RE: Missing Library Items CS6
Hello Everyone.
I am Downloading the Missing Library from this Link, Is this the correct Link ?
http://helpx.adobe.com/encore/using/download-library-content.html
After I Downloaded the Zip Folder, Where Do I need to copy paste the Items ?
I looked under Adobe/ Adobe Encore CS6, but I Dont see any folder called Library.
Please let me know where I have to copy paste the files
Thanks.
>Where Do I need to copy paste the Items ?
It tells you at that link
Depending upon your operating system, copy the Library, main, Styles, and Template folders from the folder containing the extracted library content to the appropriate location:
Windows: C:\Program Files\Adobe\Adobe Encore CS6\
You will then have
C:\Program Files\Adobe\Adobe Encore CS6\\Library
C:\Program Files\Adobe\Adobe Encore CS6\\Library\Corporate
C:\Program Files\Adobe\Adobe Encore CS6\\Library\Education
...and so on for all of the folders
Similar Messages
-
Exporting to Flash, missing library item?
I am using Flash 8 (also tried CS3, but flash 8 seems to
import Captivate much better) and Captivate 3.
I want to create a project following the steps outlined in
this adobe article.
http://www.adobe.com/devnet/captivate/articles/cpvideo_03.html
(this is the link to page 3 where the steps to exporting to flash
are outlined)
I am unable to because an item the author says should be in
the Flash library is missing. From the article:
quote:
1. Import the Macromedia Captivate project file using the
Import to Library option. Be sure to deselect the audio import
option (remember, the audio portion is in the FLV file) and any
other Macromedia Captivate feature that you did not use in your
demo.
2. Upon import, open up the Library panel and locate the
Macromedia Captivate content. It will have the same name as the
original Macromedia Captivate project file but with a CPT
extension.
3. Drag it to the Stage and name the instance captivate_mc.
If you omit this step, the resync code will not work.
But I am not seeing any "captivate content file".
Anyone have any thought/suggestions?Well I guess captivate 3 must export slightly different than
Captivate 2. I had to basically manually create the movie clip the
article talks about. When you export from cap3 to flash it puts
everything on the scene 1 timeline. So I copied ALL the frames
& layers, created a new movie clip and put it all into that new
movie clip symbol. Just kind of a pain to have to do it manually,
but not a big deal. -
I have no buttons, images, backgrounds, etc in my library - I am aware this is a known problem. I went here Library, title templates, template projects missing: Premiere Pro, After Effects, Encore and found a fix. Followed directions and downloaded the functional file zip - I ran the installer which installed into c/program files/adobe but when I run Encore the library is still empty. Any help would be appreciated.
I am home and checked a few things:
1) It appears Encore media is pointed to the correct location
2) To your point I was able to download the file that included both Encore and PP w/ the installer.
3) This is the folder w/ the Encore CS6 Functional Content
4) This is the path the installer gives me - it cannot be changed.
5) This is what is in the C:\Program Files\Adobe\Adobe CS6\Library\Corp folder
6) This is what is in the C:\Program Files\Adobe\Adobe CS6\Library\Education folder
It appears to me that the files may not have installed into the correct folders - does that make sense?
Thank you for your help! -
Flash Pro CC to CS6 fla issue - Bad library items and new library items with unicode names
I've noticed a strange issue when opening fla files in Flash Pro CS6 that have been edited in Flash Pro CC. If there are library items in the fla with names that include symbols such as ">" or ".", unicode named symbols are created and the original symobls are unuseable. There are many symbols that cause the issue and the symbols just have to be a part of the name.
Steps to reproduce:
1) Create an fla file in Flash Pro CC.
2) Add a single movieclip to the library with a symbol name of ">".
3) Save the file.
4) Open the file in Flash Pro CS6.
Results:
Library contains 2 symbols, one named ">" and one named ">".
Expected:
There's one library symbol named ">".
After that double clicking the symbol named ">" will do nothing and instances of the symbol will have all their content removed.
This issue is breaking a JSFL script I wrote that loops the library items. When the script attempts to access item.layerCount the script errors out. My team is blocked from using Flash Pro CC in combination with Flash Pro CS6 because of this issue. The only good solution I can think of is to all switch to CC at the same time to avoid converting our fla files to CS6 from CC.
Any info on a fix for this issue would be appreciated.The dialog you get when you open the FLA in CS6 is that new features may not be available in CS6 so you should save it to a new file to avoid corruption. There's no "save down" from CC to CS6 (yet). So opening the file in CS6 isn't advisable in the first place.
That said, library items are supported between them both so to your point, yes, I get the same exact behavior. A single symbol named ">" in CC produces 2 library items in CS6 named ">" and ">", and the original item is lost. Although I'm not sure where I'd classify this issue being you shouldn't be opening a newer version file from an older version of the application. I did also try XFL, same issue. If they decide to create a save-down to CS6 and this still exists, I'd consider it a bug.
As for a fix, I think about the only thing that comes to mind is identify the characters causing issues and run a JSFL in CC to rename the library item temporarily to something you know will work fine. Then once back in CS6, run the JSFL opposite to convert them back to what you want. e.g. "this > that" to "this XYZ that" in CC, then "this XYZ that" to "this > that" in CS6. Shouldn't be too hard to map as long as the replacement is unique. -
InDesign CS6 newbie here.
I converted some Quark library items to InDesign. I've experienced the issue below on three different library items.
Each of these library items is a word or words with a 3-pt rule above and a .25-pt rule below. They were originally built with the font Arial Black OTF and included a style called Head Rules AB (for Arial Black).
When our newspaper converted from Quark 7.5 to InDesign CS6 we reorganized our fonts and, for no special reason, decided to go with Arial Black True Type.
Of course, when we first used these library items they showed up with missing fonts. My first attempt at a fix involved just changing the font in the library item and resaving it. Didn't work. Still showed up as missing.
I then did more exploration and thought the font was missing because the OTF font was assigned to the Head Rules AB style sheet. I fixed the style sheet and assigned to all of our page templates.
The library item still showed up with a missing font. I then checked our Character styles and noticed all the Arial Black-related styles had the wrong Arial Black font. I corrected that issue and rebuilt one of the library items from scratch. When I pull it onto a page it still shows up as the wrong Arial Black font.
Obviously there is something here I don't understand. If anyone can help, I'd greatly appreciate it.
Thanks.Are you talking about the print dialog box in Windows XP?
If so, then it is not a Report 6i issue but rather your OS. -
Linked library items via MovieClipLoader?
So, some of you may have run into this before. I know there
is a known issue with importing an SWF to a MovieClip using
LoadMovie - in that, any library items in the SWF that have linkage
IDs can only be attachMovie'd within the MovieClip itself, and not
in the main timeline (or any other timeline).
However, I'm ok with this limitation.
I have a project where I'm creating an empty movieclip on the
main timeline, called "clip_1".
I then use a MovieClipLoader object to load an external SWF
("buttons_1.swf") into clip_1.
This works.
However, buttons_1.swf has several button clips with linkage
IDs set. What I want to do is, after buttons_1.swf has successfully
loaded into clip_1, then do something like
clip_1.attachMovie("btn_play", "play", 1);
where "btn_play" is the linkage ID of a button in
buttons_1.swf.
This does not work... and it probably should given that
apparently some people get a similar thing to work with
loadMovie(). I want to use MovieClipLoader, however, because of the
built-in error catching and completion features of that class.
I cannot use the "runtime sharing" workaround for this,
because I will have a potentially unlimited, unknown "button" SWFs
that will be used. The main movie will load the appropriate button
library at runtime, but I can't know in advance what all the
libraries will be, and after the main movie is published, ideally I
cannot go in and edit it again (want to have it dynamic as possible
from the beginning).
Any help would be appreciated. I know this is a confusing
issue.Oops! Missed some quotes:
var mc = this.createEmptyMovieClip("test_mc",
this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
// child movie contains MCs with linkage IDs
// attach an instance of "testclip"
var _d = target_mc.getNextHighestDepth();
target_mc.attachMovie("testclip", "clip"+_d,
_d,{_x:30,_y:30});
var mcl:MovieClipLoader = new MovieClipLoader();
mcl.addListener(mclListener);
mcl.loadClip("child.swf", mc); -
Question about using library items in forms
After a long time I am again returning to this perpetual fountain of Dreamweaver knowledge.
I am converting a site from AGL to DW. In AGL I used a separate template for the forms (there are over 10) and used "components" to create the different forms. Each form shared features with other forms but were not identical, all together 5 components. When I converted over to DW the 5 compnents were made into 5 "library items" but neither the form template or the library items work, by that I mean they do not update if I make a change.
Hence I want to make 5 new library items to use in the forms my question is this: when I choose an item to put in the form like a text field or radio button I always get this window.
Though I read the documentation I am still not really clear about the "style" option so I just choose "no label tag." What is this used for? Any examples of how it is used?
Regarding "position" before or after the item, what is this all about? I have been choosing "after form item" but I don't really know what the difference is and what advantages or disadvantages acrue from these choices.
Regarding "Access key" and "Tab index" I sort of have the idea of what it is about but an example of how they work in action would clear up any nebulosity.
But my real puzzle is with the following which pops up at the end when I am inserting a form items.
Since the library items are not separate forms in themselves I have NOT added the form tag because my reasoning is that when I make the new form templates it will have the requisite form tags. Am I correct in this line of thinking? Or do I have to add form tags every time I add form elements to a form? I really don't want to have to do the whole thing over again if I get it wrong. So if one of you kind souls could guide me in doing it right the first time I would really appreciate it.
I am using a MBP, OS X 10.6.8, DW CS6
BvLTo declare constants create a Package-Specification in a pll and deifne all your constants there, something like:
PACKAGE PK_CONSTANTS IS
RC_SUCCESS CONSTANT PLS_INTEGER := 1;
RC_FAILURE CONSTANT PLS_INTEGER := 0;
RC_YEAR_DATA_NOT_FOUND := 50;
END;Then attach that pll to all your forms-modules, and use it like
IF rc = PK_CONSTANTS.RC_YEAR_DATA_NOT_FOUND THEN
END IF;A word about exceptions or errors: In my eyes its clearer (and in case of exceptions even better) to raise an exception than to hide it behind return-codes. -
Spry Menu w/ templates or library items
I LOVE the new spry menu, but I'm frustrated with how to
insert an existing menu onto subsequent pages. I tried to add the
menu to the library but that didn't seem to work. Should I use a
template instead? I can't seem to find documentation on this...am I
missing something? Any advice?Not sure what that is...tried to look it up in the help
file...is it this?
var MenuBar1 = new Spry.Widget.MenuBar("MenuBar1",
{imgDown:"SpryAssets/SpryMenuBarDownHover.gif",
imgRight:"SpryAssets/SpryMenuBarRightHover.gif"});
If so, how do I attach it? Also, how do I edit once it's a
library item? I seem to lose that lovely spry interface in the
property manager.
If there is any documentation that you could point me to I'd
be grateful. I'm afraid I'm not finding it. -
This question was posted in response to the following article: http://help.adobe.com/en_US/dreamweaver/cs/using/WSc78c5058ca073340dcda9110b1f693f21-7e49a .html
Personally, I don't like library items as any changes need to be applied to the document the library item is used in, then each document that uses it needs to be uploaded to the live server, and you might just miss a file or two that uses it leaving you with inconsistencies across your site.
My preference is to use a server side include (SSI) file which are for all intents and purposes, the same thing, but when you update it, you simply upload that one file and it automatically populates the changes across your site whereever it is used on all pages that use it. Much simpler and cleaner.
The only drawback is that you need to be using php, asp etc rather than html... or atleast that's the case in my experience. -
I am not being able to place a library item. This should not
be
difficult and I think I am doing it correctly, but when I
place it, all
I get is a hyperlink to the lbl file.
I am working on this page:
http://www.eclipsme.com/gorockledge/annualreport.html
The sidebar on the right is a library item that in this case
is a place
holder from the template that I used to create it. The
library item is
in an editable region.
I have tried a few ways of doing this. I have selected the
library item
in design view, dragged the library item from the libray
folder onto the
selected area in design view, and I get the link instead.
I tried the same process with the same results in code view.
The DW instructions say another way is to choose 'Insert' but
I do not
what 'Insert' they mean.
Am I doing something wrong? What am I missing?
Thanks for the help.
Harvey WassermanSelect the Library item in the Assets panel. Click where you
want the
library item inserted. Click on INSERT on the Assets panel.
But I am not understanding your post. What happens when you
do what you
describe?
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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"eclipsme" <[email protected]> wrote in message
news:fa9om4$qr9$[email protected]..
>I am not being able to place a library item. This should
not be difficult
>and I think I am doing it correctly, but when I place it,
all I get is a
>hyperlink to the lbl file.
>
> I am working on this page:
>
http://www.eclipsme.com/gorockledge/annualreport.html
>
> The sidebar on the right is a library item that in this
case is a place
> holder from the template that I used to create it. The
library item is in
> an editable region.
>
> I have tried a few ways of doing this. I have selected
the library item in
> design view, dragged the library item from the libray
folder onto the
> selected area in design view, and I get the link
instead.
>
> I tried the same process with the same results in code
view.
>
> The DW instructions say another way is to choose
'Insert' but I do not
> what 'Insert' they mean.
>
> Am I doing something wrong? What am I missing?
>
> Thanks for the help.
> Harvey Wasserman -
Navigation bar as library item
I know I'm missing something obvious here but I thought a
navigation bar was an obvious choice for a library item. I had
created a nav bar on one template and then saved as a new template
to create the second one. I want to make changes to the nav bar
that will affect both. I saved the nav bar in the library items but
now when I try to place it from library to each of the templates I
get a message about a code error. Is there a better way to use one
nav bar throughout the site?> I saved the nav bar in the library items
> but now when I try to place it from library to each of
the templates I get a
> message about a code error.
as a guess, did you add "behaviors" to the navigation bar
that is now a
library item?
for a smallish site, use a dw template. The "behaviors" will
work and there
are work-arounds if doing something strange.
for a larger site or if the item will be frequently changed,
consider SSI
server side includes.
Alan
Adobe Community Expert, dreamweaver
http://www.adobe.com/communities/experts/ -
Hi,
I am getting a "Internal error occurred" message when I try to drag and drop common library items on to my canvas.
I have noticed that there are a number of these error messages and tried one solution of renaming a couple of files, I tried this and no joy.
Has any one go a solution for this before I purchase Fireworks please?
Kind regards,
Dave GI can no longer get Firework CS6 to run - The program loads but without any toolbars/properties etc. It just has an 'AN INTERNAL ERROR OCCURRED' message that cannot be dismissed. The only way to close the program is via Task Manager (this is on a Window 8 PC). I have uninstalled the program, rebooted the PC and re-installed (several times) but it has not resolved the problem.
Fireworks is part of my Creative Cloud subscription and when reporting this via the live chat I was given the telephone number for Seagate Drives ??
Anybody got a solution?
Or, does anybody know how to open native Fireworks CS6 png files in Photoshop *but* with all the Fireworks layers preserved.
Think I'll also post this as a new topic as the problem is slightly different to SirBasher's issue. -
Placing library item into page
This script for placing library item into page and applying object style to the item. In line 16, script shows that "assets" property does not support. Please resolve this.
if (app.documents.length==0){
alert("Please open the Document");
exit();
if (app.libraries.length==0){
alert("Please open the Library");
exit();
app.findTextPreferences=app.changeTextPreferences=null;
app.findTextPreferences.appliedParagraphStyle="MN";
var myfound=app.activeDocument.findText();
alert(myfound.length);
for(i=0; i<myfound.length; i++){
var mylib=app.libraries.assets.itemByName("Box").placeAsset(myfound[i].insertionPoints[0]);
var mymove=myfound[i].move(LocationOptions.atBeginning, mylib.insertionPoints[0])
mylib.appliedObjectStyle="MN_Obj";To make that work, you have to address an open library (line 16).
app.libraries describes the collection of all open libraries, not a distinct one.
If only one library is open you could address the one with its index:
app.libraries[0]
If you already know the name of the library or better, the exact path of the library, you can:
1. Make sure to open it
2. Call it by its name
Let's assume you know the name and you know that the asset you want to place is stored inside, you could do it this way:
app.libraries.itemByName("TheNameOfTheLibrary").assets.itemByName("Box").placeAsset(
/*Wherever you want*/
Now, what will this line return?
A library object? Hardly. So be cautious with using a variable name like "mylib".
According to documentation it is returning an Array, and we can assume, that in this array is the object that is placed out of the library. Your asset stored in the library which goes by the name of "Box". Whatever that is.
If you want to find out, you can use the following, more descriptive variable: "myPlacedAsset". That sounds more neutral.
var myPlacedAsset = app.libraries.itemByName("TheNameOfTheLibrary").assets.itemByName("Box").placeAsset(
/*Wherever you want*/
Using the ESTK (ExtendScript Toolkit) together with $.writeln() can write the true nature of the placed asset to your JavaScript Console:
$.writeln(myPlacedAsset.constructor.name);
is informing you what kind of object "myPlacedAsset" really is. If indeed it is an Array, you could look for its length. If its length is "1", you get to the "heart" of your placed object by:
$.writeln(myPlacedAsset[0].constructor.name);
Or by that more inquisitory question:
$.writeln(myPlacedAsset[0].getElements()[0].constructor.name);
If your array is of a greater length, you have to loop through this array and question every single object!
Before testing, exchange my comment "/*Wherever you want*/" with the code you like to use: Obviously the first insertion point of your found text. Hold on! This will backfire to you, because every time you place one instance of the asset you will add a character to your found text and shift the original insertionPoint. Better loop from back to forth or do the search from back to forth.
Adobe InDesign CS6 (8.0) Object Model JS: Text
Please, try that and report back…
(Isn't noone reading the documentation these days?)
Indesign JavaScript Help
Adobe InDesign CS6 (8.0) Object Model JS: Table of Contents, Libraries Suite
Adobe InDesign CS6 (8.0) Object Model JS: Library
Adobe InDesign CS6 (8.0) Object Model JS: Asset
Adobe InDesign CS6 (8.0) Object Model JS: Asset
Uwe -
Adobe Bridge shortcut button missing in PS CS6 menu bar, how to install as in PS CS5 [essentials]
Yes, Bridge shortcut has been removed from PS CS5. However, you can go to File->Browse in Bridge option to open the file in Br CS6.
Similar query has been answered here.
http://forums.adobe.com/message/4285441 -
Using CSS instead of or with library item
I built my site using Dreamweaver 8. I used the design view
exclusively. I made a navigation bar as a library item. Utilizing
rollovers, etc. Now I have learned I should build my site utilizing
CSS and as was pointed out on this forum to me, to learn CSS and
HTML.
I am having a brain freeze. The logic escapes me as to how I
would build a navigation bar and put it on each page as I did
utilizing the library function before.
I am sure for all you pro's this is a really dumb and obvious
thing but I just don't seem to figure out the logic how to do it. I
am not talking about the CSS for the behaviors such as hover,
visited, active. This I know how to do. It is just the ability to
have a properly designed navbar and be able to put it on every page
I make.
Murry "ACE" told me not to use AP and the dreaded mm_menus so
I am trying to figure this out and build a better more code
efficient site. Mine works but is quite trashy in the code.It can be a bit daunting.
Try going through this tutorial completely. It's a bit out of
date (using
an older version of DW), and still covers the use of tables,
but it's worth
reinforcing your basic understandings -
http://www.adobe.com/devnet/dreamweaver/articles/first_website_pt1.html
Then I would suggest you do this tutorial -
Taking a Fireworks comp to a CSS-based layout in Dreamweaver
http://www.adobe.com/devnet/fireworks/articles/web_standards_layouts_pt1.html
http://www.adobe.com/devnet/fireworks/articles/web_standards_layouts_pt2.html
Finally, to get a grip on how to manage menus across an
entire site, use
DW's F1 help about how to use Templates, and server-side
includes.
Templates do make your life much easier. I use the following
scheme....
First, I mentally separate the page layout into three
sections:
1. Stuff that will not change for the life of the site (i.e.,
the basic
structural elements)
2. Stuff that *could* change from time to time (e.g.,
navigation elements,
burst advertisements, section-specific navigation, etc.)
3. Stuff that *will* change from one page to the next
Then I create a template containing all class1 elements. Next
I create
server-side include files containing all class 2 elements and
place them on
the template as needed. Note - some of the class 2 elements
may be
"section-specific elements", and their placement on the
template will be
subject to the next item. Finally, I insert editable regions
to cover the
class 3 items, INCLUDING the section-specific navigation.
This allows me to just cookie-cut the rest of the site. I
estimate that
even for fairly large sites, about 80% of my work goes into
planning and
creating this template file.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
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Tutorials & Resources
==================
"craigmini" <[email protected]> wrote in
message
news:[email protected]...
>I built my site using Dreamweaver 8. I used the design
view exclusively. I
> made a navigation bar as a library item. Utilizing
rollovers, etc. Now I
> have
> learned I should build my site utilizing CSS and as was
pointed out on
> this
> forum to me, to learn CSS and HTML.
>
> I am having a brain freeze. The logic escapes me as to
how I would build a
> navigation bar and put it on each page as I did
utilizing the library
> function
> before.
>
> I am sure for all you pro's this is a really dumb and
obvious thing but I
> just
> don't seem to figure out the logic how to do it. I am
not talking about
> the CSS
> for the behaviors such as hover, visited, active. This I
know how to do.
> It is
> just the ability to have a properly designed navbar and
be able to put it
> on
> every page I make.
>
> Murry "ACE" told me not to use AP and the dreaded
mm_menus so I am trying
> to
> figure this out and build a better more code efficient
site. Mine works
> but is
> quite trashy in the code.
>
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