Quad Processor Not Using All Four Procs?

Hi All,
I am using a Quad-G5 2.5Ghz with 4.5 GB of DDR2 SDRAM, 10.4.8.
When I do an encoding with Compressor and open up Activity Monitor, the process hovers around 240%. The next highest processes use between 1-5%, and way down below it says about 38-42% of the CPU is idle.
I have similar results doing any processor-intensive function. I understand not ALL programs can take advantage of the processors, but I am 99.99% sure the Apple Final Cut ones can.
Any suggestions to use all the processor power? Doing a PAL->NTSC conversion takes long enough; it's really bad only using 55% of the total CPU power....
Thanks,
Jason
G5 Quad 2.5Ghz, 30inch Cinema HD Display   Mac OS X (10.4.8)  

A lot of it depends on the input and output codecs as well. Some are more heavily optimized than others. It also depends on the version of Final Cut Studio you have. The UB version takes better advantage of multiple CPUs than the non-UB version does. So, if you're using Compressor 2.1 or greater, you'll see better performance than if you're using Compressor 2.0.1 or earlier.
For example, encoding a DV movie to MPEG-2 on my Quad will use up to 370% or so with Compressor 2.3. Encoding a movie that uses the Animation codec to MPEG-2 with Compressor 2.3 takes much longer. Granted, the data rate of the Animation codec is much greater than that of the DV codec, but the CPUs are not nearly as well utilized.

Similar Messages

  • MBP not using all memory while rendering video

    Hey,
    When I do rendering in Adobe Premiere Por CS6, my Mac is not using all the available RAM: 2773 MB used....5416 MB free
    Memory Pages:
                                  1658 MB active....1099 MB wired
                                  5420 MB inactive....11.2 MB free
    it also says that:       3 swap files at peak usage
                                   256 MB total swap space (20 MB used)  
    350 GB free storage space( total 750 GB)
    I have a MBP (OS x Lion) late 2011 with i7 2.8 GHz and 8 GB RAM
    Adobe Premiere Pro is set to use 6.5 GB of RAM but not even while working in the programme it has ever used that much of memory.
    During rendering, it is the only app running, except for Google Chrome.
    If this info is not enough, just ask what do you need to know...
    PLEASE HELP, rendering takes forever.
    Thanks,
      kund

    You never said what model Mac you have. Since this is the MacBook Pro forum, I assume you have some version of the MBP. 390% CPU would indicate CPU-boundedness for a quad-core CPU without active hyperthreading, or a dual-core CPU with hyperthreading active.
    Given the high CPU usage and the low swap usage, it seems unlikely that memory usage is the problem, but I'm not a Premiere Pro user, so I couldn't guess what it.
    You might try posting your question in an Adobe forum for Premiere Pro.

  • Can not use all the tools in my drawing markups any ideas on getting them to work?

    Can not use all the tools in my drawing markups any ideas on getting them to work?

    Hi tonys60181,
    Could you please let me know what version of Adobe Acrobat are you using.
    What all drawing tools are you unable to access?
    Is this issue specific to one PDF file or all?
    What exactly happens when you try to use any drawing markup?
    Please let me know.
    Regards,
    Anubha

  • Premiere Pro CC not using all resources... 4k

    I just put together a new workstation machine for editing 1D-C 4k files in Premiere Pro and After Effects.
    Specs...
    i7 3770     3.4
    Gigabyte Z77 Mobo
    32gb Corsair Vengance DDR3 1600 RAM
    250gb Samsung SSD
    4x 2TB Seagate 7200 HDDs in RAID 0 (Yes I know it isn't backed up, we have that part covered)
    Nvidia Quadro K4000 (3gb vram)
    Anyway, we transfered a project with all the media files to our RAID media drive.
    It opened up very quickly and loaded all the media much faster then our old workstation.
    Then I hit the spacebar (perview) and the problems started..
    It won't play back smoothly at all,
    AND it is only running the CPU at 10-20%, GPU 10-50%, ram at 25% and it is not really taxing the drives very hard either...
    Why won't PP use all the resources at 100% like I have previously seen it do on other machines?
    ** The project we are trying to play is 2 layers of 4k .MOV footage in a 1080 timeline... with sharpening, Fast color corrector, and RGB curves.
    ** It also drops every fourth frame when playing back just one layer of 4k .mov footage in a 1080 timeline with NO Effects applied. (Much smoother, but still not using all resources)
    What I am asking, is why would it be giving up so quickly? Before even taxing the resources very hard?

    I too have a recent 1D-C project I'm editing.  That 1D-C is something, yes?  Most filmic images I've ever seen from a DSLR.  But I digress. 
    I'm following a workflow closer to the one used by Philip Bloom and Shane Hurlbut.  The Motion Jpeg files will not play well at all on your system.  It's strictly a capture medium - not an editing one.
    I converted all my 1D-C files to Prores 422 at 4K size using Mpeg Streamclip.  Those files imported beautifully and edit well on my Retina Macbook Pro laptop.  I usually set playback to 1/2 quality, ps. 
    I have had problems using CUDA, so I'm sticking to software mode.  But I don't see any problem with being able to cut my film and finish on my computer.
    Also - my sequence is a 4K sequence right in Premiere.  I simply chose a clip and "made a sequence" from that.  Why scale when I don't have to?  I've exported to 1080p easily from the sequence. 
    If anyone finds this workflow less than ideal, I'm all ears.  Thanks. 

  • HELP: Premiere Pro CC not using all CPU and RAM during rendering and export

    Hello,
    I am using Premiere Pro CC on a Windows 7. My timeline is quite simple with two videos, one with the movie (mpeg) and the other with the subtitles (avi).
    When I render the sequence in PP or export, the rendering time is way too slow and it only uses around 15-20% of the CPU and 3 GB of RAM.
    My hardware config is :
    - CPU : i7-4770k 3.50Ghz
    - RAM : 8 GB
    - Disk : 2 x 3 TB SATA (no raid)
    RAM is not the bottleneck, neither the disk access.
    I have tried rendering and exporting the same project on an iMac (with an i5 2.7 Ghz and 4 GB RAM and only 1 disk) and the result is 4x faster !!!
    The CPU usage is close to 100% as well as RAM usage.
    So how come PP uses all resources availble on an iMac and not on a Windows 7 ?
    Is there any known bug or software bottleneck on Windows 7 ?
    My machine is brand new and nothing much installed besides Adobe products.
    Any help is very much appreciated.
    Thanks,

    I just rendered out a a 2 minute sequence with about 100 clips in it and Colorista effects on everything to the Vimeo 1080 H264 preset. It took about 5 minutes to render straight from Premiere, it used all the recourses it could, my CPU was running at near %100, same with my ram and GPU, I was happy.
    Then I did another render with Red Giant Denoiser and it now wants to take 30 mins and it is only using about %20 of the recourses available. My problem isn't that its taking longer with Denoiser but that its not using all of my computers CPU and GPU.
    Im rendering at maximum render quality and bit dept to H264 (Im happy to wait the extra time), if I try to use VRB 2 it encodes 1 pass at a time and wants to take up to 40 minutes.
    I would appreciate some advice on this.
    Premiere Pro CC 2013
    2.6 GHz Intel Core i7
    NVIDIA GeForce GT 750M 2048 MB (CUDA GPU enabled in Premiere)
    16 GB 1600 MHz DDR3
    OS X 10.9.4 (13E28)

  • SAP job not using all dialog processes that are available for parallel processing

    He Experts,
    The customer is running a job which is not using all the dialog processes that are available for parallel processing. It appears to use up the parallel processes (60) for the first 4-5 minutes of the job and then maxes out about 3-5 processes for the remainder of the job.
    How do I analyze the job to find out the issue from a Basis perspective?
    Thanks,
    Zahra

    Hi Daniel,
    Thanks for replying!
    I don't believe its a standard job.
    I was thinking of starting a trace using ST05 before the job. What do you think?
    Thanks,
    Zahra

  • System not using all avail. mem.

    Hi all, did a lot of forum searching and haven't seen this topic.
    I'm using PPCS5(in production Premium) While rendering, the program is not using all available memory. before I go on here is the system I am using:
    Win7pro
    EVGA X58FTW mobo
    I7 970
    6x4gig Kingston hyperX 1600 RAM
    Quadro fx4000
    WD 140gig Raptor sys. drive
    2x1TB RAID 0 (3gig SATA) data
    2x2TB RAID 0 (6gig SATA) data
    see image:
    I have 21gigs allocated to the program.
    Is the bottleneck the cache memory?
    This is what I'm outputting:
    Thanks for looking.

    Bob Sackter wrote:
    I am encoding H.264 640x360
    Source is 1920x1080p60 HDV 8 sources,  With a timecode window
    bitrate set at 2.0 1 pass VBR
    I'm making a multicam reference.
    There is a little contradiction in the information here, HDV is 1440 x 1080 i60 or possible p30 I do not know of any camera that is 60p

  • Lightroom 6 / CC2015 - Facial Recognition Terribly Slow, not using all of CPU or GPU, still keeps going when paused.

    This is actually a couple of issue but wondering if others are experiencing it and worked through it.
    I am using a Dual Xeon CPU 3.2 ghz Mac Pro, Catalog on SSD, Images files on Mirrored Pair, Dedicated GPU (max I can install in my version of Mac Pro) and hardware acceleration enabled in Lightroom.
    I watched the Lightroom 6 Facial Recognition tutorial which leaves out a lot of the bulk editing and says basically let it loose on your whole catalog.. NOT recommended.
    I started out with a couple small portrait galleries that identified a couple hundred total people to seed facial recognition so it didn't suggest everyone is the first person I confirmed (which it will do otherwise). I have also optimized my catalog multiple times.
    I have encountered the following serious performance issues and bugs with Facial Recognition.:
    Lightroom Facial Recognition goes to a ridiculous crawl after about 2000 images to be confirmed. (i.e. 2000-2300 in a couple hours, 800-1200 in the next 12 hours)
    Lightroom becomes largely unresponsive after having a fair number of images to be confirmed, even after pausing Address and Facial Recognition. So even selecting 4 rows of images can take 5 minutes with several long pauses.
    Once I select and click confirm it takes up to 2 minutes to update the "to be confirmed" list again.
    When I click on an individual at the top of the page, pause facial recognition and address lookup it still continues to "Look for similar faces" [BUG!!!!!!!!] even though all I want to do is just confirm some individuals more quickly in bulk with the images already identified.. not continue to look for more as a work around for the painfully slow responsiveness of the module.
    The odd part is that with all of the performance issues Lightroom will not use more than 20-30% of my two Xeon CPUs, barely touches my GPU (<10% CPU, 30% memory), my and no more than 35% of my memory. Computer Temps are also barely above startup temperatures and 15-25 degrees cooler than when I run other applications which will consume my entire CPU and memory if I let it. I have explored Lightroom's settings but seen nothing further I can configure to speed it all up.  I have also attempted the operation on images on the SSD, my drobo (known to be slow), an independent fast disk I have, and a pair of raided disks and have the same issues.
    I will also note that all of my other applications seem to continue to operate just fine.. the slowness seems to be contained to the Lightroom application itself.
    Lightroom version: 6.0 [1014445]
    Operating system: Mac OS 10 Version: 10.10 [3]
    Application architecture: x64
    Logical processor count: 8
    Processor speed: 3.2 GHz
    Built-in memory: 18,432.0 MB
    Real memory available to Lightroom: 18,432.0 MB
    Real memory used by Lightroom: 5,537.5 MB (30.0%)
    Virtual memory used by Lightroom: 32,240.6 MB
    Memory cache size: 4,342.0 MB
    Maximum thread count used by Camera Raw: 8
    Camera Raw SIMD optimization: SSE2
    Displays: 1) 2048x1152
    Graphics Processor Info:
    NVIDIA GeForce GTX 285 OpenGL Engine
    Check OpenGL support: Passed
    Vendor: NVIDIA Corporation
    Version: 3.3 NVIDIA-10.0.31 310.90.10.05b12
    Renderer: NVIDIA GeForce GTX 285 OpenGL Engine
    LanguageVersion: 3.30
    Application folder: /Applications/Adobe Lightroom
    Library Path: /Users/DryClean/Documents/Lightroom_Catalog/MyCat_LR6.lrcat
    Settings Folder: /Users/DryClean/Library/Application Support/Adobe/Lightroom
    Anyone have any suggestions?

    A big problem continues to be that once you wait for it to index all your faces you find it missed over half of them. There are many cases where it missed the subject of the photo but managed to find a tiny waiter off in the shadows. I don't know how this will ever get fixed; it seems it'll require an update that lets you rerun the indexing a few times, maybe with different levels of granularity. I doubt that's coming.
    It stands to reason that a system that hands you thousands of false positives for every face can't recognize if something is or isn't a face in over half the cases. Faces in profile or tilted down, especially with the eyes looking down, are bypassed completely. I have directories with a thousand people shots in them, many with multiple people, and instead of LR6 returning an index of 1.5k or so, it gives me 385. I'm not sure how valuable the search advantages will be in this case; I can see it not returning some favorite shots of people.
    Anyway, for anyone looking to get past the spinning wheels, work on one directory at a time. Then once a directory is done, keep it selected so you have the same thumbnails of identified faces in the confirmed area, and control-select the next directory. You won't have to reseed the confirmed faces area this way and things move much faster when you're not working with the entire library. It also helps to click each person in the confirmed faces and work in that view sometimes. It'll return faces of family members of that person and you can rename those. You can watch it focus its top results as you confirm but, annoyingly, it doesn't narrow the total suggestions but actually expands them the more faces you confirm and the fewer correct positives remain. (This seems opposite to how it should work. It should give you fewer faces the more you confirm as it gets a better idea what the person looks like and has fewer shots left unconfirmed of that person.)  Yet, even with the expanded results, faces will still escape it and pop up in other people's results as false positives.
    Bottom line: It's only a little better than manual tagging, and not as thorough because of the poor hit rate of the initial indexing. But it works better if you stick to isolated directories and occasionally individual people. At least that way you don't have to wait for it to re-sort tens of thousands of results with every click.

  • Macbook Pro not using all available resources

    Hey All,
    I have a MacBook Pro with Retina Display (Late 2013) with the 750M and 16 GB RAM. I monitor most of my resource stats with MenuMeters and I've been noticing that it doesn't use all the available power to complete a given task, I assume to save battery life. What I'm wondering is, can i change some settings to allow my processor to run faster (not overclock, just use a higher percentage of available CPU power)? For example, I was updating league of legends, and the launcher was scanning itself to check for discrepancies. It took a minute or two and I noticed that my CPU percentage hovered around 20-25% and my SSD read speeds were not even close to the theoretical maximum (I've got the PCI-e interface). Is it just poor programming that doesn't let my computer work its hardest? I feel like I have a Porsche with governor on it.

    Expanding on the above, with 64-bit systems like Mountain Lion, RAM becomes critical. 4GB is a bare minimum. And will fall short if you add a few hungry apps. What happens then? Unix's fallback for low RAM conditions kicks in: virtual memory. The system tries to simulate what it does not have: extra "RAM" in the shape of a chunk of hard disk space where unneded stuff gets dumped to free real RAM. Now the system starts to lag as it desperately tries to guess which part of stuff in RAM can be moved to the disk and waits till the slow disk operation concludes. Worst case is when space runs out in the drive and all comes crashing down.
    So, upgrade and give the big cat at least 8GB RAM. Can go up to 16GB. And always leave AT LEAST 10% of the drive empty.
    Lastly, if you want to know what your cores and threads are up to, start up Activity Monitor. Click on the CPU tab at the bottom part of the window. Then double-click on the CPU graph. A new window will pop open, showing the load on each thread the CPU can handle concurrently.

  • Not using all the ram

    Hi!
    I"m wondering, I have FCE exporting a video while iMovie is importing one. I see that my Macbook is only using 750 mg of ram. How come it doesn't use the whole 2 gigs?

    There are no options that cover RAM usage in the Energy Saver System Preferences. In fact, with a MacBook, you can't even select "better performance" usage of your processor. This functionality is built-in to the processor and there is no GUI for adjusting it in Mac OS X. So, there are no options you can configure to alter the amount of RAM used or not used with Mac OS X, it's all automatic.
    -Doug

  • Using all four audio channels on FS7

    Hey, I am currently researching how I can use all of the four audio channels on the FS7? I have the latest update and have read that in order to utlise all the channels I have to use XLR-K2M adapter. Does anyone know if there is a way around that? For example  Could someone recommend an on camera shotgun mic that uses the shoe mount? or maybe somewhere I can buy the XLR-K2M adapter without mic kit?  Many thanks! 

    I've noted that using even the internal mic inputs on the FS7 with my Rode NT4, I can hear audio from the 50,000-watt FM station 900' down the road from me, when using it in the yard. Granted, this level of RF shuts down the microprocessors in laptops and some camcorders I've tried out here, so it's pretty severe (over 120dBu, as measured with a HP 8568B spectrum analyzer). My mic cable is custom made, very short, but uses Radio Shack mic cable, so it's not 100% braid shield on the cables.If you're operating in a high RF environment, keep your cables short, and, as a measure, you can either put ferrite beads on the wire just before the input jacks of the camera, or loop the wire 3X around a 1" loop and tie wrap it. The loop is an inductor and will attenuate most VHF-UHF RF energy picked up by the cable's length.

  • Mac PP CS5 not using all CPU anymore

    All,
    I was a cutting a project a while back and put it to the side for a while. I just went back to it and asked Prem to render the work are and was surprised to see it taking forever. I opened the CPU perf view and found hardly any CPU being used. I have a MacPro 2.9GHz 12 core machine with 48M memory and the project drive is a striped set of WD Caviar Blacks. Not only is the machine not breaking a sweat its not even getting out of bed.
    Yes I have installed Apple patches since then and some software. PPCS5 is up to date. We I was using the machine a while back it was firing on all threads and cores.
    Has anyone seen this before?
    Jim

    Hi Bill,
    Thanks for your email. Yes I did try PPBM5 with some success. Separate to this I decided to let the render run from end to end on my project to see what would happen. So what I saw:
    - first 600 odd frames very quick (very = blindingly)
    - then it got to 900 odd frames very quick but then came back to the 600th odd frame where each frame took minutes to render for about 60 frames.
    - all this time the machine didnt break a sweat,(basically flatline).
    - after the slow 60 frames all the processors came to life and for the rest of the render (thousands of frames and multiple sequences) and it was rendering normally
    Im trying to figure out what those 60 frames were, as I cant see anything overly complex there that would mean PPCS5 would fail to use all the CPU available (if anything 1 core jumped up every now and then).
    Thanks

  • AE CS5 not using all memory and cpu

    I am using After Effects CS5, wondering why the rendering is not using my CPU and memory full. It`s using only 15 % of memory and sometimes up to 50 % of CPU. What can I do to make it use better my hardware.
    The current rendering is chroma key using Keylight.
    I understand it can`t use all the hardware, but why only 15 %, because everybody is talking that you need a lot of RAM for AE.
    CPU: Intel Core i7 920 - overclocked to 3.4 GHz
    MEMORY: 6 GB DDR3
    GRAPHIC: nVidia GTX 285

    Not all rendering operations will max out all RAM and all CPUs (processor cores). Some rendering operations are I/O intensive; some are memory-intensive; some are CPU-intensive. If, for example, I/O is the bottleneck, then you won't see either CPU or RAM usage maxed.
    Also, the goal isn't to see that 100% of the CPU and 100% of of RAM is being used. The goal is faster rendering (and other operations). Sometimes greatest performance is achieved when there's "headroom" left over for other activity. See this page.
    Are you using Render Multiple Frames Simultaneously multiprocessing? That is one feature that really benefits from having a lot of RAM. The 6GB of RAM that you have in your system is not enough to make effective use of that feature. See this page.
    Here's a page that collects information about how to optimize for performance.

  • Can not use all these apps

    Creative Cloud is a terrific service, but, I can't use all these apps because I either don't need or want them, or, I can't understand how to do things with them. The only app I am able to make any use of is the Premiere program with Encoder and Encore.
    Is it possible to subscribe only to Premiere for a much reduced monthly payment ??????
    steve
    www.homemovies.ca

    Actually, I was just doing some simple math.
    SO - what happens if I drop to just the one PP CS6 app – or cancel the service now and switch to upgrade instead ? Do I have to pay some sort of cancellation fee ?
    Re: the simple math I just worked out:
    Let's see, full Cloud access to all 17 apps $ 34.64  including taxes and exchange rate - number of apps 17 - only 1 of which I vaguely understand how to use and want
    for a total cost this first year's subscription of $ 415.44 - which then doubles for the 2nd year.
    Arguably ---   $ 34.64 divided by 17 =  $ 2.04 per app
    but apparently I would have to pay about $ 23.08 for just the one premiere pro CS6 app ?
    That's $ 276.96 for the 1st year, then the 2nd year doubles in cost from that.
    I can upgrade from PP CS5.5 to PP CS6 for $ 172.06 and save a tonne of money I don't have.
    Ok - Creative Cloud does NOT work for me -- the way they price it --- really really really really really really really really really really really sucks
    The Creative Cloud services would be terrific IF I could understand and use all those apps, but, for just the one and only app I can vaguely understand and use - the cost really sucks.
    but i gotta give them credit for figuring all that out so they're the big winners no matter what we do nor how bad their programs are.

  • Qmaster not using all computers in cluster, is it a version issue?

    hi i'm new to cluster compressing. I just set up a cluster and a compressor batch. the batch is running fine, however it's only using two of the three computers in the cluster. I rechecked the qmaster settings on the offedning computer and they are correct. It shows up on the qadminstrator of the controlling computer as well, but always remains idle. the computer that it's not using is an older version of compressor (and presumably qmaster). is it a version issue I'm experiencing? I'd love to get this 3rd computer working on the cluster as is has the fastest processor of the bunch.

    Hi Gordon,
    Thanks for your response. Actually I have already asked my work buddies not to use manager for a while so I can address the problem.
    BTW, I also want to know if there is a way to monitor that kind of session in SAP. I will post it in another thread.
    Thanks,
    Lan

Maybe you are looking for

  • When using a wired connection from pc to tv as monitor, should the pc be shut off before connecting the plug?

    I bought a mini display/port adaptor and an hdmi cable to connect my laptop to my tv as a monitor.  I've used it a few times and it works fine, but my display changes in some ways, I don't have mhy desktop picture, just a blank screen.  Everything se

  • Vendor analysis report

    Hello All Is anyone aware of a report for vendor spend analysis which will include other information  such as cost centres and invoice numbers? thanks in advance

  • Using a Nikon Nef Raw file with PSE 9

    I am just starting to look at the RAW capability of my Nikon D3100, it comes with software called View NX 2 which your supposed to use to deal with the RAW files etc, but I am wondering how good is PSE 9 when working with (Nikon's) Nef RAW files? Sho

  • [OIM] error while target reconciliation

    I want to reconcile the users from the target oid to do account linking. We do not want to reconcile multi valued attributes so i have removed the multi valued group and role entries from object reconciliation profile, process definition and also fro

  • More disk space for FPGA platform

    Hi all, I have the Xilinx FPGA evaluation platform and have the opensparc processor that came on the CF card up and running. The default opensolaris disk image that is running only has 7MB of free space on it. I've been able to ftp small files onto t