''RAGE'' startup problem

HI.
I have just brougt RAGE over Steam and downloaded it and then i tried to start the game
After few intro commercials i've got this long long long error message:
Rage.1683.2 win-x86 Release Oct 7 2011 12:22:19
------ Initializing File System ------
Current search path:
C:/Users/JonasGlerup/Saved Games/id Software/Rage/base/
c:/program files (x86)/steam/steamapps/common/rage/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x1208090624x 
42 microseconds
36 microseconds
35 microseconds
33 microseconds
32 microseconds
33 microseconds
33 microseconds
33 microseconds
32 microseconds
32 microseconds
Average seek time without outliers: 33 microseconds
fileBenchmarkImpliesGameIsOnHD: true
1 CPU package, 4 cores, 8 total logical processors
1995 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT & EM64T
32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
8144 MB System Memory
Winsock Initialized
Found interface: {41A6055B-F088-4693-9B7E-6794C6A1B356} Microsoft Virtual WiFi Miniport Adapter #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {7AAF0FBB-A614-45B2-A24A-4A9BBBD8236B} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {3B06BC9C-16B1-4266-B83F-ACB99C576412} Intel® Centrino® Wireless-N 1030 - 192.168.1.11/255.255.255.0
Found interface: {105C3BCE-F6BC-4487-82E5-F30B43D4A3BA} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL netmask - skipped
Found interface: {CBC11145-ED62-4080-87C5-7921B2BC24C7} Bluetooth Device (Personal Area Network) - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
idLib:etProduction( PROD_PRODUCTION )
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
created OpenGL 3.1 context on Intel
----- GL_Init -----
OpenGL version 3.1
GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_blend_color GL_EXT_abgr 
GL_EXT_texture3D GL_EXT_clip_volume_hint 
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp 
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements 
GL_SGIS_texture_lod GL_EXT_rescale_normal 
GL_EXT_packed_pixels GL_EXT_texture_edge_clamp 
GL_EXT_separate_specular_color GL_ARB_multitexture 
GL_EXT_texture_env_combine GL_EXT_bgra 
GL_EXT_blend_func_separate GL_EXT_secondary_color 
GL_EXT_fog_coord GL_EXT_texture_env_add 
GL_ARB_texture_cube_map GL_ARB_transpose_matrix 
GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat 
GL_EXT_multi_draw_arrays GL_NV_blend_square 
GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 
GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp 
GL_ARB_point_parameters GL_ARB_texture_env_combine 
GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar 
GL_EXT_texture_compression_s3tc GL_ARB_shadow 
GL_ARB_window_pos GL_EXT_shadow_funcs 
GL_EXT_stencil_wrap GL_ARB_vertex_program 
GL_EXT_texture_rectangle GL_ARB_fragment_program 
GL_EXT_stencil_two_side GL_ATI_separate_stencil 
GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias 
GL_ARB_occlusion_query GL_ARB_fragment_shader 
GL_ARB_shader_objects GL_ARB_shading_language_100 
GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader 
GL_NV_texgen_reflection GL_ARB_point_sprite 
GL_EXT_blend_equation_separate GL_ARB_depth_texture 
GL_ARB_texture_rectangle GL_ARB_draw_buffers 
GL_ARB_color_buffer_float GL_ARB_half_float_pixel 
GL_ARB_texture_float GL_ARB_pixel_buffer_object 
GL_EXT_framebuffer_object GL_ARB_draw_instanced 
GL_ARB_half_float_vertex GL_EXT_draw_buffers2 
GL_WIN_swap_hint GL_EXT_texture_sRGB 
GL_ARB_multisample GL_EXT_packed_float 
GL_EXT_texture_shared_exponent GL_ARB_texture_rg 
GL_ARB_texture_compression_rgtc GL_NV_conditional_render 
GL_EXT_texture_swizzle GL_ARB_sync 
GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil 
GL_ARB_depth_buffer_float GL_EXT_transform_feedback 
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_ARB_framebuffer_object GL_EXT_texture_array 
GL_EXT_texture_integer GL_ARB_map_buffer_range 
GL_EXT_texture_snorm GL_INTEL_performance_queries 
GL_ARB_copy_buffer GL_ARB_sampler_objects 
GL_NV_primitive_restart GL_ARB_seamless_cube_map 
GL_ARB_uniform_buffer_object GL_ARB_depth_clamp 
GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex 
GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters 
GL_ARB_compatibility GL_ARB_vertex_array_object 
WGL_EXT_depth_float WGL_ARB_buffer_region 
WGL_ARB_extensions_string WGL_ARB_make_current_read 
WGL_ARB_pixel_format WGL_ARB_pbuffer 
WGL_EXT_extensions_string WGL_EXT_swap_control 
WGL_ARB_multisample WGL_ARB_pixel_format_float 
WGL_ARB_framebuffer_sRGB WGL_ARB_create_context 
WGL_EXT_pixel_format_packed_float 
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
X..GL_EXT_pixel_buffer_object not found
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
Couldn't find proc address for: glProgramParameteri
...using GL_ARB_occlusion_query
X..GL_EXT_timer_query not found
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
X..GL_ARB_texture_multisample not found
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_map_buffer_range
...using GL_ARB_sync
X..GL_EXT_direct_state_access not found
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
X..GL_ARB_debug_output not found
ShowGameWindow: (0, 0) 1366 x 768, full screen
2251 milliseconds to open 44 pages files
OpenCachedPagesFile: c:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
OpenInstalledCachedPagesFile: c:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
21 pages locked in c:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
0.3 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_UNIQUE
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY2
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
0.3 seconds to load and lock 0 pages
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k 0k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages1
S 128 128 1 linr DXT1 clmp 8k 0k _physicaluniquepages0
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonly2pages1
vmtr path: c:\program files (x86)\steam\steamapps\common\rage/virtualtextures/_vmtr.vmtr
num vmtrs: 0
virtual texture 1:
S 512 512 10 nmn RG clmp 682k 0k _vmtrpagetable
Page file: c:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 512
header.numLevels: 10
header.layoutVersion: 0
header.diskOffsetScale: 2
cacheLineForPage table not loaded
Pages resident per level: 0 0 0 0 0 0 0 14 4 1 
Pages resident: 19
Pages locked: 19
0.7 total megs of page table images
----- Initializing Sound System ------
0: Speakers and Headphones (IDT High Definition Audio CODEC)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, and Game Device
1: Communications Headphones (IDT High Definition Audio CODEC)
2 channels, 48000 Hz
Front Left and Front Right
Default Communications Device
Using device 0
sound system initialized.
----- Initializing Decls -----
117 types, 0 declSource
Initializing class hierarchy
PATCH: strings/english.lang
Reading strings/english.lang as UTF-8
7843 strings read
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
0.0 seconds to read 13304k table header
Resources skipped by layer tests: 0
Load 481 resources using 492 of 74696 total resource files, 0 streamed
LoadNamedResourceBlock: Num network resources: 481, checksum: 1659497286
--------- EndBackgroundLoads() ----------
IO: 6 seeks, 9 reads, 1MB, 65.5MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 0
Total msec: 264
0.4 seconds to preload resources
Start time of bink logo video in ms: 6944
Couldn't create FileCacheHeader.bin
16.8 seconds to read 13304k table header
Resources skipped by layer tests: 0
Load 7828 resources using 7604 of 74696 total resource files, 0 streamed
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/outsider_03_a.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/outsider_03_a.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/outsider_04.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/outsider_04.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/accepted_01.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/accepted_01.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/heroic_01_a.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/heroic_01_a.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/heroic_02.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/heroic_02.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/heroic_03.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/heroic_03.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/outsider_01_a.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/outsider_01_a.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/outsider_02_a.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/outsider_02_a.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/accepted_02.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/accepted_02.bmvtr
PATCH: compressed/sound/vo/english/wasteland1/wellspring/settler_01/accepted_03.idmsa
PATCH: generated/voicetrack/english/wasteland1/wellspring/settler_01/accepted_03.bmvtr
PATCH: compressed/sound/vo/english/ai/jackals/enemy_sighted_03_a.idmsa
PATCH: compressed/sound/vo/english/ai/wasted/screaming_fire_death_01.idmsa
PATCH: compressed/sound/vo/english/ai/wasted/screaming_fire_death_02.idmsa
PATCH: compressed/sound/vo/english/ai/wasted/screaming_fire_death_03.idmsa
PATCH: generated/models/vehicles/class2/gibs/buggy_gib.dmodel
PATCH: generated/decls/entityDef/projectile_ent/vehicle/stickybomb.decl
PATCH: generated/decls/material/textures/guis/default/guicursor_arrow.decl
PATCH: generated/decls/material/textures/guis/default/guicursor_hand.decl
PATCH: generated/decls/entityDef/projectile_ent/vehicle/ai/stickybomb.decl
PATCH: generated/decls/credits/credits.decl
PATCH: generated/decls/job/jobs/dynamic/wasteland1/dc/scorcher5.decl
PATCH: generated/decls/job/jobs/dynamic/wasteland1/dc/scorcher6.decl
PATCH: generated/decls/job/jobs/wasteland1/wellspring/talk_to_sally.decl
PATCH: generated/decls/job/jobs/wasteland2/subwaytown/talk_to_brick.decl
PATCH: compressed/sound/vo/english/multiplayer/announcements_x/lost_lead.idmsa
PATCH: compressed/sound/vo/english/multiplayer/announcements_x/lost_lead_a.idmsa
PATCH: compressed/sound/vo/english/multiplayer/announcements_x/taken_lead.idmsa
PATCH: compressed/sound/vo/english/multiplayer/announcements_x/taken_lead_a.idmsa
PATCH: compressed/sound/vo/english/multiplayer/announcements_x/taken_lead_b.idmsa
PATCH: compressed/sound/vo/english/multiplayer/announcements_x/tied_lead.idmsa
PATCH: compressed/sound/vo/english/multiplayer/announcements_x/tied_lead_a.idmsa
PATCH: generated/voicetrack/english/multiplayer/announcements_x/lost_lead.bmvtr
PATCH: generated/voicetrack/english/multiplayer/announcements_x/lost_lead_a.bmvtr
PATCH: generated/voicetrack/english/multiplayer/announcements_x/taken_lead.bmvtr
PATCH: generated/voicetrack/english/multiplayer/announcements_x/taken_lead_b.bmvtr
PATCH: generated/voicetrack/english/multiplayer/announcements_x/taken_lead_a.bmvtr
PATCH: generated/voicetrack/english/multiplayer/announcements_x/tied_lead.bmvtr
PATCH: generated/voicetrack/english/multiplayer/announcements_x/tied_lead_a.bmvtr
LoadNamedResourceBlock: Num network resources: 7828, checksum: -1634345313
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 407 reads, 27MB, 64.4MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 80
Total msec: 8677
25.8 seconds to preload resources
PATCH: generated/decls/renderProg/feedbackresolve.decl
PATCH: generated/decls/renderParm/feedbackcolormap.decl
While compiling fragment program feedbackresolve from feedbackresolve
1: #version 150
2: 
3: void clip( float v ) { if ( v < 0.0 ) { discard; } }
4: void clip( vec2 v ) { if ( any( lessThan( v, vec2( 0.0 ) ) ) ) { discard; } }
5: void clip( vec3 v ) { if ( any( lessThan( v, vec3( 0.0 ) ) ) ) { discard; } }
6: void clip( vec4 v ) { if ( any( lessThan( v, vec4( 0.0 ) ) ) ) { discard; } }
7: 
8: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); }
9: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); }
10: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); }
11: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); }
12: 
13: vec4 tex2D( sampler2D sampler, vec2 texcoord ) { return texture( sampler, texcoord.xy ); }
14: vec4 tex2D( sampler2DShadow sampler, vec3 texcoord ) { return vec4( texture( sampler, texcoord.xyz ) ); }
15: 
16: vec4 tex2D( sampler2D sampler, vec2 texcoord, vec2 dx, vec2 dy ) { return textureGrad( sampler, texcoord.xy, dx, dy ); }
17: vec4 tex2D( sampler2DShadow sampler, vec3 texcoord, vec2 dx, vec2 dy ) { return vec4( textureGrad( sampler, texcoord.xyz, dx, dy ) ); }
18: 
19: vec4 texCUBE( samplerCube sampler, vec3 texcoord ) { return texture( sampler, texcoord.xyz ); }
20: vec4 texCUBE( samplerCubeShadow sampler, vec4 texcoord ) { return vec4( texture( sampler, texcoord.xyzw ) ); }
21: 
22: vec4 tex1Dproj( sampler1D sampler, vec2 texcoord ) { return textureProj( sampler, texcoord ); }
23: vec4 tex2Dproj( sampler2D sampler, vec3 texcoord ) { return textureProj( sampler, texcoord ); }
24: vec4 tex3Dproj( sampler3D sampler, vec4 texcoord ) { return textureProj( sampler, texcoord ); }
25: 
26: vec4 tex1Dbias( sampler1D sampler, vec4 texcoord ) { return texture( sampler, texcoord.x, texcoord.w ); }
27: vec4 tex2Dbias( sampler2D sampler, vec4 texcoord ) { return texture( sampler, texcoord.xy, texcoord.w ); }
28: vec4 tex3Dbias( sampler3D sampler, vec4 texcoord ) { return texture( sampler, texcoord.xyz, texcoord.w ); }
29: vec4 texCUBEbias( samplerCube sampler, vec4 texcoord ) { return texture( sampler, texcoord.xyz, texcoord.w ); }
30: 
31: vec4 tex1Dlod( sampler1D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.x, texcoord.w ); }
32: vec4 tex2Dlod( sampler2D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xy, texcoord.w ); }
33: vec4 tex3Dlod( sampler3D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xyz, texcoord.w ); }
34: vec4 texCUBElod( samplerCube sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xyz, texcoord.w ); }
35: 
36: uniform vec4 _fa_ [1];
37: uniform sampler2DMS samp_feedbackcolormap;
38: 
39: in vec4 vofi_TexCoord0;
40: 
41: out vec4 out_FragColor;
42: 
43: void main() {
44: vec2 texcoord = vofi_TexCoord0.xy * vec2( 1.0 / _fa_[0 ].z, 1.0 / _fa_[0 ].w );
45: ivec2 texcoordi = ivec2( texcoord.x, texcoord.y );
46: out_FragColor = texelFetch( samp_feedbackcolormap, texcoordi.xy, 0 );
47: }
ERROR: 0:37: 'samp_feedbackcolormap' : syntax error parse error
rage.exe @ 0x00699ad4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00699c4c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0057cd77( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0057cdbb( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0053ab9e( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0061fce1( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0047f9a4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0047fb81( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00484754( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00439f0a( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x005e0af0( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00bbb92c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x76f1339a( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x779b9ed2( ) + bytes () : RtlInitializeExceptionChain( )
ntdll.dll @ 0x779b9ea5( ) + bytes () : RtlInitializeExceptionChain( )
ERROR: Failed to compile render prog feedbackresolve from feedbackresolve
Dumped console text to C:\Users\JonasGlerup\Saved Games\id Software\Rage\base\ErrorLog_12-27-2011__11-32-16am.txt.
idRenderSystem:hutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
Failed to compile render prog feedbackresolve from feedbackresolve
my laptop is:
HP pavilion DV6 6140
I7-2630QM processor
AMD radeon HD 6770m Grapichs
8gb ram
win7 - 64bit system.
i have updatede every driver i could think of, and still no solution.
im not good to find out solutions for this kind of trickey problem, so i hope there is some genius out there who could help me Thanks alot anyways!  

Hello there,
Have you tried the "fixed" graphic mode in your bios? As I've noticed, this may be an error caused by game recognising the intel hd3000 graphics primarily instead of AMD graphics, therefore not supporting the openGL spec.
Here's what you can try out, try restarting your pc, and pres the F11 button right when it starts restarting, when there's still black screen, and keep pressing it, and this should get you into bios. There you have to use the "right arrow" on your keyboard ( ->) to navigate to a certain page where you see something like Display driver or Graphic options, then use the "down arrow" to get to that option, and change "Dynamic" to "Fixed" by pressing enter and manually choosing the other option. Now just move to the screen where you can choose the option Save and exit, pres that, choose yes, wait for the pc to restart, then once you're in windows, right click on background, Switchable graphic options, and untick the "Automatically switch to power saving while on battery" and choose the High Performance button below. Then click apply and close the window. Try the game again and report here about the results.
In short:
-restart
-bios
-graphic mode from dynamic to fixed
-save and exit
-windows background click
-graphic properties
-untick the only option
-choose high performance
-apply, close the window
-try the game out.
Hope This was of any help!

Similar Messages

  • I am having an MacBok Pro 13inch,having an Startup Problem, the time i press the power button after few seconds the apple symbol appears w/a loading sign below it

    i am having an MacBook Pro 13inch  , having an Startup Problem , the time i press the power button after few seconds the apple symbol appears with a loading sign below it and wont go further ahead of it . My data is all in the hard drive .. . I even tried the Internet recovery but no use !!!! but still no respons and the recovery and macintosh hd is now lock! but earlier only the recovery is lock and after both of them is lock.  i can reinstall,... and i didnt try to back up any data bec i dont know how? so please help me to resolve my prroblem.?

    luoie wrote:
    This thing happend,, it say Disk utility stopped repairing "Macintosh HD" disk utility can't repair this disk
    Sorry, possibly you need a new hard drive or try reformating. First
    you can try something like http://www.alsoft.com/diskwarrior/  it has been known to repair disk that DiskUtility could not. YMMV and they don't give it away.
    If Disk Warrior can not repair then you need to Reformate the drive. Make sure you have a back-up in place no matter what.
    http://www.apple.com/support/backup/
    Disk Utility will tell you something about it's SMART status:

  • I am having a Startup problem. Someone comes on the screen with Open Firmware to Startup. How can I reset the PRAM myself to solve this problem?

    I am having a Startup problem. Someone comes on the screen with Open Firmware to Startup. How can I reset the PRAM myself to solve this problem?

    Read these.
    http://support.apple.com/kb/HT1431
    http://reviews.cnet.com/8301-13727_7-10330118-263.html

  • Dual Monitor Startup Problem on MacPro - Solved

    I have a model 53135LL/A = mid 2010 MacPro with 8 cores, DUAL monitor cards and monitors, 24GB memory, running Lion 10.7.3.  It is important to note that I am also using the Apple bluetooth Magic Mouse and the smaller, bluetooth keyboard (no numeric keypad).  This unit was supplied with Lion in December 2011 and has had a startup problem from the beginning as follows:
    1 - when starting from a cold start the dual monitor positions are reversed from the correct position
    2 - additionally the USB and firewire connected devices (e.g. Wacom tablet, 2 card readers) do not function properly.
    The workaround for me has been to start the system, wait for the logon screen, then click restart. Upon restart everything comes up and functions correctly.
    Specifics on my setup and starting problems:
    1 - My main monitor (Monitor #2) is a large gamut monitor that is located to the right. This monitor is connected to card slot 1 as that is the faster card slot (pcx16). The second monitor (Monitor #1) is an ordinary unit and connected to card slot 2 (pcx4). The monitors are set up as an extended desktop.
    2. The Wacom tablet (Intuous 3 wide) is connected to USB port on rear of machine. CF card reader by Delkin is connected to Firewire on rear of machine, and an SD card reader is connected to USB on the rear of the machine.
    3. My dock is positioned on the left side of the left monitor. The menu bar is along the top of the left monitor, and all desktop icons are on the left monitor.  The right monitor has no items on it.
    On a typical cold start, as mentioned above, the apple logo appears on the right and then the logon screen appears on the right. 
    If I proceed to logon at that point, all the desktop items move to the right monitor and the computer thinks the positions are reversed.  In other words, it behaves as though the right monitor (#2) is on the left of the desktop and left monitor (#1) is on the right. 
    Additionally, the Wacom tablet using either pen or mouse does not map over the full desktop range.  If I use either card reader and then eject the card, no further card insertions will be recognized.
    To fix this, I simply restart the machine thru the apple menu and everything comes up correctly.
    I had discovered, that instead of completing the logon on a bad cold start, I could simply restart from the logon screen and all would work correctly.
    On occasion, the logon screen would come up on the left monitor (as it should do) and in that case, if I log on all works correctly.
    I have worked with Apple support on the phone, clearing setup ram etc. Have had the unit in to Apple store for hardware check, all OK.  Next suggestion was reload OS and start over - no thanks.
    SO - Here is the latest.
    If I turn off my keyboard and mouse before starting the machine, then wait for the logon screen to appear - It starts correctly, with the logon screen on the left.  I can then turn on my keyboard and mouse and all works as it should.
    Bottom line - there appears to be a startup issue with Bluetooth devices from a cold start.  Note that once the machine has been used for a bit, I can turn it off for short periods of time (e.g. 30 minutes) and it will start correctly even with the mouse and keyboard turned on.

    mkaito wrote:
    That's how dwm behaves. I believe dwm's multihead support is rather lackluster out of the box. You might want to check out some of the patches they have, and ask around in the dwm hackers thread.
    I currently have dwm simply draw status on all monitors, but I'm investigating separate status bars per monitor. We'll see where that takes me. Dwm is a tinker's WM!
    i found the patch , thanks!

  • After a startup problem with my macbook pro i put it as slave and formatted the internal Hard drive. Now i want to install OS X Mavericks from USB

    After a startup problem with my macbook pro i put it as slave and formatted the internal Hard drive. Now i want to install OS X Mavericks from USB
    How can i do that?

    What did you "put as slave?" What Mac model do you have, exactly?

  • Can anyone diagnose my startup problem from this screen pattern?

    After failing to startup my Mac on about 8 consecutive attempts today, I finally got it to boot up, and now I'm afraid to turn it off for fear that I won't be able to re-boot.
    Here's a photo of what kept happening:
    http://www.doctorkeys.com/startup-problem-screen.html
    This screen came up immediately, along with the spinning cog and the apple logo, both rather faint. But then those two disappeared, and all that was left was the gray screen with the pattern as shown in the photo. And that's as far as I got each time.
    The display itself seems to be fine, because even when I couldn't use it with the Mac Pro, I was able to hook it up to my MacBook Pro and it worked fine.
    Can anybody tell me what's happening?
    Thanks,
    Bruce Siegel
    Message was edited by: Bruce Siegel

    Hi-
    To be honest, though, I was hoping that the pattern in the photo was so specific and common that someone would look at it and say, "Oh, of course! I've seen THAT one before. Do this and your problem is solved."
    I have seen graphics cards produce that type of screen as a result of a few of situations.
    One, if the card is miss seated.
    One other is if a capacitor on the card has failed, while VRAM failure is another cause.
    The first case is easy to fix; remove and reseat.
    The second and third require replacement of the failed graphics card.
    Cleaning the gold contacts with 99% isopropyl alcohol and thoroughly dusting the card while it is out is a good idea.
    I have been able to replace a bad capacitor to restore a card, but luck was a big part of determining which one it was....

  • Startup problem with Lion OS 10.7.3

    Just recently, I've been experiencing a startup problem with Lion. I don't usually have any issues running my Mac, so I'm at a loss why this is happening now.
    I have an Intel Mac Pro running 10.7.3. I usually leaving my Mac running all the time and only restart when the need arises. In addition to being my main computer, this mac alsocontrols a MacMini that serves as a music server thru screen sharing.
    This past weekend, I restarted my Mac and could not get past the grey screen. The mac chimes, the apple logo appears with the spinning gear, the blue screen briefly appears, but instead of progressing to the desktop it reverts to the grey screen with a repeating cycle of the spinning gear appearing (spins for a while, stops, disappears, reppears spinning, stops, disappears, over and over) - never progressing beyond that stage.
    I decided to reinstall the system and things have been fine for the past few days. Today, restarting again resulting in the same problem.
    I've tried several things without success. I disconnected all peripherals, reset the PRAM/SMC, ran Disk Utility from a install volume and ran repair and permissions (no problems reported). Tried safe mode startup - a progress bar appeared but never fully progressed and could not get to the desktop.
    Recent changes included updating the OS to 10.7.3 and Adobe Photoshop CS5.5 - no recent hardware changes. No bluetooth devices connected.
    Any thoughts? Thanks -

    Thanks -
    I've reinstalled the OS today and am back up and running.
    But, since this is twice this has happened within the past week, I'm worried about might be causing this issue - besides bad luck. My Mac is usually rock solid - can't remember the last time I've had to reinstall the OS in the past few generations of OS X.

  • Httpd startup problem

    iAS 9i on Sun Solaris
    Oracle 8i (8.1.6) on W2000
    http port = 7777
    After installing iAS 9i on Sun Solaris, i get startup problem with Apache http:
    'Syntax error on line 14 of /export/home/ias/isuites/Apache/Apache/conf/mod__ose.conf: AuroraService - directive already in effect for this server'
    'httpd could not be started'
    After disabling the 'AuroraService inst1_http' in mod__ose.conf file, the Apache http did startup without any problem.
    But unfortunedly i can't open http://<host>:7777/pls/portal30.
    Any help will do...
    null

    Thanx Mukul,
    You're right, mod__ose.conf appears twice in oracle_apache.conf.
    Apache http started now.
    But still i can't start the page:
    http://myhostname:7777/pls/portal30
    The DAD for portal30 is configured with Oracle username: portal30
    Oracle password: portal30
    connect string: tml000 (is the same as in portal30_sso and is defined in tnsnames.ora)
    error message:Internal Server Error
    Instead the page http://myhostname:7777/pls/portal30_sso is starting well.
    These messages are in error_log: Exception in thread "main" java.lang.NullPointerException
    at org.apache.jserv.JServServletManager.load_init(JServServletManager.java:526)
    at
    org.apache.jserv.JServServletManager.loadServlet(JServServletManager.java:488)
    at
    org.apache.jserv.JServServletManager.loadStartupServlets(Compiled Code)
    at
    org.apache.jserv.JServServletManager.init(Compiled Code)
    at
    org.apache.jserv.JServServletManager.start(Compiled Code)
    at
    org.apache.jserv.JServServletManager.main(Compiled Code)
    Please help.....
    null

  • Startup problems--time for a new machine?

    I have an imac G5 that I bought last February. In the last few weeks I've been experiencing serious startup problems. When turned on, the screen goes gray and the lines and pixels fragment and shimmer. It takes a long time to go to the main screen and often the screen isn't stable and freezes. It takes me eight to ten startups to get the system stable.
    I've repaired disk permissions, repaired h-drive, reset Pram. Still a mess. My husband wants me to just get a new one and get something that is not an Apple this time. I'm resisting that.
    I don't want to lose all my data and I've backed up what I can but I'm worried the data is corrupted and if I load it on to a new machine, I will experience the same problems.
    Any advice? I'm not even sure if this is a hardware or software problem. I'm out of warranty so I am on my own, but I'm frustrated to be having these problems with such a new machine.
    Thanks for any advice,
    Cassandra
    iMac G5   Mac OS X (10.4.6)  

    Cassandra, in addition to Barbara's excellent suggestion: looking to see if you qualify for the program, please make sure that you have an external FireWire drive and clone your drive, (SuperDuper is an excellent choice for backing up, cloning and making scehduled backups).
    Let us know how you made out,
    Miriam
    Rev A 20" iMac G5, 15"iMac G4, 15"iMac G3 DVD Mac OS X (10.4.6)

  • Startup problems w/ Power Mac G4 (QuickSilver 2002) M8667LL (dual 1 GHz)?

    Startup problems w/ Power Mac G4 (QuickSilver 2002) M8667LL (dual 1 GHz)
    Starts up with bong and then a long wait then screen comes on with old time smiley Mac and spinning beach ball then another long wait and then OS X loading bar and then a panic screen. Subsequent start, bong, and then hard drive spins for 6 or 7 minutes, then hard drive stops and then nothing. Could this be symptomatic of a hard drive failure?
    Thanks very much.

    I am pleased to report that I think the problem has been solved. Apparently the strange behavior can be attributed to overheating. After some on line research and the help of people on this list I opened the case and found that the logic board fan was clogged full of lint and dust. After cleaning it I discovered that the fan is inoperable. The computer is now operating with the case open and a small electric fan directed at the logic board heat sink. The computer has been operating flawlessly now for several hours. Will have to replace the bad cooling fan and clean the computer regularly. Thanks so much to all of the people who have responded to my request for help. Would like to mention that a firm with a canine connection charged me over a hundred dollars to report that their diagnosis is a faulty logic board.
    Thank you.

  • Troubleshooting iMac Startup Problem

    I've been trying to troubleshoot a problem with my mid-2007 iMac 24" where it sometimes will not startup.  I can hear it turn on when I press the power button but it doesn't chime.  I can also hear the fan.  I don't boot from the internal drive as my main drive and instead boot from a larger firewire external drive attached directly to the iMac.  When the iMac won't start up, I usually let it sit for about ten minutes and it will startup again.  Yesterday though, this procedure wasn't working but it did eventually startup after I left it alone for several hours to run some errands.
    After using it for about an hour, the internal drive unmounted and disappeared from my desktop -- I got the usual "disk was not properly ejected" warning when it happened.  I ran Disk Utility but the drive did not show up on the list.  I also ran System Profiler and it did not locate the drive either.  Instead it said "There was an error scanning for Serial-ATA Devices".
    My question is this, could it be that the internal hard drive has been slowly failing and has been the cause of the startup problem?  Does the internal HD have to be in working order to be able to startup properly and boot up from my external?  I've been told by others that it does appear to be a logic board or video card problem and I've inspected and reseated the RAM and it has not been the issue.
    My iMac is out of warranty and I'm gonna have to bring it in for repair.  If it is the internal drive that is the problem, I don't want to shut it down for any reason until I'm ready to have it repaired.  Thankfully, I have full backups.

    This sounds very similar to my situation. When I restart the computer it usually gives me the grey screen with ?-folder.  Using the Install Disc to boot, I ran Disk Utility but the drive did not show up on the list.  I also ran System Profiler and it did not locate the drive either.  Instead it said "There was an error scanning for Serial-ATA Devices".  Wait a while or repeated restarts eventually boots the system.  When I can get the iMac to boot up I used the Install disc and ran Disc Utility Repair but no errors were detected.  I have ran the extended AHT a couple of times and no errors were returned. 
    Did you resolve your problem?  Bad HD?

  • Startup Problem & "Zapping the Pram"

    Okay, I'm having startup problems, and I did the Command/Option/P/R startup.
    Next, I know that Command S, or Option S, something like that should take me to a startup equivilant of Disk Utility. It's been so long, I forgot what to do. I searched but cannot find the answer.
    Hopefully someone here can help.
    Thanks.

    See http://docs.info.apple.com/article.html?artnum=106388
    http://docs.info.apple.com/article.html?path=Mac/10.4/en/mh343.html
    http://docs.info.apple.com/article.html?artnum=107392
    for details on starting up in various modes.

  • MacBook pro when windows 7 has startup problem and Mac os doesn't work

    I installed windows 7 on my MacBook pro and it did work well. But now windows has a startup problem and "startup repair" couldn't solve it, so I can't use both Mac os and windows and my laptop has become completely useless. Any suggestion?

    Reboot and hold down command-R at the sound of the chime, that should take you to the Lion recovery partition, if it does go to disk utility and see if you have an OSX partition at all.

  • System startup Problem grey screen is going regularly and automatically shutdown

    Hi
       kindly resolve us this problem urgently
              error msg. :- System startup Problem grey screen is going regularly and automatically shutdown
    thanks
    Dhaval Oza

    Use RECOVERY MODE.
    Boot from another drive with a copy of OS X too is always good.
    A Safe Boot at a minimum.

  • Nokia 5610 XpressMusic Startup Problem..

    Hi, I have Nokia 5610 XM startup problem with memory card.. (I tried with 3 different micro SD card also)
    I made video of problem.. video found here: http://www.youtube.com/watch?v=VqUaI3S3v5s&feature​=channel_page
    If I remove the memory card, then it starts succefully.. And if I plug in back memory card, then phone restarts in 2hours or in calling time... sorry about my English.. 
    Greetings,

    it sounds like it could be the memory card connectors or something like that if you say that it works fine without the card in, you might want to take it to nokia care point for them to have a look at this issue.
    You know what I love about you the most, the fact that you are not me ! In love with technology and all that it can offer. Join me in discovery....

Maybe you are looking for

  • Itunes not working on windows 7 64bit

    i have downloaded itunes from apple site and it is installed as well but when i am trying to open itunes it shows "itunes has stopped working" check online for a solution and close program close the program Problem details : Problem signature:   Prob

  • How do I change the font in my project?

    Is there a way to remap all instances of a font in After Effects? Just like in Flash when my machine can't find the version of the font it needs, I have the option to remap that font to a different typeface, instead of having to go through every laye

  • How to Use Home+End Key on new short usb apple keyboard on XP

    How to Use Home+End Key on new short usb apple keyboard on XP now i use macbook and new short apple keyboard. it hasn't Home and End key. i try to use Fn + -> , Fn + <- it cann't do that. How can i set the Fn + <- be Home key and Fn + -> be End key l

  • Can't open itunes!!! iTunes 7 shortcuts don't work!

    I can't open itunes except for right-clicking on a mp3 or media file and clicking "open with.....itunes" Can anyone explain why this is? None of the shortcuts work! Please let me know how to solve this.

  • [ANN] Find Static Events Quick Drop Plugin

    Hi, Just added a quick drop pluging over here (.ogp). It will list all static events linked to a selection of controls, indicators, terminals, locals or static control references. Hope it's usefull to someone. Wiebe.