Question Regarding Inspire t 6200 and PCIE XFI Titanium Fatality Pro series.
LQuestion Regarding Inspire t 6200 and PCIE XFI Titanium Fatality Pro series.0 Hello All,
I need help on this.
I have PCIE X-FI Titanium Fatality Pro Series. and I just bought 5. Speakers Inspire t 6200.
However, I have some problems.
. In Mass Effect or Other game Or dvd I cant make the center work. It means you can hear the music and background sound clearly but no Voice at all that ussualy come from center channel.
2I Tested over audio controler from the disk. When I put 5. speaker configuration, the sound is coming from center and left channel for left channel and same thing for the other side. However, When the test is trying to test the center and rear speake, the sound are muffled.
3. Is X FI only for Headset only or you can use Pc Speaker ? And how to configuration for Inspire t6200 with my sound card.
Thank You
AnyOne?
Similar Messages
-
Need help on Inspire t 6200 and PCIE XFI titanium Fatality pro series
Hello All,
I need help on this.
I have PCIE X-FI Titanium Fatality Pro Series. and I just bought 5. Speakers Inspire t 6200.
However, I have some problems.
1. In Mass Effect or Other game Or dvd I cant make the center work. It means you can hear the music and background sound clearly but no Voice at all that ussualy come from center channel.
2I Tested over audio controler from the disk. When I put 5. speaker configuration, the sound is coming from center and left channel for left channel and same thing for the other side. However, When the test is trying to test the center and rear speake, the sound are muffled.
3. Is X FI only for Headset only or you can use Pc Speaker ? And how to configuration for Inspire t6200 with my sound card.
I am using Windows xp sp 3
4g Ram
Pentium dual core Extreme?
Thank YouAnyOne?
-
Sound Stutters During Windows 7 Startup/Login XFi Titanium Fatality Pro
During Windows 7 startup/login I get a weird stuttering sound when the startup sound effect plays. I have installed my X-Fi Titanium Fatality Pro card on two different PC's and get the same result. It's not a big issue but it does get annoying because it stutters throughout the whole startup/login sound effect. Has anyone else experienced this issue or resolved it's Thank you.
KYep, im having the same. Windows 7 Professional + XFI Xtreme Music Sound distortion and lag when watching youtube clips or actions as simple as changing theme in windows 7 desktop ( it goes on with wierd distorted sound) Any help? i have tryed last 2 creative audio drivers with no help..
-
Beginner question regarding 32-bit mixing and mixdown workflow
Hello
I have a beginner question regarding 32-bit mixing and mixdown.
If I edit some 16Bit, 44.1kHz Stereo WAV Files and put them into multi-track view to do crossfades, how should I do the mixdown?
Audition shows me in multi-track view, that it is doing 32-Bit mixing.
Can I just mixdown to 16Bit, 44.1kHz Stereo without any dithering (as the files are 16Bit, 44.1kHz Stereo to begin with), or will I lose quality that way?
I will be performing a normalization to 96% to the mixdown and then split to tracks in Audition, as in the end I want to to have an audio CD.
I guess I could mixdown to 32Bit, then normalize and in the end save back to 16Bit, 44.1kHz Stereo WAV (with dithering, I suppose?), but I want to avoid any unnecessary converting steps.
GreetingsAny time you do any processing on a 16bit file in 16 bit only it will degrade the audio slightly due to rounding of the calculations. Working in 32 bit floating point (Audition's default) takes account of all bits generated due to processing.
So it is always best to work in 32 bit, even if your originals were 16, all the way through until the last stage of saving the files for CD burning. Any losses due to conversion will be insignificant against those due to working 16 bit. -
PAX PCIe XFI Titanium HD Vista_7 Driver V1.00
PAX PCIe XFI Titanium HD Vista_7 Driver V.00
Creative all rights be long to Creative and logos. Creative giving me there writing persimmon by Robert McClelland.
PAX related logos and software and drivers are own by PAX
- Please don't remod my work with out permission you can contact me at Hardwareheaven.com
Celebrating
5 years of PAX drivers.
32/64Bit - Read me
PAX
Performance Audio Xeleration
Tweaked Drivers for Creative Soundcards:
Better Performance. Better Audio. Better Xeleration.
Tweaked Edition
Supported cards:
Sound Blaster X-Fi Titanium HD
Supported OS:
32 and 64Bit
Based on:
XFRL_PCDRVBETA_US_3_00_0037
+ Updated tweak settings 2/7/0
+ Added support for default 5. speaker
You can change speaker setting near taskbar by the clock. Go to playback to Config
Important :
Before installing, remove all traces of any previous x-fi drivers and all x-fi driver by removing the driver within "Device Manager". To clean up any excess files left on your system, you should use a 3rd party program to do this job (unless you've a good understanding of the registry) A recommended program to do this is Driver Sweeper - which is freeware, and available from http://www.guru3d.com/category/driversweeper/ or paid version at hardwareheaven.com driver cleaner.net
To install the software driver :
Providing you've followed the steps above, restart your computer and run Setup.exe. Follow through the prompts until the installation has completed.
Please used register cleaner like tune up Advanced SystemCare iobit.com or crapcleaner
What is Pax?
Formally known as Youpax, Pax was founded by Robert McClelland 5 years ago, who is continuing to provide an alternati've tweaked driver to the Official driver released by Creative.
Why should I install this Pax alternati've?
Pax is aimed at improving sound quality and to give a more deeper bass sound, while retaining the clarity of the overall output audio. Most users continue to use Pax drivers once moving over and never look back!
For support, feedback and latest driver updates, please visit : http://www.hardwareheaven.com/pax-drivers/
http://www.technewshw.com/forum/index.php
http://forums.guru3d.com/
PAX 2005-200
Happy Holidays everyone.
http://dl.technewshw.com/drivers/PAX...ta_7%20V.00.7zCaliostro wrote:
So basically your whole tweak is a "more bass / less treble" adjustment on driver level and thats it's
Where ist the difference to changes in the standard? EQ-Settings?
Oh i forgot to mention your collection of updated software (alchemy etc.) in your big releases.
Thats a nice service, but nothing a user couldnt do on its own.
Maybe you would like to use you inf-knowlege to hunt down those bugs.
Sorry for my crappy english.
Np your english is fine. Ya I also tweak other stuff in the inf. You can change setting on your own but you have uninstalled reinstalled each time. There also vocie vocal tweak and mid range tweaks make sound improve in speach and other stuff give the set a try. -
HDMI connection through PCI Express X-Fi Titanium Fatal1ty Pro Series and Nvidia GTX 2951
Hello,
I want to connect HDMI connection through PCI Express X-Fi Titanium Fatalty Pro Series and Nvidia GTX 295\but i cant tell which of the pins on the Audio Card is the Spdif.CRe: Mic not working (PCI Express X-Fi Titanium Fatalty Pro Series)? Hello,
Thanks for the reply.
The headset is connected via the 3.5mm jacks in the card.
I believe I have it working now. I ended up having to unstall the drivers and software, reboot, install drivers and software and then mess with the settings. The only issues that I am having now is that I hear a a really high sort of feedback/hiss tone from the headphones now. To correct this I have to turn the input for the microphone down really low within the Windows 7 controls for the microphone and turn it up with Ventrilo to get the mic to work and remove the feedback/hiss.
I believe that the issue stems from the flexjack setting. The whole flexjack thing really seems to mess with the microphone settings. I believe I choose line-in instead of microphone.
Once I get home tonight from work, I will hopefully post the exact settings I came up with to get the mic to work. -
Thanks for your reply to my question regarding sound in iMovie. However I cannot follow the links you sent as they upload too slowly and therefore the instructional movie keeps stopping waiting for the content toload. Surely theremust be a solution for this??
Thanks in advance
lollyPlease continue posting in your original thread.
With the amount of traffic on these forums it is impossible to chase around finding this. -
Question Regarding Mesh with 3702 and non AC ap´s
Hello!
quick question regarding MESH deployments with 2 different sorts of AP´s: AC and non-AC modells: If my 3702i is my root AP´s, and 3602i my MAP - will AC still work in 80Mhz, or will I have to switch to 40mhz (and thus crippling (???) AC performance?)
Not 100% sure on this... I *think* it should still work for the normal 802.11n connection, but I´m not sure if the 80mhz channel width (needed??) for AC, will cause the non-ac 3602i to be stranded?
Thanks alot for your insight!Currently, my network DHCP server is a software based DHCP server. In reading over your post if I understood correctly it sounds like the managed switch would have its own hardware based DHCP server to assign IP addresses to those clients identified on the "external" VLAN. Did I understand that correctly or did misread something?
DHCP server will be software based, even though you defined it on your switch, it is DHCP service running on its OS.
I am configuring this setup for a small business application and will need to purchase a managed switch with 16 or 24 ports. Do you have any recommendations on a particular managed switch that will handle the VLAN configuration and include POE while keeping costs in mind.
In this forum, most of us discussed about Cisco enterprise grade wireless. Here is 2960X series switch detail, if you are interested
http://www.cisco.com/c/en/us/products/switches/catalyst-2960-x-series-switches/index.html
You may need to check the pricing with your Cisco account manager or from a Cisco partner.
HTH
Rasika
**** Pls rate all useful responses **** -
A question regarding database table partitioning and table indexes in 10g
We are considering partitioning a large table in our 10g database, in order to improve response time. I believe I understand the various partitioning options, but am wondering about the indexes built over the table. When the table is partitioned, will the indexes also be partitioned "automatically"? Or do I need to also partition the indexes as well?
Thank you in advance to any and all who respond to this question.Hello,
When you build your partiton table you just need to create indexes locally and they will be partitioned automatically, see following example
CREATE TABLE YY_EVENT
PART_KEY DATE NOT NULL,
SUBPART_VALUE NUMBER NULL,
EVENT_NAME VARCHAR2(30 BYTE) NULL,
EVENT_VALUE NUMBER NULL
TABLESPACE TEST_DATA
PARTITION BY RANGE (PART_KEY)
PARTITION Y_EVENT_200901 VALUES LESS THAN (TO_DATE(' 2009-02-01 00:00:00', 'SYYYY-MM-DD HH24:MI:SS', 'NLS_CALENDAR=GREGORIAN'))
TABLESPACE TEST_DATA,
PARTITION Y_EVENT_200902 VALUES LESS THAN (TO_DATE(' 2009-03-01 00:00:00', 'SYYYY-MM-DD HH24:MI:SS', 'NLS_CALENDAR=GREGORIAN'))
TABLESPACE TEST_DATA
-- This will create paritioned indexes automatically
CREATE INDEX MY_IDX ON YY_EVENT
(EVENT_NAME)
TABLESPACE TEST_DATA
LOGGING
LOCAL;Regards
Edited by: OrionNet on Feb 25, 2009 12:05 PM -
Question regarding material for Forms and Reports
Hi, I'm good at SQL, now that i would like to learn Forms and Reports in Database. But i dont know like where to start and how to start. Could someone please help me out like what i need to do to learn them. As i said i'm very much new to these concepts.
Thanks in advanceHello,
if buying abook is an option for you and you are speaking german I would advise you to get
Perry Pakull, Stefan Jüssen, Walter H. Müller:
"Praktische Anwendungsentwicklung mit Oracle Forms", HANSER Verlag ISBN-10: 3-446-41098-8. Have a look at
[http://www.hanser.de/buch.asp?isbn=978-3-446-41098-5&area=Computer|http://www.hanser.de/buch.asp?isbn=978-3-446-41098-5&area=Computer]
Regards
Mario -
11gR2 Post-Upgrade Questions Regarding tnsnames, listener, pwd, and init
Hello.
Am planning on upgrading a significant # of RHEL5 10gR2 RAC and non-RAC DBs to 11gR2 (11.2.0.3.1, specifically). The servers are still not available to me, but I have been poring on the install and upgrade documents as well as referencing several blogs of users who have done them. I have almost literally read the guides verbatim. I will be using the DBUS - not doing a manual upgrade. Since I cannot test of the upgrade yet, I have a few questions related to POST_UPGRADE actions in terms of the listener, tnsnames, password, and init files.
1.) The upgrade document indicates on p 3-24, "DBUA then proceeds to create new configuration files (parameter and listener files) in the new Oracle home." Will the init file (assuming spfile will be copied as we are using one everywhere now) have deprecated parameters REMOVED after it is copied over to the NEW/TARGET home?
2.) While the install/upgrade guides do not call for it, several blogs indicate that the tnsnames and password files should be copied over from the old/source DB network/admin location ($TNSNAMES/admin) to the new/target DB /network/admin location. Do I need to do this or with the DBUA also copy them over? If all 4 files (tnsnames/listener/spfile/password) are copied over, I am not sure why the document doesn't indicate this.
3.) Other than the spfile being copied over and modified, I don't see any difference between the old/source and new/destination copies of the listener, tnsnames, and password file. Do you agree?
I am just trying to figure out what really need to be copied over and what doesn't in lieu of the DBUA doing it for me.
Thank you all for your help. If I had HW to test this out, I would do it. In the meantime, I am writing the procedures to do the actual upgrade.
Mattpage 3-24 corresponds to following
http://docs.oracle.com/cd/E11882_01/server.112/e23633/upgrade.htm#CHDDCBHG
which states
You must run the Oracle Net Configuration Assistant before running DBUA. See "Configuring the Listener When Upgrading from Oracle9i".
If you are upgrading an existing Oracle Enterprise Manager Database Control or if you are configuring a new Oracle Enterprise Manager Database Control for the new Oracle Database 11g release, then the listener must be running before upgrading Oracle Enterprise Manager. If DBUA detects that an Oracle Enterprise Manager upgrade or configuration is requested, and DBUA does not see a listener running, then it prompts you and starts the default listener in either of these cases.
running netca from new home results in creating a new listener.ora file, this could complain that listener is already used if the old listener is running with the same name or port (default 1521) taken.
I think the "+DBUA reloads the listener.ora file in both the old and new Oracle Database environments.+" which point c in that list has to be taken in context with the two previous points a, b, where the usecase is shown how services , entries are removed from one listener.ora file and added to another. So to make sure those services are started from the "now" correct home those listener.ora are reloaded.
If you look in the 11.1 upgrade guide this text is written as "DBUA removes the entry of the upgraded database from the old listener.ora file and reloads the listener of the old database." http://docs.oracle.com/cd/B28359_01/server.111/b28300/upgrade.htm#i1011982
If after the upgrade old oracle home is not used anymore (no database is running out of that) you can ignore the listener.ora on the old home. -
Silly question regarding sol 8 containers and disk sizes
I've got what is probably just about the silliest question, but I can't seem to find an answer whilst searching around for the past couple of hours. Say I have 2 boxen, one is a sol 8 server and the other is a brand new install of sol 10/8. They have the exact same hardware, including disk size. If I want to turn the first box into a solaris 8 container running under the second, how do I reconcile the fact that the disk sizes are the same? The sol 8 box is only using, say, 25-30GB of the 72GB on the disk. Do I have to resize the slice into something smaller to enable it fit into a container on the second server? It would seem that is the case, but I didn't know if there was some magic I was not aware of. I've not done a ufsdump or flash archive before so I don't know if the 'empty' space on the disc will be disregarded, possibly allowing me to squeeze it onto my sol 10 server and allow me to resize it smaller in zfs. This topic isn't touched in all the tutorials I've read, so I assume it's either a completely retarded/braindead concern, or everyone always migrates these boxen onto servers with much more in the way of resources.
Sorry if I offended anyone with my ignorance ; PNo. Solaris8/9 containers make use the "branded zones" technology. But it's still the same thing and there's no "disk image", at least not like you might think of for VMware or Xen.
Now if you want to call a ufsdump or flash archive an "image", then that's fine. But you can see in either case, the free space or minor changes is size are irrelevant. You're just copying files. It's a system image, not a "disk image".
Installer Options :
Option Description
-a filepath Location of archive from which to copy system image.
Full flash archive and cpio, gzip compressed cpio,
bzip compressed cpio, and level 0 ufsdump are
supported. Refer to the gzip man page available in the
SUNWsfman package.--
Darren -
Two questions regarding versions 1.5 and 2.0
I am going back a few years I know, but can any subject matter expert coach me on two questions related to version 1.5 or 2.0?
First, may I use these versions to place subtitles/captions into videos?
Second, may I also either import prerecorded voiceovers (say as .wav files or other formats) and put them into my videos or record voiceovers natively within 1.5 or 2.0 into my videos?
Many thanks.Premiere 1.5/2 does not do captions but yes you can use the Titler to add subtitles or even Encore.
Yes you can import wave or record your own voice over.
You probably need to read this first.
Error: Activation Server Unavailable | CS2, Acrobat 7, Audition 3 -
I have a question regarding the iPod Touch and iPhone batteries.
Hello,
I started asking myself questions lately about my iPod Touch 5th generation battery. A few months ago, when a friend of mine asked me to plug her iPhone 5S in the wall (the battery depleted), I noticed that her phone was at 1% of battery power. Then I compared my iPod Touch battery with her phone's battery, and discovered that my iPod Touch stops working when the battery is close to 10% battery power. This is concerning to me because I feel like I only have about 85-90% of battery power available when I use my iPod Touch, while my friend has over 99% of battery available. It's a huge gap, I can't use this 10% that I wish i had. I'm wondering why iPods can't stop functioning when the battery is close to 1% instead of 10%? Can you imagine not being able to use 10% of your battery! And it was like this since iOS 6.1.3. My iPod Touch would shut down automatically when the battery would be depleted, but in reality, it still had 10, maybe 15% left. Why is that?
Thank you.Hey Lil'fighter, First, stop comparing an iPod with an iPhone. They may look a like on the outside, share the same iOS, and some of the components, but that is as far as it goes! The biggest reason your friends iPhone out last the iPod is a bigger battery, greater capacity. Secondly, the phone is configured a bit differently and uses power a little more effectively. Third, it is impossible to completely drain the battery in either device. A safety circuit prevents you from doing that. With Li-ion batteries if you completely drain one, it will de-ionize and become useless; never charge again. I suspect the threshold is set higher for an iPod then on an iPhone. But if you feel your iPod is not performing as it should, and a reset or restore does not improve function, then by all means take it to Apple and have it evaluated. Hope this helps. Cheers.
-
3 questions regarding alignment, rectangle drawing, and a error I get
3 Questions:
========================================
1. Why does the DOS window in Code Warrior show this error in it, but it doesn't affect the operation of the applet?
Exception occurred during event dispatching:
java.lang.NullPointerException
at PianoApplet.paint(PianoApplet.java)
at sun.awt.RepaintArea.paint(RepaintArea.java:293)
at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:191)
at java.awt.Component.dispatchEventImpl(Component.java:2658)
at java.awt.Container.dispatchEventImpl(Container.java:1208)
at java.awt.Component.dispatchEvent(Component.java:2492)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:334)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchTh
read.java:126)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThre
ad.java:93)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:88)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:80)
Exception occurred during event dispatching:
java.lang.NullPointerException
at PianoApplet.paint(PianoApplet.java)
at java.awt.Container.update(Container.java:976)
at sun.awt.RepaintArea.update(RepaintArea.java:332)
at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:195)
at java.awt.Component.dispatchEventImpl(Component.java:2658)
at java.awt.Container.dispatchEventImpl(Container.java:1208)
at java.awt.Component.dispatchEvent(Component.java:2492)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:334)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchTh
read.java:126)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThre
ad.java:93)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:88)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:80)
===========================================
Second Question
How do I align this so that it is is on the right on the applet, cause it overlaps my keyboard when I just place it.
private TextArea intro = new TextArea("Welcome to the PianoApplet! \nHere you will be able to play a full sized octave of keys. \nClick a key to play the key. \nYou can also drag your mouse across the keyboard \nand play multiple notes at once.", 5, 40);
===========================================
Third Question
When I do this:
if(state.equals("duh")){
g.setColor(Color.green);
g.fillRect(150,50,40,90);
g.drawImage(iduh,100, 200, this);
It colors everything green, not just the duh key, it also colors the duh sharp, reh, and half the reh sharp. Why is that?
=========================================
Please answer any of my questions.
Thanks.
==========
My Code
==========
import java.awt.*;
import java.applet.Applet;
import javax.swing.*;
import java.awt.event.*;
import java.applet.AudioClip;
public class PianoApplet extends Applet implements MouseListener, MouseMotionListener {
private Point mouse = new Point();
//private TextField output=new TextField(30);
//private TextArea intro = new TextArea("Welcome to the PianoApplet! \nHere you will be able to play a full sized octave of keys. \nClick a key to play the key. \nYou can also drag your mouse across the keyboard \nand play multiple notes at once.", 5, 40);
private String state = null;
//The images
private Image iduh, ire, ime, ifa, isol, ila, isi, iduh2, iduhsharp, iemptynotes, ifasharp, ilasharp, iresharp, isolsharp;
//The sounds
AudioClip duh;
AudioClip re;
AudioClip me;
AudioClip fa;
AudioClip sol;
AudioClip la;
AudioClip si;
AudioClip duh2;
AudioClip b0;
AudioClip b1;
AudioClip b2;
AudioClip b3;
AudioClip b4;
public void init(){
//load images of notes here
iduh = getImage(getCodeBase(), "duh.jpg");
ire = getImage(getCodeBase(), "re.jpg");
ime = getImage(getCodeBase(), "me.jpg");
ifa = getImage(getCodeBase(), "fa.jpg");
isol = getImage(getCodeBase(), "sol.jpg");
ila = getImage(getCodeBase(), "la.jpg");
isi = getImage(getCodeBase(), "si.jpg");
iduh2 = getImage(getCodeBase(), "duh2.jpg");
iduhsharp = getImage(getCodeBase(), "duhsharp.jpg");
iemptynotes = getImage(getCodeBase(), "emptynotes.jpg");
ifasharp = getImage(getCodeBase(), "fasharp.jpg");
ilasharp = getImage(getCodeBase(), "lasharp.jpg");
iresharp = getImage(getCodeBase(), "resharp.jpg");
isolsharp = getImage(getCodeBase(), "solsharp.jpg");
//load sounds of piano here
duh = getAudioClip(getCodeBase(),"duh.au");
re = getAudioClip(getCodeBase(),"re.au");
me = getAudioClip(getCodeBase(),"me.au");
fa = getAudioClip(getCodeBase(),"fa.au");
sol = getAudioClip(getCodeBase(),"sol.au");
la = getAudioClip(getCodeBase(),"la.au");
si = getAudioClip(getCodeBase(),"si.au");
duh2 = getAudioClip(getCodeBase(),"duh2.au");
b0 = getAudioClip(getCodeBase(),"b0.au");
b1 = getAudioClip(getCodeBase(),"b1.au");
b2 = getAudioClip(getCodeBase(),"b2.au");
b3 = getAudioClip(getCodeBase(),"b3.au");
b4 = getAudioClip(getCodeBase(),"b4.au");
addMouseListener(this);
addMouseMotionListener(this);
//add(output);
setSize(750,300);
//add(intro);
public void paint(Graphics g) {
g.setColor(Color.black);
g.drawRect(150,50,40,90); g.fillRect(165,50,12,60);
g.drawRect(170,50,40,90);
g.fillRect(185,50,12,60);
g.drawRect(190,50,40,90);
g.drawRect(210,50,40,90);
g.fillRect(225,50,12,60);
g.drawRect(230,50,40,90);
g.fillRect(245,50,12,60);
g.drawRect(250,50,40,90);
g.fillRect(265,50,12,60);
g.drawRect(270,50,40,90);
g.drawImage(iemptynotes,100, 200, this);
if(state.equals("duh")){
g.setColor(Color.green);
g.fillRect(150,50,40,90);
g.drawImage(iduh,100, 200, this);
if(state.equals("re")){
g.drawImage(ire,100, 200, this);
if(state.equals("me")){
g.drawImage(ime,100, 200, this);
if(state.equals("fa")){
g.drawImage(ifa,100, 200, this);
if(state.equals("sol")){
g.drawImage(isol,100, 200, this);
if(state.equals("la")){
g.drawImage(ila,100, 200, this);
if(state.equals("si")){
g.drawImage(isi,100, 200, this);
if(state.equals("duh2")){
g.drawImage(iduh2,100, 200, this);
if(state.equals("b0")){
g.drawImage(iduhsharp,100, 200, this);
if(state.equals("b2")){
g.drawImage(ifasharp,100, 200, this);
if(state.equals("b4")){
g.drawImage(ilasharp,100, 200, this);
if(state.equals("b1")){
g.drawImage(iresharp,100, 200, this);
if(state.equals("b3")){
g.drawImage(isolsharp,100, 200, this);
public void mouseClicked(MouseEvent e){
mouse = e.getPoint();
//output.setText("x: " + mouse.x + " y: " + mouse.y);
repaint();
if (((50<mouse.y && mouse.y<110) && (150<mouse.x && mouse.x<165)) || ((110<mouse.y && mouse.y<140) && (150<mouse.x && mouse.x<170)))
//setBackground(Color.green);
duh.play();
state = "duh";
repaint();
System.out.println("Duh");
else if (((50<mouse.y && mouse.y<110) && (165<mouse.x && mouse.x<175)))
b0.play();
state = "b0";
repaint();
System.out.println("b0");
else if (((50<mouse.y && mouse.y<110) && (175<mouse.x && mouse.x<185)) || ((110<mouse.y && mouse.y<140) && (170<mouse.x && mouse.x<190)))
re.play();
state = "re";
repaint();
System.out.println("reh");
else if (((50<mouse.y && mouse.y<110) && (185<mouse.x && mouse.x<195)))
b1.play();
state = "b1";
repaint();
System.out.println("b1");
else if (((50<mouse.y && mouse.y<110) && (195<mouse.x && mouse.x<210)) || ((110<mouse.y && mouse.y<140) && (190<mouse.x && mouse.x<210)))
me.play();
state = "me";
repaint();
System.out.println("me");
else if (((50<mouse.y && mouse.y<110) && (210<mouse.x && mouse.x<225)) || ((110<mouse.y && mouse.y<140) && (210<mouse.x && mouse.x<230)))
fa.play();
state = "fa";
repaint();
System.out.println("fa");
else if (((50<mouse.y && mouse.y<110) && (225<mouse.x && mouse.x<235)))
b2.play();
state = "b2";
repaint();
System.out.println("b2");
else if (((50<mouse.y && mouse.y<110) && (235<mouse.x && mouse.x<245)) || ((110<mouse.y && mouse.y<140) && (235<mouse.x && mouse.x<250)))
sol.play();
state = "sol";
repaint();
System.out.println("sol");
else if (((50<mouse.y && mouse.y<110) && (245<mouse.x && mouse.x<255)))
b3.play();
state = "b3";
repaint();
System.out.println("b3");
else if (((50<mouse.y && mouse.y<110) && (255<mouse.x && mouse.x<265)) || ((110<mouse.y && mouse.y<140) && (255<mouse.x && mouse.x<270)))
la.play();
state = "la";
repaint();
System.out.println("la");
else if (((50<mouse.y && mouse.y<110) && (265<mouse.x && mouse.x<275)))
b4.play();
state = "b4";
repaint();
System.out.println("b4");
else if (((50<mouse.y && mouse.y<110) && (275<mouse.x && mouse.x<290)) || ((110<mouse.y && mouse.y<140) && (270<mouse.x && mouse.x<290)))
si.play();
state = "si";
repaint();
System.out.println("si");
else if (((50<mouse.y && mouse.y<140) && (290<mouse.x && mouse.x<310)))
duh2.play();
state = "duh2";
repaint();
System.out.println("duh");
public void mouseDragged(MouseEvent e) {
//output.setText("x: " + mouse.x + " y: " + mouse.y);
mouse = e.getPoint();
repaint();
if (((50<mouse.y && mouse.y<110) && (150<mouse.x && mouse.x<165)) || ((110<mouse.y && mouse.y<140) && (150<mouse.x && mouse.x<170)))
//setBackground(Color.green);
duh.play();
state = "duh";
repaint();
System.out.println("Duh");
else if (((50<mouse.y && mouse.y<110) && (165<mouse.x && mouse.x<175)))
b0.play();
state = "b0";
repaint();
System.out.println("b0");
else if (((50<mouse.y && mouse.y<110) && (175<mouse.x && mouse.x<185)) || ((110<mouse.y && mouse.y<140) && (170<mouse.x && mouse.x<190)))
re.play();
state = "re";
repaint();
System.out.println("reh");
else if (((50<mouse.y && mouse.y<110) && (185<mouse.x && mouse.x<195)))
b1.play();
state = "b1";
repaint();
System.out.println("b1");
else if (((50<mouse.y && mouse.y<110) && (195<mouse.x && mouse.x<210)) || ((110<mouse.y && mouse.y<140) && (190<mouse.x && mouse.x<210)))
me.play();
state = "me";
repaint();
System.out.println("me");
else if (((50<mouse.y && mouse.y<110) && (210<mouse.x && mouse.x<225)) || ((110<mouse.y && mouse.y<140) && (210<mouse.x && mouse.x<230)))
fa.play();
state = "fa";
repaint();
System.out.println("fa");
else if (((50<mouse.y && mouse.y<110) && (225<mouse.x && mouse.x<235)))
b2.play();
state = "b2";
repaint();
System.out.println("b2");
else if (((50<mouse.y && mouse.y<110) && (235<mouse.x && mouse.x<245)) || ((110<mouse.y && mouse.y<140) && (235<mouse.x && mouse.x<250)))
sol.play();
state = "sol";
repaint();
System.out.println("sol");
else if (((50<mouse.y && mouse.y<110) && (245<mouse.x && mouse.x<255)))
b3.play();
state = "b3";
repaint();
System.out.println("b3");
else if (((50<mouse.y && mouse.y<110) && (255<mouse.x && mouse.x<265)) || ((110<mouse.y && mouse.y<140) && (255<mouse.x && mouse.x<270)))
la.play();
state = "la";
repaint();
System.out.println("la");
else if (((50<mouse.y && mouse.y<110) && (265<mouse.x && mouse.x<275)))
b4.play();
state = "b4";
repaint();
System.out.println("b4");
else if (((50<mouse.y && mouse.y<110) && (275<mouse.x && mouse.x<290)) || ((110<mouse.y && mouse.y<140) && (270<mouse.x && mouse.x<290)))
si.play();
state = "si";
repaint();
System.out.println("si");
else if (((50<mouse.y && mouse.y<140) && (290<mouse.x && mouse.x<310)))
duh2.play();
state = "duh2";
repaint();
System.out.println("duh");
public void mouseEntered(MouseEvent e){ }
public void mouseExited(MouseEvent e){ }
public void mousePressed(MouseEvent e){ }
public void mouseReleased(MouseEvent e){ }
public void mouseMoved(MouseEvent e){ }
}question 2:
BFI answer:
put everything you have in a panel
put your text area beside it.
question 1:
something about painting a .java file just seems wrong.
question 3:
because you told it to.
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