QT 7.2 Updte for 10.4.1 = "Q?" symbol; no vid/aud

Problem: I am not sure what version of Quicktime was installed on my PB G4 (OS X 10.4.1) before I updated to the 7.2 version, but the update was a big mistake. I cannot view any still (Webpage images) or moving images (e.g. Youtube), nor any accompanying audio.
A "Q" inscribed with a question mark appears wherever an image is supposed to be. This happens regardless of the browser used, which is usually Firefox or Safari.
Attempts to solve
1: I installed Flip4Mac, RealTime, and whatever other free software is available to view images. I've always has a problem with .wmv files, but now I have a much bigger problem. No other applicationm kicks in when a website calling for a "quicktime" functionality is loaded.
Is it even possible to bypass Quicktime and use something else? Everything that would post an image has a "Q?" in its place. It is really getting on my last nerve, as you can tell
2: Per Apple's online support, I installed the OS X4.1.0/Quicktime combination package (something like that), but itdid not solve the problem. Thankfully, nothing else went awry, either.
3: Per Apple's online support, I used the Terminal application and typed in a unix-based command provided by Apple for correcting a faulty upload of Quicktime 7.2 (this command has some weird spaces in the line setting). I followed the directions exactly, but when it came time to enter my system PW, the computer would not accept data, so I had to abort.
I've seen instructions on how to reload an older version of Quicktime (6.xx), which I would readily do, but such solutions have referred to computers with OS X v 10.3.9, and have not led me to believe I can use the methodology for my OS X10.4.1 system.
Please someone help me.
Thanks,
Lambchop

Lambchop, I'd suggest you try posting in the QuickTime for Mac forum. You'll be more likely to get help there than you will here in the QuickTime for Windows forum.
Good luck.

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      I have a problem in Bex reporting. The problem is when ever executing the report  that time some of the characteristic values is shown in layout '#' Symbols. i want to remove the '#' valuse in report.
    is it possible please give me step by step procedure for how to remove the '#' Symbols in reporing layout.
    this is very urgent please help to me on this issue.
    Thanks & Regards,
    Guna.

    Hi Guna,
    To achieve this issue, we need to replace the value of ‘#’, we need to change the description while retrieving the data from tables. So we need to write some ABAP code in SE38. Go to RSA1 transaction and go to Info objects tab. Then go to context menu for ‘cProject Key Figures’ as shown below. Click on the ‘Object Overview’ to get the overview of all the info objects. Here you can see the field names which are used to know the table names.
    In SE11, type the table name in ‘Database Table’ field. Now press ‘F4’, then you will get the next screen to select one of the P/Q/S/T tables.
    Now click on the button rounded in the below screen to view the data in the table.
    Now click the execute button or press ‘F8’ to view the records.
    Now go to Tcode: SE38. Create a source code and give some program name for that source code. To write code, you need access key. Contact your BASIS for this.
    Now write the below code for that particular table in which you want to change the value ‘#’ to description ‘Blank’. In the below source code, we are updating particular table, setting the field as ‘Blank’ where it is null or no value. Here the field will automatically get updated to ‘#’ if there is no value or null.
    update /BIC/PXXXXX set /BIC/ZXXXX = 'Blank' where /BIC/ZXXXXX is null or /BIC/ZXXXX = ''.
    if sy-subrc eq 0.
    write 'successful'.
    commit work.
    else.
    write 'unsuccessful'.
    endif.
    OR
    If this # is because of the missing master data than,
    right click that IO -> maintain master
    you will see first row as a blank.
    whatever value you maintain in this row that will come in the report for all Not assigned # values of the master data in the report.
    maintain it according to your requirement, save and activate the master data
    Hope this helps u...
    Regards,
    KK.

  • Checking for an updated variable value in symbol timeline

    I'm making a puzzle which involves moving crates in a specific order to get a character from one side to the other. Take a look at http://tinyurl.com/c4vwcj9 to get the gist of it.
    Each crate is a symbol with it's own timeline. A crate may only move a pre-determined direction and distance once clicked. No more than 2 crates can be pulled out of the grid at any one time.
    The timeline of each symbol has three states: "Original", "Moved" and "Returned".
    If you have a play around with the puzzle as it stands so far, you will see most of the logic arguments work ok. However, the problem I have is when you pull a crate out of the grid and it needs to check if it can move back into place.
    To see what I mean:
    - Pull out the bottom left corner crate
    - Move the crate to the immediate right, thereby blocking the previous crate
    - Try to move the bottom left corner crate again (you should get an error message and it shouldn't move - this is fine)
    - Move the other crate back to it's original position to unblock the previous crate
    - Try to move the bottom left corner crate a final time (you still get the error message and it doesn't move - this is not fine!)
    A quick debug has revealed the second mouse click doesn't fetch the updated variable AFTER the symbol timeline begins to play, but the same methodology works just fine for crates that check for impeded movement BEFORE a symbol timeline is played (try one of the inner crates). Why isn't it getting the updated value and what can I do to solve it?
    Below is a sample of the code specific to the bottom left crate. I've highlighted the variable and arguments specific to the problem. Please excuse what is no doubt poor Javascript coding conventions - I only started learning this last week!
    //-- Get needed variables
    // Check to see if other crate is impeding movement and define value as a variable
    var myCrateCheck = sym.getComposition().getStage().getSymbol("_b_2x1crate_h").getVariable("Crate2");
    // Check to see what this crate's status is and define value as a variable
    var mySelfCheck = sym.getComposition().getStage().getSymbol("_bl_3x1crate_h").getVariable("Crate1");
    // Check to see if other crates have been moved out of the main grid. Parse value as an integer in base 10.
    var myGridCheck1 = parseInt(sym.getComposition().getStage().getSymbol("_br_2x1crate_v").getVariable("Crate3_ grid"),10);
    var myGridCheck2 = parseInt(sym.getComposition().getStage().getSymbol("_bl_4x1crate").getVariable("Crate4_gr id"),10);
    var myGridCheck3 = parseInt(sym.getComposition().getStage().getSymbol("_bl_2x2crate").getVariable("Crate5_gr id"),10);
    var myGridCheck4 = parseInt(sym.getComposition().getStage().getSymbol("_cl_2x1crate_h").getVariable("Crate9_ grid"),10);
    var myGridCheck5 = parseInt(sym.getComposition().getStage().getSymbol("_cl_1x1crate_1").getVariable("Crate13 _grid"),10);
    var myGridCheck6 = parseInt(sym.getComposition().getStage().getSymbol("_cr_3x1crate_h").getVariable("Crate16 _grid"),10);
    var myGridCheck7 = parseInt(sym.getComposition().getStage().getSymbol("_tl_2x1crate_h").getVariable("Crate17 _grid"),10);
    var myGridCheck8 = parseInt(sym.getComposition().getStage().getSymbol("_tc_2x2crate").getVariable("Crate18_g rid"),10);
    var myGridCheck9 = parseInt(sym.getComposition().getStage().getSymbol("_tr_2x1crate_h_1").getVariable("Crate 19_grid"),10);
    var myGridCheck10 = parseInt(sym.getComposition().getStage().getSymbol("_tl_3x1crate_h").getVariable("Crate20 _grid"),10);
    var myGridCheck11 = parseInt(sym.getComposition().getStage().getSymbol("_tr_2x1crate_h_2").getVariable("Crate 21_grid"),10);
    // Create a variable called myGridCheckSum, make sure it's a number and sum the above
    var myGridCheckSum = 0;
    myGridCheckSum = myGridCheck1 + myGridCheck2 + myGridCheck3 + myGridCheck4 + myGridCheck5 + myGridCheck6 + myGridCheck7 + myGridCheck8 + myGridCheck9 + myGridCheck10 + myGridCheck11;
    //-- Logic & Conditional Statements
    // If this crate is in any position other than "Moved", and more than 1 box is already out of grid zone - prevent move and alert
    if ((mySelfCheck != "Moved") && (myGridCheckSum >1)){
    alert('Too many boxes outside of grid zone');
    sym.stop();
    // Or else, if this crate is in any position other than "Moved", but less than 2 boxes are out of grid zone - allow move
    else if ((mySelfCheck != "Moved") && (myGridCheckSum <2)){
    sym.play();
    // If this crate has moved but the other crate hasn't moved, play remainder of symbol timeline
    else if ((mySelfCheck == "Moved") && (myCrateCheck != "Moved")){
    sym.play(3001)
    // If this crate has moved and the other crate is also moved, alert and loop back on timeline
    else if (myCrateCheck == "Moved"){
    // Alert user to say crate cannot be moved
    alert('This box is being blocked by another!');
    sym.play(2999);

    Resolved. Silly little syntax error on a variable rewrite on another symbol!

  • Removing black bars from youtube/altering aspect ratios for youtube

    How do you get rid of the black lines on the vid on youtube using I Movie 08? I have tried using the crop options in I movie, and still cant get rid of the back lines above and below. The cameras aspect ratio is 4:3 and using crop options of “fit” or “done” does not fix it. For example, here’s an exercise vid I did.
    http://www.youtube.com/watch?v=EWgFDVI8Xs4
    What is the cure for this? I notice when the vid is in the even library it’s in 4:3 as the source vid from the cam but is converted to 16:9 when moved to the project library. Is there any way to prevent that or convert it back to 4:3? I had thought the crop options in I movie would do the trick, but it does not from what I can tell.

    Welcome to the  Discussion Forums
    Is your project 4:3, you set this when you create your project. You can check this by looking at the project properties from the file menu.

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