Quicktime playback staggers on large HD files

Quicktime  7.6 Pro
Playback staggers and skips frames on large files (1920x1080 1.5GB. .mov files)
VLC also staggers but plays better than QT?
I have to run files through Compressor for smooth playback.
Do i need a graphics card for smooth playback?

Apple make a program "Aperture" and that program can make slide shows of your photos.
Thanks for pointing that out. Although I am an Aperture user, I use it exclusively for photo file management and adjustments and did not even realize I could make slideshows with it.
Jon:
I see you know what your saying can you help with this one  same sort of thing.
Sorry for taking so long to respond. Once I read your post, I had to go back and run some tests in Aperture before making an answer.
I made a 5min slideshow and previewed it in Aperture it worked fine.  So I clicked export and exported it to 1080p .MOV file (a quicktime movie file), Aperture dose not have any setting for this just click and go.  The final file plays fine on VLC but is choppy on Quicktime.  WHY?
1) The "slideshow" played in Aperture is, for the most part, a live "'tween" simulation of the file that will be created and saved as a QT video slideshow. The "'tween" is basically a set of instructions telling the computer how to morph two or more images and render the results to the screen.
2) "'Tween" videos can be stored as comparatively small files and were originally used to create/view slideshows but these videos had/have compatibility issues with some of the evolving apps based on the "modernized" version of QT. The process of "exporting" your Aperture slideshow tells QT to create "snapshots" of the "morphed" images at fixed intervals in time and store them as physical video frames in a real QT "movie" file (i.e., not a QT file containing photo tracks with a "'tween" track telling the media player "how" to render/display morphing data). This "real" QT file is much larger than the "'tween" file and is the basic source of playback problems on older and/or slower platforms that cannot process (render and display) the data as fast as the platform can read it and the media application is told to play it.
3) VLC and the various QT-based media players are written to function differently with different goals in mind. In some cases the algorithms included in VLC are much more efficient than those in QT and vice versa. As I am not involved in the VLC project I have no specific input regarding the actual differences that allow it to process and render your slideshows faster/better than QT. You might remember, however, that one of the goals of VLC playback compatibility is the playback of Blu-ray disc content while Apple has yet to release any BD player app based on the QT structure embedded in any version of OS X.
4) Most Aperture export options are "presets" with fixed settings pre-programmed into them—e.g., the "1080p" option created a non-anamorphic 1080p30 file using the H.264 "best" quality auto-data rate Main Profile@Level 5 encode settings. On my system, this meant my sample file had a data rate on the order of 40 Mbps. To put this in perspective, a Microsoft 1080i60 VC-1 Blu-ray disc has a typical data rate of 30 Mbps, and a typical MPEG-4/AVC 1080p60 Blu-ray disc has an average data rate on the order of 20 Mbps. Thus, if your 5 minute file encoded in a manner similar to my test, your file is trying to play the equivalent of two Blu-ray discs simultaneously in terms data throughput. And, while my system's hardware configuration did not seem to have any playback problems, my initial guess would be that your video card(s), CPU(s), system clocking, or other issue may be preventing smoothest playback through the QT media player but is being much more efficiently handled by the VLC software.
can I put the file though some other program to make it more compatible(I know it already compatible I mean, it will not run smooth on QT) with Quicktime to give smother playback?
Yes, but my best recommendation at this point would be to make your slideshows more QT player compatible by reducing the file's overall video data rate in your Aperture export. While there may not be any user options using the "1080p" selection, you can switch your workflow to the "Custom" Aperture export option and run some tests on your own system to see it it improves matters and to what extent. In case you are interested, here are the results of my tests. Recommend you download the files for testing and comparison on your system rather than playing them via the default browser plug-in.
The following sample slideshow test files were created from unretouched photos taken by my daughter-in-law using her Sony compact digital camera and can be downloaded to your system for playback test comparisons:
http://downloads.walker4.me/downloads/Temporary_files/Jul%209,%202013.mov
The above file was created using the Aperture "1080p" preset. It is a 1080p30 H.264/PCM (38.9 Mbps/1.41 Mbps) [email protected] CAVLC encoded file. The file plays fine on my system in both QT player apps. (File provided as a baseline sample comparison with your "1080p" file export.)
http://downloads.walker4.me/downloads/Temporary_files/Jul%209,%202013-Custom-B.m ov
This is a "Custom" encoding for the same sample slideshow project as depicted above. It is basically the same encoding as the file above but with frame rate reduced to 24fps but keeping the "Best" quality level setting making it a 1080p24 H.264/PCM (31.7 Mbps/1.41 Mbps) [email protected] CAVLC encoded file. (File provided to see if the data rate reduction that resulted from decreasing the number frame "snapshots" taken each second while keeping each snapshot's quality level constant plays any smoother on your system. I.e., this is a way to minimally reduce the target data rate in Aperture slideshow export work flow.)
http://downloads.walker4.me/downloads/Temporary_files/Jul%209,%202013%20Custom-M .mov
This is another "Custom" encoded file. In this case, the frame rate and the quality settings were changed. Most people seem to think exporting at the hightest possible "Quality" setting will produce the best playback results. Unfortunately this is not always the case if the final result then includes or creates new problems. Most files can be encoded using a "Medium" quality setting with little or no reduction in visual playback. Here the exported file is a 1080p24 H.264/PCM (5.72 Mbps/1.41 Mbps) [email protected] CAVLC medium quality file. (This file was included here so you could compare playback smoothness on your system when the encoded data rate is more aggressively reduced using the built-in Aperture user settings.)
http://downloads.walker4.me/downloads/Temporary_files/Jul%209,%202013%202.mov
It is, of course, also possible to use the iPhoto app to export your slideshows. This work flow also has a "Custom" export option but it allows me to access an "Eport Movie to QT Movie" option which has many additional user options. This file is such an export. In this case the file is a 1080p24 Multi-pass H.264/AAC (16.6 Mbps/0.128 Mbps) [email protected] CAVLC file with Quality level set to "High." key frame frequency of 24, frame reordering is on, and with the data rate set automatically (but could have just as easily be set to a manual limit and optimized for CD/DVD or streaming use and/or included any of the available system filters/special effects).
In any case, you can download and compare my files or create and compare a number of your own files using any of the work flows mentioned. Good luck, and let us know if this fixed your problem.

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      Thread 0x1024       10 samples (1-10)   priority 93         cpu time 0.001s
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    However, for me this isn't happening. I can see the video but get no audio. Yes - I know other tools can play the sound, but why not Quicktime?

    http://www.apple.com/quicktime/mpeg2/faq.html
    You'll notice the restrictions on some audio codecs. Not all DVD's are the same.

  • I recently purchased QuickTime 7 Pro to convert avi files to mov files for editing on Imovie. However, QuickTime won't play the files. How can I get them to play and how can I convert them to mov files?

    I recently purchased QuickTime 7 Pro to convert avi files to mov files for editing on Imovie. However, QuickTime won't play the files. How can I get them to play and how can I convert them to mov files?

    I recently purchased QuickTime 7 Pro to convert avi files to mov files for editing on Imovie. However, QuickTime won't play the files. How can I get them to play and how can I convert them to mov files?
    Both the AVI and the MOV file extensions refer to the file container and not the compressed data the file contains. Both are generic file containers in that each may contain any valid combination of audio and/or video data that is compatible with the codec component configuration of the system on which the file was created. On the other hand, whether a file is playback compatible, conversion compatible, and/or edit compatible depends on the data actually contained in the file container. So, you are basically dealing with two separate issues here—the container and what is inside it.
    Basically, if you want to make your files ediit compatible with iMovie, you must change your file container to one that is acceptable to iMovie and convert the data to edit compatible audio and/or video compression formats as may be necessary. The best approach is to determine what codecs were actually used to create the original AVI files and add them to your system if possible. In most cases a codec package like Perian can be added to your system's codec component configuration to may the AVI file playable. Once they are playable, in the QT 7 app then they can be chnged or converted to file types and compression formats that can be edited in iMovie. (While Perian handles most codecs commonly used to create AVI files, it does not handle all possibilities and, while the Perian codec package still works under cureent Mac OS versions, its development group has decided to drop further development/support of the package.)
    Background: AVI is a file container originally developed by Microsoft back in 1992 but for which official support was discontinued about 11 years. Despite its limitations, Windows users still tend to use this file based on its open source ease of use and generic nature, thus, making its use so popular that most users are unwilling to switch to more modern but less generic file types. Since some AVI legacy compression formats have never been transcoded for the Mac or use beyond OS 9 or OS X PPC platforms, it is often important to know what specific compression formats are contained in the AVI file to know which codecs to add to your system and which not to add in order to avoid possible codec conflicts.
    You can use many different converters to convert AVI files to iMovie edit compatible files. Most third-party apps contain their own buit-in codecs which do not relay on the Mac codec component configuration. Free ones, like HandBrake, usually have limited conversion capabilities while those that have more varied outputs are usually commercial in nature and will cost you additional cash. QT 7 Pro or the free MPEG Streamclip app allow you to access you own system's component configuration and use any available codec component like DV, AIC, MPEG-4, H.264, Photo JPEG, etc.—all of which are iMovie compatible for editing purposes—but only after making the AVI file QT 7 player compatible.
    In order to determine what compression formats wewre used in your AVI files you can
    1) Try checking the Finder "Info" window,
    2) Use the "Inspector", "Media Info", or "Properties" window of any player app that will open the file, or
    3) Use a general media utility app like "MediaInfo" to read the file characteristics.

  • How to use and publish large video files in presenter 7 ?

    I am creating video intensive e-learning contents in presenter 7 (updated to 7.05).
    I generally, use 2 or 3 flv files (up to 50 MB size) in my presentation.
    After I publish my presentation in a web site, users must wait too long for watching any single video.
    Is there any method to use large video files (flv or any format) in presenter 7 and users can watch videos without any delay?
    Best regards.

    The problem you're facing is that Adobe Presenter output video playback is primarily Progressive Download rather than Streaming.
    Options, for you, include:
    1) Figure out a streaming video solution
    2) Use Adobe Media Encoder to compress/squash your video into more manageable sizes before importing the video into Presenter. I have found a decent compromise is the Web Medium preset as its datarate of 600kbps is just about the most a DSL connection can handle.
    3) Split your videos (instead of 2-3 50MB files, you'd have 4-6 25MB files).
    JP

  • AE CS3 HD exported Quicktime playback stutters!

    Hello AE wizards,
    The Problem: After exporting our HD After Effects project to QuickTime the playback stutters just a bit. It will run along fine and then it jerks/hiccups. This happens at various times during playback. We have tried many different export settings but no luck. We would really appreciate some help with this. Thank you.
    About our project: We are creating an intro animation for viewing on our computer monitor and for DVD. The movie will be made up of only High Res photos separated into several layers to create a 3D effect. We import the .psd files, add the layers to the timeline and check 3D layers. We create space between each layer on the z axis and then move a camera through the scene. The project dimensions are 1920 X 1080 and the photos are as big as 2000 px X 2000 px. The movie length is about 2:00 min.
    Export Settings: File/Export QuickTime movie:
    Compression Type: H.264
    Frame Rate: Current (29.97)
    Key Frames: Every 24 frames
    Frame Reordering: Checked
    Compressor Quality: Best
    Encoding: Best quality (Multi-pass)
    Data Rate: Automatic
    Export Size Settings:
    Dimensions: HD 1920 x 1080 16:9
    Preserve aspect ratio using: Letterbox
    Deinterlace source Video: Unchecked
    Prepare for Internet Streaming: Unchecked
    - Product - Adobe After Effects CS3 Pro
    - Version - 8.0.2.27
    Platform information:
    - Hardware - Mac Pro - 2 x 2.8 GHz Quad-Core Intel Xeon
    - Graphic/Display Card - NVIDIA GeForce 8800 GT
    - Memory - 4 GB MHz DDR2 FB-DIMM
    - OS Version OS X 10.5.2
    - Monitor - Cinema HD 30"
    - Color Depth 32-bit color
    - Resolution 2560 x 1600

    Yes. I've viewed your quicktime and...
    The stutters are actually already in your animation, they are NOT being caused by playback issues.
    You can see this by single frame advancing through your animation, you will quite often encounter frames where nothing changes when compared to the last frame, and you then get a jump on the next frame. This means frames are being dropped during rendering of the animation or the master file you are using has gone through some sort of frame rate conversion. Probably you have converted from 24 frames per second to 29.97 frames per second which requires repeating a number of frames/fields per second (5.97 frames) , these repeated frames will destroy the illusion of smooth motion.
    Heres something you can try:
    Check the original animation file by step framing through one frame at a time. Do you see frames that are exactly the same as the previous one? If the answer is yes... then you need to re render the animation, try doing it at the same frame rate you plan to output (29.97fps).
    If the answer is NO... then just use the native framerate of that file to do the rest of your project. ie. DONT upsample the framerate to 29.97 or anything else.
    The other option is (if the actual real time sync of the animation doesnt matter) to go back to your original animation file and just play the 24fps animation at 29.97 at one to one frame. So we discard the playback rate of the input file (24fps) and just display one frame of the input for each frame required at the output. This ensures that the motion will be smooth, (because we are not repeating frames to keep the duration the same) however it will be playing back slightly faster.
    I happened to find this topic because I'm researching how to get smooth playback of quicktime movies on a desktop screen. Its actually proving incredibly hard. Even if you manage to create a master file that actually has your smooth animation in at 24fps... chances are Quicktime will frak it up for you... because it dynamically changes the framerate on playback to suit the display anyway.
    If your on a Mac then your desktop is probably set to 60Hz (Which really means 59.94Hz). So re-rendering your 3d animation at 29.97 is probably your best chance at getting smooth motion in the final viewing.

  • Problem opening large .Tif files

    Hi...this problem is really frustrating. Preview will not open some large .tif
    files (they're saved on Photoshop CS5 on a PC, with lzw compression).
    The program just displays a grey screen...no error message.
    When I email the images, no preview appears in Mail.
    Is this a known problem with Preview in Snow Leopard, and can I do
    anything about it?
    Any help appreciated....

    OK, I can verify that the file doesn't display in Safari or Preview, so it's not just you. From the error messages in the log, it seems that the built-in rendering routines see the file as corrupt. It does display correctly in QuickTime Player 7, GraphicConverter, OpenOffice.org, and LightZone. You'll either have to use another application to view the files, or get the author to save them in a different format. You can also file bug reports with Adobe and Apple, for all the good that will do.

  • Quicktime not loading AVI and MKV files. Some other apps also not working..

    Hi guys
    Hope you can help out with this one. Lately my iMac has not seemingly been able to play AVI or MKV files within Quicktime as well as another Application that I use called Elmedia Player (excellent app when it works). However Elmedia Player seems to play .flv files ok, however Quicktime doesn't. Elmedia player just crashes if you try to watch an AVI or MKV.
    Also, I use Steam for playing a couple of games and whenever I try to launch the game, in this case Left 4 Dead, it opens the usual window, but then it closes and I get the crash notification. Steam itself doesn't crash, but the window that opens to use the game does.
    I should note though that VLC player is playing videos fine.
    I have verified and repaired disc permissions, and then verified the disk but needed to repair it which apparently it was successfully repaired, but this might not even have been the problem that Disk Utility found.
    Hope someone can help with this.
    Thanks
    Steve.
    Message was edited by: hope_leaves

    I should also add that before all this occurred, I had run a piece of software made to speed my Mac up by removing large, unused files, caches etc. called Stellar Speed Up, which I think might have caused the problem.
    Something else to add to the list is iTunes. It plays music fine, but when you press cmd+I to get to the song info, it crashes iTunes. Here is the crash report:
    Process: iTunes 81997
    Path: /Applications/iTunes.app/Contents/MacOS/iTunes
    Identifier: com.apple.iTunes
    Version: 10.1.1 (10.1.1)
    Build Info: iTunes-10110401~6
    Code Type: X86 (Native)
    Parent Process: launchd 209
    PlugIn Path: /Library/Frameworks/TSLicense.framework/Versions/A/TSLicense
    PlugIn Identifier: net.telestream.license
    PlugIn Version: 1.0.7.2-GC (1.0.7.2-GC)
    Date/Time: 2011-01-27 21:51:29.012 +0000
    OS Version: Mac OS X 10.6.6 (10J567)
    Report Version: 6
    Interval Since Last Report: 1646251 sec
    Crashes Since Last Report: 8075
    Per-App Interval Since Last Report: 400917 sec
    Per-App Crashes Since Last Report: 4
    Anonymous UUID: 0D337354-FAC6-4B95-8A34-96D2F08DF693
    Exception Type: EXCBADACCESS (SIGBUS)
    Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000012
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 com.apple.iTunes 0x00101768 0x1000 + 1050472
    1 com.apple.iTunes 0x001016a2 0x1000 + 1050274
    2 libSystem.B.dylib 0x971a01ff _cxafinalize + 208
    3 libSystem.B.dylib 0x971a0114 exit + 33
    4 net.telestream.license 0x026afa06 non-virtual thunk to TSLicenseF4M::~TSLicenseF4M() + 722
    5 net.telestream.license 0x026ac11a TSLicense::GetVersion(unsigned long&) + 48
    6 net.telestream.wmv.import 0x1a869f8e ACWma1DecoderEntry + 2654
    7 net.telestream.wmv.import 0x1a8545f5 MjpgDecompressorComponentDispatch + 71701
    8 net.telestream.wmv.import 0x1a8584e5 MjpgDecompressorComponentDispatch + 87813
    9 net.telestream.wmv.import 0x1a83cec0 MmsMediaHandlerComponentDispatch + 14448
    10 ...ple.CoreServices.CarbonCore 0x90ad4054 CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
    11 net.telestream.wmv.import 0x1a83d06d M4s2DecompressorComponentDispatch + 205
    12 ...ple.CoreServices.CarbonCore 0x90acc7c9 CallComponentDispatch + 29
    13 ...ple.CoreServices.CarbonCore 0x90acc7aa CallComponentOpen + 43
    14 ...ple.CoreServices.CarbonCore 0x90acaa78 OpenAComponent + 433
    15 ...ple.CoreServices.CarbonCore 0x90ad03f1 OpenComponent + 24
    16 ...ple.CoreServices.CarbonCore 0x90acc876 CallComponent + 171
    17 ...ple.CoreServices.CarbonCore 0x90acc7c9 CallComponentDispatch + 29
    18 ...ple.CoreServices.CarbonCore 0x90b5ad5c CallComponentGetPublicResource + 56
    19 com.apple.QuickTime 0x9580df4e cchaMissing + 348
    20 ...ple.CoreServices.CarbonCore 0x90afcdad GetComponentPublicResourceList + 476
    21 com.apple.QuickTime 0x9580d176 startUsingCachedCodecCharacterizations + 264
    22 com.apple.QuickTime 0x9580c7c2 FindBestChain + 29
    23 com.apple.QuickTime 0x9580b378 ICMSequenceGetChain + 392
    24 com.apple.QuickTime 0x9580454a DoBandedDecompress + 5677
    25 com.apple.QuickTime 0x95802d21 ICMAction + 1177
    26 com.apple.QuickTime 0x95801930 ICMDeviceLoop + 546
    27 com.apple.QuickTime 0x9580a8be DecompressSequenceFrameWhen + 714
    28 com.apple.QuickTime 0x9580a5ef DecompressSequenceFrameS + 61
    29 ...uickTimeImporters.component 0x92de919a importGraphicDrawInternal + 2247
    30 ...uickTimeImporters.component 0x92deb63b importGraphicDrawOrDecide + 2844
    31 ...ple.CoreServices.CarbonCore 0x90ad4054 CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
    32 ...uickTimeImporters.component 0x92de7a2f ImportGraphicComponentDispatch + 111
    33 ...ple.CoreServices.CarbonCore 0x90acc7c9 CallComponentDispatch + 29
    34 com.apple.QuickTime 0x95800134 GraphicsImportDraw + 37
    35 com.apple.iTunes 0x000f4e75 0x1000 + 999029
    36 com.apple.iTunes 0x000f4d67 0x1000 + 998759
    37 com.apple.iTunes 0x0033c17f 0x1000 + 3387775
    38 com.apple.iTunes 0x0033c397 0x1000 + 3388311
    39 com.apple.iTunes 0x000f4ad2 0x1000 + 998098
    40 com.apple.iTunes 0x00263bc8 0x1000 + 2501576
    41 com.apple.iTunes 0x00263d6d 0x1000 + 2501997
    42 com.apple.iTunes 0x0026dcef 0x1000 + 2542831
    43 com.apple.iTunes 0x0023b6ac 0x1000 + 2336428
    44 com.apple.iTunes 0x002a241b 0x1000 + 2757659
    45 com.apple.iTunes 0x002a66af 0x1000 + 2774703
    46 com.apple.iTunes 0x0017c912 0x1000 + 1554706
    47 com.apple.iTunes 0x000e5b3f 0x1000 + 936767
    48 com.apple.iTunes 0x000e59d3 0x1000 + 936403
    49 com.apple.iTunes 0x000e5959 0x1000 + 936281
    50 com.apple.iTunes 0x000e589a 0x1000 + 936090
    51 com.apple.iTunes 0x0017b5b8 0x1000 + 1549752
    52 com.apple.iTunes 0x0017948c 0x1000 + 1541260
    53 com.apple.HIToolbox 0x96812ecf DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    54 com.apple.HIToolbox 0x96812196 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    55 com.apple.HIToolbox 0x96834a07 SendEventToEventTarget + 52
    56 com.apple.HIToolbox 0x96860fd3 SendHICommandEvent(unsigned long, HICommand const*, unsigned long, unsigned long, unsigned char, void const*, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 448
    57 com.apple.HIToolbox 0x96885cc0 SendMenuCommandWithContextAndModifiers + 66
    58 com.apple.HIToolbox 0x96885c75 SendMenuItemSelectedEvent + 121
    59 com.apple.HIToolbox 0x96a1198f _HIMenuSendItemSelectedEvent + 83
    60 com.apple.HIToolbox 0x969c0b4a HIMenuBar::HandleKeyboardEvent(OpaqueEventRef*) + 304
    61 com.apple.HIToolbox 0x968134cb HIObject::EventHook(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 173
    62 com.apple.HIToolbox 0x96812ecf DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    63 com.apple.HIToolbox 0x96812196 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    64 com.apple.HIToolbox 0x96811ff5 SendEventToEventTargetWithOptions + 58
    65 com.apple.HIToolbox 0x968467d8 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 1918
    66 com.apple.HIToolbox 0x96813320 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
    67 com.apple.HIToolbox 0x96812196 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    68 com.apple.HIToolbox 0x96834a07 SendEventToEventTarget + 52
    69 com.apple.iTunes 0x0012507d 0x1000 + 1196157
    70 com.apple.HIToolbox 0x96812ecf DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    71 com.apple.HIToolbox 0x96812196 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    72 com.apple.HIToolbox 0x96811ff5 SendEventToEventTargetWithOptions + 58
    73 com.apple.HIToolbox 0x96846c18 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006
    74 com.apple.HIToolbox 0x96813320 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
    75 com.apple.HIToolbox 0x96812196 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    76 com.apple.HIToolbox 0x96834a07 SendEventToEventTarget + 52
    77 com.apple.HIToolbox 0x969bdd2b ToolboxEventDispatcher + 86
    78 com.apple.HIToolbox 0x969bde63 RunApplicationEventLoop + 243
    79 com.apple.iTunes 0x00124f38 0x1000 + 1195832
    80 com.apple.iTunes 0x00124e46 0x1000 + 1195590
    81 com.apple.iTunes 0x0000d17c 0x1000 + 49532
    82 com.apple.iTunes 0x00004387 0x1000 + 13191
    83 com.apple.iTunes 0x000040d9 0x1000 + 12505
    Thread 1: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x971a7982 kevent + 10
    1 libSystem.B.dylib 0x971a809c dispatch_mgrinvoke + 215
    2 libSystem.B.dylib 0x971a7559 dispatch_queueinvoke + 163
    3 libSystem.B.dylib 0x971a72fe dispatch_workerthread2 + 240
    4 libSystem.B.dylib 0x971a6d81 pthreadwqthread + 390
    5 libSystem.B.dylib 0x971a6bc6 start_wqthread + 30
    Thread 2:
    0 libSystem.B.dylib 0x971a6a12 _workqkernreturn + 10
    1 libSystem.B.dylib 0x971a6fa8 pthreadwqthread + 941
    2 libSystem.B.dylib 0x971a6bc6 start_wqthread + 30
    Thread 3:
    0 libSystem.B.dylib 0x971810fa machmsgtrap + 10
    1 libSystem.B.dylib 0x97181867 mach_msg + 68
    2 com.apple.CoreFoundation 0x901b837f __CFRunLoopRun + 2079
    3 com.apple.CoreFoundation 0x901b7464 CFRunLoopRunSpecific + 452
    4 com.apple.CoreFoundation 0x901bd3a4 CFRunLoopRun + 84
    5 com.apple.iTunes 0x0000c12f 0x1000 + 45359
    6 libSystem.B.dylib 0x971ae85d pthreadstart + 345
    7 libSystem.B.dylib 0x971ae6e2 thread_start + 34
    Thread 4:
    0 libSystem.B.dylib 0x9718115a semaphoretimedwait_signaltrap + 10
    1 libSystem.B.dylib 0x971aece5 pthread_condwait + 1066
    2 libSystem.B.dylib 0x971ddac8 pthreadcond_timedwait_relativenp + 47
    3 com.apple.iTunes 0x000255b9 0x1000 + 148921
    4 com.apple.iTunes 0x000249f1 0x1000 + 145905
    5 libSystem.B.dylib 0x971ae85d pthreadstart + 345
    6 libSystem.B.dylib 0x971ae6e2 thread_start + 34
    Thread 5: com.apple.CFSocket.private
    0 libSystem.B.dylib 0x971a00c6 select$DARWIN_EXTSN + 10
    1 com.apple.CoreFoundation 0x901f7c83 __CFSocketManager + 1091
    2 libSystem.B.dylib 0x971ae85d pthreadstart + 345
    3 libSystem.B.dylib 0x971ae6e2 thread_start + 34
    Thread 6:
    0 libSystem.B.dylib 0x971f970a accept$UNIX2003 + 10
    1 com.apple.iTunes 0x003cf54c 0x1000 + 3990860
    2 com.apple.iTunes 0x00435304 0x1000 + 4408068
    3 com.apple.iTunes 0x00435485 0x1000 + 4408453
    4 libSystem.B.dylib 0x971ae85d pthreadstart + 345
    5 libSystem.B.dylib 0x971ae6e2 thread_start + 34
    Thread 7:
    0 libSystem.B.dylib 0x971f970a accept$UNIX2003 + 10
    1 com.apple.iTunes 0x003cf54c 0x1000 + 3990860
    2 com.apple.iTunes 0x00435304 0x1000 + 4408068
    3 com.apple.iTunes 0x00435485 0x1000 + 4408453
    4 libSystem.B.dylib 0x971ae85d pthreadstart + 345
    5 libSystem.B.dylib 0x971ae6e2 thread_start + 34
    Thread 8:
    0 libSystem.B.dylib 0x971af0a6 _semwaitsignal + 10
    1 libSystem.B.dylib 0x971aed62 pthread_condwait + 1191
    2 libSystem.B.dylib 0x971b09f8 pthreadcondwait$UNIX2003 + 73
    3 com.apple.iTunes 0x0004ccf5 0x1000 + 310517
    4 com.apple.iTunes 0x0004cc7d 0x1000 + 310397
    5 com.apple.iTunes 0x0004cb9f 0x1000 + 310175
    6 com.apple.iTunes 0x0004c9f9 0x1000 + 309753
    7 libSystem.B.dylib 0x971ae85d pthreadstart + 345
    8 libSystem.B.dylib 0x971ae6e2 thread_start + 34
    Thread 9:
    0 libSystem.B.dylib 0x971af0a6 _semwaitsignal + 10
    1 libSystem.B.dylib 0x971aed62 pthread_condwait + 1191
    2 libSystem.B.dylib 0x971b09f8 pthreadcondwait$UNIX2003 + 73
    3 com.apple.iTunes 0x0004ccf5 0x1000 + 310517
    4 com.apple.iTunes 0x0004cc7d 0x1000 + 310397
    5 com.apple.iTunes 0x0004cb9f 0x1000 + 310175
    6 com.apple.iTunes 0x0004c9f9 0x1000 + 309753
    7 libSystem.B.dylib 0x971ae85d pthreadstart + 345
    8 libSystem.B.dylib 0x971ae6e2 thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x000033f5 ebx: 0x191cdb00 ecx: 0x00000002 edx: 0x00000000
    edi: 0x191ce1c0 esi: 0x00f32024 ebp: 0xbfffa5a8 esp: 0xbfffa580
    ss: 0x0000001f efl: 0x00010202 eip: 0x00101768 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x00000012
    Binary Images:
    0x1000 - 0xdd9fd7 com.apple.iTunes 10.1.1 (10.1.1) <532D8950-D948-92AA-DEAA-49831B96E327> /Applications/iTunes.app/Contents/MacOS/iTunes
    0xfe4000 - 0xfe9ff7 com.apple.iPod 1.6 (17) <4CCD2720-D270-C0D2-1E14-1374779C2401> /System/Library/PrivateFrameworks/iPod.framework/Versions/A/iPod
    0xfef000 - 0x107bffb com.apple.iTunes.iPodUpdater 9.2 (9.2) <D2A36BFD-75DE-F33F-92DD-8D0E07F87C3E> /Applications/iTunes.app/Contents/Frameworks/iPodUpdater.framework/Versions/A/i PodUpdater
    0x10d0000 - 0x10eeff7 +libgnsdk_musicid.1.8.2.dylib 1.8.2 (compatibility 1.8.2) /Applications/iTunes.app/Contents/MacOS/libgnsdk_musicid.1.8.2.dylib
    0x10fb000 - 0x11bdfeb +libgnsdk_sdkmanager.1.8.2.dylib 1.8.2 (compatibility 1.8.2) /Applications/iTunes.app/Contents/MacOS/libgnsdk_sdkmanager.1.8.2.dylib
    0x11d4000 - 0x1212fff +libgnsdk_submit.1.8.2.dylib 1.8.2 (compatibility 1.8.2) /Applications/iTunes.app/Contents/MacOS/libgnsdk_submit.1.8.2.dylib
    0x1217000 - 0x1498fe2 +libgnsdk_dsp.1.8.2.dylib 1.8.2 (compatibility 1.8.2) /Applications/iTunes.app/Contents/MacOS/libgnsdk_dsp.1.8.2.dylib
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