QuickTime Version 7.0.3 dropping frames

Hello there,
A search in the forums yielded a few posts describing my problem but I was unable to find a solution to solve it.
I am playing HD Movies Trailers from Apple's page:
http://www.apple.com/trailers/
When playing the trailer QuickTime drops frames and sometimes the sound and the image pause for a second and "jump" forward at the same time.
I tend to play the medium size trailers from the HD section.
I still have the same problem even if the trailer is only playing back after it was fully loaded in cache memory.
Any ideas guys?

To play the medium size HD trailers (720p) you need at least a 1.8 G5.
QuickTime 7 System Requirements.

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    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    animator_geek wrote:
    >
    quote:
    Originally posted by:
    Newsgroup User
    > [...]
    > Turn off other applications. When recording, Flash uses
    all of your system's
    > available resources as much as possible, so any
    interference of the system
    > performance affects the result of the recording. We
    recommend you exit other
    > applications while exporting to a video.
    >
    >
    > So you're telling me that Flash makes my computer
    completely unusable while
    > it's rendering? Sorry, I thought we left that kind of
    limitation behind with
    > DOS. Particularly for something like this, where the
    rendering process should
    > be
    completely independent of real-time. The renderer should go
    exactly
    > as fast as it needs to in order to capture every frame.
    Whether I set the
    > frame rate to 1 or 1000 should make no difference in how
    many frames are
    > dropped in the rendering process.
    No frames should ever be dropped I
    > mean, what's going on here? You guys have access to the
    actual source code of
    > the renderer. Can't you adapt it so that it when it's
    rendering non-real-time
    > the SWF thinks that it's executing at exactly the frame
    rate it desires? You
    > could just set the renderer's "clock" to whenever the
    render was started, then
    > increment it 1/fps seconds every frame. The program
    would never be the wiser.
    > You could even let the timer run (or simulate it
    somehow) for 1/fps seconds
    > between rendering each frame, thereby handling any timer
    events that need to be
    > sent while the SWF is running.
    >
    > Clearly I'm not privy to the inner workings of the Flash
    player but as a user
    > there's a certain standard I expect, particularly when a
    company touts this
    > great new feature. It's supposed to work as advertised.
    This feature clearly
    > does not.
    >
    > Now I've been a software engineer in the past and I know
    that sometimes
    > workarounds have to be made but this is just too much.
    To me as a user, it
    > exemplifies the Flash team's disregard for animators in
    favor of web developers.
    >
    > -David
    >
    >
    quote:
    Turn off audio. The audio in a Flash movie may also slow the
    performance
    > possibly causing dropped frames. Turn off the audio, if
    you have many
    > dropped frames in the first attempt. Other video editing
    tools can be used
    > to add the audio to the video after export.
    >
    > Reduce frame rate. If the movie dimension is a full size
    NTSC video, 740 x
    > 480, and frame rate is 30 fps, you are more likely to
    have dropped frames.
    > Reduce the fps of Flash movie increase the chance of
    grabbing all the
    > frames. Other video editing tools can be used to adjust
    the frame rate of
    > the video after export.
    >
    > Optimize your animation. Try to avoid a lot of screen
    motion. The greater
    > the area of change on the screen, the more likely
    slowdown will occur. Also,
    > if possible, restrict your use of transparency and alpha
    channels as they
    > too can cause poor performance.
    >
    > Use ActionScript 3. Animation created by ActionScript 2
    and ActionScript 3
    > are different in play back performance. Convert the
    ActionScript in your
    > animation to ActionScript 3 for optimized performance.
    >
    > Dimension settings in 2 places. The dimension settings
    in Export Settings
    > dialog sets the dimension of the SWF movie to be
    captured. The Size settings
    > in QuickTime Settings dialog sets the dimension of the
    exported MOV files.
    > If the SWF size is smaller than the exported MOV size,
    the picture quality
    > will be degraded; if it is larger than the exported MOV
    file, you may have
    > better picture quality. For best quality (and often
    performance) these
    > settings should match.
    >
    >
    >
    > "animator_geek" <[email protected]>
    wrote in message
    > news:[email protected]...
    > >I just got CS3 for my PC and I was all excited about
    the new feature that
    > >lets
    > > you export dynamic/actionscripted/MovieClip
    content. I do animation
    > > targetted
    > > at TV, so everything needs to be rendered to AVI or
    Quicktime, so I
    > > figured
    > > that this new feature would let me use a dynamic
    camera symbol as I've
    > > always
    > > wanted to.
    > >
    > > I've run into a problem, though: the export process
    seems to drop frames!
    > > As
    > > far as I can tell, Flash is rendering and recording
    the frames of the
    > > animation
    > > in real time (or perhaps just close to real time).
    If the computer has
    > > any
    > > hiccups because of another process demanding some
    processor time then the
    > > resulting quicktime will have frozen bits where the
    renderer couldn't keep
    > > up.
    > >
    > > You can see what I'm talking about by looking at
    the quicktime and an AVI
    > > of
    > > the same scene here:
    > >
    http://www.pinkandaint.com/flasherror/bad.mov
    > >
    http://www.pinkandaint.com/flasherror/good.avi
    > >
    > > To test this theory, I tried witching applications
    a bunch during a
    > > render.
    > > Sure enough, there were long sections in the
    resulting quicktime where the
    > > renderer missed frames. The quicktime is the right
    length and number of
    > > frames
    > > -- it just repeated the same frame over and over
    where it couldn't keep
    > > up.
    > >
    > > That's not the only problem, though. When I look at
    the exported
    > > quicktime
    > > file in either Quicktime Player or Premiere pro
    (version 1.5) it reports a
    > > framerate significantly lower than in the original
    FLA. In the file I'm
    > > looking at right now, the FLA's framerate is listed
    as 29.97 but the MOV
    > > file
    > > reports a rate of 19.29 (which is, incidentally,
    different than the
    > > framerate I
    > > got any other time I exported the same scene). In
    premiere, when I tell
    > > it to
    > > interpret the footage as having 29.97 fps the clip
    gets significantly
    > > shorter
    > > than it should be -- in this case 161 frames rather
    than the 208 frames
    > > that it
    > > is in the FLA.
    > >
    > > I'm pretty sure this is the same way that the
    various SWF-to-video
    > > programs do
    > > things. I thought it was an interesting kludge to
    use those external
    > > programs
    > > but I was sure Adobe would be able to do something
    more elegant and
    > > sure-footed
    > > with this new export feature. Couldn't they have
    somehow guaranteed that
    > > each
    > > frame would get captured? It seems like they could
    have just modified the
    > > Flash player to play with artificial time, where
    the time to render each
    > > frame
    > > was always reported as 1/framerate.
    > >
    > > Oh, and there's one more problem. The Quicktime
    renderer seems to do
    > > something different about the order of execution of
    actionscript or
    > > something.
    > > In the rendered quicktime movie the first frame
    displays my camera symbol
    > > even
    > > though I explicitly made it invisible with
    actionscript on the first frame
    > > of
    > > its timeline. When displaying in the Flash player
    the first frame does
    > > _not_
    > > display the camera symbol....
    > >
    > > Has anyone else encountered these problems? If so,
    have you figured out a
    > > workaround? I tried setting the framerate really
    low (I was at 29.97, so
    > > I set
    > > it down to 10) but it still seemed to miss frames.
    > >
    > > -David
    > >
    >
    >
    >
    >
    >
    >

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    I now mark this issue Solved. Or at least as Solved as I plan to get it!

  • Dropped frames on Xserve RAID upgraded w/750GB drives.

    I'm capturing in 10-bit uncompressed standard definition 720x480. I just upgraded one side of my Apple XRAID, (connected directly via fibre channel) with seven, 750GB hard drives from Apple, drives designed for the XRAID, (came with there own sleds.)
    Current Xserve RAID firmware version is at version 1.5.1/1.51c
    Before the upgraded drives, no issues with dropped frames, (drives 1-7) the other side of the same RAID has no problems, (currently running 250GB drives, drives 8-14.) All sleds are populated with drives of the same capacity, (respective to each side.)
    The drives were formated using the Xserve RAID Admin software and mounted using Apples Disk Utilities, Journaling turned off. The final formated capacity of the RAID on drives 1-7 is 4.1TB.
    When I capture to the drives on the upgrade side, I get dropped frames. When capturing to the other side, no issues, works great. I checked the settings for performance and they are the same for both sides, as follows:
    Use Controller Write Cashe - ON
    Allow Host Cashe Flushing - OFF
    Use Drive Write Cashe - ON
    Use Steady Streaming Mode - OFF
    Read Prefetch: 128 stripes (8 MB/disk)
    My capture box is an AJA I/o and has never given me dropped frames till now, but only on the side of the RAID that has the new 750GB drives. I also have another RAID that uses 500GB drives on both sides and it work just fine as well, (no dropped frames) using the same performance settings in XRAID utilities.
    Any suggestion on why these new Apple drives modules are dropping frame would be very much appreciate. Again 7 new 750GB drives from Apple w/sleds having dropped frame issues.

    I'm capturing in 10-bit to avoid loss of quality from analog sources like BetaCam SP as well as line 21 must be part of the captured file, because it contains line 21 for captioning. Eight bit has a banding issue that I can't have in the final product and 10-bit doesn't have this issue.
    Source quality is maintained completely when working in 10-bit uncompressed, as well as the captioning data that I need, which is stripped out of the captured video latter. Captioning software can read line 21 of the raster area, of the captured file.
    Source video is from BetaCam SP, DVC Pro and DVCam.
    The RAID is an Apple Xserve RAID, connected via Fibre channel directly, (no xsan.)
    I also create high quality QuickTime Streaming files from these source files, the higher the quality of the source video the the better the streaming files look when created.
    I have never had any problem capturing till I installed these new drives from Apple.
    The RAID is as stated above, is an Apple Xserve RAID, connect via a fibre channel card in a Mac Pro 3.0GHz tower, (no xsan is used, due to connecting directly to the XRAID.)

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