Quicktime 7 and Audio MIDI bugs in 10.3.9

I posted this in the 10.3 audio forum and am trying here as well
I am having overloaded CPU issues that won't allow playback in Pro Tools 6.8 M-Powered and made Reaktor 5 unusable. Reason Adapted cannot access core MIDI. This issue has grown worse as the day has gone by. I have been trying to trace down what the problem is and from what I can see, Quicktime 7 (.0.1 -.0.2 - .0.3) has caused major audio bugs in 10.3.9 OS. The first problems I had was when I first installed QT7. So here is a list of symptoms.
I can't open MIDI set up in the Audio MIDI set up.
I get popping and high pitch oscillation in Pro Tools and Reaktor.
The oscillation is also audible from inside the computer (Yes, I know this is the CPU making the noise)
I cannot get playback in Pro Tools because of CPU overload or buffer size is to small (I have the buffer maxed)
I cannot use and external MIDI instruments due to crash of the set up
Digidesign (Pro Tools) just posted issue very similar to mine last week.
Native Instruments (Reaktor) tech support says there is an issue with g4 Power Books and the CPU but they aren't sure what is causing it.
Just a side note, On my G4 Desktop, All is well with QT6.5 and 10.3.9
On my G5 desktop All is well with QT 7.0 and 10.4.1
I am using G4 (Ti) Power Book that is almost 3 years old
512 RAM
1GZ CPU
a M-Audio Firewire 1814
a Lacie D2 160GB in the firewire800 port
I really think this is a Quicktime bug. If any one has figured out anything or wants to dig into this further....... I wish there was an un-installer for QT7.0.3 so I could go back to 6.5.2 and all would be fine. Below is the crash report of the Audio MIDI set up
Date/Time: 2005-10-25 16:41:44 -0400
OS Version: 10.3.9 (Build 7W98)
Report Version: 2
Command: Audio MIDI Setup
Path: /Applications/Utilities/Audio MIDI Setup.app/Contents/MacOS/Audio MIDI Setup
Version: 2.0 (2.0)
PID: 498
Thread: 0
Exception: EXCBADACCESS (0x0001)
Codes: KERNINVALIDADDRESS (0x0001) at 0x402a0000
Thread 0 Crashed:
0 com.apple.CoreFoundation 0x924f8714 CFStringGetLength + 0x34
1 com.apple.CoreFoundation 0x924fd1fc CFStringCompareWithOptions + 0x140
2 com.apple.Foundation 0x90a27100 -[NSString compare:options:range:locale:] + 0x64
3 com.apple.Foundation 0x90aa1974 -[NSString localizedCompare:] + 0x88
4 com.apple.audio.AudioMIDISetup 0x0000af40 0x1000 + 0x9f40
5 com.apple.audio.AudioMIDISetup 0x00009bbc 0x1000 + 0x8bbc
6 com.apple.AppKit 0x92f32ea0 -[NSWindowController _windowDidLoad] + 0x144
7 com.apple.AppKit 0x92f24e28 -[NSWindowController window] + 0x80
8 com.apple.audio.AudioMIDISetup 0x00008e34 0x1000 + 0x7e34
9 com.apple.audio.AudioMIDISetup 0x0000910c 0x1000 + 0x810c
10 com.apple.Foundation 0x90a4b0f8 __NSFireMainThreadPerform + 0x108
11 com.apple.CoreFoundation 0x92546558 __CFRunLoopPerformPerform + 0x88
12 com.apple.CoreFoundation 0x924f5b90 __CFRunLoopDoSources0 + 0x1fc
13 com.apple.CoreFoundation 0x924f3448 __CFRunLoopRun + 0x1b0
14 com.apple.CoreFoundation 0x924f7d74 CFRunLoopRunSpecific + 0x148
15 com.apple.HIToolbox 0x92886e10 RunCurrentEventLoopInMode + 0xac
16 com.apple.HIToolbox 0x9288d4b4 ReceiveNextEventCommon + 0xf4
17 com.apple.HIToolbox 0x928af638 BlockUntilNextEventMatchingListInMode + 0x60
18 com.apple.AppKit 0x92e822ac _DPSNextEvent + 0x180
19 com.apple.AppKit 0x92e98d2c -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 0x74
20 com.apple.AppKit 0x92ead0ac -[NSApplication run] + 0x21c
21 com.apple.AppKit 0x92f697bc NSApplicationMain + 0x1d0
22 com.apple.audio.AudioMIDISetup 0x000081fc 0x1000 + 0x71fc
23 com.apple.audio.AudioMIDISetup 0x00008070 0x1000 + 0x7070
Thread 1:
0 libSystem.B.dylib 0x949018b8 machmsgtrap + 0x8
1 libSystem.B.dylib 0x9490

Thank you Kirk for your reply and the solution. I couldn't find the .smil format option under Sys Prefs/QuickTime/Advanced MIME Settings, but then I realized I didn't install Real Player after the OS X upgrade from 10.3.9 to 10.4.7. I installed Real Player and restarted the system. The speech file that was not working came alive with the Real Player icon intact.
I really appreciate your help and I look forward to reading your book on QuickTime in the near future.
Sincerely,
Frank Kung
PowerBook G4   Mac OS X (10.4.7)  

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    Say you are playing a melody for notation purposes with midi. You record 2 bars. Region is 2 bars long. You learn the next 2 bars and notice that this phrase actually starts at bar 2 beat 4. So you set autodrop to bar 2 beat 4 and punch in. The new region begins at bar 2 beat 1. If you adjust the region start point you see the end of the first region hiding behind it. In the score window, before trimming that new regions start point, you see rests for the new region and notes from the first region together..really lame. If you trim the new regions start point to bar 2 beat 4 it looks right. This is in replace mode mind you.... Why doesn't the punch appear at the autodrop location instead of at the beginning of the bar. I don't remember logic working like this before, did it? Seems like it was doing the same thing with audio, had regions hiding all over the place behind punches...very confusing. I saw a similar post but it didn't seem to resolve this issue...Is it a bug? Mike Peters
    Macbook---G4 800   Mac OS X (10.4.2)   Logic 7.2.3

    A few things (and there aren't many) regarding capture recording... For me it's been a tried-and-true feature of Logic for a very long time and continues to work flawlessly.
    How Capture Works (and some operational notes)
    Logic continually captures any and all MIDI data from the time you hit PLAY to the time you hit STOP, even if you're not "in record". Notes, program changes, controllers, sysex, anything MIDI will get buffered as you play and are ready to be turned into a region once you hit your Capture k/c. You can play to picture, improvise, whatever, for a very long time and never worry about Logic losing any of what you played.
    The KEY is that after you hit STOP, you must hit your Capture k/c before hitting PLAY again, because once you hit PLAY, the MIDI buffer is, out of necessity, be cleared.
    However, you don't need to STOP Logic to use Capture. You can play along with a track and hit Capture at any time. Logic will create a MIDI region from what you played and continue capturing additional MIDI data from your real-time performance while Logic continues to run. So you can start Logic, play some stuff, capture, play some stuff, capture, all without hitting STOP. In this scenario, just remember that if you hit STOP at any point that you will need to hit Capture that last bit of your performance (if you hadn't done so already) before hitting PLAY again.
    One other operational note that's really important...
    CYCLE MODE: If Logic is set to cycle and the cycle wraps to the L-locator before you've captured your performance, you will lose what's in the MIDI buffer. Jumping back to the L-locator in cycle mode is the equivalent of hitting STOP and then hitting PLAY. This is probably the single most important thing to watch out for. I've lost a few good "noodlings" because I had my L-locator set too close.
    Hope this helps. I'd be curious to learn of your Capture experiences and see what you guys think!
    -=iS=-
    Message was edited by: iSchwartz

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