Re: how to store the data from the Buffer as a Jpeg files?

FrameGrabbingControl fgc = (FrameGrabbingControl) player.getControl("javax.media.control.FrameGrabbingControl");
Buffer buf = fgc.grabFrame();
BufferToImage bti=new BufferToImage(new VideoFormat(VideFormat.JPEG););
Image img = bti.createImage( buf );

Is there a simple way to set up a frame callback that presents each frame of the callback in the standard java image class, such that it can be used directly with the Java 2D API, and also the Java Advanced Imaging API?

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