Question About Edit of Raw Images

I'm contemplating upgrading to iPhoto 08. It's nice that iPhoto can import raw camera images, but I am trying to understand what it does with them. When you import a raw camera image into iPhoto is it right away converted into some other format? If it's kept in raw format and you edit it, are the edits done on the raw image or some converted format?
I guess what I am getting at is that if there is a conversion to 8-bit grey level images when editing, then the advantage of shooting raw, which could be 12-bit, is lost. If there is a conversion to, say, a 16-bit TIFF, that would be okay.
Unrelated question: How the heck do you do a search just in this forum? The search box at the top right seems to be searching the whole Apple web site.
Thanks.

When iPhoto imports a RAW file it creates a jpg version of it for viewing and editing my iPhoto. Once a modified version is created, the RAW import or first edit of a jpg, further edits are written to an xml file and applied by iPhoto. So you're always one jpg edit away from the original.
As I understand it if you shoot B/W RAW you will get a color jpg version as the RAW contains ALL of the data, including color. The jpg that iPhoto creates is 8 bits per channel.
Now you can set iPhoto to edit the RAW file if you use an external editor like PS or PSE. When you do that a new file has to be created and saved to the desktop and imported as a new file. That the nature of RAW editing and iPhoto.
The current search function has been discontinued temporarily.
TIP: For insurance against the iPhoto database corruption that many users have experienced I recommend making a backup copy of the Library6.iPhoto (iPhoto.Library for iPhoto 5 and earlier) database file and keep it current. If problems crop up where iPhoto suddenly can't see any photos or thinks there are no photos in the library, replacing the working Library6.iPhoto file with the backup will often get the library back. By keeping it current I mean backup after each import and/or any serious editing or work on books, slideshows, calendars, cards, etc. That insures that if a problem pops up and you do need to replace the database file, you'll retain all those efforts. It doesn't take long to make the backup and it's good insurance.
I've created an Automator workflow application (requires Tiger or later), iPhoto dB File Backup, that will copy the selected Library6.iPhoto file from your iPhoto Library folder to the Pictures folder, replacing any previous version of it. It's compatible with iPhoto 6 and 7 libraries and Tiger and Leopard. iPhoto does not have to be closed to run the application, just idle. You can download it at Toad's Cellar. Be sure to read the Read Me pdf file.
Note: There now an Automator backup application for iPhoto 5 that will work with Tiger or Leopard.

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  • Fundamental Question about Lightroom and saving images

    I have to laugh as I get ready to pose this question because I've been working with the program for two weeks with Scott Kelby's book and with Lynda.com, and I'm still profoundly confused about what is happening to the photo. To wit: I open a camera raw file in lightroom and start playing with it, even taking snapshots at various stages along the way. If I don't export the photo to Photoshop and save it there, what becomes of these changes? Do they stay with the photo always? Do they disappear when I shut down the program? There's no SAVE button with Lightroom which just plain flummoxes me! Can anyone 'splain this to me, please? Thanks.

    To clarify. Nothing happens to your originals. Lightroom stores the edits in a database (and if you wish alongside the original in a xmp sidecar file) as a set of instructions that the program uses to recreate the end product by following the instructions. These instructions are changed in the database while you're changing parameter values in Lightroom, so there is no need to save. Also, Lightroom stores a history of changes you did, so you can always go back. Both Lightroom and Adobe's camera raw plugin for photoshop can be used to follow the set if instructions. This way, you always get the highest fidelity image and you can always go back to your development choices without loosing any quality or having to dig up backups. Because of this, you can create multiple virtual copies with different development approaches without having to make a copy of the original and therefore saving you gobs and gobs of disk space. When you need a file for consumption such as a jpeg for a web page, simply export a copy, which burns in your development changes in a developed copy (just like printing a negative would have in the olden days) and trash the copy when you're done with it. You can always recreate it very quickly. This is a radically different approach than you're probably used to.

  • A few questions about Canvas and other Image related stuff.

    I am just starting to play around with Canvas in the hopes of using it to make a little game (not an applet) in my spare time. I have gotten a ball to bounce around the screen and switch colors when it bounces without too much work. (hooray for me!).
    I was wondering:
    1) If you always have to repaint the whole area of the canvas, or can you repaint sections of the screen?
    2) Can there only be one canvas per frame, or if you can have more, like say, one for each sprite (I tried in my own simplistic way but the second canvas overrode the first when I added it to the frame) or do you have to lay out all the sprites in one canvas every time before you paint?
    3) Is Canvas the best platform for rendering my animations and doing collision detection, or are other ways of presenting the images better? By better I mean lower usage of resources, higher speed, accessibility of events that occur. (I have read in the mindprod java glossary "[Canvas] receives all the raw mousing events. Panels, in contrast, see only a few.")
    4) In a call to paint which tells it to display some images which are much larger than the frame the canvas is in, is time and effort spent working on those pixels that aren't displayed or does it take about the same amount of resources as for images that fit in the frame since the same amount of picture is actually displayed?
    5) Is there any convenient way to layers with canvas besides just controlling the order in which the images are painted. (I will admit I haven't searched for this information yet, because I just thought about it.)
    6) Is there any other information you guys would care to bestow on me?
    If any of this question is ridiculous, obvious, ignorant or any other negative adjective, then I apologize. I will continue messing around in the meantime.
    Thanks
    --John                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

    Okay, well I got it to work by drawing them both to the same canvas. duh I guess.
    Can you have more than one canvas in a frame? How do you set the size if so.
    How do I implement the z-order? I thought of doing it manually by sending the paint method a list of objects to paint and manually managing the order of that list. Would that be an acceptable way to do it?
    Should I only be trying to paint to one canvas? What I would like to do is have several canvases with transparent backgrounds so that I can draw different layers in the same frame. That way flying stuff would be painted on a different canvas than stuff on the ground, and then putting it all in a frame would tie the pictures together into a scene. Kind of like how they do distance in animation by having different layers of drawings on clear plastic that they can move at different speeds to give the illusion of depth.
    Any advise? Sorry for the douba-post
    Thanks
    --John                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

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