Question Regarding Inspire t 6200 and PCIE XFI Titanium Fatality Pro series.

LQuestion Regarding Inspire t 6200 and PCIE XFI Titanium Fatality Pro series.0 Hello All,
I need help on this.
I have PCIE X-FI Titanium Fatality Pro Series. and I just bought 5. Speakers Inspire t 6200.
However, I have some problems.
. In Mass Effect or Other game Or dvd I cant make the center work. It means you can hear the music and background sound clearly but no Voice at all that ussualy come from center channel.
2I Tested over audio controler from the disk. When I put 5. speaker configuration, the sound is coming from center and left channel for left channel and same thing for the other side. However, When the test is trying to test the center and rear speake, the sound are muffled.
3. Is X FI only for Headset only or you can use Pc Speaker ? And how to configuration for Inspire t6200 with my sound card.
Thank You

AnyOne?

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    Hello All,
    I need help on this.
    I have PCIE X-FI Titanium Fatality Pro Series. and I just bought 5. Speakers Inspire t 6200.
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    AnyOne?

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    //output.setText("x: " + mouse.x + " y: " + mouse.y);
    repaint();
    if (((50<mouse.y && mouse.y<110) && (150<mouse.x && mouse.x<165)) || ((110<mouse.y && mouse.y<140) && (150<mouse.x && mouse.x<170)))
    //setBackground(Color.green);
    duh.play();
    state = "duh";
    repaint();
    System.out.println("Duh");
    else if (((50<mouse.y && mouse.y<110) && (165<mouse.x && mouse.x<175)))
    b0.play();
    state = "b0";
    repaint();
    System.out.println("b0");
    else if (((50<mouse.y && mouse.y<110) && (175<mouse.x && mouse.x<185)) || ((110<mouse.y && mouse.y<140) && (170<mouse.x && mouse.x<190)))
    re.play();
    state = "re";
    repaint();
    System.out.println("reh");
    else if (((50<mouse.y && mouse.y<110) && (185<mouse.x && mouse.x<195)))
    b1.play();
    state = "b1";
    repaint();
    System.out.println("b1");
    else if (((50<mouse.y && mouse.y<110) && (195<mouse.x && mouse.x<210)) || ((110<mouse.y && mouse.y<140) && (190<mouse.x && mouse.x<210)))
    me.play();
    state = "me";
    repaint();
    System.out.println("me");
    else if (((50<mouse.y && mouse.y<110) && (210<mouse.x && mouse.x<225)) || ((110<mouse.y && mouse.y<140) && (210<mouse.x && mouse.x<230)))
    fa.play();
    state = "fa";
    repaint();
    System.out.println("fa");
    else if (((50<mouse.y && mouse.y<110) && (225<mouse.x && mouse.x<235)))
    b2.play();
    state = "b2";
    repaint();
    System.out.println("b2");
    else if (((50<mouse.y && mouse.y<110) && (235<mouse.x && mouse.x<245)) || ((110<mouse.y && mouse.y<140) && (235<mouse.x && mouse.x<250)))
    sol.play();
    state = "sol";
    repaint();
    System.out.println("sol");
    else if (((50<mouse.y && mouse.y<110) && (245<mouse.x && mouse.x<255)))
    b3.play();
    state = "b3";
    repaint();
    System.out.println("b3");
    else if (((50<mouse.y && mouse.y<110) && (255<mouse.x && mouse.x<265)) || ((110<mouse.y && mouse.y<140) && (255<mouse.x && mouse.x<270)))
    la.play();
    state = "la";
    repaint();
    System.out.println("la");
    else if (((50<mouse.y && mouse.y<110) && (265<mouse.x && mouse.x<275)))
    b4.play();
    state = "b4";
    repaint();
    System.out.println("b4");
    else if (((50<mouse.y && mouse.y<110) && (275<mouse.x && mouse.x<290)) || ((110<mouse.y && mouse.y<140) && (270<mouse.x && mouse.x<290)))
    si.play();
    state = "si";
    repaint();
    System.out.println("si");
    else if (((50<mouse.y && mouse.y<140) && (290<mouse.x && mouse.x<310)))
    duh2.play();
    state = "duh2";
    repaint();
    System.out.println("duh");
    public void mouseDragged(MouseEvent e) {
    //output.setText("x: " + mouse.x + " y: " + mouse.y);
    mouse = e.getPoint();
    repaint();
    if (((50<mouse.y && mouse.y<110) && (150<mouse.x && mouse.x<165)) || ((110<mouse.y && mouse.y<140) && (150<mouse.x && mouse.x<170)))
    //setBackground(Color.green);
    duh.play();
    state = "duh";
    repaint();
    System.out.println("Duh");
    else if (((50<mouse.y && mouse.y<110) && (165<mouse.x && mouse.x<175)))
    b0.play();
    state = "b0";
    repaint();
    System.out.println("b0");
    else if (((50<mouse.y && mouse.y<110) && (175<mouse.x && mouse.x<185)) || ((110<mouse.y && mouse.y<140) && (170<mouse.x && mouse.x<190)))
    re.play();
    state = "re";
    repaint();
    System.out.println("reh");
    else if (((50<mouse.y && mouse.y<110) && (185<mouse.x && mouse.x<195)))
    b1.play();
    state = "b1";
    repaint();
    System.out.println("b1");
    else if (((50<mouse.y && mouse.y<110) && (195<mouse.x && mouse.x<210)) || ((110<mouse.y && mouse.y<140) && (190<mouse.x && mouse.x<210)))
    me.play();
    state = "me";
    repaint();
    System.out.println("me");
    else if (((50<mouse.y && mouse.y<110) && (210<mouse.x && mouse.x<225)) || ((110<mouse.y && mouse.y<140) && (210<mouse.x && mouse.x<230)))
    fa.play();
    state = "fa";
    repaint();
    System.out.println("fa");
    else if (((50<mouse.y && mouse.y<110) && (225<mouse.x && mouse.x<235)))
    b2.play();
    state = "b2";
    repaint();
    System.out.println("b2");
    else if (((50<mouse.y && mouse.y<110) && (235<mouse.x && mouse.x<245)) || ((110<mouse.y && mouse.y<140) && (235<mouse.x && mouse.x<250)))
    sol.play();
    state = "sol";
    repaint();
    System.out.println("sol");
    else if (((50<mouse.y && mouse.y<110) && (245<mouse.x && mouse.x<255)))
    b3.play();
    state = "b3";
    repaint();
    System.out.println("b3");
    else if (((50<mouse.y && mouse.y<110) && (255<mouse.x && mouse.x<265)) || ((110<mouse.y && mouse.y<140) && (255<mouse.x && mouse.x<270)))
    la.play();
    state = "la";
    repaint();
    System.out.println("la");
    else if (((50<mouse.y && mouse.y<110) && (265<mouse.x && mouse.x<275)))
    b4.play();
    state = "b4";
    repaint();
    System.out.println("b4");
    else if (((50<mouse.y && mouse.y<110) && (275<mouse.x && mouse.x<290)) || ((110<mouse.y && mouse.y<140) && (270<mouse.x && mouse.x<290)))
    si.play();
    state = "si";
    repaint();
    System.out.println("si");
    else if (((50<mouse.y && mouse.y<140) && (290<mouse.x && mouse.x<310)))
    duh2.play();
    state = "duh2";
    repaint();
    System.out.println("duh");
    public void mouseEntered(MouseEvent e){ }
    public void mouseExited(MouseEvent e){ }
    public void mousePressed(MouseEvent e){ }
    public void mouseReleased(MouseEvent e){ }
    public void mouseMoved(MouseEvent e){ }
    }

    question 2:
    BFI answer:
    put everything you have in a panel
    put your text area beside it.
    question 1:
    something about painting a .java file just seems wrong.
    question 3:
    because you told it to.

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