Question about load external SWF

Hi people!
I've been trying to load an external SWF into my app. I need
to load a Fusion Chart's Gantt Chart, but I didn't achieve.
Fusion Charts are embed using the attached JavaScript code.
How can I load this SWF into my app? Should I use ExternalInterface
to do it?

You would need to use SWFLoader, Image or Loader to load your
swf into Flex. To interact with it, you would most likely need to
use SWFLoader/Loader so you could make calls into the SWF. This is
somewhat of an advanced topic and a common question, so you should
be able to find more complete answers if you search the forums for
these.

Similar Messages

  • Loading External SWF - Problem

    Hi,
    Using MovieClipLoader I want to load external SWFs - and it
    is working fine
    if external swf doesn't have anything outside it's stage,
    otherwise it shows
    everything - that's the problem.
    For example, external swf's stage dimensions are 100x150, but
    it has some
    timeline animation (some objects scrolling through the stage,
    some bouncing
    text animation that sometimes goes off-stage, etc..).
    So when I load this external movie (banner.swf), I can see
    all these objects
    that were bouncing outside this 100x150 area (the stage of
    banner). Even
    more - the size of loaded movie is larger than 100x150px
    (because of these
    off-stage objects that are now visible). This way I'm getting
    positioning
    problems, too.
    var mcl:MovieClipLoader = new MovieClipLoader();
    mcl.loadClip("banner.swf", holder);
    mcl.addListener(listener);
    holder._x = Stage.width/2 - holder._width/2;
    holder._y = Stage.height/2 - holder._height/2;
    Thanks in advance,
    B.

    Hi kglad,
    Does doing that takes only into account width and height of the stage, or also considers off stage items (as in the initial question)?
    I am also looking at this issue and we can't have all the content providers modify their pre-existing flash applications to be displayed in the appropiate scale. We are looking to any of the following:
    find a way to get adobe air/flash to not consider the off stage elements on the width/height we set to the movie.
    find a way to get the stage size from the external movie and use that to auto calculate the resize needed.
    any other alternative that allows to have the same end result, which is loading up the external content at the size we specify and displaying well. We can actually hide content outside the stage, but we still need to know the appropiate scale / size to apply to the movie so what's visible matches the are where we want to show the content.

  • Loading external swf fonts created with fontswf, loaded with a Loader, compatible with iOS

    Let me immediately start out by saying that I do in fact have a current working solution for using embedded fonts, generated by fontswf and working in an AIR ActionScript mobile application, and also currently working fine with iOS.
    My current app needs CFF fonts, so I currently use the fontswf tool to pre-generate the .swfs using:
    fontswf -4 -a [SomeAlias] -o [SomeFont.swf] [SomeFont.ttf]
    and then I am currently embedding them in my app source code .as for compilation using:
    [Embed(source="/swf/SomeFont.swf", symbol="SomeAlias")]
    public static var SomeFontClass:Class;
    I then have no problem registering them using Font.registerFont(SomeFontClass) and everything works fine.
    However, I would prefer to take the use of these swf fonts one step further and load them dynamically using a Loader so that I do not have to take the hit of having multiple CFF font swfs embedded in the main compiled SWF and so that I could even load an unknown future set of fonts without having to supply them as part of the app build.
    Now I have seen and read many blogs and tutorials where people have exported font swf from Flash Builder where you add an explicit 'Class' name or even made standalone .as static files compiled into standalone swfs only including the two lines:
    [Embed(source="/swf/SomeFont.swf", symbol="SomeAlias")]
    public static var SomeFontClass:Class;
    so that you also have a 'Class' involved. Then people use some form of appropriate applicationDomain.getDefinition("className") as Class
    to pull out the class for the font registration.
    My question is, how does one perform the same font loading and registration of fonts using a Loader only loading the .swfs produced directly from fontswf?
    It seems only a DefineFont4 is tagged in the swf, there doesn't seem to be a 'Class' per se to call on.
    More importantly, iOS apps cannot load external swfs with code in them, so my understanding is any extra wrapped swf that would contain a custom Class technique would fail the iOS requirement of only having one main SWF with any ActionScript compiled code.
    Is there an alternative to the 'Class' technique by grabbing the DefineFont4 tagged resource from the swf and instantiating a proper working Font class from that? One that would still be compatible with the restrictions placed on AIR mobile apps running on iOS?

    Ironically, just after posting this, Adobe released AIR 3.5 beta onto labs, and added multiple SWF support for iOS.
    While this new support makes it easier to manage your content across multiple SWFs and technically allows you to use the class based separate .swfs for each font if desired, the system still requires that all these SWFs be present at compile time when making the final app .ipa for iOS.
    So this still doesn't solve trying to load fonts after the app is already built. For example, as part of a downloaded in-app purchase mechanism.

  • Loading external swf files in a swf - Error#1009

    I have been having trouble using a swf file within a swf file.   The external swf files all work as expected.  However when used within another swf file I get the standard TypeError #1009 for some of my swfs.   The external swf files are mainly actionscript 3 files.  A typical swf file will have an object (or objects) in the library which has an export for ActionScipt property enabled and an addEventListener(Event.ENTERFRAME, somefunction).   About four years ago when I had to do some work with AS2 I seemed to get around a similar issue with the _lockroot method but this is no longer part of AS3. I have searched various forums and note that I am not the only one with this issue but did not find any relevant solutions.   If anyone could give me any ideas on how to get around this it would be appreciated.
    Regards
    Norman

    Hi,
    I have added a download to rapidshare and its link is:
    Download link: http://rapidshare.com/files/380202712/ExtSwfs.zip
    The main file Training01.fla has been set up with links to download several swf's.   The links that do not work properly are those labelled :  Module6 and Module 8.   The first Module 6 connects to a function that is a variation of how I was trying to load external swfs using Application Domain, while Module 8 is a link to a swf that uses and external class.  Module 8 is supposed to load with rotating stars, while Module 6 loads the same file as the link called Module 1.   As soon as I use the two links Module 6 or Module 8 the whole lot ceases to work properly.  I did also follow through the examples on the Adobe site.  The examples for Module 6 and Module 8 are tutorials I have used from the Internet as part of my training from the site FlashMyMind.com but they replicate the type of work we have been doing with respect to using ActionScript3.
    Re my background, at this stage I am self-taught using tutorials on the web and whatever books I can lay my hands on here.  There is no structured training available where I live as there is insufficient demand and no books available on Flash or ActionScript at the local book stores or libraries so the books are ones I have ordered via the Internet.  The one I am currently using apart from Adobe Classroom in a Book Flash CS4 is O'Reilly's Learning ActionScript 3.0 a Beginners Guide.
    The other problem I have been trying to solve and still researching is why one loses sound in the flash player when playing flv files, if the user has selected or restarted a video (or videos) many times eg 25 to 30 times as we create video training files and serve them to the user within the flash environment using Flash Player 9 and IE6.
    Regards
    Norman

  • I want to load external swf in movieclip and next external swf should load Automatically

    I want to load external swf in movieclip and next external swf should load Automatically when current swf is finished in AS3.
    How can we can check total frame and current frame of imported swf in a movie clip.
    any help will be appreciated
    regards,
    Jatin Dembla

    in as3 you use the loader class (not movieclips) to load external swfs.
    you can use an Event.COMPLETE event listener (applied to the loader's contentLoaderInfo property) to check when loading is complete and start the next swf loading.
    you can use the loader's content property (caste as a movieclip) to determine info (including totalFrames) about the loaded swf's main timelnie (once loading is initialized, for the totalFrames, or complete, for some other properties like height and width).
    var loader:Loader=new Loader();
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loadcompleteF);
    loader.load(new URLRequest("swf1.swf"));
    var loadedSWF:MovieClip;
    function loadcompleteF(e:Event):void{
    loadedSWF=MovieClip(loader.content);
    trace(loadedSWF.totalFrames);

  • Unable to load external swf which has runtime sharing with another swf.

    Hi,
    I am getting issues on loading external swf say "importer.swf" file into another swf file say "loader.swf" for second time like
    ReferenceError: Error #1065: Variable testSymbol is not defined. VerifyError: Error #1014: Class testClass could not be found.
    at global$init()
    In the external swf "importer.swf", i am trying to import the symbol "testSymbol" from another swf file say "exporter.swf", which exports through runtime sharing option for the symbols.
    I am having some buttons in loader.swf file and on each button click i am loading different swf files into the loader.swf after unloading the previous one.
    I am able to load and unload different swf files but unable to load the importer.swf file which is sharing symbols from external swf and that too for the second time i.e., when i click the button twice.
    When trying to debug with flash debugger, all the other swf files are being unloaded before loading of another swf but the swf which is sharing symbols/classes with another swf is not getting unloaded.
    Output when i am trying to load two files example and importer files into loader.swf file on two different button clicks. On first button click example.swf is loaded. On second button click , example.swf is unloaded and importer.swf is loaded which is successful. On first button click again importer.swf is unloaded and example.swf is loaded. On second button click again, example.swf is unloaded and importer.swf is loaded, here i am getting issues shown above.
    Attemping to launch and connect to Player using URL D:\runtime issue\loader.swf
    [SWF] D:\runtime issue\ loader.swf - 8181 bytes after decompression
    [SWF] D:\runtime issue\example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    [SWF] D:\runtime issue\importer.swf - 441708 bytes after decompression
    [SWF] D:\runtime issue\ example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\ example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    ReferenceError: Error #1065: Variable xxxxxx is not defined.
    Debug session terminated.
    Code i am using
    b1.addEventListener(MouseEvent.CLICK, b1Clicked);
    b2.addEventListener(MouseEvent.CLICK, b2Clicked);
    var ldr:Loader;
    function b2Clicked(e:MouseEvent)
        if(ldr != null)
            ldr.unloadAndStop(true);
        ldr = new Loader();
        ldr.load(new URLRequest("importer.swf"));
        addChild(ldr);
    function b1Clicked(e:MouseEvent)
        if(ldr != null)
            ldr.unloadAndStop(true);
        ldr = new Loader();
        ldr.load(new URLRequest("example.swf"));
        addChild(ldr);
    If i try to open the swf using IE, i am not getting any issues at all. But i need to open this loader.swf in a air application. Also when i use loaderContext for the loader instance i am able to get rid of this issue but i cant use it in my application.
    So, please help me in resolving this issue.
    Thanks

    I got my answer. I had to append the photo url to the 'movie' value of the javascript embed method. Like this:
    <script language="JavaScript" type="text/javascript">
       AC_FL_RunContent(
          'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
          'width', '550',
          'height', '400',
          'src', 'lesson2',
          'quality', 'high',
          'pluginspage', 'http://www.adobe.com/go/getflashplayer',
          'align', 'middle',
          'play', 'true',
          'loop', 'true',
          'scale', 'showall',
          'wmode', 'window',
          'devicefont', 'false',
          'id', 'lesson2',
          'bgcolor', '#ffffff',
          'name', 'lesson2',
          'menu', 'true',
          'allowFullScreen', 'false',
          'allowScriptAccess','always',
          'movie', 'lesson2?photo=http://www.flash-mx.com/images/image1.jpg',
          'salign', ''
          ); //end AC code
    </script>
    Thanks,
    srb.

  • Loading external swf  not complete

    Hi, I'm trying to load external swf (with more than one frame and actionscript 3 on every frame - I used there "timeline" coding) from my main swf.
    code for loading external swf into main swf:
    var loader01:Loader;
    function openGame1(evt:Event):void
    loader01 = new Loader();
    var requestSWF01:URLRequest = new URLRequest("game01.swf");
    loader01.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, processHandler);
    loader01.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
    loader01.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
    loader01.load(requestSWF01);
    addChild(loader01);
    function processHandler(evt:ProgressEvent):void
    var loaded:Number=evt.target.bytesLoaded;
    var total:Number=evt.target.bytesTotal;
    var stav:Number=loaded/total;
    loaded_txt.text=(Math.round(stav*100))+" %";
    function initHandler(evt:Event):void{
    loaded_txt.text="";
    function errorHandler(evt:IOErrorEvent):void
         trace ("Error: " + evt.text);
    I found out that this works only for loading swf, which has only one frame (and all actionscript on that frame)... It seems that if there are more frames, than it will not load complete swf (hmm maybe it is caused, because not all objects on frames are export in first frame). Preloading starts but after for example 20 % the event.INIT is fired and the external swf starts to play (and crashes..).
    You can see this here http://bvyborcik.xf.cz/  If you click on the blue building on the left with blinking text "Start hry" you will see what happens - preloading is not completed and after clicking on first floor btn, the swf crashes...
    Please is there a solution for this kind of problem?  Any help or pointing is welcome.
    regards Boris

    just curious, is the file you want to load the swf into set up exactly the same way with the same stage size, fps, and layers?

  • Bring loaded external swf to the front

    Hi,
    I am now implementing to create a website using side scrolling platform game approach. Since the player/actor (character that moves according to keyborad events) should always be at the top layer, I am having difficulties to get my loaded swf on top of the player. I am currently using Flash cs6 (as3).
    Basically, in my main stage, there are 3 layers. 1 for actionscript, the scond one for player and lastly for background.
    Layer player contains player mc and background mc.
    Background mc contains visual and collisions layers.
    Anything that got to do with visual, i have to put it in visual layer.
    In visual layer i have backgroundcontainer mc
    So, as i put the button in the backgroundcontainer mc to call the external swf, the loaded external swf appears in the container.
    (I am using load/unload snippet code to call the external swf)
    I want the external swf to appear on top of the player.
    for (var fl_ChildIndex_2:int = 0;
            fl_ChildIndex_2 < this.numChildren;
            fl_ChildIndex_2++)
        this.getChildAt(fl_ChildIndex_2).addEventListener(MouseEvent.CLICK, fl_ClickToBringToFront_2);
    function fl_ClickToBringToFront_2(event:MouseEvent):void
        this.addChild(event.currentTarget as DisplayObject);
    Any help would greatly appreciated 

    If you want an object to move atop all others you can just use addChild(thatobject), where thatobject is the item you want to move atop anything else.  I don't know what object(s) your loop is attempting to act on, but it appears to be trying to change the index of all child objects rather than just one.

  • Loaded external swfs with transitions

    I need help getting my loaded swf files to play the "out" transition before the next movie loads. I have a main swf with 5 buttons (movie clips) that load external swf onto the stage.
    package
        import flash.display.MovieClip;
        import flash.display.SimpleButton;
        import flash.display.Loader;
        import flash.net.URLRequest;
        import flash.events.MouseEvent;
        import flash.events.*;
        public class V2 extends MovieClip
            private var sections_array:Array;
            private var section_buttons_array:Array;
            private var loader:Loader;
            private var sectionHolder  : MovieClip;
            private var swf:String;
            private var currentSection:int=0;
            private var nextSection:int;
            private var id:int=0;
            private var homeLoc = "./swfs/home.swf";
            public function V2()
                init();
            private function init():void
                stop();
                stage.frameRate=31;
                preloader_mc.visible=false;
                preloader_mc.fill_mc.width=0;
                sectionHolder = new MovieClip();
                sectionHolder.x = 37;
                sectionHolder.y = 42;
                addChild( sectionHolder );
                sections_array = new Array('./swfs/section1.swf',
                './swfs/section2.swf',
                './swfs/section3.swf',
                './swfs/section4.swf',
                './swfs/section5.swf');
                section_buttons_array = new Array(btn1,btn2,btn3,btn4,btn5);
                addMenuListener();
                addMenuEvents();
                loadHome();
            private function addMenuListener():void
                for(var i:int=0;i < section_buttons_array.length;i++)
                    section_buttons_array[i].id=i;
                    section_buttons_array[i].addEventListener(MouseEvent.MOUSE_DOWN,loadSectionHand ler);
            private function loadHome():void
                swf=homeLoc;//sections_array[0];
                var request:URLRequest=new URLRequest(swf);
                loader=new Loader();
                initListeners(loader.contentLoaderInfo);
                loader.load(request);
                id=0;
            private function changeSection(m:MouseEvent):void
                id=m.currentTarget.id+1;
                loader.unload();
                sectionHolder.removeChild(loader);
                removeListeners(loader.contentLoaderInfo);
                loadSection(m.target.parent.id+1);
            private function loadSectionHandler(evt:MouseEvent)
                id = evt.currentTarget.id;
                loadSection(id);
            private function loadSection(n:int):void
                swf=sections_array[id];
                var request:URLRequest=new URLRequest(swf);
                initListeners(loader.contentLoaderInfo);
                loader.load(request);
            private function initListeners(dispatcher:IEventDispatcher):void
                dispatcher.addEventListener(Event.OPEN,start);
                dispatcher.addEventListener(ProgressEvent.PROGRESS,atLoading);
                dispatcher.addEventListener(Event.COMPLETE,completed);
            private function removeListeners(dispatcher:IEventDispatcher):void
                dispatcher.removeEventListener(Event.OPEN,start);
                dispatcher.removeEventListener(ProgressEvent.PROGRESS,atLoading);
                dispatcher.removeEventListener(Event.COMPLETE,completed);
            private function start(event:Event):void
                preloader_mc.visible=true;
            private function atLoading(event:ProgressEvent):void
                var n:uint=(event.bytesLoaded/event.bytesTotal)*100;
                preloader_mc.fill_mc.width=n;
               private function completed(event:Event):void
                sectionHolder.addChild(loader); 
                preloader_mc.visible=false;
            private function stopAll():void
                for(var i:int=0;i < section_buttons_array.length;i++)
                    section_buttons_array[i].stop();
                    sections_array[i].stop();
            private function addMenuEvents():void
                for(var i:int=0;i < section_buttons_array.length;i++)
                    section_buttons_array[i].mouseChildren=false;
                    section_buttons_array[i].buttonMode=true;
                    section_buttons_array[i].id=i;
                    section_buttons_array[i].isPressed=false;
                    section_buttons_array[i].addEventListener(MouseEvent.MOUSE_OVER,setOver);
                    section_buttons_array[i].addEventListener(MouseEvent.MOUSE_OUT,setOut);
                    section_buttons_array[i].addEventListener(MouseEvent.MOUSE_DOWN,setDown);
                    section_buttons_array[i].addEventListener(MouseEvent.MOUSE_UP,setUp);
            private function setOver(evt:MouseEvent):void
                if(evt.target.isPressed==false)
                    evt.target.gotoAndStop(2);
            private function setOut(evt:MouseEvent):void
                if(evt.target.isPressed==false)
                    evt.target.gotoAndStop(1);
            private function setDown(evt:MouseEvent):void
                nextSection=evt.target.id;
                checkState(evt.target.id);
                evt.target.gotoAndStop(3);
                loadSection(1);
                currentSection=evt.target.id;
            private function setUp(evt:MouseEvent):void
                if(evt.target.isPressed==false)
                    evt.target.gotoAndStop(1);
            private function checkState(n:int):void
                for(var i:int=0;i < section_buttons_array.length;i++)
                    if(i==n)
                        section_buttons_array[i].isPressed=true;
                    else
                        section_buttons_array[i].isPressed=false;
                        section_buttons_array[i].gotoAndStop(1);
            private function removeSWF(e:Event):void
                loader.unload();
                removeEventListener("removeMe", removeSWF);
                var request:URLRequest = new URLRequest(swf);
                loader.load(request);
            private function onClick(e:MouseEvent):void
            targetID = e.currentTarget.id;
            addEventListener("removeMe", removeSWF);
            MovieClip(loader.content).play();
            private function removeSWF(e:Event):void
            loader.unload();
            removeEventListener("removeMe", removeSWF);
    The loaded swf has a stop() an intro animation and on the last frame have.
    dispatchEvent(new Event("removeMe", true));

    your isse begins here ..
    loadSection()
    you use the same loader to not only load files but you are tyring to use it to target the movieClip you also want to play.
    The issue is loader.  The loader can only reference one load at a time.. otherwise you screw up your listeners and the ability to unload files properly.
    You should load all files in Your current system as its own variable so that while one loads you can still control a movie.
    So what type of end transitions do your files have?
    What exactly with this seems like youre getting an issue.. looking at it looks alright aside from the fact that some methods are not used at all by your class

  • HELP PLEASE - loading external swf scale problem

    I have a Flex 3 Actionscript Project. Basically all it does it take some flash vars, set the sound volume,  and load an external swf using a loader and add the loader as a child. The problem is I want the loaded external swf to be scaled to fill the entire stage, even if it distorts it, and that doesn't seem to be happening.
    I really need to resolve this. ANY HELP APPRECIATED.
    Marcus

    Thanks for the reply!
    Here's basically what my code looks like (note: I cut some stuff out that wasn't relevant for the sake of clarity).
    private var swfLoader:Loader = null;
    public function MySwfContainer()  
        stage.scaleMode = StageScaleMode.EXACT_FIT;
        stage.align = StageAlign.TOP_LEFT;
        var request:URLRequest = new URLRequest(swfUrl);
        swfLoader = new Loader();
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,SWFLoader_Complete);
        swfLoader.load(request);       
    private function SWFLoader_Complete(event:Event):void
        addChild(swfLoader);
    What I am observing is that if a swf larger than the stage area is loaded it clips it rather than scale it down and make it fit.
    Marcus

  • About loading multiple swfs

    Hello folks...
    I have some serious problem with loading multiple swfs in a
    swfLoader whithin an application...
    The problem is that... every time I load another swf in a
    swfloader,
    the memory that the Internet Explorer uses justs keeps going
    up and up
    and one time (maybe after 15 - 20 minutes) it just crashes...
    To be more specific, my application loads a new swf in a
    regular basis (every 30 seconds)
    to make it like a slideshow...
    and it also has fonts embedded in it
    yet to minimize the total memory used by this application,
    I've did somthing like this...
    var sys:SystemManager = contentLoader.content as
    SystemManager;
    if (sys && sys.numChildren>0) {
    sys.removeChildAt(0);
    contentLoader.content.loaderInfo.loader.unload();
    contentLoader.source= DisplayManager.convertToAppSWFName (
    subAppID );
    and every application has an removedEventHandler which
    listens to removed Event,
    and removes all listeners registered to it when it is removed
    from this display list..
    So I'm very curious why the memory usages just keeps
    rising...
    If you have any hints, they'd be greatly appreciated...
    Thanks in advance!!!!

    Loading external swf containing code (even a single stop() !) is not allowed on iOS...

  • Newbie question about loading servlets on tomcat

    I have what is probably a very basic question about loading simple servlets on to tomcat to test its installation. I have followed instructions from numerous tutorials to the letter but still I can't get it to work.
    I have installed tomcat on win2k in c:\tomcat. I set up the jdk, environment vars (JAVA_HOME, CATALINA_HOME, TOMCAT_HOME) which all point at the correct dirs. I can compile a servlet without errors. I can also place a test jsp and html file into the root directory and they both work fine.
    However, now I am trying a test servlet and no matter what I do it gives me a 404. I have a servlet class file called "HelloServlet.class" which I placed into the %install_dir%\webapps\ROOT\WEB-INF\classes directory. I try to reference it using this url:
    http://localhost/servlet/HelloServlet
    Tomcat is configured to use port 80 and has been restarted after adding the servlet class file. Does anyone have a clue why this is not working for me?
    Many thanks
    Marc

    You have to add in the web.xml file that it is in the WEB-INF dir, the information about your servlet. An example:
    <web-app>
    <servlet>
    <servlet-name>HelloServlet</servlet-name>
    <servlet-class>HelloServlet</servlet-class>
    </servlet>
    <servlet-mapping>
    <servlet-name>HelloServlet</servlet-name>
    <url-pattern>/HelloServlet</url-pattern>
    </servlet-mapping>
    </web-app>

  • Load external SWF's help

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