Question re: 3D object rotation in Photoshop CS5.5

So I've searched the forums and the web and I can't find a solution to my problem. I created a simple shape in Photoshop I then edited the shape using the Repoussé dialog. I simply extruded the object. The defualt extrusion depth setting of 1.0 was far too deep for my needs so I chaged the depth to 0.07. It looked good. Next I wanted to animate my simple hexagon shape rotating about it's z axis. So using the animation pallet, I set a key frame for 3D object position at zero and then I advanced the timeline to 3 seconds. With the roll 3D object tool selected, I edited the z axis orientation in the tool bar from 0 degrees to 360 degrees at the 3 second mark. I then played my animation and while the object spinned about the z axis, the position of the z axis was in the wrong place. the z axis was still aligned with the center of my extruded object if the depth had been set to the original depth of 1.0.
End result is it looks like my shallow depth hexagon is rotating about a point in space rather than rotating about the center of the object. Is there a way to reposition the axis so the center will be the center of the depth of my extruded object? In shots 1 and 2 you see the object with the correct depth but the wrong z axis location. In shots 3 and 4 the object has the wrong depth but roates properly.

That doesn't seem to be working for me. It seems like there should be a way to snap the coordiantes to the midpoint of the 3d object in 3d sapce. Basically, I want the pivot point to be in the center of the extruded depth not a point behind the object.
I brought my extruded 3d shape into After Effects thinking I might have better animation controls in there but the object seems to just get flattened into a 2d shape. In other words I loose the extruded depth.

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