
PNG 13.0
Pointillize 13.0
Polar Coordinates 13.0
Portable Bit Map 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Poster Edges 13.0
Radial Blur 13.0
Radiance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Ripple 13.0
Rough Pastels 13.0
Save for Web 13.0
ScriptingSupport 13.0
Shear 13.0
Smart Blur 13.0
Smudge Stick 13.0
Solarize 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Spatter 13.0
Spherize 13.0
Sponge 13.0
Sprayed Strokes 13.0
Stained Glass 13.0
Stamp 13.0
Sumi-e 13.0
Targa 13.0
Texturizer 13.0
Tiles 13.0
Torn Edges 13.0
Twirl 13.0
Underpainting 13.0
Vanishing Point 13.0
Variations 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Water Paper 13.0
Watercolor 13.0
Wave 13.0
WIA Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Wind 13.0
Wireless Bitmap 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
ZigZag 13.0
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Kuler
Installed TWAIN devices: NONE
Thank you both for the interest! -
HI, I am small iphone developer,i have one problem in my app,please give the guidence to me.
THIS IS MY PROBLEM:
I HAVE SELECTED ONE PICTURE FROM ALBUMS OR TAKE PICTURE FROM CAM SO I WANT TO CHANGE THE HAIR STYLES PART WITH ANOTHER HAIR STYELS AND SAVE THE PICTURE INTO ALBUMS HOW CAN GENRATE THE CODE OR LOGIC TO ME......I AM TRYING IT FROM 3WEEKS SO COULD YOU PLEASE GIVE ME GUIDENCE TO ME.................HI, I am small iphone developer,i have one problem in my app,please give the guidence to me.
THIS IS MY PROBLEM:
I HAVE SELECTED ONE PICTURE FROM ALBUMS OR TAKE PICTURE FROM CAM SO I WANT TO CHANGE THE HAIR STYLES PART WITH ANOTHER HAIR STYELS AND SAVE THE PICTURE INTO ALBUMS HOW CAN GENRATE THE CODE OR LOGIC TO ME......I AM TRYING IT FROM 3WEEKS SO COULD YOU PLEASE GIVE ME GUIDENCE TO ME.................
Sir I am did it by using Objcetive-C code in iphone as fallows
demoprojectViewController.h
#import <UIKit/UIKit.h>
@interface demoprojectViewController : UIViewController<UIImagePickerControllerDelegate,UINavigationControllerDelegate >
UIImageView *imageView,*editingimage,*maskimage;
UIButton *takePictureButton;
UIButton *selectFromCameraRollButton;
UIView *myview;
@property(nonatomic,retain)IBOutlet UIImageView *imageView;
@property(nonatomic,retain)IBOutlet UIImageView *maskimage;
@property(nonatomic,retain)IBOutlet UIImageView *editingimage;
@property(nonatomic,retain)IBOutlet UIButton *takePictureButton;
@property(nonatomic,retain)IBOutlet UIButton *selectFromCameraRollButton;
@property(nonatomic,retain )IBOutlet UIView *myview;
- (IBAction)getCameraPicture:(id)sender;
- (IBAction)selectExistingPicture;
-(IBAction)pickHair:(id)sender;
-(IBAction)done;
-(IBAction)back;
@end
demoprojectViewController.m
#import "demoprojectViewController.h"
@implementation demoprojectViewController
@synthesize imageView,editingimage,maskimage;
@synthesize takePictureButton;
@synthesize selectFromCameraRollButton;
@synthesize myview;
CGFloat lastScaleFactor = 1;
CGFloat netRotation;
CGPoint netTranslation;
NSArray *images;
int imageIndex = 0;
- (void)didReceiveMemoryWarning
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
#pragma mark - View lifecycle
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
// maskimage=[[UIImageView alloc]initWithFrame:CGRectMake(50, 50, 150, 150)];
//maskimage.image=[UIImage imageNamed:@"1.png"];
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeCamera]) {
takePictureButton.hidden = NO;
selectFromCameraRollButton.hidden = NO;
UITapGestureRecognizer *tapGesture =
[[UITapGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 1;
[maskimage addGestureRecognizer:tapGesture];
[tapGesture release];
UIPinchGestureRecognizer *pinchGesture =
[[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinchGesture:)];
[maskimage addGestureRecognizer:pinchGesture];
[pinchGesture release];
///---rotate gesture---
UIRotationGestureRecognizer *rotateGesture =
[[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotateGesture:)];
[maskimage addGestureRecognizer:rotateGesture];
[rotateGesture release];
//---pan gesture---
UIPanGestureRecognizer *panGesture =
[[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePanGesture:)];
[maskimage addGestureRecognizer:panGesture];
[panGesture release];
//---swipe gesture---
images = [[NSArray alloc] initWithObjects:
@"1.png",
@"2.png",
@"3.png", nil];
//---right swipe (default)---
UISwipeGestureRecognizer *swipeGesture =
[[UISwipeGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleSwipeGesture:)];
[maskimage addGestureRecognizer:swipeGesture];
[swipeGesture release];
//---left swipe---
UISwipeGestureRecognizer *swipeLeftGesture =
[[UISwipeGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleSwipeGesture:)];
swipeLeftGesture.direction = UISwipeGestureRecognizerDirectionLeft;
[maskimage addGestureRecognizer:swipeLeftGesture];
[swipeLeftGesture release];
[super viewDidLoad];
-(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
if (sender.view.contentMode == UIViewContentModeScaleAspectFit)
sender.view.contentMode = UIViewContentModeCenter;
else
sender.view.contentMode = UIViewContentModeScaleAspectFit;
-(IBAction) handlePinchGesture:(UIGestureRecognizer *) sender {
CGFloat factor = [(UIPinchGestureRecognizer *) sender scale];
if (factor > 1) {
//---zooming in---
sender.view.transform = CGAffineTransformMakeScale(
lastScaleFactor + (factor-1),
lastScaleFactor + (factor-1));
} else {
//---zooming out---
sender.view.transform = CGAffineTransformMakeScale(
lastScaleFactor * factor,
lastScaleFactor * factor);
if (sender.state == UIGestureRecognizerStateEnded){
if (factor > 1) {
lastScaleFactor += (factor-1);
} else {
lastScaleFactor *= factor;
//---handle rotate gesture---
-(IBAction) handleRotateGesture:(UIGestureRecognizer *) sender {
CGFloat rotation = [(UIRotationGestureRecognizer *) sender rotation];
CGAffineTransform transform = CGAffineTransformMakeRotation(
rotation + netRotation);
sender.view.transform = transform;
if (sender.state == UIGestureRecognizerStateEnded){
netRotation += rotation;
//---handle pan gesture---
-(IBAction) handlePanGesture:(UIGestureRecognizer *) sender {
CGPoint translation =
[(UIPanGestureRecognizer *) sender translationInView:maskimage];
sender.view.transform = CGAffineTransformMakeTranslation(
netTranslation.x + translation.x,
netTranslation.y + translation.y);
if (sender.state == UIGestureRecognizerStateEnded){
netTranslation.x += translation.x;
netTranslation.y += translation.y;
-(IBAction) handleSwipeGesture:(UIGestureRecognizer *) sender {
UISwipeGestureRecognizerDirection direction =
[(UISwipeGestureRecognizer *) sender direction];
switch (direction) {
case UISwipeGestureRecognizerDirectionUp:
NSLog(@"up");
break;
case UISwipeGestureRecognizerDirectionDown:
NSLog(@"down");
break;
case UISwipeGestureRecognizerDirectionLeft:
imageIndex++;
break;
case UISwipeGestureRecognizerDirectionRight:
imageIndex -- ;
break;
default:
break;
imageIndex = (imageIndex < 0) ? ([images count] - 1):
imageIndex % [images count];
imageView.image = [UIImage imageNamed:
[images objectAtIndex:imageIndex]];
#pragma mark -
- (IBAction)getCameraPicture:(id)sender {
UIImagePickerController *picker =
[[UIImagePickerController alloc] init];
picker.delegate = self;
//picker.allowsImageEditing = YES;
picker.sourceType = (sender == takePictureButton) ?
UIImagePickerControllerSourceTypeCamera :
UIImagePickerControllerSourceTypeSavedPhotosAlbum;
[self presentModalViewController:picker animated:YES];
[maskimage removeFromSuperview];
[picker release];
- (IBAction)selectExistingPicture {
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypePhotoLibrary]) {
UIImagePickerController *picker =
[[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentModalViewController:picker animated:YES];
[maskimage removeFromSuperview];
[picker release];
else {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:@"Error accessing photo library"
message:@"Device does not support a photo library"
delegate:nil
cancelButtonTitle:@"Drat!"
otherButtonTitles:nil];
[alert show];
[alert release];
#pragma mark -
- (void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingImage:(UIImage *)image
editingInfo:(NSDictionary *)editingInfo {
imageView.image = image;
[picker dismissModalViewControllerAnimated:YES];
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[picker dismissModalViewControllerAnimated:YES];
- (IBAction)btnSave_Clicked:(id)sender;
UIImageWriteToSavedPhotosAlbum(editingimage.image, nil, nil, nil);
//UIImageWriteToSavedPhotosAlbum(imageView.image, nil, nil, nil);
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Success" message:@"Image saved successfully to iPhone photo albums..." delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil];
[alert show];
[alert release];
-(IBAction)pickHair:(id)sender;
//[maskimage setMultipleTouchEnabled:YES];
// [maskimage setUserInteractionEnabled:YES];
//[maskimage setContentMode:UIViewContentModeScaleAspectFit];
maskimage.image=[UIImage imageNamed:@"1.png"];
[imageView addSubview:maskimage];
-(IBAction)done
NSLog(@"hiafjdkfj");
UIGraphicsBeginImageContext(imageView.image.size);
CGRect rect1 = CGRectMake(netTranslation.x,netTranslation.y,maskimage.image.size.width , maskimage.image.size.height);
CGRect rect = CGRectMake(0, 0, imageView.image.size.width, imageView.image.size.height);
[imageView.image drawInRect:rect];
[maskimage.image drawInRect:rect1];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[editingimage setImage:resultingImage];
[myview addSubview:editingimage];
[self.view addSubview:myview];
-(IBAction)back
[myview removeFromSuperview];
//[editingimage removeFromSuperview];
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint location = [touch locationInView:touch.view];
maskimage.center = location;
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesBegan:touches withEvent:event];
- (void)viewDidUnload
self.imageView = nil;
self.maskimage=nil;
self.takePictureButton = nil;
self.selectFromCameraRollButton = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceO rientation
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
- (void)dealloc {
[imageView release];
[images release];
[takePictureButton release];
[selectFromCameraRollButton release];
[super dealloc];
@end
but i can not put the hair to the proper place means on edit image when am saving the image please help meee -
Ok, this is realy strange...
I edit in photoshop a cr2 file from a canon 20d
Once done with the edit, i clic save in photoshop
The file is saved as a tif but, in the folder view in the library, i now have 2 instances of the same volume...
In the first instance of that volume, the one that should be there, i do not see the new edited tif file (& the file count did not went up by 1)but in the second instance of the same volume, i now have only the new tif file under that directory...
here is what i see...
Local Disk (E:)
Wedding 8718
Peter & Josée 499
Local Disk (E:)
Peter & Josée 1 (this one is the tif after the edit in PS)
If i detete the tif, then right-clic Remove the directory Peter & Josée under the second instance of Local Disk (E:), the second instant of the volume will be gone as well.
It does that every time i edit in photoshop.I noticed something...
Looking at the metadata of both files, i found a little difference in the folder field information in metadata...
My original cr2 file in the real volume has this in the folder field... E:\Wedding\Peter and Josée... notice it start with a capitale E
The file in the "ghost folder" under the duplicate of the same volume has: e:\Wedding\Peter and Josée... lowercase for the drive letter
When i reinstall the previous version of Camera Raw, i have the message in LR saying i need 4.5 for full compatibility... i clic render using LR, and it works... But this time both files start with a capitale E in the folder field in metadata... -
External editor in Aperture: How do I see the edited image in Aperture?
I used to be able to edit externally in Elements and then save/close the program and see the changes in Aperture. This does not happen anymore. I have to save the changed image (onto my desktop), and then import it into Aperture. Any suggestions how to save the file edited externally directly in Aperture? OS10.8.5, Aperture 3.4.5
I just switched that to .psd and the edited file appeared in Aperture as before.
That should not be necessary. Both tiff and psd should work. Does your external editor change the .tiff extension to .tif when saving back? Then Aperture will not recognize the file. The external editor needs to be set to save over the existing file with exactly the same filename, inclusing extension. -
I just got a Canon Pixma Pro-100 printer. I'm running CS6 and LR5. My monitors are calibrated, my color space is Adobe RGB (1998). I want the Photoshop /LR to manage my color. I (believe) am using the correct profile for the Canon paper (Pro Luster). However, my prints do not reflect the edited versions I am viewing on my monitors. The colors are darker, dull, a bit on the reddish side, and not as vivid as what I am expecting. Is there anyone out there who can guide me to the proper way to set the up my printer and color space? I this is very confusing to me.
You don't need any additional gadgets to set up your monitor(s) and the printer. Mostly you will just frustrate yourself and waste a lot of ink and paper. Stop wasting your time with them, too.
You do need to get three things set carefully. You need the brightness, the contrast and the grey-scale set right for the printer.
Big point to remember you are dealing with two completely different types of color. One is light and the other is dyes. They will never match exactly except for maybe one or two colors at a time. I generally shoot for flesh tones as that is what people notice mostly.
Always check the details and never let the printer do any color managing. All Canon printers I have worked with have a reddish bias. You can not or at least it is very difficult to get rid of it. Canon engineers seem to prefer a warm tone in their printers.
I curently use three of the Canon Pro printers form the 9000, 9500 II amd the 100. All are great printers. But right now what you are seeing and what you are sending to the printer is different. These need to match or you need to know what to adjust in PS to make them match. Don't use LR to print, it isn't as good as PS and it will be different. If you must, stick to either/or but not both. I prefer PS.
Always shoot RAW and use ACR to convert in either LR or PS but I always print from PS.
Let me know how you get along.
EOS 1Ds Mk III, EOS 1D Mk IV, EF 50mm f1.2 L, EF 24-70mm f2.8 L,
EF 85mm f1.2 L II USM, EF 70-200mm f2.8 L IS II,
Sigma 120-300mm f2.8 EX APO, Photoshop CS6, ACR 9, Lightroom 6 -
Keyword List doesn't show the correct images when clicked
I'm using LR 2.3RC on a Windows Vista Ultimate PC, although the same error occurs on LR2.2.
I have a keyword structure "Karl > Family > People" with Karl having 33 images with this keyword. When I use the "Keyword List" on the right panel in the Library module to display these images I get over fourteen thousand images in the grid! This doesn't happen when I use the "Library Filter" bar above the grid.
What gives?Don,
the result of clicking on "Karl" should display 33 images in total. In fact I'm getting 14,589 of a possible total of 14,734 in the catalogue. This hardly a limitation, rather the opposite I would say!
John -
Why Aperture doesn't send the RAW file to Photoshop
I've seen the complaint about Aperture not passing the original RAW file to Photoshop in several places in this forum. I think I have a reason for why Aperture doesn't work this way.
The reason has to do with the 1st law of digital RAW photography. "Never, ever, overwrite the original RAW data from a camera's RAW format file."
Because of the above rule, both Aperture and Photoshop do not actually work on the original RAW file. They transform the RAW image data into a usable image using user specified settings (which may be the camera's default setting for that image). The original RAW file is left untouched.
When you open a RAW file in Photoshop and try to save it, you'll be prompted for a new file name. You wouldn't want to overwrite the original RAW file by writing the edited image data back to it.
When you edit an Aperture RAW file using Photoshop as the external editor, Aperture first creates a TIFF or PSD version image file in its library and then passes that file name to Photoshop. Photoshop opens the TIFF or PSD file and directly edits it. Since this version file is already in Aperture's library, when Photoshop is finished editing it, Aperture automatically sees the edited file because its already in the library.
If Aperture were to send the RAW file name to Photoshop, Photoshop would open the RAW file and create a new PSD file. When it came time to save your edits, where would you save it. In order to get it back into Aperture's library, you would need some form of Photoshop to Aperture communication so that Photoshop would know where to save the edited file and Aperture would know to add it to the library. This would require collaboration between both Adobe and Apple and doesn't seem likely.
I have a couple of ideas someone can try. These are only ideas and completely untested. I'd do it myself but I don't own Aperture (see my computer info below for the reason).
1. Create two folders with automator actions. You export your RAW files from Aperture to a "Photoshop-IN" folder. Any new RAW image found in this folder will be automatically opened in Photoshop by the Automator action. Then you save the edited Photoshop file into a 2nd folder "Aperture-IN". Another Automator action imports this into Aperture.
2. In iPhoto, if you try to edit a RAW image with an external editor, iPhoto creates an intermediate image file (JPEG I think) which it passes to Photoshop. But, if you drag the original RAW image thumbnail from iPhotos library window to the Photoshop icon in the dock, the original RAW image file is passed to Photoshop. You only have the problem of getting the saved Photoshop file back into iPhoto's library. Maybe this same thing would work in Aperture by dragging the Master image to the Photoshop icon in the dock.
PowerMac G4 Dual 1.25GHz Mac OS X (10.4.3) FW800, 4 internal HD - 550GBThis is all well and good. I wholeheartedly agree with the idea of keeping the "master" sacrosanct. What I object to is not being able to do the conversion in Photoshop (or elsewhere)
What I want is for Aperture to send the raw over to photoshop when I select "open in external editor", and then follow the current workflow (I do my edits, hit save, and a second master is added to Aperture's db.)
It's totally possible for them to do this, and it wouldn't break anything in the system, or the philosophy. Of course it's a workaround that wouldn't be necessary if Aperture's converter were up to snuff. But it isn't, and I bet it would be easier to implement the workaround than to fix the fundamental defects in the converter itself. -
Is it possible to reset the default image size for VIEW in photoshop elements EDIT menu?
When I go into the Edit menu, I have to click on "Fit on Screen" to enlarge the view. Is there a way to change the default size of the Edit image so that the larger size I get with "Fit on Screen" is the new default?"
Not as far as I know. PSE opens a new image in the editing window according to its own internal formula for size.
Ken -
If i edit a photo in iPhoto on an ipad will iPhoto on my macbook pro have the edited version as well
If i edit a photo on iphoto on my ipad and then conect it to my laptop will it
save the changes i made the photos on the ipad or will it revert them to
the original version which is the verion they are on the macbook pro?iPhoto on the iPad and on your Mac ar completely different programs. They do not sync in both directions.
If i edit a photo on iphoto on my ipad and then conect it to my laptop will it
save the changes i made the photos on the ipad or will it revert them to
the original version which is the verion they are on the macbook pro?
When you upload photos to your iPad bysyncing albums and events to it using iTunes, and then edit some photos, and connect the iPad again and sync again, then the synced albums will be replaced on the iPad by the new set of albums. The changes will not sync back to iPhoto on your Mac.
If you want the edited image to appear on your mac, savea new copy to the camera roll and then connect the iPad to your Mac. Import selected photos from the camera rolll to iPhoto.
Regards
Léonie
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