Randomly Pausing Audio Playback/Restoring Question

My iPhone 3G will on it's own, randomly pause audio playback (Pandora, iPod) when a 3.5 mm jack is plugged in, this takes any-wear from 10 secs to 30 mins, and this never happens when I use Apple OEM iPhone headphones. I went to an Apple store and the proposed resolution was to restore my iPhone as new. So my first question is: if I restore my iPhone as new, load music and a few apps on it and this does not fix the problem, can I restore my iPhone to the current state that has all my apps and data? My other question is, does anyone else have this problem?
Thanks!
-Mike

I don't have this problem.
But your question about restoring your phone to it's current state, yes. When you plug your iPhone into iTunes, right click on the phone in the column on the left and select "backup phone". (That is if iTunes doesn't automatically start syncing/backing up.) After that you perform a restore which erases the phones and updates to the current version. At that point, iTunes should prompt you to install the backup.

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    'Slide0_mc-canvas' :  
              bounds: '0,0,800,600', 
              shapeRenderer: frameset_mc_draw,
              imagePath: 'DisplayResource/Slide0_mc/Slide0_mc.png',
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              from: '1', 
              to: '356', 
              modelDrawingItem: 'Slide0_mc-canvas_Audio', 
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              id: 'Slide0_mc_Audio', 
              autoplay: 'autoplay', 
              bounds: '0,0,1,1',  
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    'Text_Caption_3' :  
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              to: '361', 
              slideName: 'Slide0_mc', 
              isRestOfProject: '0', 
              modelDrawingItem: 'Text_Caption_3-canvas',
              numberOfResources:'1'
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              bounds: '458,152,686,182',
              shapeRenderer: frameset_mc_draw,
              imagePath: 'DisplayResource/Slide0_mc/SlideItemsDisplayResource/Text_Caption_3/Text_Caption_3.png',
              divName: 'Text_Caption_3',
              visible: '1'
    'Text_Caption_1' :  
              from: '1', 
              to: '361', 
              slideName: 'Slide0_mc', 
              isRestOfProject: '0', 
              modelDrawingItem: 'Text_Caption_1-canvas',
              numberOfResources:'1'
    'Text_Caption_1-canvas' : 
              bounds: '424,210,782,354',
              shapeRenderer: frameset_mc_draw,
              imagePath: 'DisplayResource/Slide0_mc/SlideItemsDisplayResource/Text_Caption_1/Text_Caption_1.png',
              divName: 'Text_Caption_1',
              visible: '1'
    'Text_Caption_2' :  
              from: '1', 
              to: '361', 
              slideName: 'Slide0_mc', 
              isRestOfProject: '0', 
              modelDrawingItem: 'Text_Caption_2-canvas',
              numberOfResources:'1'
    'Text_Caption_2-canvas' : 
              bounds: '433,98,661,149',
              shapeRenderer: frameset_mc_draw,
              imagePath: 'DisplayResource/Slide0_mc/SlideItemsDisplayResource/Text_Caption_2/Text_Caption_2.png',
              divName: 'Text_Caption_2',
              visible: '1'
    'Click_Box_1' :  
              from: '1', 
              to: '360', 
              slideName: 'Slide0_mc', 
              isRestOfProject: '0', 
              modelDrawingItem: 'Click_Box_1-canvas',
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              clickHandlerFunctionName: clickHandler ,
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              currentAttempt: '0' ,
              maxAttempts: '1000' ,
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    - disable background antivirus monitoring
    Usually source material is AVCHD 1440x1080 25fps (PAL, MTS-file) from small Sony camera, but this problem seems to continue even if I insert only still photo and mp3 audio to timeline. CPU load is about 6% during playback. It seems like Premiere Elements makes these gaps to playback signal before sending it to audio hardware?
    Computer specs: Intel Core i7-4770 @ 3,4GHz, 16 GB RAM, 128GB SSD drive for OS & software and 2.0TB 7200 rpm drive for video, Intel HD Graphics 4600, Windows 8 (64bit).
    I would be really grateful if someone could give me some tips to solve this annoying audio playback problem.
    EDIT: I forgot to mention that this problem occurs all the time - even when video is rendered in timeline.

    Thanks for the quick response, TonyPh12345.  Clearly not what I was hoping for but not unexpected. BB

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