Publishing to MobileMe doesn't publish the edited image

Hi all,
I've downloaded and installed A3, and after MANY hours of migrating my iPhoto library, A3 is working well. I've only used iPhoto before, and I'm impressed by all the features.
Since there doesn't yet seem to be any plug-in to publish directly to SmugMug, I decided to try using my MobileMe account. Trouble is, the photo that gets published is the unretouched RAW photo, not the one I edited.
Can anyone let me know what I'm doing wrong?
Thanks,
Boris

This is not an answer, but a reinforcement of what Boris is saying. I have two photos that I've cropped in A3 and the masters (JPEG in this case) are what end up on MobileMe. The cropped images do not upload. Further, on both of these photos, once they are "brought into focus" on MobileMe they end up in landscape mode, upside down - both of the photos are cropped into portrait mode. To make matters even worse, one of the two photos is "stretched" in landscape mode, so that a circular "Do Not Enter" sign in the photo ends up as an oval.
Any help on this would be appreciated.
Walt

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    @property(nonatomic,retain)IBOutlet UIButton *selectFromCameraRollButton;
    @property(nonatomic,retain )IBOutlet UIView *myview;
    - (IBAction)getCameraPicture:(id)sender;
    - (IBAction)selectExistingPicture;
    -(IBAction)pickHair:(id)sender;
    -(IBAction)done;
    -(IBAction)back;
    @end
    demoprojectViewController.m
    #import "demoprojectViewController.h"
    @implementation demoprojectViewController
    @synthesize imageView,editingimage,maskimage;
    @synthesize takePictureButton;
    @synthesize selectFromCameraRollButton;
    @synthesize myview;
    CGFloat lastScaleFactor = 1;
    CGFloat netRotation;
    CGPoint netTranslation;
    NSArray *images;
    int imageIndex = 0;
    - (void)didReceiveMemoryWarning
        // Releases the view if it doesn't have a superview.
        [super didReceiveMemoryWarning];
        // Release any cached data, images, etc that aren't in use.
    #pragma mark - View lifecycle
    // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
    - (void)viewDidLoad
       // maskimage=[[UIImageView alloc]initWithFrame:CGRectMake(50, 50, 150, 150)];
        //maskimage.image=[UIImage imageNamed:@"1.png"];
        if ([UIImagePickerController isSourceTypeAvailable:
              UIImagePickerControllerSourceTypeCamera]) {
            takePictureButton.hidden = NO;
            selectFromCameraRollButton.hidden = NO;
           UITapGestureRecognizer *tapGesture =
            [[UITapGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleTapGesture:)];
            tapGesture.numberOfTapsRequired = 1;
            [maskimage addGestureRecognizer:tapGesture];
            [tapGesture release];
            UIPinchGestureRecognizer *pinchGesture =
            [[UIPinchGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handlePinchGesture:)];
            [maskimage addGestureRecognizer:pinchGesture];
            [pinchGesture release];
            ///---rotate gesture---
            UIRotationGestureRecognizer *rotateGesture =
            [[UIRotationGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleRotateGesture:)];
            [maskimage addGestureRecognizer:rotateGesture];
            [rotateGesture release];
            //---pan gesture---
            UIPanGestureRecognizer *panGesture =
            [[UIPanGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handlePanGesture:)];
            [maskimage addGestureRecognizer:panGesture];
            [panGesture release];
            //---swipe gesture---
            images = [[NSArray alloc] initWithObjects:
                      @"1.png",
                      @"2.png",
                      @"3.png", nil];
            //---right swipe (default)---
            UISwipeGestureRecognizer *swipeGesture =
            [[UISwipeGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleSwipeGesture:)];
            [maskimage addGestureRecognizer:swipeGesture];
            [swipeGesture release];
            //---left swipe---
            UISwipeGestureRecognizer *swipeLeftGesture =
            [[UISwipeGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleSwipeGesture:)];
            swipeLeftGesture.direction = UISwipeGestureRecognizerDirectionLeft;
            [maskimage addGestureRecognizer:swipeLeftGesture];
            [swipeLeftGesture release];
        [super viewDidLoad];
    -(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
        if (sender.view.contentMode == UIViewContentModeScaleAspectFit)
            sender.view.contentMode = UIViewContentModeCenter;
        else
            sender.view.contentMode = UIViewContentModeScaleAspectFit;
    -(IBAction) handlePinchGesture:(UIGestureRecognizer *) sender {
        CGFloat factor = [(UIPinchGestureRecognizer *) sender scale];
        if (factor > 1) {
            //---zooming in---
            sender.view.transform = CGAffineTransformMakeScale(
                                                               lastScaleFactor + (factor-1),
                                                               lastScaleFactor + (factor-1));
        } else {
            //---zooming out---
            sender.view.transform = CGAffineTransformMakeScale(
                                                               lastScaleFactor * factor,
                                                               lastScaleFactor * factor);
        if (sender.state == UIGestureRecognizerStateEnded){
            if (factor > 1) {
                lastScaleFactor += (factor-1);
            } else {
                lastScaleFactor *= factor;
    //---handle rotate gesture---
    -(IBAction) handleRotateGesture:(UIGestureRecognizer *) sender {
        CGFloat rotation = [(UIRotationGestureRecognizer *) sender rotation];
        CGAffineTransform transform = CGAffineTransformMakeRotation(
                                                                    rotation + netRotation);
        sender.view.transform = transform;
        if (sender.state == UIGestureRecognizerStateEnded){
            netRotation += rotation;
    //---handle pan gesture---
    -(IBAction) handlePanGesture:(UIGestureRecognizer *) sender {
        CGPoint translation =
        [(UIPanGestureRecognizer *) sender translationInView:maskimage];
        sender.view.transform = CGAffineTransformMakeTranslation(
                                                                 netTranslation.x + translation.x,
                                                                 netTranslation.y + translation.y);
        if (sender.state == UIGestureRecognizerStateEnded){
            netTranslation.x += translation.x;
            netTranslation.y += translation.y;
    -(IBAction) handleSwipeGesture:(UIGestureRecognizer *) sender {
        UISwipeGestureRecognizerDirection direction =
        [(UISwipeGestureRecognizer *) sender direction];
        switch (direction) {
            case UISwipeGestureRecognizerDirectionUp:
                NSLog(@"up");
                break;
            case UISwipeGestureRecognizerDirectionDown:
                NSLog(@"down");
                break;
            case UISwipeGestureRecognizerDirectionLeft:
                imageIndex++;
                break;
            case UISwipeGestureRecognizerDirectionRight:
                imageIndex -- ;
                break;
            default:
                break;
        imageIndex = (imageIndex < 0) ? ([images count] - 1):
        imageIndex % [images count];
        imageView.image = [UIImage imageNamed:
                           [images objectAtIndex:imageIndex]];
    #pragma mark -
    - (IBAction)getCameraPicture:(id)sender {
        UIImagePickerController *picker =
        [[UIImagePickerController alloc] init];
        picker.delegate = self;
        //picker.allowsImageEditing = YES;
        picker.sourceType = (sender == takePictureButton) ?
        UIImagePickerControllerSourceTypeCamera :
        UIImagePickerControllerSourceTypeSavedPhotosAlbum;
        [self presentModalViewController:picker animated:YES];
        [maskimage removeFromSuperview];
        [picker release];
    - (IBAction)selectExistingPicture {
        if ([UIImagePickerController isSourceTypeAvailable:
             UIImagePickerControllerSourceTypePhotoLibrary]) {
            UIImagePickerController *picker =
            [[UIImagePickerController alloc] init];
            picker.delegate = self;
            picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
            [self presentModalViewController:picker animated:YES];
            [maskimage removeFromSuperview];
            [picker release];
        else {
            UIAlertView *alert = [[UIAlertView alloc]
                                  initWithTitle:@"Error accessing photo library"
                                  message:@"Device does not support a photo library"
                                  delegate:nil
                                  cancelButtonTitle:@"Drat!"
                                  otherButtonTitles:nil];
            [alert show];
            [alert release];
    #pragma mark -
    - (void)imagePickerController:(UIImagePickerController *)picker
            didFinishPickingImage:(UIImage *)image
                      editingInfo:(NSDictionary *)editingInfo {
        imageView.image = image;
        [picker dismissModalViewControllerAnimated:YES];
    - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
        [picker dismissModalViewControllerAnimated:YES];
    - (IBAction)btnSave_Clicked:(id)sender;
        UIImageWriteToSavedPhotosAlbum(editingimage.image, nil, nil, nil);
        //UIImageWriteToSavedPhotosAlbum(imageView.image, nil, nil, nil);
        UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Success" message:@"Image saved successfully to iPhone photo albums..." delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil];
        [alert show];
        [alert release];
    -(IBAction)pickHair:(id)sender;
           //[maskimage setMultipleTouchEnabled:YES];
       // [maskimage setUserInteractionEnabled:YES];
        //[maskimage setContentMode:UIViewContentModeScaleAspectFit];
        maskimage.image=[UIImage imageNamed:@"1.png"];
        [imageView addSubview:maskimage];
    -(IBAction)done
        NSLog(@"hiafjdkfj");
        UIGraphicsBeginImageContext(imageView.image.size); 
        CGRect rect1 = CGRectMake(netTranslation.x,netTranslation.y,maskimage.image.size.width , maskimage.image.size.height);
        CGRect rect = CGRectMake(0, 0, imageView.image.size.width, imageView.image.size.height);
        [imageView.image drawInRect:rect]; 
        [maskimage.image drawInRect:rect1]; 
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        UIGraphicsEndImageContext(); 
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        [myview addSubview:editingimage];
        [self.view addSubview:myview];
    -(IBAction)back
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        //[editingimage removeFromSuperview];
    -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
        UITouch *touch = [[event allTouches] anyObject];
        CGPoint location = [touch locationInView:touch.view];
        maskimage.center = location;
    -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
        [self touchesBegan:touches withEvent:event];
    - (void)viewDidUnload
        self.imageView = nil;
        self.maskimage=nil;
        self.takePictureButton = nil;
        self.selectFromCameraRollButton = nil;
        [super viewDidUnload];
        // Release any retained subviews of the main view.
        // e.g. self.myOutlet = nil;
    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceO rientation
        // Return YES for supported orientations
        return (interfaceOrientation == UIInterfaceOrientationPortrait);
    - (void)dealloc {
        [imageView release];
        [images release];
        [takePictureButton release];
        [selectFromCameraRollButton release];
        [super dealloc];
    @end
    but i can not put the hair to the proper place means on edit image when am saving the image please help meee

  • When edit in photoshop, the edited image is added to the catalog in a duplicate of the same volume..

    Ok, this is realy strange...
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    I noticed something...
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  • External editor in Aperture:  How do I see the edited image in Aperture?

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    EOS 1Ds Mk III, EOS 1D Mk IV, EF 50mm f1.2 L, EF 24-70mm f2.8 L,
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    This is all well and good. I wholeheartedly agree with the idea of keeping the "master" sacrosanct. What I object to is not being able to do the conversion in Photoshop (or elsewhere)
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  • If i edit a photo in iPhoto on an ipad will iPhoto on my macbook pro have the edited version as well

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    iPhoto on the iPad and on your Mac ar completely different programs. They do not sync in both directions.
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    Léonie

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