Ram Preview Flicker Glitch

Hi there!
Whenever I ram preview after adjusting a keyframe, the ram preview doesn't fully update the changes. When it plays back, it glitches like it's jumping between old and new frames.
Now I'm working with a guy that uses the animation presets within after effects, this error pops up more in these effects.
Not sure if that is what this error is called, but it is significantly slowing my workflow and making it impossible to work.
I recently subscribed to Creative Cloud and downloaded CS6 on a newly upgraded machine.
The version of After Effects I have installed is: 11.0.1.12 (All current updates are installed)
Here are the specs of my MacPro:
Processor 2.93 GHz Quad-Core Intel Xeon
Memory: 16 GB 1066 MHz DDR3
Graphics Card: ATI Radeon HD 5770 1024 MB
OS: Mac OS X Lion 10.7.4
I first tried to turn off multi-processing to see if this would fix the problem (Prior to that I have been Purging my ram, but it only sometimes works, then after making a new adjustment the same error would happen again.)
Here are some of the current settings in After Effects:
One red flag I noticed was the GPU information. Am I missing drivers for this video card? Or is it so old CS6 doesn't support this card? Could it be causing the issue?
Here is an example of the animation so you can see exactly what it's causing in the render: (Please excuse the horrible colors.. not the designer, just the animator. )
Any help would be greatly appreciated. I have a deadline to reach by tomorrow night. Eh heh...

At the begining of the animation, the preset animation called "Card Wipe - 3D Pixelstorm" It repeats after a few frames, I went ahead and rendered it out a couple seconds before so you can see the correct animation (x-axis/y-axis) vs. the Origin layer.
Before I did clean out the disck cache to see if this would also fix the error. It did not. Also a wierd thing, whenever I move a key frame, the green bar on top doesn't dissapear.
I would have to turn off the eye icon (the visual part of the layer) to make the green bar disappear.
Sorry about the previous example, from that perspective I suppose it wouldn't really show the error. Thanks for the advice though.
Any other suggestions?

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    Please help me guys (and try to answer in simple English), it's really getting on my nerves and my deadline is coming...

    I'm not sure that I completely understand what you are saying. Depending on the amount of available ram and the size and frame rate of the composition (not in your post) you may only get 15 to 22 seconds of playback. If it's only playing back at 15 to 22 FPS then you're choking your system. The first thing to do is to try setting the resolution of our comp to half and the zoom factor to 50%.
    Now that I take a close look at your screen shot, that's not going to help much. Surprise, surprise! You don't have nearly enough ram to have Render Multiple Frames Simultaneously checked.You need 4GB per processor minimum. With 8 CPU's you'll need 32 GB of ram to take advantage of all your cores for AE and you'll still need 1 of them for background apps. Take a close look at the settings:
    How much ram is allocated for background apps? 1GB, How many CPU's will be used for the background apps like writing to disk and reading from disk, which are necessary for ram preview? 0, zero, nada. That's not exactly accurate or your system wouldn't run at all, but it shows the problem clearly. You've manually choked your fairly powerful computer by tying upp it's resources in a manner that causes it to choke on memory and read write cycles. Even with 6GB of ram you've starved the system to death.
    You've also allocated all of your ram to AE. Don't do that. Leave at least 1 GB for other apps, 2 would be better.
    Redo the settings and AE should work just fine. BTW, this info is clearly stated in the ram and memory allocation help pages for AE.

  • There's got to be a better way to do this (RAM preview frustration)

    I loaded a 1:20 second Full HD clip into after effects. I need to edit the video based on certain sounds in the video and see if I'm matching them up correctly by previewing it with sound.
    The problem is i'm getting frustrated due to After effects not behaving like Premiere. First who thought it was a good idea not to incorporate sound into after effects? Second, I have an i7 sandy bridge processor, and 16 gbs of ram, yet it still takes time to render the ram preview (with no effects on it yet).
    So ram preview is my only option for sound, but the problem is every time I hit ram preview it starts the video all the way from the beginning. This is frustrating as I want to start at a specific point. Imagine having a longer video where the editing needs to take place at the end.
    There are people out there doing a lot more complicated professional projects, what do you guys do to get around this?
    Why can't after effects do some basic things like premiere like render fast with sound? Is it due to Mercury engine and 64 bits?
    This is one of the best products on the market, surely there is a better way to do this right?

    but the problem is every time I hit ram preview it starts the video all the way from the beginning.
    Window --> Preview, enable the "From current time" option
    yet it still takes time to render the ram preview (with no effects on it yet).
    There is no magic button. If it is compressed, naturally it needs to be decompressed and decoded first. This can consume resources even on fast machines. Furthermore, drive speed matters a lot in such cases. This might actualyl multiply, if you use multiprocessing, so for this kind of simple setup it's usually better to not use it. If your harddrives are fragmented or simply generally slow, frames cannot be loaded as fast and neither will AE be able to use the disk cache. Ergo, convert the footage and move it to the fastest drive in your system.
    what do you guys do to get around this?
    We preview at reduced compo resolution to extend RAM previews and place markers while the RAM preview plays using the * key on the numpad.
    Mylenium

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